Decompiled source of HogRiders v420.0.6
HogRiders.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using CreatureManager; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using ServerSync; using Splatform; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: ComVisible(false)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Yggdrah")] [assembly: AssemblyProduct("HogRiders")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: AssemblyTitle("HogRiders")] [assembly: AssemblyDescription("")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<b265abe2-9dbc-4d53-bd89-b38a22404a27>Embedded] internal sealed class <b265abe2-9dbc-4d53-bd89-b38a22404a27>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [<b265abe2-9dbc-4d53-bd89-b38a22404a27>Embedded] [CompilerGenerated] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [<b265abe2-9dbc-4d53-bd89-b38a22404a27>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class <d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContextAttribute : Attribute { public readonly byte Flag; public <d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContextAttribute(byte P_0) { Flag = P_0; } } } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] public class AnimationControllerSync : MonoBehaviour { public Animator BoarAnimator; public Animator WingAnimator; private void Update() { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) float @float = BoarAnimator.GetFloat("forward_speed"); WingAnimator.SetFloat("forward_speed", @float); float float2 = BoarAnimator.GetFloat("turn_speed"); WingAnimator.SetFloat("turn_speed", float2); bool @bool = BoarAnimator.GetBool("flying"); WingAnimator.SetBool("flying", @bool); AnimatorStateInfo currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("jump")) { WingAnimator.SetTrigger("jump"); } currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("stagger")) { WingAnimator.SetTrigger("stagger"); } currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("consume")) { WingAnimator.SetTrigger("consume"); } currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_kick")) { WingAnimator.SetTrigger("attack_kick"); } currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_stomp")) { WingAnimator.SetTrigger("attack_stomp"); } currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_land")) { WingAnimator.SetTrigger("fly_land"); } currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_takeoff")) { WingAnimator.SetTrigger("fly_takeoff"); } } } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] public class BreedingScriptYgg : MonoBehaviour { public float m_updateInterval = 10f; public float m_totalCheckRange = 10f; public int m_maxCreatures = 4; public float m_partnerCheckRange = 3f; public float m_pregnancyChance = 0.5f; public float m_pregnancyDuration = 10f; public int m_requiredLovePoints = 4; public GameObject m_offspring; public GameObject m_alternateOffspring; public float m_alternateOffspringChance = 0.2f; public int m_minOffspringLevel; public float m_spawnOffset = 2f; public GameObject m_seperatePartner; public GameObject m_noPartnerOffspring; public EffectList m_birthEffects = new EffectList(); public EffectList m_loveEffects = new EffectList(); private GameObject m_myPrefab; private GameObject m_offspringPrefab; private ZNetView m_nview; private BaseAI m_baseAI; private Character m_character; private Tameable m_tameable; private void Awake() { m_nview = ((Component)this).GetComponent<ZNetView>(); m_baseAI = ((Component)this).GetComponent<BaseAI>(); m_character = ((Component)this).GetComponent<Character>(); m_tameable = ((Component)this).GetComponent<Tameable>(); ((MonoBehaviour)this).InvokeRepeating("Procreate", Random.Range(m_updateInterval, m_updateInterval + m_updateInterval * 0.5f), m_updateInterval); } private void Procreate() { //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) if (!m_nview.IsValid() || !m_nview.IsOwner() || !m_character.IsTamed()) { return; } if ((Object)(object)m_offspringPrefab == (Object)null) { m_offspringPrefab = ZNetScene.instance.GetPrefab(Utils.GetPrefabName(m_offspring)); m_myPrefab = ZNetScene.instance.GetPrefab(m_nview.GetZDO().GetPrefab()); } if (IsPregnant()) { if (!IsDue()) { return; } ResetPregnancy(); GameObject val = ((Random.value < m_alternateOffspringChance && (Object)(object)m_alternateOffspring != (Object)null) ? m_alternateOffspring : m_offspringPrefab); if (Object.op_Implicit((Object)(object)m_noPartnerOffspring)) { int nrOfInstances = SpawnSystem.GetNrOfInstances(Object.op_Implicit((Object)(object)m_seperatePartner) ? m_seperatePartner : m_myPrefab, ((Component)this).transform.position, m_partnerCheckRange, false, true); if ((!Object.op_Implicit((Object)(object)m_seperatePartner) && nrOfInstances < 2) || (Object.op_Implicit((Object)(object)m_seperatePartner) && nrOfInstances < 1)) { val = m_noPartnerOffspring; } } GameObject val2 = Object.Instantiate<GameObject>(val, ((Component)this).transform.position - ((Component)this).transform.forward * m_spawnOffset, Quaternion.LookRotation(-((Component)this).transform.forward, Vector3.up)); Character component = val2.GetComponent<Character>(); if (Object.op_Implicit((Object)(object)component)) { component.SetTamed(m_character.IsTamed()); component.SetLevel(Mathf.Max(m_minOffspringLevel, m_character.GetLevel())); } else { ItemDrop component2 = val2.GetComponent<ItemDrop>(); if (component2 != null) { component2.SetQuality(Mathf.Max(m_minOffspringLevel, m_character.GetLevel())); } } m_birthEffects.Create(val2.transform.position, Quaternion.identity, (Transform)null, 1f, -1); } else { if ((double)Random.value <= (double)m_pregnancyChance || m_baseAI.IsAlerted() || m_tameable.IsHungry() || SpawnSystem.GetNrOfInstances(m_myPrefab, ((Component)this).transform.position, m_totalCheckRange, false, false) + SpawnSystem.GetNrOfInstances(m_offspringPrefab, ((Component)this).transform.position, m_totalCheckRange, false, false) >= m_maxCreatures) { return; } int nrOfInstances2 = SpawnSystem.GetNrOfInstances(Object.op_Implicit((Object)(object)m_seperatePartner) ? m_seperatePartner : m_myPrefab, ((Component)this).transform.position, m_partnerCheckRange, false, true); if (Object.op_Implicit((Object)(object)m_noPartnerOffspring) || ((Object.op_Implicit((Object)(object)m_seperatePartner) || nrOfInstances2 >= 2) && (!Object.op_Implicit((Object)(object)m_seperatePartner) || nrOfInstances2 >= 1))) { if (nrOfInstances2 > 0) { m_loveEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1); } int num = m_nview.GetZDO().GetInt(ZDOVars.s_lovePoints, 0) + 1; m_nview.GetZDO().Set(ZDOVars.s_lovePoints, num, false); if (num >= m_requiredLovePoints) { m_nview.GetZDO().Set(ZDOVars.s_lovePoints, 0, false); MakePregnant(); } } } } public bool ReadyForProcreation() { return m_character.IsTamed() && !IsPregnant() && !m_tameable.IsHungry(); } private void MakePregnant() { m_nview.GetZDO().Set(ZDOVars.s_pregnant, ZNet.instance.GetTime().Ticks); } private void ResetPregnancy() { m_nview.GetZDO().Set(ZDOVars.s_pregnant, 0L); } private bool IsDue() { long @long = m_nview.GetZDO().GetLong(ZDOVars.s_pregnant, 0L); if (@long == 0) { return false; } DateTime dateTime = new DateTime(@long); return (ZNet.instance.GetTime() - dateTime).TotalSeconds > (double)m_pregnancyDuration; } private bool IsPregnant() { return m_nview.IsValid() && m_nview.GetZDO().GetLong(ZDOVars.s_pregnant, 0L) != 0; } } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] public class LoyaltyAI : MonoBehaviour { private ZNetView znv; private Character character; private Tameable tameable; private GameObject loyaltyTextObj; private TextMesh loyaltyText; private TextMesh loyaltyGlow; private Transform playerCam; private float currentAlpha = 0f; private float targetAlpha = 0f; private float fadeSpeed = 1f; private float loyaltyDisplayTimer = 0f; private float loyaltyDisplayDuration = 2f; private bool isAimedAt = false; private float pulseTimer = 0f; private float pulseSpeed = 2f; private float proximityTimer = 0f; private float proximityRange = 10f; private float loyaltyInterval = 60f; [SerializeField] private Font loyaltyFont; private int lastFedValue = -1; private float decayTimer = 0f; private float decayInterval = 300f; private const int TrustedThreshold = 30; private const int BondedThreshold = 60; private const int SoulboundThreshold = 90; private const int MaxLoyalty = 100; private bool hasTriggeredVFX = false; private void Awake() { znv = ((Component)this).GetComponent<ZNetView>(); character = ((Component)this).GetComponent<Character>(); tameable = ((Component)this).GetComponent<Tameable>(); if (Object.op_Implicit((Object)(object)znv) && znv.IsOwner()) { InitStats(); CreateLoyaltyText(); if (Object.op_Implicit((Object)(object)Camera.main)) { playerCam = ((Component)Camera.main).transform; } } } private void Update() { if (Object.op_Implicit((Object)(object)znv) && znv.IsOwner()) { UpdateProximityLoyalty(); UpdateLoyaltyDecay(); CheckRaycastHit(); HandleDebugInput(); UpdateLoyaltyUIAlpha(); UpdateLoyaltyUITextOrientation(); ToggleLoyaltyTextVisibility(); UpdateMovementSpeedByLoyalty(); } } private void InitStats() { ZDO zDO = znv.GetZDO(); if (!zDO.GetBool("init_done", false)) { zDO.Set("TimesFed", 0); zDO.Set("BattlesFought", 0); zDO.Set("TimesDamaged", 0); zDO.Set("ProximityTime", 0f); zDO.Set("init_done", true); } } private void UpdateProximityLoyalty() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null) { return; } float num = Vector3.Distance(((Component)localPlayer).transform.position, ((Component)this).transform.position); if (num <= proximityRange) { proximityTimer += Time.deltaTime; decayTimer = 0f; if (proximityTimer >= loyaltyInterval) { proximityTimer = 0f; IncrementTimesFed(); Debug.Log((object)"[LoyaltyAI] Loyalty +1 from proximity."); UpdateLoyaltyText(); } } else { proximityTimer = 0f; } } private void UpdateLoyaltyDecay() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null) { return; } float num = Vector3.Distance(((Component)localPlayer).transform.position, ((Component)this).transform.position); if (!(num > proximityRange)) { return; } decayTimer += Time.deltaTime; if (decayTimer >= decayInterval) { decayTimer = 0f; int timesFed = GetTimesFed(); if (timesFed > 0) { znv.GetZDO().Set("TimesFed", timesFed - 1); Debug.Log((object)"[LoyaltyAI] Loyalty -1 from neglect."); UpdateLoyaltyText(); } } } private void CheckRaycastHit() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) isAimedAt = false; if ((Object)(object)Player.m_localPlayer == (Object)null || (Object)(object)Camera.main == (Object)null) { return; } Ray val = default(Ray); ((Ray)(ref val))..ctor(((Component)Camera.main).transform.position, ((Component)Camera.main).transform.forward); RaycastHit val2 = default(RaycastHit); if (Physics.Raycast(val, ref val2, 50f) && ((Object)(object)((RaycastHit)(ref val2)).transform == (Object)(object)((Component)this).transform || ((RaycastHit)(ref val2)).transform.IsChildOf(((Component)this).transform))) { isAimedAt = true; loyaltyDisplayTimer = 0f; targetAlpha = 1f; GameObject obj = loyaltyTextObj; if (obj != null) { obj.SetActive(true); } UpdateLoyaltyText(); } if (!isAimedAt) { loyaltyDisplayTimer += Time.deltaTime; if (loyaltyDisplayTimer >= loyaltyDisplayDuration) { targetAlpha = 0f; } } } private void HandleDebugInput() { if (Input.GetKeyDown((KeyCode)108)) { IncrementTimesFed(); Debug.Log((object)"[LoyaltyAI] Test loyalty +1 with L key."); UpdateLoyaltyText(); } } private void UpdateLoyaltyUIAlpha() { //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) if (targetAlpha > 0.9f) { pulseTimer += Time.deltaTime * pulseSpeed; } currentAlpha = Mathf.MoveTowards(currentAlpha, targetAlpha, Time.deltaTime * fadeSpeed); if ((Object)(object)loyaltyText != (Object)null) { Color color = loyaltyText.color; loyaltyText.color = new Color(color.r, color.g, color.b, currentAlpha); } if ((Object)(object)loyaltyGlow != (Object)null) { Color color2 = loyaltyGlow.color; loyaltyGlow.color = new Color(color2.r, color2.g, color2.b, currentAlpha); } } private void UpdateLoyaltyUITextOrientation() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)loyaltyTextObj) && Object.op_Implicit((Object)(object)playerCam)) { loyaltyTextObj.transform.LookAt(playerCam); loyaltyTextObj.transform.rotation = Quaternion.LookRotation(playerCam.forward); } } private void ToggleLoyaltyTextVisibility() { if ((Object)(object)loyaltyTextObj != (Object)null) { bool flag = currentAlpha > 0.01f; if (loyaltyTextObj.activeSelf != flag) { loyaltyTextObj.SetActive(flag); } } } private void CreateLoyaltyText() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Expected O, but got Unknown //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) loyaltyTextObj = new GameObject("LoyaltyText"); loyaltyTextObj.transform.SetParent(((Component)this).transform); loyaltyTextObj.transform.localPosition = new Vector3(0f, 2.5f, 0f); loyaltyText = loyaltyTextObj.AddComponent<TextMesh>(); loyaltyText.fontSize = 64; loyaltyText.characterSize = 0.025f; loyaltyText.color = Color.white; loyaltyText.richText = true; loyaltyText.alignment = (TextAlignment)1; loyaltyText.anchor = (TextAnchor)4; if (Object.op_Implicit((Object)(object)loyaltyFont)) { loyaltyText.font = loyaltyFont; } GameObject val = new GameObject("LoyaltyGlow"); val.transform.SetParent(loyaltyTextObj.transform); val.transform.localPosition = Vector3.zero; loyaltyGlow = val.AddComponent<TextMesh>(); loyaltyGlow.fontSize = 64; loyaltyGlow.characterSize = 0.028f; loyaltyGlow.color = new Color(0f, 1f, 1f, 0f); loyaltyGlow.richText = false; loyaltyGlow.alignment = (TextAlignment)1; loyaltyGlow.anchor = (TextAnchor)4; if (Object.op_Implicit((Object)(object)loyaltyFont)) { loyaltyGlow.font = loyaltyFont; } } private void UpdateLoyaltyText() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) int timesFed = GetTimesFed(); string text = "Low"; Color val = Color.red; string text2 = "⚫"; if (timesFed >= 90) { text = "Soulbound"; val = Color.cyan; text2 = "\ud83d\udc99"; } else if (timesFed >= 60) { text = "Bonded"; val = Color.green; text2 = "\ud83d\udc9a"; } else if (timesFed >= 30) { text = "Trusted"; ((Color)(ref val))..ctor(1f, 0.5f, 0f); text2 = "\ud83d\udfe0"; } int num = Mathf.Clamp((int)((float)timesFed / 100f * 100f), 0, 100); string text3 = ColorUtility.ToHtmlStringRGB(val); string arg = "#FF69B4"; float num2 = 1f + 0.1f * Mathf.Sin(pulseTimer); string arg2 = $"<size={(int)(num2 * 100f)}%>"; loyaltyText.text = "<color=red>❤\ufe0f</color> <color=white>Loyalty: </color>" + $"<color={arg}>{arg2}{num}%</size></color> " + "<color=#" + text3 + ">" + text2 + " (" + text + ")</color>"; if ((Object)(object)loyaltyGlow != (Object)null) { loyaltyGlow.text = string.Empty; } } private void UpdateMovementSpeedByLoyalty() { int timesFed = GetTimesFed(); if (timesFed != lastFedValue) { lastFedValue = timesFed; float num = 6f; if (timesFed >= 90) { num = 12f; } else if (timesFed >= 60) { num = 10f; } else if (timesFed >= 30) { num = 8f; } character.m_walkSpeed = num; character.m_runSpeed = num; } } private int GetTimesFed() { return znv.GetZDO().GetInt("TimesFed", 0); } private void IncrementTimesFed() { znv.GetZDO().Set("TimesFed", GetTimesFed() + 1); } } [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] public class LoxAnimationControllerSync : MonoBehaviour { public Animator skylox_animatorPet; public Animator WingAnimator; private void Update() { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) float @float = skylox_animatorPet.GetFloat("forward_speed"); WingAnimator.SetFloat("forward_speed", @float); float float2 = skylox_animatorPet.GetFloat("turn_speed"); WingAnimator.SetFloat("turn_speed", float2); bool @bool = skylox_animatorPet.GetBool("flying"); WingAnimator.SetBool("flying", @bool); AnimatorStateInfo currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("jump")) { WingAnimator.SetTrigger("jump"); } currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("stagger")) { WingAnimator.SetTrigger("stagger"); } currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("consume")) { WingAnimator.SetTrigger("consume"); } currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_kick")) { WingAnimator.SetTrigger("attack_kick"); } currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_stomp")) { WingAnimator.SetTrigger("attack_stomp"); } currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_land")) { WingAnimator.SetTrigger("fly_land"); } currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_takeoff")) { WingAnimator.SetTrigger("fly_takeoff"); } } } [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] public class MonsterMapIcon : MonoBehaviour { public string iconName = "Tamed Monster"; public Sprite iconSprite; private PinData mapMarker; private Character monster; private void Start() { monster = ((Component)this).GetComponent<Character>(); if ((Object)(object)monster != (Object)null && monster.IsTamed()) { AddMapMarker(); } } private void Update() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (mapMarker != null && (Object)(object)monster != (Object)null && monster.IsTamed()) { mapMarker.m_pos = ((Component)this).transform.position; } } private void AddMapMarker() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Minimap.instance != (Object)null) { mapMarker = Minimap.instance.AddPin(((Component)this).transform.position, (PinType)3, iconName, false, false, 0L, default(PlatformUserID)); mapMarker.m_icon = iconSprite; } } private void OnDestroy() { if ((Object)(object)Minimap.instance != (Object)null && mapMarker != null) { Minimap.instance.RemovePin(mapMarker); } } } [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] public class MonsterItemPicker : MonoBehaviour { public float pickupRadius = 5f; private string[] targetItems = new string[5] { "$item_stone", "$item_wood", "$item_roundlog", "$item_finewood", "$item_elderbark" }; public GameObject sfxPrefab; public GameObject vfxPrefab; private void Update() { FindAndPickupItems(); } private void FindAndPickupItems() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, pickupRadius); Collider[] array2 = array; foreach (Collider val in array2) { ItemDrop componentInParent = ((Component)val).GetComponentInParent<ItemDrop>(); if ((Object)(object)componentInParent != (Object)null && componentInParent.m_itemData != null && targetItems.Contains(componentInParent.m_itemData.m_shared.m_name)) { PickupItem(componentInParent); } } } private void PickupItem(ItemDrop itemDrop) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) Player localPlayer = Player.m_localPlayer; if (!((Object)(object)localPlayer != (Object)null) || ((Humanoid)localPlayer).GetInventory() == null) { return; } Inventory inventory = ((Humanoid)localPlayer).GetInventory(); if (inventory.AddItem(itemDrop.m_itemData)) { if ((Object)(object)sfxPrefab != (Object)null) { Object.Instantiate<GameObject>(sfxPrefab, ((Component)this).transform.position, Quaternion.identity); } if ((Object)(object)vfxPrefab != (Object)null) { Object.Instantiate<GameObject>(vfxPrefab, ((Component)this).transform.position, Quaternion.identity); } ZNetView component = ((Component)itemDrop).GetComponent<ZNetView>(); if ((Object)(object)component != (Object)null && component.IsOwner()) { component.ClaimOwnership(); ZNetScene.instance.Destroy(((Component)itemDrop).gameObject); } } } } namespace StatusEffectManager { [PublicAPI] [Description("The ItemDrop effect to apply the status effect")] public enum EffectType { Equip, Attack, Consume, Set } public struct SE_Item { [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(1)] public StatusEffect Effect; public EffectType Type; } [PublicAPI] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] public class CustomSE { private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>(); private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>(); internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>(); internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>(); [Description("Instance of the StatusEffect.")] public readonly StatusEffect Effect; public EffectType Type; private string _folderName = "icons"; private AssetBundle _assetBundle = null; [Description("Sets the icon for the StatusEffect. Must be 64x64")] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] public Sprite IconSprite = null; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private string IconName = null; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private LocalizeKey _name; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static Localization _english; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync = true; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static object _configSync; [Description("Sets the icon for the StatusEffect. Must be 64x64")] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] public string Icon { [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)] get { return IconName; } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)] set { IconName = value; IconSprite = ((IconName == null) ? null : loadSprite(IconName)); Effect.m_icon = IconSprite; } } [Description("Sets the in-game name for the StatusEffect")] public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } StatusEffect effect = Effect; if (effect.m_name.StartsWith("$")) { _name = new LocalizeKey(effect.m_name); } else { string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(effect.m_name); effect.m_name = text; } return _name; } } private static Localization english { get { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (_english == null) { _english = new Localization(); _english.SetupLanguage("English"); } return _english; } } private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static object configSync { [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets") : this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName) { } public CustomSE(AssetBundle bundle, string customEffectName) { Effect = EffectManager.RegisterCustomSE(bundle, customEffectName); RegisteredEffects.Add(this); CustomEffectMap[Effect] = this; } public CustomSE(string customEffectName) { Effect = ScriptableObject.CreateInstance<StatusEffect>(); EffectManager.RegisterCustomSE(Effect, customEffectName); RegisteredEffects.Add(this); CustomEffectMap[Effect] = this; } [return: <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private byte[] ReadEmbeddedFileBytes(string name) { using MemoryStream memoryStream = new MemoryStream(); Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name); if (manifestResourceStream == null) { return null; } manifestResourceStream.CopyTo(memoryStream); return memoryStream.ToArray(); } [return: <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private Texture2D loadTexture(string name) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown byte[] array = ReadEmbeddedFileBytes(name); if (array != null) { Texture2D val = new Texture2D(0, 0); ImageConversion.LoadImage(val, array); return val; } return null; } private Sprite loadSprite(string name) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) Texture2D