Decompiled source of HogRiders v420.0.3

HogRiders.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CreatureManager;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using Splatform;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: ComVisible(false)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Yggdrah")]
[assembly: AssemblyProduct("HogRiders")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyTitle("HogRiders")]
[assembly: AssemblyDescription("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<d887e66d-2699-4727-83ed-703d897f7a5e>Embedded]
	internal sealed class <d887e66d-2699-4727-83ed-703d897f7a5e>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[<d887e66d-2699-4727-83ed-703d897f7a5e>Embedded]
	internal sealed class <c5183e9e-e906-47cf-a595-965aa0cfe6fd>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <c5183e9e-e906-47cf-a595-965aa0cfe6fd>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <c5183e9e-e906-47cf-a595-965aa0cfe6fd>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	[<d887e66d-2699-4727-83ed-703d897f7a5e>Embedded]
	internal sealed class <56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
public class AnimationControllerSync : MonoBehaviour
{
	public Animator BoarAnimator;

	public Animator WingAnimator;

	private void Update()
	{
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		//IL_016e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		float @float = BoarAnimator.GetFloat("forward_speed");
		WingAnimator.SetFloat("forward_speed", @float);
		float float2 = BoarAnimator.GetFloat("turn_speed");
		WingAnimator.SetFloat("turn_speed", float2);
		bool @bool = BoarAnimator.GetBool("flying");
		WingAnimator.SetBool("flying", @bool);
		AnimatorStateInfo currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("jump"))
		{
			WingAnimator.SetTrigger("jump");
		}
		currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("stagger"))
		{
			WingAnimator.SetTrigger("stagger");
		}
		currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("consume"))
		{
			WingAnimator.SetTrigger("consume");
		}
		currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_kick"))
		{
			WingAnimator.SetTrigger("attack_kick");
		}
		currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_stomp"))
		{
			WingAnimator.SetTrigger("attack_stomp");
		}
		currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_land"))
		{
			WingAnimator.SetTrigger("fly_land");
		}
		currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_takeoff"))
		{
			WingAnimator.SetTrigger("fly_takeoff");
		}
	}
}
[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
public class BreedingScriptYgg : MonoBehaviour
{
	public float m_updateInterval = 10f;

	public float m_totalCheckRange = 10f;

	public int m_maxCreatures = 4;

	public float m_partnerCheckRange = 3f;

	public float m_pregnancyChance = 0.5f;

	public float m_pregnancyDuration = 10f;

	public int m_requiredLovePoints = 4;

	public GameObject m_offspring;

	public GameObject m_alternateOffspring;

	public float m_alternateOffspringChance = 0.2f;

	public int m_minOffspringLevel;

	public float m_spawnOffset = 2f;

	public GameObject m_seperatePartner;

	public GameObject m_noPartnerOffspring;

	public EffectList m_birthEffects = new EffectList();

	public EffectList m_loveEffects = new EffectList();

	private GameObject m_myPrefab;

	private GameObject m_offspringPrefab;

	private ZNetView m_nview;

	private BaseAI m_baseAI;

	private Character m_character;

	private Tameable m_tameable;

	private void Awake()
	{
		m_nview = ((Component)this).GetComponent<ZNetView>();
		m_baseAI = ((Component)this).GetComponent<BaseAI>();
		m_character = ((Component)this).GetComponent<Character>();
		m_tameable = ((Component)this).GetComponent<Tameable>();
		((MonoBehaviour)this).InvokeRepeating("Procreate", Random.Range(m_updateInterval, m_updateInterval + m_updateInterval * 0.5f), m_updateInterval);
	}

	private void Procreate()
	{
		//IL_0272: Unknown result type (might be due to invalid IL or missing references)
		//IL_0290: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_0171: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_0186: Unknown result type (might be due to invalid IL or missing references)
		//IL_018b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0190: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_021f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_034d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0358: Unknown result type (might be due to invalid IL or missing references)
		if (!m_nview.IsValid() || !m_nview.IsOwner() || !m_character.IsTamed())
		{
			return;
		}
		if ((Object)(object)m_offspringPrefab == (Object)null)
		{
			m_offspringPrefab = ZNetScene.instance.GetPrefab(Utils.GetPrefabName(m_offspring));
			m_myPrefab = ZNetScene.instance.GetPrefab(m_nview.GetZDO().GetPrefab());
		}
		if (IsPregnant())
		{
			if (!IsDue())
			{
				return;
			}
			ResetPregnancy();
			GameObject val = ((Random.value < m_alternateOffspringChance && (Object)(object)m_alternateOffspring != (Object)null) ? m_alternateOffspring : m_offspringPrefab);
			if (Object.op_Implicit((Object)(object)m_noPartnerOffspring))
			{
				int nrOfInstances = SpawnSystem.GetNrOfInstances(Object.op_Implicit((Object)(object)m_seperatePartner) ? m_seperatePartner : m_myPrefab, ((Component)this).transform.position, m_partnerCheckRange, false, true);
				if ((!Object.op_Implicit((Object)(object)m_seperatePartner) && nrOfInstances < 2) || (Object.op_Implicit((Object)(object)m_seperatePartner) && nrOfInstances < 1))
				{
					val = m_noPartnerOffspring;
				}
			}
			GameObject val2 = Object.Instantiate<GameObject>(val, ((Component)this).transform.position - ((Component)this).transform.forward * m_spawnOffset, Quaternion.LookRotation(-((Component)this).transform.forward, Vector3.up));
			Character component = val2.GetComponent<Character>();
			if (Object.op_Implicit((Object)(object)component))
			{
				component.SetTamed(m_character.IsTamed());
				component.SetLevel(Mathf.Max(m_minOffspringLevel, m_character.GetLevel()));
			}
			else
			{
				ItemDrop component2 = val2.GetComponent<ItemDrop>();
				if (component2 != null)
				{
					component2.SetQuality(Mathf.Max(m_minOffspringLevel, m_character.GetLevel()));
				}
			}
			m_birthEffects.Create(val2.transform.position, Quaternion.identity, (Transform)null, 1f, -1);
		}
		else
		{
			if ((double)Random.value <= (double)m_pregnancyChance || m_baseAI.IsAlerted() || m_tameable.IsHungry() || SpawnSystem.GetNrOfInstances(m_myPrefab, ((Component)this).transform.position, m_totalCheckRange, false, false) + SpawnSystem.GetNrOfInstances(m_offspringPrefab, ((Component)this).transform.position, m_totalCheckRange, false, false) >= m_maxCreatures)
			{
				return;
			}
			int nrOfInstances2 = SpawnSystem.GetNrOfInstances(Object.op_Implicit((Object)(object)m_seperatePartner) ? m_seperatePartner : m_myPrefab, ((Component)this).transform.position, m_partnerCheckRange, false, true);
			if (Object.op_Implicit((Object)(object)m_noPartnerOffspring) || ((Object.op_Implicit((Object)(object)m_seperatePartner) || nrOfInstances2 >= 2) && (!Object.op_Implicit((Object)(object)m_seperatePartner) || nrOfInstances2 >= 1)))
			{
				if (nrOfInstances2 > 0)
				{
					m_loveEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
				}
				int num = m_nview.GetZDO().GetInt(ZDOVars.s_lovePoints, 0) + 1;
				m_nview.GetZDO().Set(ZDOVars.s_lovePoints, num, false);
				if (num >= m_requiredLovePoints)
				{
					m_nview.GetZDO().Set(ZDOVars.s_lovePoints, 0, false);
					MakePregnant();
				}
			}
		}
	}

