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LeifHeim

Mod pack based on famous Krumpac Reforged mod pack which REQUIRES REGISTRATION - check readme!

CHANGELOG

  • 6.2.0 & 6.2.1 ->
    • removed a lot of dependencies here, since many moved to reforge modpack
    • removed quick stack, ... mod, since now easy to replace by vanilla and autostore mod
  • 6.1.0 ->
    • removed ComfortTweaks, since it has broken rested buff damage (and config file generation is crap)
    • updated dependencies for Reforge 6.1.x
  • 6.0.2 -> updated missing dependencies
  • 6.0.1 -> changed to azu's config manager
  • 6.0.0 -> updated for Reforge 6.0
  • 5.0.2 -> dropped the defective instant drop mod
  • 5.0.0 & .1 ->
    • introducing reforge 5.0.0
    • dependency updates
  • 4.0.0 ->
    • all the versions for reforge 4.0.0 updated
    • removed some mods that will not work with reforge, since removed / replaced parts
  • 2.5.4 ->
    • updated dependencies
  • 2.5.3 -> fixed spinning wheel config to also take spools
  • 2.5.2 -> stackable carcasses
  • 2.5.1 -> updated dependencies
  • 2.5.0 ->
    • updated for new Reforge version
    • removed some unnecessary mods and replaced the buggy conversion size and speed mod
  • 2.4.1 -> more stacks configured
  • 2.4.0 -> configured some stacks and plants
  • 2.3.8 -> dropped CLLC from mod list, no need for this here imho
  • 2.3.7 -> better wood stacks, now all 500
  • 2.3.6 ->
    • updated conversion size and speed config since long time again
    • updated dependencies to latest
  • 2.3.5 -> added stackability to new carcasses, removed praying system overrides due to upcoming release
  • 2.3.4 -> ops, I guess I forgot to remove randys eqas before
  • 2.3.3 -> added foraging mod back
  • 2.3.2 -> added auto store by azu
  • 2.3.1 ->
    • removed no skill drain and randy' eqas (since now skill and dropping equipment is available as valheim map options)
    • using Azu player inv with quick slots and equipment slots now
  • 2.3.0 -> updated dependencies for latest Valheim version 0.217.30
  • 2.2.0 ->
    • removed "Farming" mod, since Datys Professions does now implement the farming skill
    • removed also "Foraging" mod, since not that necessary and might be conflicting with Reforge farming skills
    • removed blocking mod (long time no updates)
    • removed some server-only mods (server characters, server dev commands, multi user chest, networking)
    • added Reforge UI mod as replacement for the deprecated better UI
    • updated dependencies
  • 2.1.5 -> forgot to remove the delete part for rune magic, now it should work again
  • 2.1.4 ->
    • turned off CLLC multiple boss trophies drop
    • added RuneMagic back after fixed
  • 2.1.3 -> updated dependencies
  • 2.1.2 -> temporarily removed Rune Magic due to bad HTTP library reference causing issues on logout/quit
  • 2.1.1 -> removed outdated better UI
  • 2.1.0 -> updated all dependencies and reforge 3.0.2
  • 2.0.2 ->
    • extracted the AutoMapPins config to its own mod and using it in here
  • 2.0.1 ->
    • replaced the broken instant loot drops mod, since it crashed any console commands
  • 2.0.0 ->
    • finally Hildir's Quest update for Reforged and this pack
  • 1.5.9 ->
    • added more missing pins for reforge
    • updated dependencies
  • 1.5.8 -> fixed temple icon, added hay icon
  • 1.5.7 -> dependency update, added treasure pin configs
  • 1.5.6 -> using smaller icons for map pins
  • 1.5.5 -> updated version and fixed drying station renaming
  • 1.5.3 & .4 ->
    • replaced auto map pins mod
  • 1.5.2 ->
    • added my own new way of dynamically changing the discovery radius
    • dependency updates
  • 1.5.0 & .1 ->
    • updated dependencies for Valheim version 0.216.9
  • 1.4.1 ->
    • fixed outdated discord link to Krumpac's
    • updated dependencies
  • 1.4.0 ->
    • updated to the latest closed BETA community release of Reforge (requires )
  • 1.3.3 ->
    • updated dependencies