val = loadTexture(name); if (val != null) { return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero); } AssetBundle assetBundle = _assetBundle; Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null); if (val2 != null) { return val2; } throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon"); } public void AddSEToPrefab(CustomSE customSE, string prefabName) { SE_Item sE_Item = default(SE_Item); sE_Item.Effect = customSE.Effect; sE_Item.Type = customSE.Type; SE_Item key = sE_Item; AddToPrefabs.Add(key, prefabName); } private static ConfigEntry<T> config<[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [PublicAPI] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] public class LocalizeKey { public readonly string Key; public LocalizeKey(string key) { Key = key.Replace("$", ""); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } return this; } } [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] public static class EffectManager { [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] private struct BundleId { [UsedImplicitly] public string assetBundleFileName; [UsedImplicitly] public string folderName; } private static readonly Dictionary<BundleId, AssetBundle> bundleCache; static EffectManager() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown bundleCache = new Dictionary<BundleId, AssetBundle>(); Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets") { BundleId bundleId = default(BundleId); bundleId.assetBundleFileName = assetBundleFileName; bundleId.folderName = folderName; BundleId key = bundleId; if (!bundleCache.TryGetValue(key, out var value)) { Dictionary<BundleId, AssetBundle> dictionary = bundleCache; AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + assetBundleFileName)); AssetBundle result = obj; dictionary[key] = obj; return result; } return value; } public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets") { return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName); } public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName); CustomSE.CustomSEs.Add(val); return val; } public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName) { ((Object)customSE).name = customEffectName; CustomSE.CustomSEs.Add(customSE); return customSE; } [HarmonyPriority(700)] private static void Patch_ObjectDBInit(ObjectDB __instance) { foreach (StatusEffect customSE in CustomSE.CustomSEs) { if (!__instance.m_StatusEffects.Contains(customSE)) { __instance.m_StatusEffects.Add(customSE); } } __instance.UpdateRegisters(); } [HarmonyPriority(700)] private static void Patch_ZNetSceneAwake(ZNetScene __instance) { foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs) { try { GameObject prefab = __instance.GetPrefab(addToPrefab.Value); ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>()); Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>()); EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>()); if (Object.op_Implicit((Object)(object)val)) { switch (addToPrefab.Key.Type) { case EffectType.Equip: val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Attack: val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Consume: val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Set: val.m_itemData.m_shared.m_setSize = 1; val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name; val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect; break; default: throw new ArgumentOutOfRangeException(); } } else if (Object.op_Implicit((Object)(object)val2)) { val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name; } else if (Object.op_Implicit((Object)(object)val3)) { val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name; } else { Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab.")); } } catch (Exception arg) { Debug.LogWarning((object)$"BROKE : {arg}"); } } } } } namespace SkillManager { [PublicAPI] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] public class Skill { [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] public static class LocalizationCache { private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>(); internal static void LocalizationPostfix(Localization __instance, string language) { string key = localizations.FirstOrDefault([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key; if (key != null) { localizations.Remove(key); } if (!localizations.ContainsKey(language)) { localizations.Add(language, __instance); } } public static Localization ForLanguage([<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] string language = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value)) { return value; } value = new Localization(); if (language != null) { value.SetupLanguage(language); } return value; } } [PublicAPI] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] public class LocalizeKey { private static readonly List<LocalizeKey> keys = new List<LocalizeKey>(); public readonly string Key; public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>(); public LocalizeKey(string key) { Key = key.Replace("$", ""); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } return this; } [HarmonyPriority(300)] internal static void AddLocalizedKeys(Localization __instance, string language) { foreach (LocalizeKey key in keys) { string value2; if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value)) { __instance.AddWord(key.Key, value); } else if (key.Localizations.TryGetValue("alias", out value2)) { Localization.instance.AddWord(key.Key, Localization.instance.Localize(value2)); } } } } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] private class ConfigurationManagerAttributes { [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] [UsedImplicitly] public string Category; } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] [HarmonyPatch(typeof(Skills), "IsSkillValid")] private static class Patch_Skills_IsSkillValid { private static void Postfix(SkillType type, ref bool __result) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (!__result && skills.ContainsKey(type)) { __result = true; } } } private static readonly Dictionary<SkillType, Skill> skills; internal static readonly Dictionary<string, Skill> skillByName; private readonly string skillName; private readonly string internalSkillName; private readonly SkillDef skillDef; public readonly LocalizeKey Name; public readonly LocalizeKey Description; private float skillEffectFactor = 1f; public bool Configurable = false; private static bool InitializedTerminal; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static Localization _english; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static object _configSync; public float SkillGainFactor { get { return skillDef.m_increseStep; } set { skillDef.m_increseStep = value; this.SkillGainFactorChanged?.Invoke(value); } } public float SkillEffectFactor { get { return skillEffectFactor; } set { skillEffectFactor = value; this.SkillEffectFactorChanged?.Invoke(value); } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); private static BaseUnityPlugin plugin { get { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown object obj = _plugin; if (obj == null) { BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); _plugin = val; obj = (object)val; } return (BaseUnityPlugin)obj; } } [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static object configSync { [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] [method: <d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)] [field: <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] public event Action<float> SkillGainFactorChanged; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] [method: <d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)] [field: <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] public event Action<float> SkillEffectFactorChanged; public Skill(string englishName, string icon) : this(englishName, loadSprite(icon, 64, 64)) { } public Skill(string englishName, Sprite icon) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown SkillType val = fromName(englishName); string text = new Regex("[^a-zA-Z]").Replace(englishName, "_"); skills[val] = this; skillByName[englishName] = this; skillDef = new SkillDef { m_description = "$skilldesc_" + text, m_icon = icon, m_increseStep = 1f, m_skill = val }; internalSkillName = text; skillName = englishName; Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName); Description = new LocalizeKey("skilldesc_" + text); } public static SkillType fromName(string englishName) { return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName)); } static Skill() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Expected O, but got Unknown //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Expected O, but got Unknown //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Expected O, but got Unknown //IL_01ad: Expected O, but got Unknown //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Expected O, but got Unknown skills = new Dictionary<SkillType, Skill>(); skillByName = new Dictionary<string, Skill>(); InitializedTerminal = false; hasConfigSync = true; Harmony val = new Harmony("org.bepinex.helpers.skillmanager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } private static void Patch_FejdStartup() { //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Expected O, but got Unknown //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Expected O, but got Unknown foreach (Skill skill in skills.Values) { if (skill.Configurable) { string key = skill.Name.Key; string group = new Regex("['[\"\\]]").Replace(english.Localize(key), "").Trim(); string category = Localization.instance.Localize(key).Trim(); ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1] { new ConfigurationManagerAttributes { Category = category } })); skill.SkillGainFactor = skillGain.Value; skillGain.SettingChanged += [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (object _, EventArgs _) => { skill.SkillGainFactor = skillGain.Value; }; ConfigEntry<float> skillEffect = config(group, "Skill effect factor", skill.SkillEffectFactor, new ConfigDescription("The power of the skill, based on the default power.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1] { new ConfigurationManagerAttributes { Category = category } })); skill.SkillEffectFactor = skillEffect.Value; skillEffect.SettingChanged += [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (object _, EventArgs _) => { skill.SkillEffectFactor = skillEffect.Value; }; } } } private static void Patch_Skills_GetSkillDef([<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] ref SkillDef __result, List<SkillDef> ___m_skills, SkillType type) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) if (__result == null) { SkillDef val = GetSkillDef(type); if (val != null) { ___m_skills.Add(val); __result = val; } } } private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) foreach (SkillType key in skills.Keys) { SkillType current = key; Skill skill = skills[current]; if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase)) { Skill skill2 = __instance.GetSkill(current); skill2.m_level += value; skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f); ((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon); Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level); return false; } } return true; } private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) foreach (SkillType key in skills.Keys) { Skill skill = skills[key]; if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase)) { __instance.ResetSkill(key); Console.instance.Print("Skill " + skill.internalSkillName + " reset"); return false; } } return true; } private static void Patch_Terminal_InitTerminal_Prefix() { InitializedTerminal = Terminal.m_terminalInitialized; } private static void Patch_Terminal_InitTerminal() { if (!InitializedTerminal) { AddSkill(Terminal.commands["raiseskill"]); AddSkill(Terminal.commands["resetskill"]); } static void AddSkill(ConsoleCommand command) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher; command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] () => { List<string> list = fetcher.Invoke(); list.AddRange(skills.Values.Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Skill skill) => skill.internalSkillName)); return list; }); } } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)] private static SkillDef GetSkillDef(SkillType skillType) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (!skills.ContainsKey(skillType)) { return null; } Skill skill = skills[skillType]; return skill.skillDef; } private static byte[] ReadEmbeddedFileBytes(string name) { using MemoryStream memoryStream = new MemoryStream(); Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream); return memoryStream.ToArray(); } private static Texture2D loadTexture(string name) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown Texture2D val = new Texture2D(0, 0); ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name)); return val; } private static Sprite loadSprite(string name, int width, int height) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero); } private static ConfigEntry<T> config<[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [PublicAPI] public static class SkillExtensions { public static float GetSkillFactor(this Character character, string name) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor; } public static float GetSkillFactor(this Skills skills, string name) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor; } public static void RaiseSkill(this Character character, string name, float value = 1f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) character.RaiseSkill(Skill.fromName(name), value); } public static void RaiseSkill(this Skills skill, string name, float value = 1f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) skill.RaiseSkill(Skill.fromName(name), value); } } } namespace PieceManager { [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [PublicAPI] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] public static class MaterialReplacer { [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; private static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; private static readonly HashSet<Shader> CachedShaders; private static bool hasRun; static MaterialReplacer() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown CachedShaders = new HashSet<Shader>(); hasRun = false; OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); foreach (Material val in array) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count == 0) { GetAllMaterials(); } foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap) { GameObject key = item.Key; bool value = item.Value; ProcessGameObjectMaterials(key, value); } AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item2 in enumerable3) { CachedShaders.Add(item2); } } foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace) { GameObject key2 = item3.Key; ShaderType value2 = item3.Value; ProcessGameObjectShaders(key2, value2); } hasRun = true; } private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials.Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray(); val.sharedMaterials = sharedMaterials; } } private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock) { string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_"); if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal)) { return originalMaterial; } string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, ""); if (OriginalMaterials.TryGetValue(text2, out var value)) { return value; } Debug.LogWarning((object)("No suitable material found to replace: " + text2)); return originalMaterial; } private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; foreach (Material val2 in sharedMaterials) { if ((Object)(object)val2 != (Object)null) { val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name); } } } } private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName) { return (Shader)(shaderType switch { ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), _ => FindShaderWithName(orig, "Standard"), }); } public static Shader FindShaderWithName(Shader origShader, string name) { foreach (Shader cachedShader in CachedShaders) { if (((Object)cachedShader).name == name) { return cachedShader; } } return origShader; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [PublicAPI] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] public string custom; } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [PublicAPI] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [PublicAPI] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [PublicAPI] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] [PublicAPI] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [PublicAPI] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)] public class BuildPiece { [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] internal class PieceConfig { public ConfigEntry<string> craft = null; public ConfigEntry<BuildPieceCategory> category = null; public ConfigEntry<string> customCategory = null; public ConfigEntry<string> tools = null; public ConfigEntry<CraftingTable> extensionTable = null; public ConfigEntry<string> customExtentionTable = null; public