	public bool ReadyForProcreation()
	{
		return m_character.IsTamed() && !IsPregnant() && !m_tameable.IsHungry();
	}

	private void MakePregnant()
	{
		m_nview.GetZDO().Set(ZDOVars.s_pregnant, ZNet.instance.GetTime().Ticks);
	}

	private void ResetPregnancy()
	{
		m_nview.GetZDO().Set(ZDOVars.s_pregnant, 0L);
	}

	private bool IsDue()
	{
		long @long = m_nview.GetZDO().GetLong(ZDOVars.s_pregnant, 0L);
		if (@long == 0)
		{
			return false;
		}
		DateTime dateTime = new DateTime(@long);
		return (ZNet.instance.GetTime() - dateTime).TotalSeconds > (double)m_pregnancyDuration;
	}

	private bool IsPregnant()
	{
		return m_nview.IsValid() && m_nview.GetZDO().GetLong(ZDOVars.s_pregnant, 0L) != 0;
	}
}
[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
public class LearningFollowerAI : MonoBehaviour
{
	private ZNetView znv;

	private Character character;

	private Tameable tameable;

	private GameObject loyaltyTextObj;

	private TextMesh loyaltyText;

	private TextMesh loyaltyGlow;

	private Transform playerCam;

	private float currentAlpha = 0f;

	private float targetAlpha = 0f;

	private float fadeSpeed = 1f;

	private float loyaltyDisplayTimer = 0f;

	private float loyaltyDisplayDuration = 2f;

	private bool isAimedAt = false;

	private float pulseTimer = 0f;

	private float pulseSpeed = 2f;

	private float proximityTimer = 0f;

	private float proximityRange = 5f;

	private float loyaltyInterval = 60f;

	private bool isSummoned = false;

	private float summonRange = 4f;

	[SerializeField]
	private Font loyaltyFont;

	private void Awake()
	{
		znv = ((Component)this).GetComponent<ZNetView>();
		character = ((Component)this).GetComponent<Character>();
		tameable = ((Component)this).GetComponent<Tameable>();
		if (Object.op_Implicit((Object)(object)znv) && znv.IsOwner())
		{
			InitStats();
			CreateLoyaltyText();
			if (Object.op_Implicit((Object)(object)Camera.main))
			{
				playerCam = ((Component)Camera.main).transform;
			}
		}
	}

	private void Update()
	{
		//IL_0115: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0162: Unknown result type (might be due to invalid IL or missing references)
		//IL_0167: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_017d: Unknown result type (might be due to invalid IL or missing references)
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
		if (!Object.op_Implicit((Object)(object)znv) || !znv.IsOwner())
		{
			return;
		}
		UpdateProximityLoyalty();
		CheckRaycastHit();
		HandleSummonAndMount();
		if (Input.GetKeyDown((KeyCode)108))
		{
			int @int = znv.GetZDO().GetInt("TimesFed", 0);
			znv.GetZDO().Set("TimesFed", @int + 1);
			Debug.Log((object)"[LearningFollowerAI] Test loyalty +1 with L key.");
			UpdateLoyaltyText();
		}
		if (Input.GetKeyDown((KeyCode)98))
		{
			isSummoned = true;
			Debug.Log((object)"[LearningFollowerAI] Pet summoned.");
		}
		if (targetAlpha > 0.9f)
		{
			pulseTimer += Time.deltaTime * pulseSpeed;
		}
		currentAlpha = Mathf.MoveTowards(currentAlpha, targetAlpha, Time.deltaTime * fadeSpeed);
		if ((Object)(object)loyaltyText != (Object)null)
		{
			Color color = loyaltyText.color;
			loyaltyText.color = new Color(color.r, color.g, color.b, currentAlpha);
		}
		if ((Object)(object)loyaltyGlow != (Object)null)
		{
			Color color2 = loyaltyGlow.color;
			loyaltyGlow.color = new Color(color2.r, color2.g, color2.b, currentAlpha);
		}
		if (Object.op_Implicit((Object)(object)loyaltyTextObj) && Object.op_Implicit((Object)(object)playerCam))
		{
			loyaltyTextObj.transform.LookAt(playerCam);
			loyaltyTextObj.transform.rotation = Quaternion.LookRotation(playerCam.forward);
		}
		if ((Object)(object)loyaltyTextObj != (Object)null)
		{
			bool flag = currentAlpha > 0.01f;
			if (loyaltyTextObj.activeSelf != flag)
			{
				loyaltyTextObj.SetActive(flag);
			}
		}
	}

	private void InitStats()
	{
		ZDO zDO = znv.GetZDO();
		if (!zDO.GetBool("init_done", false))
		{
			zDO.Set("TimesFed", 0);
			zDO.Set("BattlesFought", 0);
			zDO.Set("TimesDamaged", 0);
			zDO.Set("ProximityTime", 0f);
			zDO.Set("init_done", true);
		}
	}

	private void UpdateProximityLoyalty()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		Player localPlayer = Player.m_localPlayer;
		if ((Object)(object)localPlayer == (Object)null)
		{
			return;
		}
		float num = Vector3.Distance(((Component)localPlayer).transform.position, ((Component)this).transform.position);
		if (num <= proximityRange)
		{
			proximityTimer += Time.deltaTime;
			if (proximityTimer >= loyaltyInterval)
			{
				proximityTimer = 0f;
				int num2 = znv.GetZDO().GetInt("TimesFed", 0) + 1;
				znv.GetZDO().Set("TimesFed", num2);
				Debug.Log((object)"[LearningFollowerAI] Loyalty +1 from proximity.");
				UpdateLoyaltyText();
			}
		}
		else
		{
			proximityTimer = 0f;
		}
	}

