ConfigureToolTier
Let's your re-configure which tool tier is required to harvest wood, stone and ores
Last updated | 2 years ago |
Total downloads | 2060 |
Total rating | 3 |
Categories | Mods |
Dependency string | FixItFelix-ConfigureToolTier-0.1.1 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1601ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.4.1README
Configure Tool Tier
Configure the world objects like trees and rocks to use a different required minimum tool tier for being able to harvest them.
Features
Modify the world objects prefabs for:
- TreeBase (normal spawned tree)
- TreeLog (log after cutting the tree)
- MineRock (mine rocks)
- MineRock5 (mine rocks)
Automated generator for configuration
This mod does also provide the ability to automatically generate a configuration file with all the prefabs of the
mentioned categories from in-game. To use this feature call the console command:
configure_tool_tier_write_defaults
This will create a file (beware: different name then the file that is read at game startup, you will need to rename it
to make use of it!) org.bepinex.plugins.configure.tool.tier.defaults.yaml
inside the BepInEx config folder.
Note: the writer will filter any prefabs containing the following in their name:
- complete string of "(Clone)"
- Regex "([0-9]+)"
Those prefabs from vanilla game containing these strings cannot be configured, since they are clones or objects that cannot be found when running config settings.
Configuration
For modifying you need to provide a configuration file named org.bepinex.plugins.configure.tool.tier.yaml
at the BepInEx config folder with the following structure (example, not full list, run
auto generator for full list):
TreeBase:
Beech1: 0
TreeLog:
beech_log: 0
MineRock:
MineRock_Stone: 0
MineRock5:
silvervein_frac: 2
The 1st level names are predefined and have to be used like shown in the structure:
- TreeBase
- TreeLog
- MineRock
- MineRock5
At the 2nd level you can add each prefab of those groups that is available in the game and specify the desired minimum tool like:
my_custom_prefab_name: 1
Complete vanilla game example config
(you can also automatedly generate there yourselves)
TreeBase:
PineTree: 0
Beech1: 0
Birch2: 2
Oak1: 2
Birch2_aut: 2
Birch1_aut: 2
Birch1: 2
Pinetree_01: 0
FirTree: 0
SwampTree1: 2
TreeLog:
Oak_log: 2
PineTree_log: 0
SwampTree1_log: 0
Birch_log: 2
FirTree_log: 0
PineTree_logOLD: 0
beech_log: 0
Oak_log_half: 2
FirTree_log_half: 0
PineTree_log_half: 0
beech_log_half: 0
Birch_log_half: 2
PineTree_log_halfOLD: 0
MineRock:
Leviathan: 0
MineRock_Stone: 0
MineRock_Meteorite: 2
MineRock_Iron: 1
Rock_destructible_test: 0
MineRock_Copper: 0
mudpile_old: 0
stoneblock_fracture: 0
MineRock5:
Rock_3_frac: 0
widestone_frac: 0
highstone_frac: 0
rock4_coast_frac: 0
rock3_mountain_frac: 0
rock4_heath_frac: 0
silvervein_frac: 2
rock4_forest_frac: 0
rock4_copper_frac: 0
rock3_silver_frac: 2
tarlump1_frac: 0
HeathRockPillar_frac: 0
ice_rock1_frac: 0
rock1_mountain_frac: 0
RockFinger_frac: 0
RockFingerBroken_frac: 0
RockThumb_frac: 0
rock2_heath_frac: 0
rock2_mountain_frac: 0
mudpile_frac: 0
mudpile2_frac: 0
Valheim tool tiers
- Trees
- 0 -> Stone Axe
- 1 -> Flint Axe
- 2 -> Bronze Axe
- 3 -> Iron Axe
- 4 -> Black Metal Axe
- Rocks
- 0 -> Antler Pickaxe
- 1 -> Bronze Pickaxe
- 2 -> Iron Pickaxe
Changelog
- 0.1.1 -> readme fix (pickaxe tool tier levels)
- 0.1.0 -> initial version
Contact
- https://github.com/FelixReuthlinger/ConfigureToolTier
- Discord: Flux#0062 (you can find me around some of the Valheim modding discords, too)