using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using PieceManager;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("kg_PictureFrame")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("kg_PictureFrame")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("A119F801-DA08-4E7D-996B-1F2C5B8CA1D1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PieceManager
{
[PublicAPI]
public enum CraftingTable
{
None,
[InternalName("piece_workbench")]
Workbench,
[InternalName("piece_cauldron")]
Cauldron,
[InternalName("forge")]
Forge,
[InternalName("piece_artisanstation")]
ArtisanTable,
[InternalName("piece_stonecutter")]
StoneCutter,
[InternalName("piece_magetable")]
MageTable,
[InternalName("blackforge")]
BlackForge,
Custom
}
public class InternalName : Attribute
{
public readonly string internalName;
public InternalName(string internalName)
{
this.internalName = internalName;
}
}
[PublicAPI]
public class ExtensionList
{
public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();
public void Set(CraftingTable table, int maxStationDistance = 5)
{
ExtensionStations.Add(new ExtensionConfig
{
Table = table,
maxStationDistance = maxStationDistance
});
}
public void Set(string customTable, int maxStationDistance = 5)
{
ExtensionStations.Add(new ExtensionConfig
{
Table = CraftingTable.Custom,
custom = customTable,
maxStationDistance = maxStationDistance
});
}
}
public struct ExtensionConfig
{
public CraftingTable Table;
public float maxStationDistance;
public string? custom;
}
[PublicAPI]
public class CraftingStationList
{
public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();
public void Set(CraftingTable table)
{
Stations.Add(new CraftingStationConfig
{
Table = table
});
}
public void Set(string customTable)
{
Stations.Add(new CraftingStationConfig
{
Table = CraftingTable.Custom,
custom = customTable
});
}
}
public struct CraftingStationConfig
{
public CraftingTable Table;
public int level;
public string? custom;
}
[PublicAPI]
public enum BuildPieceCategory
{
Misc = 0,
Crafting = 1,
BuildingWorkbench = 2,
BuildingStonecutter = 3,
Furniture = 4,
All = 100,
Custom = 99
}
[PublicAPI]
public class RequiredResourcesList
{
public readonly List<Requirement> Requirements = new List<Requirement>();
public void Add(string item, int amount, bool recover)
{
Requirements.Add(new Requirement
{
itemName = item,
amount = amount,
recover = recover
});
}
}
public struct Requirement
{
public string itemName;
public int amount;
public bool recover;
}
public struct SpecialProperties
{
[Description("Admins should be the only ones that can build this piece.")]
public bool AdminOnly;
[Description("Turns off generating a config for this build piece.")]
public bool NoConfig;
}
[PublicAPI]
public class BuildingPieceCategory
{
public BuildPieceCategory Category;
public string custom = "";
public void Set(BuildPieceCategory category)
{
Category = category;
}
public void Set(string customCategory)
{
Category = BuildPieceCategory.Custom;
custom = customCategory;
}
}
[PublicAPI]
public class PieceTool
{
public readonly HashSet<string> Tools = new HashSet<string>();
public void Add(string tool)
{
Tools.Add(tool);
}
}
[PublicAPI]
public class BuildPiece
{
internal class PieceConfig
{
public ConfigEntry<string> craft;
public ConfigEntry<BuildPieceCategory> category;
public ConfigEntry<string> customCategory;
public ConfigEntry<string> tools;
public ConfigEntry<CraftingTable> extensionTable;
public ConfigEntry<string> customExtentionTable;
public ConfigEntry<float> maxStationDistance;
public ConfigEntry<CraftingTable> table;
public ConfigEntry<string> customTable;
}
private class ConfigurationManagerAttributes
{
[UsedImplicitly]
public int? Order;
[UsedImplicitly]
public bool? Browsable;
[UsedImplicitly]
public string? Category;
[UsedImplicitly]
public Action<ConfigEntryBase>? CustomDrawer;
}
private class SerializedRequirements
{
public readonly List<Requirement> Reqs;
public SerializedRequirements(List<Requirement> reqs)
{
Reqs = reqs;
}
public SerializedRequirements(string reqs)
{
Reqs = reqs.Split(new char[1] { ',' }).Select(delegate(string r)
{
string[] array = r.Split(new char[1] { ':' });
Requirement result = default(Requirement);
result.itemName = array[0];
result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
bool result3 = default(bool);
result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
return result;
}).ToList();
}
public override string ToString()
{
return string.Join(",", Reqs.Select((Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
}
public static ItemDrop? fetchByName(ObjectDB objectDB, string name)
{
GameObject itemPrefab = objectDB.GetItemPrefab(name);
ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
}
return val;
}
public static Requirement[] toPieceReqs(SerializedRequirements craft)
{
Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)((Requirement r) => r.itemName), (Func<Requirement, Requirement>)delegate(Requirement r)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
ItemDrop val = ResItem(r);
return (val != null) ? new Requirement
{
m_amount = r.amount,
m_resItem = val,
m_recover = r.recover
} : ((Requirement)null);
});
return dictionary.Values.Where((Requirement v) => v != null).ToArray();
static ItemDrop? ResItem(Requirement r)
{
return fetchByName(ObjectDB.instance, r.itemName);
}
}
}
internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();
private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();
internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();
internal List<Conversion> Conversions = new List<Conversion>();
internal List<ItemConversion> conversions = new List<ItemConversion>();
[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
public static bool ConfigurationEnabled = true;
public readonly GameObject Prefab;
[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();
[Description("Sets the category for the building piece.")]
public readonly BuildingPieceCategory Category = new BuildingPieceCategory();
[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
public readonly PieceTool Tool = new PieceTool();
[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
public CraftingStationList Crafting = new CraftingStationList();
[Description("Makes this piece a station extension")]
public ExtensionList Extension = new ExtensionList();
[Description("Change the extended/special properties of your build piece.")]
public SpecialProperties SpecialProperties;
[Description("Specifies a config entry which toggles whether a recipe is active.")]
