CreatureCloner
A simple way to clone existing creatures and setting different config values.
Last updated | 10 months ago |
Total downloads | 5502 |
Total rating | 2 |
Categories | Mods Enemies Client-side Mistlands Update Hildir's Request Update |
Dependency string | FixItFelix-CreatureCloner-1.1.0 |
Dependants | 18 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.16.1README
Creature Cloner
Simple mod to clone existing creature prefabs and give the target ones new values for most basic configs, like rename or set another faction. This mod might get more enhanced to maybe later some time replace the RRR mods, since the author of those isn't active anymore.
WARNING to all ppl that are going to use this mod and wondering why the creatures won't appear in game: you will still need to use mods like SpawnThat to make the creatures appear in game.
Features
Clone creature prefabs (required to have an Character and Humanoid component implemented, which all vanilla ones at least apply to). The cloning will remain the original source prefabs chosen untouched and will create another new prefab with a new name. The new prefab can be used with other mods like SpawnThat.
Create default configs from game
The mod does provide a custom console command to creature defaults from the game with all existing and loaded creature prefabs, you can use these as presets for creating your clones.
Just type creature_cloner_write_defaults_to_file
in console and it will write the
file org.bepinex.plugins.creature.cloner.defaults.yaml
to BepInEx config folder.
Loading your own changes to game
For creating custom configs, you will need to provide file(s) matching the file name
schema org.bepinex.plugins.creature.cloner.custom.*.yaml
somewhere inside (also in subfolders) of the BepInEx
config folder. You can easily provide multiple files, they will all be loaded.
Config changes supported so far
- name
- group
- faction
- health
- base flags like if it is a boss or tamed creature
- global key to be set on first time killed
- damage modifiers (how resistant the creature is against different forms of damage)
- weapons, armors, ... used (without changing those)
See also this example config:
MountainBoar:
originalPrefabName: Boar
characterName: 'Icy Boar'
characterGroup: boar
faction: MountainMonsters
health: 200
characterIsBoss: false
isTamed: false
onDefeatSetGlobalKey: ''
damageModifiers:
mBlunt: Normal
mSlash: Normal
mPierce: Normal
mChop: Ignore
mPickaxe: Ignore
mFire: Normal
mFrost: Normal
mLightning: Normal
mPoison: Normal
mSpirit: Immune
defaultItems:
- boar_base_attack
randomWeapons: [ ]
randomArmors: [ ]
randomShields: [ ]
randomSets: [ ]
Changelog
- 1.1.0 -> updated dependencies
- 1.0.1 -> updated dependencies, compiled for 0.217.24
- 1.0.0 -> update for Valheim version 0.216.9 and Jotunn
- 0.1.0 -> initial release
Contact
- https://github.com/FelixReuthlinger/CreatureCloner
- Discord: fluuxxx (you can find me around some of the Valheim modding discords, too)