	private void HandleSummonAndMount()
	{
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		if (!isSummoned)
		{
			return;
		}
		Player localPlayer = Player.m_localPlayer;
		if ((Object)(object)localPlayer == (Object)null)
		{
			return;
		}
		Vector3 val = ((Component)localPlayer).transform.position - ((Component)this).transform.position;
		float magnitude = ((Vector3)(ref val)).magnitude;
		if (magnitude > summonRange)
		{
			character.SetMoveDir(((Vector3)(ref val)).normalized);
			character.SetRun(true);
			return;
		}
		character.SetMoveDir(Vector3.zero);
		isSummoned = false;
		Sadle componentInChildren = ((Component)this).GetComponentInChildren<Sadle>();
		if ((Object)(object)componentInChildren != (Object)null)
		{
			componentInChildren.Interact((Humanoid)(object)localPlayer, false, false);
			Debug.Log((object)"[LearningFollowerAI] Auto-mounted to saddle.");
		}
		else
		{
			Debug.Log((object)"[LearningFollowerAI] No saddle found.");
		}
	}

	private void CheckRaycastHit()
	{
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		isAimedAt = false;
		if ((Object)(object)Player.m_localPlayer == (Object)null || (Object)(object)Camera.main == (Object)null)
		{
			return;
		}
		Ray val = default(Ray);
		((Ray)(ref val))..ctor(((Component)Camera.main).transform.position, ((Component)Camera.main).transform.forward);
		RaycastHit val2 = default(RaycastHit);
		if (Physics.Raycast(val, ref val2, 50f) && ((Object)(object)((RaycastHit)(ref val2)).transform == (Object)(object)((Component)this).transform || ((RaycastHit)(ref val2)).transform.IsChildOf(((Component)this).transform)))
		{
			isAimedAt = true;
			loyaltyDisplayTimer = 0f;
			targetAlpha = 1f;
			if ((Object)(object)loyaltyTextObj != (Object)null && !loyaltyTextObj.activeSelf)
			{
				loyaltyTextObj.SetActive(true);
			}
			UpdateLoyaltyText();
		}
		if (!isAimedAt)
		{
			loyaltyDisplayTimer += Time.deltaTime;
			if (loyaltyDisplayTimer >= loyaltyDisplayDuration)
			{
				targetAlpha = 0f;
			}
		}
	}

	private void CreateLoyaltyText()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Expected O, but got Unknown
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Expected O, but got Unknown
		//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		loyaltyTextObj = new GameObject("LoyaltyText");
		loyaltyTextObj.transform.SetParent(((Component)this).transform);
		loyaltyTextObj.transform.localPosition = new Vector3(0f, 2.5f, 0f);
		loyaltyText = loyaltyTextObj.AddComponent<TextMesh>();
		loyaltyText.fontSize = 64;
		loyaltyText.characterSize = 0.025f;
		loyaltyText.color = Color.white;
		loyaltyText.richText = true;
		loyaltyText.alignment = (TextAlignment)1;
		loyaltyText.anchor = (TextAnchor)4;
		if ((Object)(object)loyaltyFont != (Object)null)
		{
			loyaltyText.font = loyaltyFont;
		}
		GameObject val = new GameObject("LoyaltyGlow");
		val.transform.SetParent(loyaltyTextObj.transform);
		val.transform.localPosition = Vector3.zero;
		loyaltyGlow = val.AddComponent<TextMesh>();
		loyaltyGlow.fontSize = 64;
		loyaltyGlow.characterSize = 0.028f;
		loyaltyGlow.color = new Color(0f, 1f, 1f, 0f);
		loyaltyGlow.richText = false;
		loyaltyGlow.alignment = (TextAlignment)1;
		loyaltyGlow.anchor = (TextAnchor)4;
		if ((Object)(object)loyaltyFont != (Object)null)
		{
			loyaltyGlow.font = loyaltyFont;
		}
	}

	private void UpdateLoyaltyText()
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		int @int = znv.GetZDO().GetInt("TimesFed", 0);
		string text = "Low";
		Color val = Color.red;
		string text2 = "⚫";
		if (@int >= 15)
		{
			text = "Soulbound";
			val = Color.cyan;
			text2 = "\ud83d\udc99";
		}
		else if (@int >= 10)
		{
			text = "Bonded";
			val = Color.green;
			text2 = "\ud83d\udc9a";
		}
		else if (@int >= 5)
		{
			text = "Trusted";
			((Color)(ref val))..ctor(1f, 0.5f, 0f);
			text2 = "\ud83d\udfe0";
		}
		int num = Mathf.Clamp((int)((float)@int / 20f * 100f), 0, 100);
		string text3 = ColorUtility.ToHtmlStringRGB(val);
		string text4 = "#FF69B4";
		float num2 = 1f + 0.1f * Mathf.Sin(pulseTimer);
		string text5 = $"<size={(int)(num2 * 100f)}%>";
		string text6 = "</size>";
		loyaltyText.text = "<color=red>❤\ufe0f</color> <color=white>Loyalty: </color>" + $"<color={text4}>{text5}{num}%{text6}</color> " + "<color=#" + text3 + ">" + text2 + " (" + text + ")</color>";
		if ((Object)(object)loyaltyGlow != (Object)null)
		{
			loyaltyGlow.text = "";
		}
	}
}
[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
public class LoxAnimationControllerSync : MonoBehaviour
{
	public Animator skylox_animatorPet;

	public Animator WingAnimator;

	private void Update()
	{
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		//IL_016e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		float @float = skylox_animatorPet.GetFloat("forward_speed");
		WingAnimator.SetFloat("forward_speed", @float);
		float float2 = skylox_animatorPet.GetFloat("turn_speed");
		WingAnimator.SetFloat("turn_speed", float2);
		bool @bool = skylox_animatorPet.GetBool("flying");
		WingAnimator.SetBool("flying", @bool);
		AnimatorStateInfo currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("jump"))
		{
			WingAnimator.SetTrigger("jump");
		}
		currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("stagger"))
		{
			WingAnimator.SetTrigger("stagger");
		}
		currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("consume"))
		{
			WingAnimator.SetTrigger("consume");
		}
		currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_kick"))
		{
			WingAnimator.SetTrigger("attack_kick");
		}
		currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_stomp"))
		{
			WingAnimator.SetTrigger("attack_stomp");
		}
		currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_land"))
		{
			WingAnimator.SetTrigger("fly_land");
		}
		currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
		if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_takeoff"))
		{
			WingAnimator.SetTrigger("fly_takeoff");
		}
	}
}
[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
public class MonsterMapIcon : MonoBehaviour
{
	public string iconName = "Tamed Monster";