public ConfigEntryBase? RecipeIsActive;
private LocalizeKey? _name;
private LocalizeKey? _description;
internal string[] activeTools;
private static object? configManager;
private static Localization? _english;
internal static BaseUnityPlugin? _plugin = null;
private static bool hasConfigSync = true;
private static object? _configSync;
public LocalizeKey Name
{
get
{
LocalizeKey name = _name;
if (name != null)
{
return name;
}
Piece component = Prefab.GetComponent<Piece>();
if (component.m_name.StartsWith("$"))
{
_name = new LocalizeKey(component.m_name);
}
else
{
string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
_name = new LocalizeKey(text).English(component.m_name);
component.m_name = text;
}
return _name;
}
}
public LocalizeKey Description
{
get
{
LocalizeKey description = _description;
if (description != null)
{
return description;
}
Piece component = Prefab.GetComponent<Piece>();
if (component.m_description.StartsWith("$"))
{
_description = new LocalizeKey(component.m_description);
}
else
{
string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
_description = new LocalizeKey(text).English(component.m_description);
component.m_description = text;
}
return _description;
}
}
private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));
internal static BaseUnityPlugin plugin
{
get
{
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Expected O, but got Unknown
if (_plugin != null)
{
return _plugin;
}
IEnumerable<TypeInfo> source;
try
{
source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
}
catch (ReflectionTypeLoadException ex)
{
source = from t in ex.Types
where t != null
select t.GetTypeInfo();
}
_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
return _plugin;
}
}
private static object? configSync
{
get
{
if (_configSync != null || !hasConfigSync)
{
return _configSync;
}
Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
if ((object)type != null)
{
_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
type.GetProperty("IsLocked").SetValue(_configSync, true);
}
else
{
hasConfigSync = false;
}
return _configSync;
}
}
public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
{
}
public BuildPiece(AssetBundle bundle, string prefabName)
{
Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
registeredPieces.Add(this);
}
internal static void Patch_FejdStartup(FejdStartup __instance)
{
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_0295: Unknown result type (might be due to invalid IL or missing references)
//IL_029f: Expected O, but got Unknown
//IL_0338: Unknown result type (might be due to invalid IL or missing references)
//IL_0342: Expected O, but got Unknown
//IL_03d4: Unknown result type (might be due to invalid IL or missing references)
//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
//IL_03b5: Unknown result type (might be due to invalid IL or missing references)
//IL_0429: Unknown result type (might be due to invalid IL or missing references)
//IL_0433: Expected O, but got Unknown
//IL_0587: Unknown result type (might be due to invalid IL or missing references)
//IL_0591: Expected O, but got Unknown
//IL_084a: Unknown result type (might be due to invalid IL or missing references)
//IL_0854: Expected O, but got Unknown
//IL_05f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0601: Expected O, but got Unknown
//IL_0698: Unknown result type (might be due to invalid IL or missing references)
//IL_06a2: Expected O, but got Unknown
//IL_08ba: Unknown result type (might be due to invalid IL or missing references)
//IL_08c4: Expected O, but got Unknown
//IL_0ac2: Unknown result type (might be due to invalid IL or missing references)
//IL_0acc: Expected O, but got Unknown
//IL_0b5b: Unknown result type (might be due to invalid IL or missing references)
//IL_0b65: Expected O, but got Unknown
Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
foreach (BuildPiece registeredPiece in registeredPieces)
{
registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
{
registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
}
else
{
registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
}
}
if (!ConfigurationEnabled)
{
return;
}
bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
plugin.Config.SaveOnConfigSet = false;
foreach (BuildPiece registeredPiece2 in registeredPieces)
{
BuildPiece piece = registeredPiece2;
if (piece.SpecialProperties.NoConfig)
{
continue;
}
PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
PieceConfig cfg = pieceConfig2;
Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
string pieceName = piecePrefab2.m_name;
string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
string localizedName = Localization.instance.Localize(pieceName).Trim();
int order = 0;
cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Order = (order -= 1),
Category = localizedName
}
}));
ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
{
Order = (order -= 1),
Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
Category = localizedName
};
cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
cfg.category.SettingChanged += BuildTableConfigChanged;
cfg.customCategory.SettingChanged += BuildTableConfigChanged;
if (cfg.category.Value == BuildPieceCategory.Custom)
{
piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
}
else
{
piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
}
cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
select s.Trim()).ToArray();
cfg.tools.SettingChanged += delegate
{
Inventory[] source = (from c in Player.s_players.Select((Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
select c.GetInventory())
where c != null
select c).ToArray();
Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
select p.GetComponent<ItemDrop>() into c
where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
select c).Concat(ItemDrop.s_instances)
select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany((Inventory i) => i.GetAllItems())
select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
group kv by kv.Key).ToDictionary((IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select((KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
string[] array5 = piece.activeTools;
foreach (string key in array5)
{
if (dictionary.TryGetValue(key, out var value3))
{
foreach (PieceTable item3 in value3)
{
item3.m_pieces.Remove(piece.Prefab);
}
}
}
piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
select s.Trim()).ToArray();
if (Object.op_Implicit((Object)(object)ObjectDB.instance))
{
string[] array6 = piece.activeTools;
foreach (string key2 in array6)
{
if (dictionary.TryGetValue(key2, out var value4))
{
foreach (PieceTable item4 in value4)
{
if (!item4.m_pieces.Contains(piece.Prefab))
{
item4.m_pieces.Add(piece.Prefab);
}
}
}
}
if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
{
((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
}
}
};
StationExtension pieceExtensionComp;
List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
if (piece.Extension.ExtensionStations.Count > 0)
{
pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
PieceConfig pieceConfig3 = cfg;
string group = englishName;
CraftingTable table = piece.Extension.ExtensionStations.First().Table;
string text = "Crafting station that " + localizedName + " extends.";
object[] array = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
int num = order - 1;
order = num;
configurationManagerAttributes.Order = num;
array[0] = configurationManagerAttributes;
pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
PieceConfig pieceConfig4 = cfg;
string group2 = englishName;
float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
string text2 = "Distance from the station that " + localizedName + " can be placed.";
object[] array2 = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes2.Order = num;
array2[0] = configurationManagerAttributes2;
pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes3.Order = num;
configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
ConfigurationManagerAttributes item = configurationManagerAttributes3;
hideWhenNoneAttributes2.Add(item);
}
List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