ConfigEntry<float> maxStationDistance = null; public ConfigEntry<CraftingTable> table = null; public ConfigEntry<string> customTable = null; } [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] public string Category; [UsedImplicitly] [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(new byte[] { 2, 1 })] public Action<ConfigEntryBase> CustomDrawer; } [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } [return: <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return val; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ItemDrop val = ResItem(r); return (val == null) ? ((Requirement)null) : new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover }; })); return dictionary.Values.Where([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)] static ItemDrop ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] [Description("Specifies a config entry which toggles whether a recipe is active.")] public ConfigEntryBase RecipeIsActive = null; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private LocalizeKey _name; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private LocalizeKey _description; internal string[] activeTools = null; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static object configManager; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static Localization _english; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] private static object configSync { [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Expected O, but got Unknown //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_048c: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Expected O, but got Unknown //IL_0606: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Expected O, but got Unknown //IL_08ea: Unknown result type (might be due to invalid IL or missing references) //IL_08f4: Expected O, but got Unknown //IL_067b: Unknown result type (might be due to invalid IL or missing references) //IL_0685: Expected O, but got Unknown //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Expected O, but got Unknown //IL_095f: Unknown result type (might be due to invalid IL or missing references) //IL_0969: Expected O, but got Unknown //IL_0b7e: Unknown result type (might be due to invalid IL or missing references) //IL_0b88: Expected O, but got Unknown //IL_0c18: Unknown result type (might be due to invalid IL or missing references) //IL_0c22: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); if (registeredPiece.Category.Category != BuildPieceCategory.Custom) { registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category; } else { registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom); } } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig2; Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>(); string pieceName = piecePrefab2.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.category.SettingChanged += BuildTableConfigChanged; cfg.customCategory.SettingChanged += BuildTableConfigChanged; if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes })); piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); cfg.tools.SettingChanged += [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (object _, EventArgs _) => { Inventory[] source = (from c in Player.s_players.Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>() select c.GetInventory()) where c != null select c).ToArray(); Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent<ItemDrop>() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>()) select c).Concat(ItemDrop.s_instances) select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Inventory i) => i.GetAllItems()) select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i)) where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces) group kv by kv.Key).ToDictionary([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList()); string[] array5 = piece.activeTools; foreach (string key in array5) { if (dictionary.TryGetValue(key, out var value3)) { foreach (PieceTable item3 in value3) { item3.m_pieces.Remove(piece.Prefab); } } } piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { string[] array6 = piece.activeTools; foreach (string key2 in array6) { if (dictionary.TryGetValue(key2, out var value4)) { foreach (PieceTable item4 in value4) { if (!item4.m_pieces.Contains(piece.Prefab)) { item4.m_pieces.Add(piece.Prefab); } } } } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { PiecePrefabManager.CategoryRefreshNeeded = true; ((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces); } } }; StationExtension pieceExtensionComp; List<ConfigurationManagerAttributes> hideWhenNoneAttributes2; if (piece.Extension.ExtensionStations.Count > 0) { pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>(); PieceConfig pieceConfig3 = cfg; string group = englishName; CraftingTable table = piece.Extension.ExtensionStations.First().Table; string text = "Crafting station that " + localizedName + " extends."; object[] array = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes.Order = num; array[0] = configurationManagerAttributes; pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array)); cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); PieceConfig pieceConfig4 = cfg; string group2 = englishName; float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance; string text2 = "Distance from the station that " + localizedName + " can be placed."; object[] array2 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes2.Order = num; array2[0] = configurationManagerAttributes2; pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2)); hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>(); cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged; cfg.customExtentionTable.SettingChanged += Ext