using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AutoEat")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AutoEat")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c5a5e412-54df-4af1-aabd-09a17d5cc70d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("gaakrin.autoeat", "AutoEat", "1.1.0")]
public class AutoEat : BaseUnityPlugin
{
private ConfigEntry<bool> enableAutoEat;
private float autoEatCountdown = 0f;
private bool hasShown = false;
private void Awake()
{
enableAutoEat = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableAutoEat", true, "Enable/disable AutoEat");
}
private void Update()
{
if (!enableAutoEat.Value)
{
return;
}
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null)
{
return;
}
foreach (Food food in localPlayer.GetFoods())
{
if (food.CanEatAgain())
{
Inventory inventory = ((Humanoid)localPlayer).GetInventory();
ItemData item = inventory.GetItem(food.m_item.m_shared.m_name, -1, false);
if (item == null)
{
break;
}
if (!hasShown)
{
MessageHud.instance.ShowMessage((MessageType)2, "Auto eating in 5 mins", 0, (Sprite)null, false);
hasShown = true;
}
autoEatCountdown += Time.deltaTime;
if (autoEatCountdown < 300f)
{
break;
}
autoEatCountdown = 0f;
hasShown = false;
((Humanoid)localPlayer).ConsumeItem(inventory, item, false);
}
}
}
}