    • removed overriding spawners, moved those to another mod pack to make re-usable more widely
  • 1.3.2 -> added custom praying config
  • 1.3.1 -> added reconfiguration for the reforge plants
  • 1.3.0 ->
    • updated to new reforge 1.7.9 and others
  • 1.2.3 ->
    • again tweaked spawners down a bit for treasures
    • replaced networking improvement mod (since old one seems to cause issues some times)
      • added script to remove the old one automatically
  • 1.2.2 ->
    • added loading screens
    • updated dependencies
    • decreased some spawners
  • 1.2.1 -> fixed crafting station renamings (again and again and again... why? ;D)
  • 1.2.0 ->
    • updated to reforge core 1.7.8
    • updated to professions 1.1.4
  • 1.1.17 ->
    • fixed some professions respawners
  • 1.1.16 ->
    • cllc bosses nerfed
  • 1.1.15 ->
    • fixed respawning herbs
  • 1.1.14 ->
    • increased difficulty for creatures and especially bosses
    • dependency updates
  • 1.1.13 ->
    • added some basic item configs for cllc to override some game settings
    • added professions spawners back to Leifheim
  • 1.1.11 & 12 -> another fix for renamed crafting stations (again)
  • 1.1.10 ->
    • fixed conversion sizes for crafting stations (due to update issue)
    • added mod for extra stamina regen from foods
  • 1.1.9 ->
    • increased the ranges, since bigger base range requires it
    • increased fishies
  • 1.1.8 ->
    • fixes for conversion rates due to renaming issues
  • 1.1.6 and .7 ->
    • updated dependencies
  • 1.1.5 ->
    • fixed conversion size and speed config due to renaming issues
    • adding server dev commands
    • removed some config removal scripts, since reforge now include those and works fine
  • 1.1.4 ->
    • updated dependencies
  • 1.1.3 ->
    • fix the fix, now correct building pieces file
    • updated to latest reforge core version
  • 1.1.2 ->
    • let's try this better networking
    • added cllc yamls for reforge
    • overriding the building pieces, why ever generated me wrong recipes
  • 1.1.1 ->
    • removed player building display from map details config
    • removed outdated overrides files from older krumpac mods
  • 1.1.0 ->
    • updates for Krumpac mods update
    • added CLLC
    • CLLC configured to medium (0 to 3 stars, no special things)
    • adding CLLC yamls for vanilla Valheim
    • dropped item drawers as not being nicely compatible with crafting from boxes
    • increased default container sizes instead supporting item drawers
  • 1.0.13 ->
    • added map details showing Krump's custom ships on map
    • dependency update
  • 1.0.12 -> ok, Azu fails on empty yaml deserialization... added contents
  • 1.0.11 -> finally replacing odin's crafty boxes with Azu's - good job, works fine now
  • 1.0.10 -> dependencies updated
  • 1.0.9 ->
    • further improved cutting table capacity
    • deletion of outdated configs and mods added
  • 1.0.8 -> fixed deletion and overrides
  • 1.0.7 ->
    • improved spawners for lydit, hay, fishes, etc. (more frequent)
    • improved farming, lumberjacking, building configs (more yield, level entry level for special skills)
    • improved configs for conversion size and speed to add additional space for each killed boss, increased capacities, lowered production time
  • 1.0.6 ->
    • changed empty bucket recipe until fixed in core
    • changed rune magic foundation to use player location height
    • added build camera mod, since some build pieces are too large for short default range
  • 1.0.5 ->
    • removed some of the rune magic runes for just growing stones
    • combat slope mod removed, not compatible with how weapons are designed
  • 1.0.4 -> added combat slope mod and this goes here to delete krumpac configs each boot
  • 1.0.3 -> foraging and conversion config changes
  • 1.0.2 -> adding server characters
  • 1.0.1 -> dependency updates & added regenerative nature
  • 1.0.0 -> first version