if (piece.Crafting.Stations.Count > 0)
{
hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
PieceConfig pieceConfig5 = cfg;
string group3 = englishName;
CraftingTable table2 = piece.Crafting.Stations.First().Table;
string text3 = "Crafting station where " + localizedName + " is available.";
object[] array3 = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
int num = order - 1;
order = num;
configurationManagerAttributes4.Order = num;
array3[0] = configurationManagerAttributes4;
pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
cfg.table.SettingChanged += TableConfigChanged;
cfg.customTable.SettingChanged += TableConfigChanged;
ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes5.Order = num;
configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
hideWhenNoneAttributes.Add(item2);
}
cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
cfg.craft.SettingChanged += delegate
{
if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
{
Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
piecePrefab2.m_resources = resources;
Piece[] array4 = Object.FindObjectsOfType<Piece>();
foreach (Piece val in array4)
{
if (val.m_name == pieceName)
{
val.m_resources = resources;
}
}
}
};
for (int j = 0; j < piece.Conversions.Count; j++)
{
string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
Conversion conversion = piece.Conversions[j];
conversion.config = new Conversion.ConversionConfig();
int index = j;
conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Category = localizedName
}
}));
conversion.config.input.SettingChanged += delegate
{
if (index < piece.conversions.Count)
{
ObjectDB instance2 = ObjectDB.instance;
if (instance2 != null)
{
ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
piece.conversions[index].m_from = from;
}
}
};
conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Category = localizedName
}
}));
conversion.config.output.SettingChanged += delegate
{
if (index < piece.conversions.Count)
{
ObjectDB instance = ObjectDB.instance;
if (instance != null)
{
ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
piece.conversions[index].m_to = to;
}
}
};
}
void BuildTableConfigChanged(object o, EventArgs e)
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
if (registeredPieces.Count > 0)
{
if (cfg.category.Value == BuildPieceCategory.Custom)
{
piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
}
else
{
piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
}
if (Object.op_Implicit((Object)(object)Hud.instance))
{
PiecePrefabManager.CreateCategoryTabs();
}
}
customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom;
ReloadConfigDisplay();
}
void ExtensionTableConfigChanged(object o, EventArgs e)
{
if (piece.RequiredItems.Requirements.Count > 0)
{
CraftingTable value2 = cfg.extensionTable.Value;
if (value2 == CraftingTable.Custom)
{
StationExtension obj2 = pieceExtensionComp;
GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value);
obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null);
}
else
{
pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
}
pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value;
}
customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom;
foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2)
{
item5.Browsable = cfg.extensionTable.Value != CraftingTable.None;
}
ReloadConfigDisplay();
plugin.Config.Save();
}
void TableConfigChanged(object o, EventArgs e)
{
if (piece.RequiredItems.Requirements.Count > 0)
{
switch (cfg.table.Value)
{
case CraftingTable.None:
piecePrefab2.m_craftingStation = null;
break;
case CraftingTable.Custom:
{
Piece obj = piecePrefab2;
GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
break;
}
default:
piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
break;
}
}
customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes)
{
item6.Browsable = cfg.table.Value != CraftingTable.None;
}
ReloadConfigDisplay();
plugin.Config.Save();
}
ConfigEntry<string> itemConfig(string name, string value, string desc)
{
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Expected O, but got Unknown
ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes
{
CustomDrawer = DrawConfigTable,
Order = (order -= 1),
Category = localizedName
};
return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 }));
}
}
foreach (BuildPiece registeredPiece3 in registeredPieces)
{
ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive;
Piece piecePrefab;
if (enabledCfg != null)
{
piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>();
ConfigChanged(null, null);
((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
}
registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3);
void ConfigChanged(object? o, EventArgs? e)
{
piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0;
}
}
if (saveOnConfigSet)
{
plugin.Config.SaveOnConfigSet = true;
plugin.Config.Save();
}
void ReloadConfigDisplay()
{
object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager);
if (obj3 is bool && (bool)obj3)
{
configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
}
}
}
private void InitializeNewRegisteredPiece(BuildPiece piece)
{
ConfigEntryBase recipeIsActive = piece.RecipeIsActive;
PieceConfig cfg;
Piece piecePrefab;
string pieceName;
if (recipeIsActive != null)
{
pieceConfigs.TryGetValue(piece, out cfg);
piecePrefab = piece.Prefab.GetComponent<Piece>();
pieceName = piecePrefab.m_name;
((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged));
}
void ConfigChanged(object o, EventArgs e)
{
if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null)
{
Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
piecePrefab.m_resources = resources;
Piece[] array = Object.FindObjectsOfType<Piece>();
foreach (Piece val in array)
{
if (val.m_name == pieceName)
{
val.m_resources = resources;
}
}
}
}
}
[HarmonyPriority(700)]
internal static void Patch_ObjectDBInit(ObjectDB __instance)
{
//IL_043f: Unknown result type (might be due to invalid IL or missing references)
//IL_0444: Unknown result type (might be due to invalid IL or missing references)
//IL_0477: Unknown result type (might be due to invalid IL or missing references)
//IL_04af: Expected O, but got Unknown
if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null)
{
return;
}
foreach (BuildPiece registeredPiece in registeredPieces)
{
pieceConfigs.TryGetValue(registeredPiece, out var value);
registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value));
foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations)
{
switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value)
{
case CraftingTable.None:
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
break;
case CraftingTable.Custom:
{
GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value);
if (prefab != null)
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>();
}
else
{
Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist"));
}
break;
}
default:
if (value != null && value.table.Value == CraftingTable.None)
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
}
else
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
}
break;
}
}
foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations)
{
switch ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value)
{
case CraftingTable.None:
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
break;
case CraftingTable.Custom:
{
GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value);
if (prefab2 != null)
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>();
}
else
{
Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist"));
}
break;
}
default:
if (value != null && value.table.Value == CraftingTable.None)
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
}
else
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
}
break;
}
}
registeredPiece.conversions = new List<ItemConversion>();
for (int i = 0; i < registeredPiece.Conversions.Count; i++)
{
Conversion conversion = registeredPiece.Conversions[i];
registeredPiece.conversions.Add(new ItemConversion
{
m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output)
});
if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null)
{
registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]);
}
}
}
}
public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
{
SnapshotPiece(Prefab, lightIntensity, cameraRotation);
}
internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_020e: Unknown result type (might be due to invalid IL or missing references)
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_023d: Unknown result type (might be due to invalid IL or missing references)
//IL_0247: Unknown result type (might be due to invalid IL or missing references)
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0304: Unknown result type (might be due to invalid IL or missing references)
//IL_0309: Unknown result type (might be due to invalid IL or missing references)
//IL_033d: Unknown result type (might be due to invalid IL or missing references)
//IL_0344: Expected O, but got Unknown
//IL_0362: Unknown result type (might be due to invalid IL or missing references)
//IL_03a0: Unknown result type (might be due to invalid IL or missing references)
//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
//IL_03af: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any()))
{
Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>();
component.backgroundColor = Color.clear;
component.clearFlags = (CameraClearFlags)2;
((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f);
((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f));
component.fieldOfView = 0.5f;
component.farClipPlane = 100000f;
component.cullingMask = 8;
Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>();
((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f);
((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f);
component2.type = (LightType)1;
component2.cullingMask = 8;
component2.intensity = lightIntensity;
GameObject val = Object.Instantiate<GameObject>(prefab);
Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
foreach (Transform val2 in componentsInChildren)
{
((Component)val2).gameObject.layer = 3;
}
val.transform.position = Vector3.zero;
val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f);
((Object)val).name = ((Object)prefab).name;
MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>();
Vector3 val3 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, delegate(Vector3 cur, MeshRenderer renderer)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds2 = ((Renderer)renderer).bounds;
return Vector3.Min(cur, ((Bounds)(ref bounds2)).min);
});
Vector3 val4 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, delegate(Vector3 cur, MeshRenderer renderer)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = ((Renderer)renderer).bounds;
return Vector3.Max(cur, ((Bounds)(ref bounds)).max);
});
val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val3 + val4) / 2f;
Vector3 val5 = val4 - val3;
TimedDestruction val6 = val.AddComponent<TimedDestruction>();
val6.Trigger(1f);
Rect val7 = default(Rect);
((Rect)(ref val7))..ctor(0f, 0f, 128f, 128f);
component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height);
component.fieldOfView = 20f;
float num = Mathf.Max(val5.x, val5.y) + 0.1f;
float num2 = num / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f;
((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num2);
component.Render();
RenderTexture active = RenderTexture.active;
RenderTexture.active = component.targetTexture;
Texture2D val8 = new Texture2D((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height, (TextureFormat)4, false);
val8.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), 0, 0);
val8.Apply();
RenderTexture.active = active;
prefab.GetComponent<Piece>().m_icon = Sprite.Create(val8, new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), Vector2.one / 2f);
((Component)component2).gameObject.SetActive(false);
component.targetTexture.Release();
((Component)component).gameObject.SetActive(false);
val.SetActive(false);
Object.DestroyImmediate((Object)(object)val);
Object.Destroy((Object)(object)component);
Object.Destroy((Object)(object)component2);
Object.Destroy((Object)(object)((Component)component).gameObject);
Object.Destroy((Object)(object)((Component)component2).gameObject);
}
}
private static void DrawConfigTable(ConfigEntryBase cfg)
{
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Expected O, but got Unknown
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Expected O, but got Unknown
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Expected O, but got Unknown
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Expected O, but got Unknown
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Expected O, but got Unknown
bool valueOrDefault = cfg.Description.Tags.Select((object a) => (!(a.GetType().Name == "ConfigurationManagerAttributes")) ? null : ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a))).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
List<Requirement> list = new List<Requirement>();
bool flag = false;
int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs)
{
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
int num2 = req.amount;
if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
{
fixedWidth = 40f
}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
{
num2 = result;
flag = true;
}
string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField)
{
fixedWidth = num - 40 - 67 - 21 - 21 - 12
}, Array.Empty<GUILayoutOption>());
string text2 = (valueOrDefault ? req.itemName : text);
flag = flag || text2 != req.itemName;
bool flag2 = req.recover;
if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle)
{
fixedWidth = 67f
}, Array.Empty<GUILayoutOption>()) != req.recover)
{
flag2 = !flag2;
flag = true;
}
if (GUILayout.Button("x", new GUIStyle(GUI.skin.button)
{
fixedWidth = 21f
}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
{
flag = true;
}
else
{
list.Add(new Requirement
{
amount = num2,
itemName = text2,
recover = flag2
});
}
if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
{
fixedWidth = 21f
}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
{
flag = true;
list.Add(new Requirement
{
amount = 1,
itemName = "",
recover = false
});
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
if (flag)
{
cfg.BoxedValue = new SerializedRequirements(list).ToString();
}
}
private static ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
.Invoke(configSync, new object[1] { val });
return val;
}
private static ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
}
public static class GoExtensions
{
public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
{
return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>();
}
}
[PublicAPI]
public class LocalizeKey
{
private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();
public readonly string Key;
public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();
public LocalizeKey(string key)
{
Key = key.Replace("$", "");
keys.Add(this);
}
public void Alias(string alias)
{
Localizations.Clear();
if (!alias.Contains("$"))
{
alias = "$" + alias;
}
Localizations["alias"] = alias;
Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
}
public LocalizeKey English(string key)
{
return addForLang("English", key);
}
public LocalizeKey Swedish(string key)
{
return addForLang("Swedish", key);
}
public LocalizeKey French(string key)
{
return addForLang("French", key);
}
public LocalizeKey Italian(string key)
{
return addForLang("Italian", key);
}
public LocalizeKey German(string key)
{
return addForLang("German", key);
}
public LocalizeKey Spanish(string key)
{
return addForLang("Spanish", key);
}
public LocalizeKey Russian(string key)
{
return addForLang("Russian", key);
}
public LocalizeKey Romanian(string key)
{
return addForLang("Romanian", key);
}
public LocalizeKey Bulgarian(string key)
{
return addForLang("Bulgarian", key);
}
public LocalizeKey Macedonian(string key)
{
return addForLang("Macedonian", key);
}
public LocalizeKey Finnish(string key)
{
return addForLang("Finnish", key);
}
public LocalizeKey Danish(string key)
{
return addForLang("Danish", key);
}
public LocalizeKey Norwegian(string key)
{
return addForLang("Norwegian", key);
}
public LocalizeKey Icelandic(string key)
{
return addForLang("Icelandic", key);
