FixItFelix-PrefabDependencyTree icon

PrefabDependencyTree

Mod for Modders that have too many recipes and items flowing around - generated .dot graph file that can be used with yED

Last updated a year ago
Total downloads 1405
Total rating 0 
Categories Misc Client-side Utility
Dependency string FixItFelix-PrefabDependencyTree-1.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

ValheimModding-Jotunn-2.15.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.15.0
denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Prefab Dependency Tree

Mod for Modders that have too many recipes and items flowing around - generated .dot graph file that can be used with yED.

Features

Read all kind of in-game objects and puts them into relation.

The mod will read from game types:

  • Character (any kind of creature)
  • Piece (anything you can build)
  • TreeBase (tree)
  • TreeLog (tree)
  • Pickable
  • PickableItem
  • DropOnDestroy (anything destructible)
  • Container (chests)
  • LootSpawner (chests)
  • MineRock (ore rocks)
  • MineRock5 (ore rocks)

For example:

  1. Greydwarf -(drops)-> GreydwarfEye -(used for building)-> Portal

img.png

  1. Wood -(part of recipe)-> Recipe_Hammer -(crafts)-> Hammer

But in the end the amount of items and recipes, etc. even in the vanilla game is really large, it will create a huge graph. I can recommend to use yED Live to load the file, but then download it from there as .graphml file and use yED Desktop to visualize it (more performant). From there you can also create images, like .png or .svg.

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