	public Sprite iconSprite;

	private PinData mapMarker;

	private Character monster;

	private void Start()
	{
		monster = ((Component)this).GetComponent<Character>();
		if ((Object)(object)monster != (Object)null && monster.IsTamed())
		{
			AddMapMarker();
		}
	}

	private void Update()
	{
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		if (mapMarker != null && (Object)(object)monster != (Object)null && monster.IsTamed())
		{
			mapMarker.m_pos = ((Component)this).transform.position;
		}
	}

	private void AddMapMarker()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Minimap.instance != (Object)null)
		{
			mapMarker = Minimap.instance.AddPin(((Component)this).transform.position, (PinType)3, iconName, false, false, 0L, default(PlatformUserID));
			mapMarker.m_icon = iconSprite;
		}
	}

	private void OnDestroy()
	{
		if ((Object)(object)Minimap.instance != (Object)null && mapMarker != null)
		{
			Minimap.instance.RemovePin(mapMarker);
		}
	}
}
[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
public class MonsterItemPicker : MonoBehaviour
{
	public float pickupRadius = 5f;

	private string[] targetItems = new string[5] { "$item_stone", "$item_wood", "$item_roundlog", "$item_finewood", "$item_elderbark" };

	public GameObject sfxPrefab;

	public GameObject vfxPrefab;

	private void Update()
	{
		FindAndPickupItems();
	}

	private void FindAndPickupItems()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, pickupRadius);
		Collider[] array2 = array;
		foreach (Collider val in array2)
		{
			ItemDrop componentInParent = ((Component)val).GetComponentInParent<ItemDrop>();
			if ((Object)(object)componentInParent != (Object)null && componentInParent.m_itemData != null && targetItems.Contains(componentInParent.m_itemData.m_shared.m_name))
			{
				PickupItem(componentInParent);
			}
		}
	}

	private void PickupItem(ItemDrop itemDrop)
	{
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		Player localPlayer = Player.m_localPlayer;
		if (!((Object)(object)localPlayer != (Object)null) || ((Humanoid)localPlayer).GetInventory() == null)
		{
			return;
		}
		Inventory inventory = ((Humanoid)localPlayer).GetInventory();
		if (inventory.AddItem(itemDrop.m_itemData))
		{
			if ((Object)(object)sfxPrefab != (Object)null)
			{
				Object.Instantiate<GameObject>(sfxPrefab, ((Component)this).transform.position, Quaternion.identity);
			}
			if ((Object)(object)vfxPrefab != (Object)null)
			{
				Object.Instantiate<GameObject>(vfxPrefab, ((Component)this).transform.position, Quaternion.identity);
			}
			ZNetView component = ((Component)itemDrop).GetComponent<ZNetView>();
			if ((Object)(object)component != (Object)null && component.IsOwner())
			{
				component.ClaimOwnership();
				ZNetScene.instance.Destroy(((Component)itemDrop).gameObject);
			}
		}
	}
}
namespace HogRiders
{
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	[BepInPlugin("Yggdrah.HogRiders", "HogRiders", "1.0.0")]
	public class HogRidersPlugin : BaseUnityPlugin
	{
		[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			public bool? Browsable = false;
		}

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
		private class AcceptableShortcuts : AcceptableValueBase
		{
			public AcceptableShortcuts()
				: base(typeof(KeyboardShortcut))
			{
			}

			public override object Clamp(object value)
			{
				return value;
			}

			public override bool IsValid(object value)
			{
				return true;
			}

			public override string ToDescriptionString()
			{
				return "# Acceptable values: " + string.Join(", ", KeyboardShortcut.AllKeyCodes);
			}
		}

		internal const string ModName = "HogRiders";

		internal const string ModVersion = "1.0.0";

		internal const string Author = "Yggdrah";

		private const string ModGUID = "Yggdrah.HogRiders";

		private static string ConfigFileName = "Yggdrah.HogRiders.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("Yggdrah.HogRiders");

		public static readonly ManualLogSource HogRidersLogger;

		private static readonly ConfigSync ConfigSync;

		public Texture2D tex;

		private Sprite mySprite;

		private SpriteRenderer sr;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private static ConfigEntry<bool> _serverConfigLocked;