}
public LocalizeKey Turkish(string key)
{
return addForLang("Turkish", key);
}
public LocalizeKey Lithuanian(string key)
{
return addForLang("Lithuanian", key);
}
public LocalizeKey Czech(string key)
{
return addForLang("Czech", key);
}
public LocalizeKey Hungarian(string key)
{
return addForLang("Hungarian", key);
}
public LocalizeKey Slovak(string key)
{
return addForLang("Slovak", key);
}
public LocalizeKey Polish(string key)
{
return addForLang("Polish", key);
}
public LocalizeKey Dutch(string key)
{
return addForLang("Dutch", key);
}
public LocalizeKey Portuguese_European(string key)
{
return addForLang("Portuguese_European", key);
}
public LocalizeKey Portuguese_Brazilian(string key)
{
return addForLang("Portuguese_Brazilian", key);
}
public LocalizeKey Chinese(string key)
{
return addForLang("Chinese", key);
}
public LocalizeKey Japanese(string key)
{
return addForLang("Japanese", key);
}
public LocalizeKey Korean(string key)
{
return addForLang("Korean", key);
}
public LocalizeKey Hindi(string key)
{
return addForLang("Hindi", key);
}
public LocalizeKey Thai(string key)
{
return addForLang("Thai", key);
}
public LocalizeKey Abenaki(string key)
{
return addForLang("Abenaki", key);
}
public LocalizeKey Croatian(string key)
{
return addForLang("Croatian", key);
}
public LocalizeKey Georgian(string key)
{
return addForLang("Georgian", key);
}
public LocalizeKey Greek(string key)
{
return addForLang("Greek", key);
}
public LocalizeKey Serbian(string key)
{
return addForLang("Serbian", key);
}
public LocalizeKey Ukrainian(string key)
{
return addForLang("Ukrainian", key);
}
private LocalizeKey addForLang(string lang, string value)
{
Localizations[lang] = value;
if (Localization.instance.GetSelectedLanguage() == lang)
{
Localization.instance.AddWord(Key, value);
}
else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
{
Localization.instance.AddWord(Key, value);
}
return this;
}
[HarmonyPriority(300)]
internal static void AddLocalizedKeys(Localization __instance, string language)
{
foreach (LocalizeKey key in keys)
{
string value2;
if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
{
__instance.AddWord(key.Key, value);
}
else if (key.Localizations.TryGetValue("alias", out value2))
{
__instance.AddWord(key.Key, Localization.instance.Localize(value2));
}
}
}
}
public static class LocalizationCache
{
private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();
internal static void LocalizationPostfix(Localization __instance, string language)
{
string key = localizations.FirstOrDefault((KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
if (key != null)
{
localizations.Remove(key);
}
if (!localizations.ContainsKey(language))
{
localizations.Add(language, __instance);
}
}
public static Localization ForLanguage(string? language = null)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
{
return value;
}
value = new Localization();
if (language != null)
{
value.SetupLanguage(language);
}
return value;
}
}
public class AdminSyncing
{
private static bool isServer;
internal static bool registeredOnClient;
[HarmonyPriority(700)]
internal static void AdminStatusSync(ZNet __instance)
{
isServer = __instance.IsServer();
if (BuildPiece._plugin != null)
{
if (isServer)
{
ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
}
else if (!registeredOnClient)
{
ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
registeredOnClient = true;
}
}
if (isServer)
{
((MonoBehaviour)ZNet.instance).StartCoroutine(WatchAdminListChanges());
}
static void SendAdmin(List<ZNetPeer> peers, bool isAdmin)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
ZPackage val = new ZPackage();
val.Write(isAdmin);
((MonoBehaviour)ZNet.instance).StartCoroutine(sendZPackage(peers, val));
}
static IEnumerator WatchAdminListChanges()
{
List<string> currentList = new List<string>(ZNet.instance.m_adminList.GetList());
while (true)
{
yield return (object)new WaitForSeconds(30f);
if (!ZNet.instance.m_adminList.GetList().SequenceEqual(currentList))
{
currentList = new List<string>(ZNet.instance.m_adminList.GetList());
List<ZNetPeer> list = (from p in ZNet.instance.GetPeers()
where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName())
select p).ToList();
List<ZNetPeer> peers2 = ZNet.instance.GetPeers().Except(list).ToList();
SendAdmin(peers2, isAdmin: false);
SendAdmin(list, isAdmin: true);
}
}
}
}
private static IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package)
{
if (!Object.op_Implicit((Object)(object)ZNet.instance))
{
yield break;
}
byte[] array = package.GetArray();
if (array != null && array.LongLength > 10000)
{
ZPackage val = new ZPackage();
val.Write(4);
MemoryStream memoryStream = new MemoryStream();
using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionLevel.Optimal))
{
deflateStream.Write(array, 0, array.Length);
}
val.Write(memoryStream.ToArray());
package = val;
}
List<IEnumerator<bool>> writers = (from peer in peers
where peer.IsReady()
select peer into p
select TellPeerAdminStatus(p, package)).ToList();
writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
while (writers.Count > 0)
{
yield return null;
writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
}
}
private static IEnumerator<bool> TellPeerAdminStatus(ZNetPeer peer, ZPackage package)
{
ZRoutedRpc rpc = ZRoutedRpc.instance;
if (rpc != null)
{
SendPackage(package);
}
void SendPackage(ZPackage pkg)
{
BaseUnityPlugin? plugin = BuildPiece._plugin;
string text = ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync";
if (isServer)
{
peer.m_rpc.Invoke(text, new object[1] { pkg });
}
else
{
rpc.InvokeRoutedRPC(peer.m_server ? 0 : peer.m_uid, text, new object[1] { pkg });
}
}
yield break;
}
internal static void RPC_AdminPieceAddRemove(long sender, ZPackage package)
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
ZNetPeer peer = ZNet.instance.GetPeer(sender);
bool flag = false;
try
{
flag = package.ReadBool();
}
catch
{
}
if (isServer)
{
ZRoutedRpc instance = ZRoutedRpc.instance;
long everybody = ZRoutedRpc.Everybody;
BaseUnityPlugin? plugin = BuildPiece._plugin;
instance.InvokeRoutedRPC(everybody, ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { (object)new ZPackage() });
if (ZNet.instance.ListContainsId(ZNet.instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()))
{
ZPackage val = new ZPackage();
val.Write(true);
ZRpc rpc = peer.m_rpc;
BaseUnityPlugin? plugin2 = BuildPiece._plugin;
rpc.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
}
return;
}
foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces)
{
if (!registeredPiece.SpecialProperties.AdminOnly)
{
continue;
}
Piece component = registeredPiece.Prefab.GetComponent<Piece>();
string name = component.m_name;
string text = Localization.instance.Localize(name).Trim();
if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") == (Object)null)
{
continue;
}
Piece[] array = Object.FindObjectsOfType<Piece>();
foreach (Piece val2 in array)
{
if (flag)
{
if (val2.m_name == name)
{
val2.m_enabled = true;
}
}
else if (val2.m_name == name)
{
val2.m_enabled = false;
}
}
List<GameObject> pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
if (flag)
{
if (!pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
{
pieces.Add(ZNetScene.instance.GetPrefab(((Object)component).name));
}
}
else if (pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
{
pieces.Remove(ZNetScene.instance.GetPrefab(((Object)component).name));
}
}
}
}
[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
internal class RegisterClientRPCPatch
{
private static void Postfix(ZNet __instance, ZNetPeer peer)
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
if (!__instance.IsServer())
{
ZRpc rpc = peer.m_rpc;
BaseUnityPlugin? plugin = BuildPiece._plugin;
rpc.Register<ZPackage>(((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", (Action<ZRpc, ZPackage>)RPC_InitialAdminSync);
return;
}
ZPackage val = new ZPackage();
val.Write(__instance.ListContainsId(__instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()));
ZRpc rpc2 = peer.m_rpc;
BaseUnityPlugin? plugin2 = BuildPiece._plugin;
rpc2.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
}
