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JothorHeim

ModPack based on famous RelicHeim, with some additions and modifications.

CHANGELOG

  • 1.4.21 -> moved some mods to other pack
  • 1.4.20 -> moved some mods to the other mod pack that is used here
  • 1.4.19 -> updated dependencies
  • 1.4.18 -> updated dependencies
  • 1.4.16 & 17 -> adding better trader to enable easier enchanting material upgrades (dust was still piling up)
  • 1.4.15 -> added custom IronRock to also be teleportable; replaced mass plant mod with plant easily (requires fresh profile); added max dungeon rooms (works only on new world generated with this version)
  • 1.4.14 -> added item drawers & dependency updates
  • 1.4.13 -> adding rune magic
  • 1.4.12 -> dependency updates and added advanced portals mod that allows certain ores for certain upgraded portals
  • 1.4.10 & 11 -> further CLLC creature improvements, updated server char version
  • 1.4.9 -> set regenerating effect power for strong creatures to a lot less than default, since they regenerate more than you can damage
  • 1.4.7 & 8 -> added creature configuration that change strong, elemental and aoe creatures to not gain chaos nor spirit (vampiric) infusions to improve playability
  • 1.4.5 & 6 -> dependency updates
  • 1.4.4 -> remove combat rework mod that relicheim introduced
  • 1.4.3 -> adding tenacity
  • 1.4.1 & 2 -> removed overwritten cllc config, since for RelicHeim play style harder creatures are too hard and loot is not bound to creature levels, server char safe interval decreased, requires fresh profile
  • 1.4.0 -> incorporating RelicHeim update, recommend new profile
  • 1.3.15 -> more cllc fine tuning
  • 1.3.14 -> reenabling the ward protections
  • 1.3.12 & 13 -> more changes, removing distance from cllc to use sector level more
  • 1.3.11 -> overwriting more configs
  • 1.3.10 -> removing Odins Kingdom from RelicHeim update
  • 1.3.9 -> sector level reset time increased
  • 1.3.8 -> changed container sizes
  • 1.3.7 -> oi that older one not working, replacing
  • 1.3.6 -> adding mass farming, as farming not working ...
  • 1.3.5 -> added AAA crafting
  • 1.3.4 -> ward auto admin permit on
  • 1.3.3 -> slight modification for item respawn in dungeons (faster)
  • 1.3.2 -> added some specific configs to use for JothorHeim (overwriting partially the RelicHeim ones) - playstyle only
  • 1.3.1 -> adding better wards with warding buildings from creature damage (indestructible) and MUC
  • 1.3.0 -> removed some UI parts, since new relicheim did add similar ones (better use new profile)
  • 1.2.0 -> RelicHeim update, better create a new profile for this one
  • 1.1.0 -> updated removed mods, since some mods got fixes - create new profile and download this modpack again to get changes
  • 1.0.4 -> removed groups mod, not required for smaller single player or coop plays
  • 1.0.3 -> removed another mod not required
  • 1.0.2 -> fixed removing remaineder from OSW that wouldn't load on server
  • 1.0.1 -> jotun update
  • 1.0.0 -> initial