		public void Awake()
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			_serverConfigLocked = config("General", "Force Server Config", value: true, "Force Server Config");
			ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked);
			Creature creature = new Creature("hogriders", "Pet_Boar_Brute")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam, Raspberry, Blueberries, Mushroom",
				Biome = (Biome)1,
				GroupSize = new CreatureManager.Range(1f, 1f),
				CheckSpawnInterval = 600,
				SpecificSpawnTime = SpawnTime.Night,
				Maximum = 1
			};
			creature.Localize().English("Ridgeback Boar");
			creature.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 2f);
			creature.Drops["RawMeat"].DropChance = 100f;
			creature.Drops["TrophyBoar"].Amount = new CreatureManager.Range(1f, 1f);
			creature.Drops["TrophyBoar"].DropChance = 25f;
			creature.Drops["LeatherScraps"].Amount = new CreatureManager.Range(1f, 2f);
			creature.Drops["LeatherScraps"].DropChance = 100f;
			Creature creature2 = new Creature("hogriders", "Pet_Boar_Brute_Baby")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam, Raspberry, Blueberries, Mushroom",
				CanSpawn = false
			};
			creature2.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 1f);
			creature2.Drops["RawMeat"].DropChance = 100f;
			creature2.Drops["LeatherScraps"].Amount = new CreatureManager.Range(1f, 1f);
			creature2.Drops["LeatherScraps"].DropChance = 100f;
			Creature creature3 = new Creature("hogriders", "Pet_Boar_Brute_Domesticated")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam, Raspberry, Blueberries, Mushroom",
				CanSpawn = false
			};
			creature3.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 2f);
			creature3.Drops["RawMeat"].DropChance = 100f;
			creature3.Drops["LeatherScraps"].Amount = new CreatureManager.Range(1f, 2f);
			creature3.Drops["LeatherScraps"].DropChance = 100f;
			Creature creature4 = new Creature("hogriders", "Pet_Boar")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam",
				CanSpawn = false
			};
			creature4.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 2f);
			creature4.Drops["RawMeat"].DropChance = 100f;
			creature4.Drops["LeatherScraps"].Amount = new CreatureManager.Range(1f, 2f);
			creature4.Drops["LeatherScraps"].DropChance = 100f;
			Creature creature5 = new Creature("hogriders", "Pet_Boar_Baby")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam",
				CanSpawn = false
			};
			creature5.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 1f);
			creature5.Drops["RawMeat"].DropChance = 100f;
			creature5.Drops["LeatherScraps"].Amount = new CreatureManager.Range(1f, 1f);
			creature5.Drops["LeatherScraps"].DropChance = 100f;
			Creature creature6 = new Creature("hogriders", "Pet_Boar_Baby2")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam",
				CanSpawn = false
			};
			creature6.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 2f);
			creature6.Drops["RawMeat"].DropChance = 100f;
			creature6.Drops["LeatherScraps"].Amount = new CreatureManager.Range(1f, 2f);
			creature6.Drops["LeatherScraps"].DropChance = 100f;
			Creature creature7 = new Creature("hogriders", "Pet_Boar_Snow")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam",
				CanSpawn = false
			};
			creature7.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 2f);
			creature7.Drops["RawMeat"].DropChance = 100f;
			Creature creature8 = new Creature("hogriders", "Pet_Boar_Snow_Baby")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam",
				CanSpawn = false
			};
			creature8.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 1f);
			creature8.Drops["RawMeat"].DropChance = 100f;
			Creature creature9 = new Creature("hogriders", "Pet_Boar_Snow_Baby2")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam",
				CanSpawn = false
			};
			creature9.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 2f);
			creature9.Drops["RawMeat"].DropChance = 100f;
			Creature creature10 = new Creature("hogriders", "Pet_Boar_Wild")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam",
				CanSpawn = false
			};
			creature10.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 2f);
			creature10.Drops["RawMeat"].DropChance = 100f;
			creature10.Drops["LeatherScraps"].Amount = new CreatureManager.Range(1f, 2f);
			creature10.Drops["LeatherScraps"].DropChance = 100f;
			Creature creature11 = new Creature("hogriders", "Pet_Boar_Snow_Wild")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam",
				CanSpawn = false
			};
			creature11.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 2f);
			creature11.Drops["RawMeat"].DropChance = 100f;
			Creature creature12 = new Creature("hogriders", "Pet_Boar_Fire")
			{
				CanBeTamed = true,
				FoodItems = "QueensJam",
				CanSpawn = false
			};
			creature12.Drops["RawMeat"].Amount = new CreatureManager.Range(1f, 2f);
			creature12.Drops["RawMeat"].DropChance = 100f;
			Item item = new Item("hogriders", "Saddle_Pet_Ymir");
			item.Name.English("Boar Saddle");
			item.Description.English("Ridgeback Boar Saddle made out of Boar Leather and Wood.");
			item.Crafting.Add(CraftingTable.Workbench, 0);
			item.RequiredItems.Add("Flint", 5);
			item.RequiredItems.Add("LeatherScraps", 10);
			item.RequiredItems.Add("Wood", 25);
			item.CraftAmount = 1;
			Item item2 = new Item("hogriders", "Saddle_Pet_Ymir2");
			item2.Name.English("Bronze Boar Saddle");
			item2.Description.English("Special Furrsnout Saddle made out of Bronze, Bones, Tin and Deer Hide.");
			item2.Crafting.Add(CraftingTable.Forge, 0);
			item2.RequiredItems.Add("DeerHide", 10);
			item2.RequiredItems.Add("Tin", 10);
			item2.RequiredItems.Add("BoneFragments", 20);
			item2.RequiredItems.Add("Bronze", 25);
			item2.CraftAmount = 1;
			Item item3 = new Item("hogriders", "Saddle_Pet_Ymir3");
			item3.Name.English("Silver Boar Saddle");
			item3.Description.English("Special Chillstusk Boar Saddle made out of Silver, Iron, Obsidian and Wolf Pelts.");
			item3.Crafting.Add(CraftingTable.Forge, 0);
			item3.RequiredItems.Add("WolfPelt", 10);
			item3.RequiredItems.Add("Obsidian", 10);
			item3.RequiredItems.Add("IronNails", 20);
			item3.RequiredItems.Add("Silver", 25);
			item3.CraftAmount = 1;
			Item item4 = new Item("hogriders", "Boar_Chill_Ymir");
			item4.Name.English("BoarChill Attack");
			item4.Description.English("BoarChill");
			Item item5 = new Item("hogriders", "Boar_Sleep_Ymir");
			item5.Name.English("BoarSleep Attack");
			item5.Description.English("BoarSleep");
			Item item6 = new Item("hogriders", "boar_base_attack_Brutey");
			item6.Name.English("BasicBruteSnout Attack");
			item6.Description.English("BasicBruteSnout");
			Item item7 = new Item("hogriders", "boar_base_attack_Tusk_Ymir");
			item7.Name.English("Bitey Attack");
			item7.Description.English("Tuskattack");
			Item item8 = new Item("hogriders", "boar_base_attack_Tusk_Ymir1");
			item8.Name.English("Tusky Attack");
			item8.Description.English("Tuskattack");
			Item item9 = new Item("hogriders", "boar_base_attack_Tusk_Ymir2Jump");
			item9.Name.English("TuskJump Attack");
			item9.Description.English("TuskJump");
			GameObject val = ItemManager.PrefabManager.RegisterPrefab("hogriders", "sfx_boar_love_Ymir");
			GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("hogriders", "fx_deathmammal_Ymir");
			GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("hogriders", "fx_footstep_water_Ymir");
			GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("hogriders", "vfx_love_petmount_Ymir");
			GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("hogriders", "vfx_petblood_ymir");
			GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("hogriders", "Sack_Cargo");
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				HogRidersLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				HogRidersLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				HogRidersLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private static bool IsAnyMenuOpen()
		{
			if ((Object)(object)Player.m_localPlayer == (Object)null)
			{
				return false;
			}
			if (((Character)Player.m_localPlayer).InCutscene() || Console.IsVisible() || ((Object)(object)InventoryGui.instance != (Object)null && InventoryGui.IsVisible()) || ((Object)(object)Minimap.instance != (Object)null && Minimap.IsOpen()) || ((Object)(object)StoreGui.instance != (Object)null && StoreGui.IsVisible()) || ((Object)(object)TextInput.instance != (Object)null && TextInput.IsVisible()) || ((Object)(object)Menu.instance != (Object)null && Menu.IsVisible()) || ((Object)(object)Chat.instance != (Object)null && Chat.instance.HasFocus()))
			{
				return true;
			}
			return false;
		}