private static void RPC_InitialAdminSync(ZRpc rpc, ZPackage package)
{
AdminSyncing.RPC_AdminPieceAddRemove(0L, package);
}
}
public static class PiecePrefabManager
{
private struct BundleId
{
[UsedImplicitly]
public string assetBundleFileName;
[UsedImplicitly]
public string folderName;
}
private static readonly Dictionary<BundleId, AssetBundle> bundleCache;
private static readonly List<GameObject> piecePrefabs;
private static readonly Dictionary<string, PieceCategory> PieceCategories;
private static readonly Dictionary<string, PieceCategory> OtherPieceCategories;
private const string _hiddenCategoryMagic = "(HiddenCategory)";
static PiecePrefabManager()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Expected O, but got Unknown
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Expected O, but got Unknown
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Expected O, but got Unknown
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Expected O, but got Unknown
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_019a: Expected O, but got Unknown
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Expected O, but got Unknown
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Expected O, but got Unknown
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_024e: Expected O, but got Unknown
//IL_027e: Unknown result type (might be due to invalid IL or missing references)
//IL_028a: Expected O, but got Unknown
//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Expected O, but got Unknown
//IL_02e0: Expected O, but got Unknown
//IL_030f: Unknown result type (might be due to invalid IL or missing references)
//IL_031c: Expected O, but got Unknown
//IL_034b: Unknown result type (might be due to invalid IL or missing references)
//IL_0358: Expected O, but got Unknown
//IL_0386: Unknown result type (might be due to invalid IL or missing references)
//IL_0394: Expected O, but got Unknown
//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
//IL_03d0: Expected O, but got Unknown
//IL_03ff: Unknown result type (might be due to invalid IL or missing references)
//IL_040c: Expected O, but got Unknown
bundleCache = new Dictionary<BundleId, AssetBundle>();
piecePrefabs = new List<GameObject>();
PieceCategories = new Dictionary<string, PieceCategory>();
OtherPieceCategories = new Dictionary<string, PieceCategory>();
Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "CopyOtherDB", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(AdminSyncing), "AdminStatusSync", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RefFixPatch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Transpiler", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Postfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Player), "SetPlaceMode", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_SetPlaceMode", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Hud_AwakeCreateTabs", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "UpdateBuild", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCats", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetValues", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetValuesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetNames", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetNamesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
{
BundleId bundleId = default(BundleId);
bundleId.assetBundleFileName = assetBundleFileName;
bundleId.folderName = folderName;
BundleId key = bundleId;
if (!bundleCache.TryGetValue(key, out var value))
{
Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)((AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + folderName + "." + assetBundleFileName));
AssetBundle result = obj;
dictionary[key] = obj;
return result;
}
return value;
}
public static IEnumerable<GameObject> FixRefs(AssetBundle assetBundle)
{
return assetBundle.LoadAllAssets<GameObject>();
}
public static GameObject RegisterPrefab(string assetBundleFileName, string prefabName, string folderName = "assets")
{
return RegisterPrefab(RegisterAssetBundle(assetBundleFileName, folderName), prefabName);
}
public static GameObject RegisterPrefab(AssetBundle assets, string prefabName)
{
if ((Object)(object)assets == (Object)null)
{
Debug.LogError((object)"Failed to load asset bundle. Please make sure to mark all asset bundles as embedded resources.");
return null;
}
GameObject val = assets.LoadAsset<GameObject>(prefabName);
if ((Object)(object)val == (Object)null)
{
Debug.LogError((object)("Failed to load prefab " + prefabName + " from asset bundle " + ((Object)assets).name));
return null;
}
piecePrefabs.Add(val);
return val;
}
public static Sprite RegisterSprite(string assetBundleFileName, string prefabName, string folderName = "assets")
{
return RegisterSprite(RegisterAssetBundle(assetBundleFileName, folderName), prefabName);
}
public static Sprite RegisterSprite(AssetBundle assets, string prefabName)
{
return assets.LoadAsset<Sprite>(prefabName);
}
private static void EnumGetValuesPatch(Type enumType, ref Array __result)
{
if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0)
{
PieceCategory[] array = (PieceCategory[])(object)new PieceCategory[__result.Length + PieceCategories.Count];
__result.CopyTo(array, 0);
PieceCategories.Values.CopyTo(array, __result.Length);
__result = array;
}
}
private static void EnumGetNamesPatch(Type enumType, ref string[] __result)
{
if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0)
{
__result = CollectionExtensions.AddRangeToArray<string>(__result, PieceCategories.Keys.ToArray());
}
}
public static Dictionary<PieceCategory, string> GetPieceCategoriesMap()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
Array values = Enum.GetValues(typeof(PieceCategory));
string[] names = Enum.GetNames(typeof(PieceCategory));
Dictionary<PieceCategory, string> dictionary = new Dictionary<PieceCategory, string>();
for (int i = 0; i < values.Length; i++)
{
dictionary[(PieceCategory)values.GetValue(i)] = names[i];
}
return dictionary;
}
public static PieceCategory GetCategory(string name)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
if (Enum.TryParse<PieceCategory>(name, ignoreCase: true, out PieceCategory result))
{
return result;
}
if (PieceCategories.TryGetValue(name, out result))
{
return result;
}
if (OtherPieceCategories.TryGetValue(name, out result))
{
return result;
}
Dictionary<PieceCategory, string> pieceCategoriesMap = GetPieceCategoriesMap();
foreach (KeyValuePair<PieceCategory, string> item in pieceCategoriesMap)
{
if (item.Value == name)
{
result = item.Key;
OtherPieceCategories[name] = result;
return result;
}
}
result = (PieceCategory)(pieceCategoriesMap.Count - 1);
PieceCategories[name] = result;
string categoryToken = GetCategoryToken(name);
Localization.instance.AddWord(categoryToken, name);
return result;
}
internal static void CreateCategoryTabs()
{
int num = ModifiedMaxCategory();
for (int i = Hud.instance.m_pieceCategoryTabs.Length; i < num; i++)
{
GameObject val = CreateCategoryTab();
Hud.instance.m_pieceCategoryTabs = CollectionExtensions.AddItem<GameObject>((IEnumerable<GameObject>)Hud.instance.m_pieceCategoryTabs, val).ToArray();
}
if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
{
RepositionCategories(Player.m_localPlayer.m_buildPieces);
Player.m_localPlayer.UpdateAvailablePiecesList();
}
}
private static GameObject CreateCategoryTab()
{
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Hud.instance.m_pieceCategoryTabs[0];
GameObject val2 = Object.Instantiate<GameObject>(Hud.instance.m_pieceCategoryTabs[0], val.transform.parent);
val2.SetActive(false);
UIInputHandler orAddComponent = val2.GetOrAddComponent<UIInputHandler>();
orAddComponent.m_onLeftDown = (Action<UIInputHandler>)Delegate.Combine(orAddComponent.m_onLeftDown, new Action<UIInputHandler>(Hud.instance.OnLeftClickCategory));
TMP_Text[] componentsInChildren = val2.GetComponentsInChildren<TMP_Text>();
foreach (TMP_Text val3 in componentsInChildren)
{
val3.rectTransform.offsetMin = new Vector2(3f, 1f);
val3.rectTransform.offsetMax = new Vector2(-3f, -1f);
val3.enableAutoSizing = true;
val3.fontSizeMin = 12f;
val3.fontSizeMax = 20f;
val3.lineSpacing = 0.8f;
