SpawnerCloner
A mod to simply clone and configure existing Spawner objects like the Greydwarf nest.
Last updated | 2 years ago |
Total downloads | 4317 |
Total rating | 1 |
Categories | Mods |
Dependency string | FixItFelix-SpawnerCloner-0.2.1 |
Dependants | 10 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1502ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.4.5README
SpawnerCloner
A mod to simply clone existing Spawner objects like the Greydwarf nest and configure it with your ideas.
Features
This mod includes mainly the features to:
- Write all currently available spawners from inside the game into a YAML config file
- Load and clone game spawners with your own settings using the YAML output
WARNING to all people that gonna ask the question why the spawner is not appearing in the game: you will still need to use other mods like SpawnThat to actually make the game spawn this spawner.
Generate config from game
To generate a YAML config file from all prefabs Spawners (must comply to SpawnArea
component), you can simply use
the custom console command that this mod adds to the game:
spawner_cloner_write_defaults_to_file
This will create a file containing the defaults that are loaded from inside the game with all its currently added
spawners. The file can be found inside the BepInEx config folder with
name: org.bepinex.plugins.spawner.cloner.defaults.yaml
Example Yaml content
(taken from vanilla game)
Spawner_GreydwarfNest:
originalPrefabName: Spawner_GreydwarfNest
hoverText: $enemy_greydwarfspawner
spawnRadius: 4
nearRadius: 20
farRadius: 1000
triggerDistance: 60
levelUpChance: 15
maxNear: 3
maxTotal: 100
spawnTimer: 0
spawnIntervalSeconds: 10
spawnOnGroundOnly: true
setPatrolSpawnPoint: true
sizeScaleFactor: 1
spawns:
- prefabName: Greydwarf
minLevel: 1
maxLevel: 3
weight: 5
- prefabName: Greydwarf_Elite
minLevel: 1
maxLevel: 3
weight: 1
- prefabName: Greydwarf_Shaman
minLevel: 1
maxLevel: 3
weight: 1
spawnerHealth: 100
damageModifiers:
mBlunt: Resistant
mSlash: Normal
mPierce: Resistant
mChop: Normal
mPickaxe: Ignore
mFire: Weak
mFrost: Immune
mLightning: Normal
mPoison: Immune
mSpirit: Ignore
Load customized config
To load your own clone config, you will need to provide a Yaml file that follows the given structure of the generated config file. Most of the Yaml config should be rather self explaining for people being used to the game and being configuring other mods.
The file to load the config from has to match to the given file name pattern:
org.bepinex.plugins.spawner.cloner.custom.*.yaml
Config explained
On top most level you can separate multiple entries inside one file with any custom name you like.
Drunken_Greydwarfs_Nest:
originalPrefabName: Spawner_GreydwarfNest
hoverText: 'The drunken bastards strolling around the forest'
- 'Spawner_GreydwarfNest' is the original prefab from game that will be used as a base for cloning
- 'Drunken_Greydwarfs_Nest' is the new name that you can use with any other mod like SpawnThat to make it spawn in game.
- Note for 'hoverText' field: if you want to use more 1 word, you will need to put the text phrase into ''
This section will contain a list of creature that this spawner will emit.
spawns:
- prefabName: Greydwarf
minLevel: 1
maxLevel: 3
weight: 5
- 'prefabName: Greydwarf' -> like with other mods you can enter the game's internal prefab name that it shall spawn
- each other creature to also maybe spawn will need to be added with the same 4 elements with an introducing '-'
- all creatures you add there will be rolled to get spawned, the weight will decide how often a creature gets spawned
The damage modifiers set the strengths and weaknesses of this spawner, it always needs to have all the values set like
damageModifiers:
mBlunt: Resistant
mSlash: Normal
mPierce: Resistant
mChop: Normal
mPickaxe: Ignore
mFire: Weak
mFrost: Immune
mLightning: Normal
mPoison: Immune
mSpirit: Ignore
The game does use these values to identify how resistant the spawner will be against the specific damage type:
- VeryWeak -> highest damage
- Weak -> high damage
- Normal -> normal
- Resistant -> low damage
- VeryResistant -> very low damage
- Immune -> no damage (will show 0 damage on hit)
- Ignore -> not even affected by this type (not showing 0s)
Not included yet
- use own (custom) prefabs, can only use Spawners that are already properly added to the game
- server sync (maybe later, feel free to help ;) )
- localization
Changelog
- 0.2.1 now also uploaded the correct readme version
- 0.2.0 smaller changes, but breaking config file field names and usage
- renamed 'newSpawnerHoverText' field into 'hoverText' and doing export for this field also properly
- replaced 'newSpawnerName' field by using the separating identifier as new prefab name
- 0.1.0 -> initial version
Contact
- https://github.com/FelixReuthlinger/SpawnerCloner
- Discord: Flux#0062 (you can find me around some of the Valheim modding discords, too)