		private ConfigEntry<T> config<[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		private ConfigEntry<T> config<[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static HogRidersPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			HogRidersLogger = Logger.CreateLogSource("HogRiders");
			ConfigSync = new ConfigSync("Yggdrah.HogRiders")
			{
				DisplayName = "HogRiders",
				CurrentVersion = "1.0.0",
				MinimumRequiredVersion = "1.0.0"
			};
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	public static class RegisterAndCheckVersion
	{
		[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			HogRidersPlugin.HogRidersLogger.LogDebug((object)"Registering version RPC handler");
			peer.m_rpc.Register<ZPackage>("HogRiders_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_HogRiders_Version);
			HogRidersPlugin.HogRidersLogger.LogInfo((object)"Invoking version check");
			ZPackage val = new ZPackage();
			val.Write("1.0.0");
			peer.m_rpc.Invoke("HogRiders_VersionCheck", new object[1] { val });
		}
	}
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	public static class VerifyClient
	{
		private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
		{
			if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
			{
				return true;
			}
			HogRidersPlugin.HogRidersLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting"));
			rpc.Invoke("Error", new object[1] { 3 });
			return false;
		}

		private static void Postfix(ZNet __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RequestAdminSync", new object[1] { (object)new ZPackage() });
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
	public class ShowConnectionError
	{
		[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
		private static void Postfix(FejdStartup __instance)
		{
			if (__instance.m_connectionFailedPanel.activeSelf)
			{
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + HogRidersPlugin.ConnectionError;
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "Disconnect")]
	public static class RemoveDisconnectedPeerFromVerified
	{
		[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			if (__instance.IsServer())
			{
				HogRidersPlugin.HogRidersLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list"));
				RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
			}
		}
	}
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	public static class RpcHandlers
	{
		public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();

		public static void RPC_HogRiders_Version(ZRpc rpc, ZPackage pkg)
		{
			string text = pkg.ReadString();
			HogRidersPlugin.HogRidersLogger.LogInfo((object)("Version check, local: 1.0.0,  remote: " + text));
			if (text != "1.0.0")
			{
				HogRidersPlugin.ConnectionError = "HogRiders Installed: 1.0.0\n Needed: " + text;
				if (ZNet.instance.IsServer())
				{
					HogRidersPlugin.HogRidersLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting"));
					rpc.Invoke("Error", new object[1] { 3 });
				}
			}
			else if (!ZNet.instance.IsServer())
			{
				HogRidersPlugin.HogRidersLogger.LogInfo((object)"Received same version from server!");
			}
			else
			{
				HogRidersPlugin.HogRidersLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list"));
				ValidatedPeers.Add(rpc);
			}
		}
	}
}
namespace StatusEffectManager
{
	[Description("The ItemDrop effect to apply the status effect")]
	[PublicAPI]
	public enum EffectType
	{
		Equip,
		Attack,
		Consume,
		Set
	}
	public struct SE_Item
	{
		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(1)]
		public StatusEffect Effect;

		public EffectType Type;
	}
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	[PublicAPI]
	public class CustomSE
	{
		private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>();

		private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>();

		internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>();

		internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>();

		[Description("Instance of the StatusEffect.")]
		public readonly StatusEffect Effect;

		public EffectType Type;

		private string _folderName = "icons";

		private AssetBundle _assetBundle = null;

		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		public Sprite IconSprite = null;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private string IconName = null;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private LocalizeKey _name;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private static Localization _english;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync = true;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private static object _configSync;

		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		public string Icon
		{
			[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(2)]
			get
			{
				return IconName;
			}
			[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(2)]
			set
			{
				IconName = value;
				IconSprite = ((IconName == null) ? null : loadSprite(IconName));
				Effect.m_icon = IconSprite;
			}
		}

		[Description("Sets the in-game name for the StatusEffect")]
		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				StatusEffect effect = Effect;
				if (effect.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(effect.m_name);
				}
				else
				{
					string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(effect.m_name);
					effect.m_name = text;
				}
				return _name;
			}
		}

		private static Localization english
		{
			get
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Expected O, but got Unknown
				if (_english == null)
				{
					_english = new Localization();
					_english.SetupLanguage("English");
				}
				return _english;
			}
		}

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private static object configSync
		{
			[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
			: this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName)
		{
		}

		public CustomSE(AssetBundle bundle, string customEffectName)
		{
			Effect = EffectManager.RegisterCustomSE(bundle, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		public CustomSE(string customEffectName)
		{
			Effect = ScriptableObject.CreateInstance<StatusEffect>();
			EffectManager.RegisterCustomSE(Effect, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		[return: <c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name);
			if (manifestResourceStream == null)
			{
				return null;
			}
			manifestResourceStream.CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		[return: <c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private Texture2D loadTexture(string name)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			byte[] array = ReadEmbeddedFileBytes(name);
			if (array != null)
			{
				Texture2D val = new Texture2D(0, 0);
				ImageConversion.LoadImage(val, array);
				return val;
			}
			return null;
		}

		private Sprite loadSprite(string name)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = loadTexture(name);
			if (val != null)
			{
				return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero);
			}
			AssetBundle assetBundle = _assetBundle;
			Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null);
			if (val2 != null)
			{
				return val2;
			}
			throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon");
		}

		public void AddSEToPrefab(CustomSE customSE, string prefabName)
		{
			SE_Item sE_Item = default(SE_Item);
			sE_Item.Effect = customSE.Effect;
			sE_Item.Type = customSE.Type;
			SE_Item key = sE_Item;
			AddToPrefabs.Add(key, prefabName);
		}

		private static ConfigEntry<T> config<[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[PublicAPI]
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	public class LocalizeKey
	{
		public readonly string Key;

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}
	}
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	public static class EffectManager
	{
		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		static EffectManager()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			BundleId bundleId = default(BundleId);
			bundleId.assetBundleFileName = assetBundleFileName;
			bundleId.folderName = folderName;
			BundleId key = bundleId;
			if (!bundleCache.TryGetValue(key, out var value))
			{
				Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
				AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + assetBundleFileName));
				AssetBundle result = obj;
				dictionary[key] = obj;
				return result;
			}
			return value;
		}

		public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
		{
			return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName);
		}

		public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName);
			CustomSE.CustomSEs.Add(val);
			return val;
		}

		public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName)
		{
			((Object)customSE).name = customEffectName;
			CustomSE.CustomSEs.Add(customSE);
			return customSE;
		}

		[HarmonyPriority(700)]
		private static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			foreach (StatusEffect customSE in CustomSE.CustomSEs)
			{
				if (!__instance.m_StatusEffects.Contains(customSE))
				{
					__instance.m_StatusEffects.Add(customSE);
				}
			}
			__instance.UpdateRegisters();
		}