val3.textWrappingMode = (TextWrappingModes)1;
val3.overflowMode = (TextOverflowModes)3;
}
return val2;
}
private static int ModifiedMaxCategory()
{
return Enum.GetValues(typeof(PieceCategory)).Length - 1;
}
private static int GetMaxCategoryOrDefault()
{
try
{
return (int)Enum.Parse(typeof(PieceCategory), "Max");
}
catch (ArgumentException)
{
Debug.LogWarning((object)"Could not find Piece.PieceCategory.Max, using fallback value 4");
return 4;
}
}
private static List<CodeInstruction> TranspileMaxCategory(IEnumerable<CodeInstruction> instructions, int maxOffset)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Expected O, but got Unknown
int num = GetMaxCategoryOrDefault() + maxOffset;
List<CodeInstruction> list = new List<CodeInstruction>();
foreach (CodeInstruction instruction in instructions)
{
if (CodeInstructionExtensions.LoadsConstant(instruction, (long)num))
{
list.Add(new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "ModifiedMaxCategory", (Type[])null, (Type[])null)));
if (maxOffset != 0)
{
list.Add(new CodeInstruction(OpCodes.Ldc_I4, (object)maxOffset));
list.Add(new CodeInstruction(OpCodes.Add, (object)null));
}
}
else
{
list.Add(instruction);
}
}
return list;
}
private static IEnumerable<CodeInstruction> UpdateAvailable_Transpiler(IEnumerable<CodeInstruction> instructions)
{
return TranspileMaxCategory(instructions, 0);
}
private static HashSet<PieceCategory> CategoriesInPieceTable(PieceTable pieceTable)
{
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
HashSet<PieceCategory> hashSet = new HashSet<PieceCategory>();
Piece val = default(Piece);
foreach (GameObject item in pieceTable.m_pieces.Where((GameObject pieceFab) => (Object)(object)pieceFab != (Object)null))
{
if (item.TryGetComponent<Piece>(ref val))
{
hashSet.Add(val.m_category);
}
}
return hashSet;
}
private static void InitializeDefaultCategories(PieceTable pieceTable)
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)pieceTable == (Object)null)
{
return;
}
HashSet<PieceCategory> source = (from category in CategoriesInPieceTable(pieceTable)
where (int)category != 100 && (int)category != 8
select category).ToHashSet();
foreach (PieceCategory item in source.ToList())
{
string categoryLabel = GetCategoryLabel(item);
if (!string.IsNullOrWhiteSpace(categoryLabel) && !pieceTable.m_categories.Contains(item))
{
pieceTable.m_categories.Add(item);
pieceTable.m_categoryLabels.Add(categoryLabel);
}
}
}
private static string GetCategoryLabel(PieceCategory category)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected I4, but got Unknown
return (int)category switch
{
0 => "$hud_misc",
1 => "$hud_crafting",
2 => "$hud_building",
3 => "$hud_building2",
4 => "$hud_furniture",
5 => "$hud_feasts",
7 => "$hud_meads",
6 => "$hud_food",
_ => "",
};
}
private static void RepositionCats()
{
if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
{
RepositionCategories(Player.m_localPlayer.m_buildPieces);
}
}
private static void RepositionCategories(PieceTable pieceTable)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_025d: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Expected O, but got Unknown
//IL_026d: Unknown result type (might be due to invalid IL or missing references)
//IL_0296: Unknown result type (might be due to invalid IL or missing references)
//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
InitializeDefaultCategories(pieceTable);
RectTransform val = (RectTransform)Hud.instance.m_pieceCategoryTabs[0].transform;
RectTransform val2 = (RectTransform)Hud.instance.m_pieceCategoryRoot.transform;
RectTransform val3 = (RectTransform)Hud.instance.m_pieceSelectionWindow.transform;
HorizontalLayoutGroup val4 = default(HorizontalLayoutGroup);
if (((Component)((Transform)val).parent).TryGetComponent<HorizontalLayoutGroup>(ref val4))
{
Object.DestroyImmediate((Object)(object)val4);
}
Rect rect = val.rect;
Vector2 size = ((Rect)(ref rect)).size;
GridLayoutGroup val5 = default(GridLayoutGroup);
GridLayoutGroup val6 = (((Component)((Transform)val).parent).TryGetComponent<GridLayoutGroup>(ref val5) ? val5 : ((Component)((Transform)val).parent).gameObject.AddComponent<GridLayoutGroup>());
val6.cellSize = size;
val6.spacing = new Vector2(0f, 1f);
val6.constraint = (Constraint)1;
val6.constraintCount = 5;
((LayoutGroup)val6).childAlignment = (TextAnchor)4;
HashSet<PieceCategory> hashSet = CategoriesInPieceTable(pieceTable);
UpdatePieceTableCategories(pieceTable, hashSet);
rect = val2.rect;
int num = Mathf.Max((int)(((Rect)(ref rect)).width / size.x), 1);
int count = pieceTable.m_categories.Count;
float num2 = (0f - size.x) * (float)num / 2f + size.x / 2f;
float num3 = (size.y + 1f) * Mathf.Floor((float)(count - 1) / (float)num) + 5f;
Vector2 val7 = default(Vector2);
((Vector2)(ref val7))..ctor(num2, num3);
int num4 = Mathf.CeilToInt((float)count / (float)num);
float num5 = (size.y + 1f) * (float)num4;
RectTransform component = ((Component)((Transform)val).parent).GetComponent<RectTransform>();
component.anchoredPosition = new Vector2(component.anchoredPosition.x, num5 / 2f);
int num6 = 0;
for (int i = 0; i < Hud.instance.m_pieceCategoryTabs.Length; i++)
{
GameObject val8 = Hud.instance.m_pieceCategoryTabs[i];
if ((Object)(object)val8 == (Object)null)
{
continue;
}
if (i >= pieceTable.m_categories.Count)
{
val8.SetActive(false);
continue;
}
PieceCategory item = pieceTable.m_categories[i];
string text = pieceTable.m_categoryLabels[i];
if (hashSet.Contains(item))
{
num6++;
}
val8.GetComponentInChildren<TMP_Text>().text = Localization.instance.Localize(text);
}
Transform obj = ((Transform)val3).Find("Bkg2");
RectTransform val9 = (RectTransform)((obj != null) ? ((Component)obj).transform : null);
if (Object.op_Implicit((Object)(object)val9))
{
float num7 = (size.y + 1f) * (float)Mathf.Max(0, Mathf.FloorToInt((float)(num6 - 1) / (float)num));
val9.offsetMax = new Vector2(val9.offsetMax.x, num7);
}
else
{
Debug.LogWarning((object)"RefreshCategories: Could not find background image");
}
((Component)Hud.instance).GetComponentInParent<Localize>().RefreshLocalization();
}
private static void UpdatePieceTableCategories(PieceTable pieceTable, HashSet<PieceCategory> visibleCategories)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
foreach (KeyValuePair<string, PieceCategory> pieceCategory in PieceCategories)
{
string key = pieceCategory.Key;
PieceCategory value = pieceCategory.Value;
if (visibleCategories.Contains(value) && !pieceTable.m_categories.Contains(value))
{
pieceTable.m_categories.Add(value);
pieceTable.m_categoryLabels.Add("$" + GetCategoryToken(key));
}
if (visibleCategories.Contains(value) && !pieceTable.m_categoryLabels.Contains("$" + GetCategoryToken(key)))
{
pieceTable.m_categoryLabels.Add("$" + GetCategoryToken(key));
}
if (!visibleCategories.Contains(value) && pieceTable.m_categories.Contains(value))
{
int index = pieceTable.m_categories.IndexOf(value);
pieceTable.m_categories.RemoveAt(index);
pieceTable.m_categoryLabels.RemoveAt(index);
}
}
}
private static string GetCategoryToken(string name)
{
char[] endChars = Localization.instance.m_endChars;
string text = string.Concat(name.ToLower().Split(endChars));
return "piecemanager_cat_" + text;
}
private static void Patch_SetPlaceMode(Player __instance)
{
if (Object.op_Implicit((Object)(object)__instance.m_buildPieces))
{
RepositionCategories(__instance.m_buildPieces);
}
}
private static void UpdateAvailable_Prefix(PieceTable __instance)
{
if (__instance.m_availablePieces.Count > 0)
{
int num = ModifiedMaxCategory() - __instance.m_availablePieces.Count;
for (int i = 0; i < num; i++)
{
__instance.m_availablePieces.Add(new List<Piece>());
}
}
}
private static void UpdateAvailable_Postfix(PieceTable __instance)
{
Array.Resize(ref __instance.m_selectedPiece, __instance.m_availablePieces.Count);
Array.Resize(ref __instance.m_lastSelectedPiece, __instance.m_availablePieces.Count);
}
[HarmonyPriority(200)]
private static void Hud_AwakeCreateTabs()
{
CreateCategoryTabs();
}
[HarmonyPriority(700)]
private static void Patch_ZNetSceneAwake(ZNetScene __instance)
{
foreach (GameObject piecePrefab in piecePrefabs)
{
if (!__instance.m_prefabs.Contains(piecePrefab))
