FixItFelix-SpiderSpawners icon

SpiderSpawners

Adds spawn configs Spider nests using MonsterLabZ spiders, SpawnerCloners and SpawnThat ready to use in the game.

Last updated 2 years ago
Total downloads 1366
Total rating 1 
Categories Mods
Dependency string FixItFelix-SpiderSpawners-0.1.0
Dependants 7 other packages depend on this package

This mod requires the following mods to function

MonsterLabZ-MonsterLabZ-1.7.0 icon
MonsterLabZ-MonsterLabZ

Explore Valheim with new monsters to fight!

Preferred version: 1.7.0
denikson-BepInExPack_Valheim-5.4.1502 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.1502
ASharpPen-Spawn_That-0.11.6 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 0.11.6
ValheimModding-Jotunn-2.4.5 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.4.5
FixItFelix-SpawnerCloner-0.2.1 icon
FixItFelix-SpawnerCloner

A mod to simply clone and configure existing Spawner objects like the Greydwarf nest.

Preferred version: 0.2.1
FixItFelix-CreatureCloner-0.1.0 icon
FixItFelix-CreatureCloner

A simple way to clone existing creatures and setting different config values.

Preferred version: 0.1.0

README

SpiderSpawners

Adding Clones of Greydwarf nests to spawn MonsterLabZ spiders from them.

Features

Tiny mod that uses

And adds a set of complete and ready to use spawn configs for the spiders creatures of MonsterLabZ

This mod is using SpawnThat's world spawner ID range (make sure this doesn't conflict with other mods):

  • WorldSpawner.4991 - WorldSpawner.4999

The setting defaults will create spider nests in those biomes (like "Biome -> Spawner -> Creature"):

  • Meadows -> MeadowsSpiderNest -> MeadowsSpider
  • Black Forest -> BlackForestSpiderNest -> BlackForestSpider
  • Swamp -> SwampSpiderNest -> LurkingSpiderSwamp
  • Mountains -> MountainSpiderNest -> SnowSpiderMountain
  • Plains -> PlainsSpiderNest -> TanSpiderPlains / BrownSpiderPlains

The cloned creatures are added to the game (like "Creature (original prefab, faction, health)"):

  • MeadowsSpider (TreeSpider, ForestMonsters, 50)
  • BlackForestSpider (ForestSpider, ForestMonsters, 100)
  • LurkingSpiderSwamp (BlackSpider, Undead, 40)
  • SnowSpiderMountain (FrigidSpider, MountainMonsters, 200)
  • TanSpiderPlains (TanSpider, PlainsMonsters, 250)
  • BrownSpiderPlains (BrownSpider, PlainsMonsters, 250)

Additional handy information

For being able to better configure the creatures toughness (you will need to use any other mod to do so), I added a file org.bepinex.plugins.creature.lister.defaults.yaml to the config folder of this mod. The file itself does not do anything besides listing the default values of all spider creatures of MonsterLabZ. This information I created with one of my other mods: CreatureLister

What this mod does NOT do

  • adding creature difficulty (health/damage) configurations -> use for example CreatureLevelAndLootControl
  • adding proper drop configurations for these creatures, use for example DropThat

Changelog

  • 0.1.0 -> initial version

Contact