		[HarmonyPriority(700)]
		private static void Patch_ZNetSceneAwake(ZNetScene __instance)
		{
			foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs)
			{
				try
				{
					GameObject prefab = __instance.GetPrefab(addToPrefab.Value);
					ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>());
					Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>());
					EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>());
					if (Object.op_Implicit((Object)(object)val))
					{
						switch (addToPrefab.Key.Type)
						{
						case EffectType.Equip:
							val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Attack:
							val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Consume:
							val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Set:
							val.m_itemData.m_shared.m_setSize = 1;
							val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name;
							val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect;
							break;
						default:
							throw new ArgumentOutOfRangeException();
						}
					}
					else if (Object.op_Implicit((Object)(object)val2))
					{
						val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else if (Object.op_Implicit((Object)(object)val3))
					{
						val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else
					{
						Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab."));
					}
				}
				catch (Exception arg)
				{
					Debug.LogWarning((object)$"BROKE : {arg}");
				}
			}
		}
	}
}
namespace SkillManager
{
	[PublicAPI]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	public class Skill
	{
		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
		public static class LocalizationCache
		{
			private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

			internal static void LocalizationPostfix(Localization __instance, string language)
			{
				string key = localizations.FirstOrDefault([<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
				if (key != null)
				{
					localizations.Remove(key);
				}
				if (!localizations.ContainsKey(language))
				{
					localizations.Add(language, __instance);
				}
			}

			public static Localization ForLanguage([<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)] string language = null)
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
				{
					return value;
				}
				value = new Localization();
				if (language != null)
				{
					value.SetupLanguage(language);
				}
				return value;
			}
		}

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
		[PublicAPI]
		public class LocalizeKey
		{
			private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

			public readonly string Key;

			public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

			public LocalizeKey(string key)
			{
				Key = key.Replace("$", "");
			}

			public void Alias(string alias)
			{
				Localizations.Clear();
				if (!alias.Contains("$"))
				{
					alias = "$" + alias;
				}
				Localizations["alias"] = alias;
				Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
			}

			public LocalizeKey English(string key)
			{
				return addForLang("English", key);
			}

			public LocalizeKey Swedish(string key)
			{
				return addForLang("Swedish", key);
			}

			public LocalizeKey French(string key)
			{
				return addForLang("French", key);
			}

			public LocalizeKey Italian(string key)
			{
				return addForLang("Italian", key);
			}

			public LocalizeKey German(string key)
			{
				return addForLang("German", key);
			}

			public LocalizeKey Spanish(string key)
			{
				return addForLang("Spanish", key);
			}

			public LocalizeKey Russian(string key)
			{
				return addForLang("Russian", key);
			}

			public LocalizeKey Romanian(string key)
			{
				return addForLang("Romanian", key);
			}

			public LocalizeKey Bulgarian(string key)
			{
				return addForLang("Bulgarian", key);
			}

			public LocalizeKey Macedonian(string key)
			{
				return addForLang("Macedonian", key);
			}

			public LocalizeKey Finnish(string key)
			{
				return addForLang("Finnish", key);
			}

			public LocalizeKey Danish(string key)
			{
				return addForLang("Danish", key);
			}

			public LocalizeKey Norwegian(string key)
			{
				return addForLang("Norwegian", key);
			}

			public LocalizeKey Icelandic(string key)
			{
				return addForLang("Icelandic", key);
			}

			public LocalizeKey Turkish(string key)
			{
				return addForLang("Turkish", key);
			}

			public LocalizeKey Lithuanian(string key)
			{
				return addForLang("Lithuanian", key);
			}

			public LocalizeKey Czech(string key)
			{
				return addForLang("Czech", key);
			}

			public LocalizeKey Hungarian(string key)
			{
				return addForLang("Hungarian", key);
			}

			public LocalizeKey Slovak(string key)
			{
				return addForLang("Slovak", key);
			}

			public LocalizeKey Polish(string key)
			{
				return addForLang("Polish", key);
			}

			public LocalizeKey Dutch(string key)
			{
				return addForLang("Dutch", key);
			}

			public LocalizeKey Portuguese_European(string key)
			{
				return addForLang("Portuguese_European", key);
			}

			public LocalizeKey Portuguese_Brazilian(string key)
			{
				return addForLang("Portuguese_Brazilian", key);
			}

			public LocalizeKey Chinese(string key)
			{
				return addForLang("Chinese", key);
			}

			public LocalizeKey Japanese(string key)
			{
				return addForLang("Japanese", key);
			}

			public LocalizeKey Korean(string key)
			{
				return addForLang("Korean", key);
			}

			public LocalizeKey Hindi(string key)
			{
				return addForLang("Hindi", key);
			}

			public LocalizeKey Thai(string key)
			{
				return addForLang("Thai", key);
			}

			public LocalizeKey Abenaki(string key)
			{
				return addForLang("Abenaki", key);
			}

			public LocalizeKey Croatian(string key)
			{
				return addForLang("Croatian", key);
			}

			public LocalizeKey Georgian(string key)
			{
				return addForLang("Georgian", key);
			}

			public LocalizeKey Greek(string key)
			{
				return addForLang("Greek", key);
			}

			public LocalizeKey Serbian(string key)
			{
				return addForLang("Serbian", key);
			}

			public LocalizeKey Ukrainian(string key)
			{
				return addForLang("Ukrainian", key);
			}

			private LocalizeKey addForLang(string lang, string value)
			{
				Localizations[lang] = value;
				if (Localization.instance.GetSelectedLanguage() == lang)
				{
					Localization.instance.AddWord(Key, value);
				}
				else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
				{
					Localization.instance.AddWord(Key, value);
				}
				return this;
			}

			[HarmonyPriority(300)]
			internal static void AddLocalizedKeys(Localization __instance, string language)
			{
				foreach (LocalizeKey key in keys)
				{
					string value2;
					if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
					{
						__instance.AddWord(key.Key, value);
					}
					else if (key.Localizations.TryGetValue("alias", out value2))
					{
						Localization.instance.AddWord(key.Key, Localization.instance.Localize(value2));
					}
				}
			}
		}

		[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
			[UsedImplicitly]
			public string Category;
		}