{
__instance.m_prefabs.Add(piecePrefab);
}
}
}
[HarmonyPriority(700)]
private static void RefFixPatch_ZNetSceneAwake(ZNetScene __instance)
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
foreach (GameObject piecePrefab in piecePrefabs)
{
if (__instance.m_prefabs.Contains(piecePrefab) && Object.op_Implicit((Object)(object)piecePrefab.GetComponent<StationExtension>()))
{
piecePrefab.GetComponent<Piece>().m_isUpgrade = true;
piecePrefab.GetComponent<StationExtension>().m_connectionPrefab = __instance.GetPrefab("piece_workbench_ext3").GetComponent<StationExtension>().m_connectionPrefab;
piecePrefab.GetComponent<StationExtension>().m_connectionOffset = __instance.GetPrefab("piece_workbench_ext3").GetComponent<StationExtension>().m_connectionOffset;
}
}
}
[HarmonyPriority(300)]
private static void Patch_ObjectDBInit(ObjectDB __instance)
{
foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces)
{
string[] activeTools = registeredPiece.activeTools;
foreach (string text in activeTools)
{
GameObject itemPrefab = __instance.GetItemPrefab(text);
PieceTable val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces : null);
if (val != null && !val.m_pieces.Contains(registeredPiece.Prefab))
{
val.m_pieces.Add(registeredPiece.Prefab);
}
}
}
}
}
[PublicAPI]
public class Conversion
{
internal class ConversionConfig
{
public ConfigEntry<string> input;
public ConfigEntry<string> output;
}
public string Input;
public string Output;
internal ConversionConfig? config;
public Conversion(BuildPiece conversionPiece)
{
conversionPiece.Conversions.Add(this);
}
}
}
namespace kg_PictureFrame
{
[BepInPlugin("kg.PictureFrame", "Picture Frame", "1.0.0")]
public class kg_PictureFrame : BaseUnityPlugin
{
[HarmonyPatch(typeof(FejdStartup), "Start")]
private static class FejdStartup_Awake_Patch
{
private static bool Done;
private static void Postfix(FejdStartup __instance)
{
if (Done)
{
return;
}
Done = true;
Shader val = ((IEnumerable<Shader>)Resources.FindObjectsOfTypeAll<Shader>()).FirstOrDefault((Func<Shader, bool>)((Shader x) => ((Object)x).name == "Custom/Piece"));
if ((Object)(object)val == (Object)null)
{
Logger.LogError((object)"Failed to find Custom/Piece shader");
return;
}
foreach (GameObject prefab in _prefabs)
{
((Renderer)((Component)prefab.transform.Find("PictureFrame")).GetComponent<MeshRenderer>()).material.shader = val;
}
}
}
public class PictureFrameComponent : MonoBehaviour, Interactable, Hoverable, TextReceiver
{
public static Dictionary<string, Texture2D> CachedTextures = new Dictionary<string, Texture2D>();
private ZNetView _znv;
private Material _m;
private int _revision;
private string _link
{
get
{
return _znv.m_zdo.GetString("Link", "");
}
set
{
_znv.m_zdo.Set("Link", value);
}
}
private void Awake()
{
_znv = ((Component)this).GetComponent<ZNetView>();
if (_znv.IsValid())
{
_m = ((Renderer)((Component)((Component)this).transform.Find("Img")).GetComponent<MeshRenderer>()).material;
string link = _link;
if (!string.IsNullOrEmpty(link))
{
SetImage(0L, link);
}
_znv.Register<string>("RPC_SetImage", (Action<long, string>)SetImage);
}
}
private void SetImage(long sender, string link)
{
if (sender != 0L && _znv.IsOwner())
{
_link = link;
}
if (CachedTextures.TryGetValue(Path.GetFileName(link), out var value))
{
_m.mainTexture = (Texture)(object)value;
}
else
{
((MonoBehaviour)this).StartCoroutine(DownloadImage(link, ++_revision));
}
}
private IEnumerator DownloadImage(string link, int revision)
{
UnityWebRequest request = UnityWebRequestTexture.GetTexture(link);
try
{
yield return request.SendWebRequest();
if ((int)request.result != 1)
{
Logger.LogError((object)("Failed to download image: " + request.error));
yield break;
}
Texture2D content = DownloadHandlerTexture.GetContent(request);
Texture2D copy = new Texture2D(((Texture)content).width, ((Texture)content).height, content.format, false);
copy.SetPixels(content.GetPixels());
copy.Apply();
CachedTextures[Path.GetFileName(link)] = copy;
if (_revision == revision)
{
_m.mainTexture = (Texture)(object)copy;
}
Task.Run(delegate
{
byte[] bytes = ImageConversion.EncodeToPNG(copy);
File.WriteAllBytes(Path.Combine(CacheFolder, Path.GetFileName(link)), bytes);
Logger.LogInfo((object)("Saved image to cache: " + link));
}).ConfigureAwait(continueOnCapturedContext: false);
}
finally
{
((IDisposable)request)?.Dispose();
}
}
public bool UseItem(Humanoid user, ItemData item)
{
return false;
}
public string GetHoverName()
{
return "Picture Frame";
}
public string GetHoverText()
{
return Localization.instance.Localize("[<color=yellow><b>$KEY_Use</b></color>] Change Picture");
}
public bool Interact(Humanoid user, bool hold, bool alt)
{
TextInput.instance.RequestText((TextReceiver)(object)this, "Enter Image Link", 128);
return true;
}
public string GetText()
{
return _link;
}
public void SetText(string text)
{
if (!string.IsNullOrEmpty(text))
{
if (!Uri.TryCreate(text, UriKind.Absolute, out Uri result))
{
Logger.LogError((object)"Invalid URL");
return;
}
if (!result.AbsoluteUri.EndsWith(".png") && !result.AbsoluteUri.EndsWith(".jpg") && !result.AbsoluteUri.EndsWith(".jpeg"))
{
Logger.LogError((object)"Invalid image format");
return;
}
_znv.InvokeRPC(ZNetView.Everybody, "RPC_SetImage", new object[1] { text });
}
}
}
private const string GUID = "kg.PictureFrame";
private const string NAME = "Picture Frame";
private const string VERSION = "1.0.0";
private static readonly ManualLogSource Logger = Logger.CreateLogSource("kg.PictureFrame");
private static readonly List<GameObject> _prefabs = new List<GameObject>(10);
private static string CacheFolder => Path.Combine(Paths.CachePath, "PictureFrames");
private static AssetBundle GetAssetBundle(string filename)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename));
using Stream stream = executingAssembly.GetManifestResourceStream(name);
return AssetBundle.LoadFromStream(stream);
}
private void Awake()
{
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
if (!Directory.Exists(CacheFolder))
{
Directory.CreateDirectory(CacheFolder);
}
string[] files = Directory.GetFiles(CacheFolder);
string[] array = files;
foreach (string path in array)
{
try
{
byte[] array2 = File.ReadAllBytes(path);
Texture2D val = new Texture2D(2, 2);
ImageConversion.LoadImage(val, array2);
PictureFrameComponent.CachedTextures[Path.GetFileName(path)] = val;
}
catch (Exception arg)
{
Logger.LogError((object)$"Failed to load image: {arg}");
}
}
AssetBundle assetBundle = GetAssetBundle("kg_pictureframes");
AddFrame(assetBundle, "kg_PictureFrame", "Picture Frame");
AddFrame(assetBundle, "kg_PictureFrame_Square", "Square Picture Frame");
AddFrame(assetBundle, "kg_PictureFrame_Vertical", "Vertical Picture Frame");
AddFrame(assetBundle, "kg_PictureFrame_Circle", "Circle Picture Frame");
new Harmony("kg.PictureFrame").PatchAll();
}
private static void AddFrame(AssetBundle asset, string name, string localized)
{
BuildPiece buildPiece = new BuildPiece(asset, name + "_S");
Piece component = buildPiece.Prefab.GetComponent<Piece>();
component.m_name += "_S";
buildPiece.Name.English(localized + " (Small)");
buildPiece.Description.English("A vertical frame for displaying pictures.");
buildPiece.RequiredItems.Add("Wood", 2, recover: true);
buildPiece.Prefab.AddComponent<PictureFrameComponent>();
_prefabs.Add(buildPiece.Prefab);
BuildPiece buildPiece2 = new BuildPiece(asset, name + "_M");
Piece component2 = buildPiece2.Prefab.GetComponent<Piece>();
component2.m_name += "_M";
buildPiece2.Name.English(localized + " (Medium)");
buildPiece2.Description.English("A square frame for displaying pictures.");
buildPiece2.RequiredItems.Add("Wood", 2, recover: true);
buildPiece2.Prefab.AddComponent<PictureFrameComponent>();
_prefabs.Add(buildPiece2.Prefab);
BuildPiece buildPiece3 = new BuildPiece(asset, name + "_L");
Piece component3 = buildPiece3.Prefab.GetComponent<Piece>();
component3.m_name += "_L";
buildPiece3.Name.English(localized + " (Large)");
buildPiece3.Description.English("A frame for displaying pictures.");
buildPiece3.RequiredItems.Add("Wood", 2, recover: true);
buildPiece3.Prefab.AddComponent<PictureFrameComponent>();
_prefabs.Add(buildPiece3.Prefab);
}
}
}