		[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)]
		[HarmonyPatch(typeof(Skills), "IsSkillValid")]
		private static class Patch_Skills_IsSkillValid
		{
			private static void Postfix(SkillType type, ref bool __result)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				if (!__result && skills.ContainsKey(type))
				{
					__result = true;
				}
			}
		}

		private static readonly Dictionary<SkillType, Skill> skills;

		internal static readonly Dictionary<string, Skill> skillByName;

		private readonly string skillName;

		private readonly string internalSkillName;

		private readonly SkillDef skillDef;

		public readonly LocalizeKey Name;

		public readonly LocalizeKey Description;

		private float skillEffectFactor = 1f;

		public bool Configurable = false;

		private static bool InitializedTerminal;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private static Localization _english;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private static object _configSync;

		public float SkillGainFactor
		{
			get
			{
				return skillDef.m_increseStep;
			}
			set
			{
				skillDef.m_increseStep = value;
				this.SkillGainFactorChanged?.Invoke(value);
			}
		}

		public float SkillEffectFactor
		{
			get
			{
				return skillEffectFactor;
			}
			set
			{
				skillEffectFactor = value;
				this.SkillEffectFactorChanged?.Invoke(value);
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				object obj = _plugin;
				if (obj == null)
				{
					BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
					_plugin = val;
					obj = (object)val;
				}
				return (BaseUnityPlugin)obj;
			}
		}

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		private static object configSync
		{
			[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		[method: <56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(2)]
		[field: <c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		public event Action<float> SkillGainFactorChanged;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		[method: <56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(2)]
		[field: <c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		public event Action<float> SkillEffectFactorChanged;

		public Skill(string englishName, string icon)
			: this(englishName, loadSprite(icon, 64, 64))
		{
		}

		public Skill(string englishName, Sprite icon)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			SkillType val = fromName(englishName);
			string text = new Regex("[^a-zA-Z]").Replace(englishName, "_");
			skills[val] = this;
			skillByName[englishName] = this;
			skillDef = new SkillDef
			{
				m_description = "$skilldesc_" + text,
				m_icon = icon,
				m_increseStep = 1f,
				m_skill = val
			};
			internalSkillName = text;
			skillName = englishName;
			Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName);
			Description = new LocalizeKey("skilldesc_" + text);
		}

		public static SkillType fromName(string englishName)
		{
			return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName));
		}

		static Skill()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Expected O, but got Unknown
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Expected O, but got Unknown
			//IL_01ad: Expected O, but got Unknown
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Expected O, but got Unknown
			skills = new Dictionary<SkillType, Skill>();
			skillByName = new Dictionary<string, Skill>();
			InitializedTerminal = false;
			hasConfigSync = true;
			Harmony val = new Harmony("org.bepinex.helpers.skillmanager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		private static void Patch_FejdStartup()
		{
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Expected O, but got Unknown
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Expected O, but got Unknown
			foreach (Skill skill in skills.Values)
			{
				if (skill.Configurable)
				{
					string key = skill.Name.Key;
					string group = new Regex("['[\"\\]]").Replace(english.Localize(key), "").Trim();
					string category = Localization.instance.Localize(key).Trim();
					ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillGainFactor = skillGain.Value;
					skillGain.SettingChanged += [<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] (object _, EventArgs _) =>
					{
						skill.SkillGainFactor = skillGain.Value;
					};
					ConfigEntry<float> skillEffect = config(group, "Skill effect factor", skill.SkillEffectFactor, new ConfigDescription("The power of the skill, based on the default power.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillEffectFactor = skillEffect.Value;
					skillEffect.SettingChanged += [<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] (object _, EventArgs _) =>
					{
						skill.SkillEffectFactor = skillEffect.Value;
					};
				}
			}
		}

		private static void Patch_Skills_GetSkillDef([<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)] ref SkillDef __result, List<SkillDef> ___m_skills, SkillType type)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			if (__result == null)
			{
				SkillDef val = GetSkillDef(type);
				if (val != null)
				{
					___m_skills.Add(val);
					__result = val;
				}
			}
		}

		private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				SkillType current = key;
				Skill skill = skills[current];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					Skill skill2 = __instance.GetSkill(current);
					skill2.m_level += value;
					skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f);
					((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon);
					Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level);
					return false;
				}
			}
			return true;
		}

		private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				Skill skill = skills[key];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					__instance.ResetSkill(key);
					Console.instance.Print("Skill " + skill.internalSkillName + " reset");
					return false;
				}
			}
			return true;
		}

		private static void Patch_Terminal_InitTerminal_Prefix()
		{
			InitializedTerminal = Terminal.m_terminalInitialized;
		}

		private static void Patch_Terminal_InitTerminal()
		{
			if (!InitializedTerminal)
			{
				AddSkill(Terminal.commands["raiseskill"]);
				AddSkill(Terminal.commands["resetskill"]);
			}
			static void AddSkill(ConsoleCommand command)
			{
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Expected O, but got Unknown
				ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher;
				command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)([<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] () =>
				{
					List<string> list = fetcher.Invoke();
					list.AddRange(skills.Values.Select([<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] (Skill skill) => skill.internalSkillName));
					return list;
				});
			}
		}

		[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(2)]
		private static SkillDef GetSkillDef(SkillType skillType)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!skills.ContainsKey(skillType))
			{
				return null;
			}
			Skill skill = skills[skillType];
			return skill.skillDef;
		}

		private static byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		private static Texture2D loadTexture(string name)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			Texture2D val = new Texture2D(0, 0);
			ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name));
			return val;
		}

		private static Sprite loadSprite(string name, int width, int height)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero);
		}

		private static ConfigEntry<T> config<[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[PublicAPI]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	public static class SkillExtensions
	{
		public static float GetSkillFactor(this Character character, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static float GetSkillFactor(this Skills skills, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static void RaiseSkill(this Character character, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			character.RaiseSkill(Skill.fromName(name), value);
		}

		public static void RaiseSkill(this Skills skill, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			skill.RaiseSkill(Skill.fromName(name), value);
		}
	}
}
namespace PieceManager
{
	[PublicAPI]
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	public static class MaterialReplacer
	{
		[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		private static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static readonly HashSet<Shader> CachedShaders;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials.Select([<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
					}
				}
			}
		}

		private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		[InternalName("piece_preptable")]
		FoodPreparationTable,
		[InternalName("piece_MeadCauldron")]
		MeadKetill,
		Custom
	}
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[PublicAPI]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		public string custom;
	}
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	[PublicAPI]
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	[PublicAPI]
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	[PublicAPI]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	[PublicAPI]
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
	[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(1)]
	[PublicAPI]
	public class BuildPiece
	{
		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
			public string Category;

			[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<56a5da7e-c40a-4a04-ac9a-849001cf5f96>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <c5183e9e-e906-47cf-a595-965aa0cfe6fd>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dict