Decompiled source of BreedForLove v0.1.1

BreedForLove.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BreedForLove")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BreedForLove")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f21d2e46-cdd4-4fd7-a5d7-5925aff75ab7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public class AedenthornUtils
{
	public static bool IgnoreKeyPresses(bool extra = false)
	{
		if (!extra)
		{
			int result;
			if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
			{
				Chat instance = Chat.instance;
				result = ((instance != null && instance.HasFocus()) ? 1 : 0);
			}
			else
			{
				result = 1;
			}
			return (byte)result != 0;
		}
		int result2;
		if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
		{
			Chat instance2 = Chat.instance;
			if ((instance2 == null || !instance2.HasFocus()) && !StoreGui.IsVisible() && !InventoryGui.IsVisible() && !Menu.IsVisible())
			{
				TextViewer instance3 = TextViewer.instance;
				result2 = ((instance3 != null && instance3.IsVisible()) ? 1 : 0);
				goto IL_00d2;
			}
		}
		result2 = 1;
		goto IL_00d2;
		IL_00d2:
		return (byte)result2 != 0;
	}

	public static bool CheckKeyDown(string value)
	{
		try
		{
			return Input.GetKeyDown(value.ToLower());
		}
		catch
		{
			return false;
		}
	}

	public static bool CheckKeyHeld(string value, bool req = true)
	{
		try
		{
			return Input.GetKey(value.ToLower());
		}
		catch
		{
			return !req;
		}
	}
}
namespace BreedForLove;

[BepInPlugin("gizmorphium.BreedForLove", "Breed For Love", "0.1.1")]
public class BepInExPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Procreation), "Procreate")]
	private static class Procreate_Patch
	{
		private static void Prefix(ref int __state, Procreation __instance, ZNetView ___m_nview, Character ___m_character, Tameable ___m_tameable, BaseAI ___m_baseAI, GameObject ___m_myPrefab, GameObject ___m_offspringPrefab)
		{
			__state = ___m_nview.GetZDO().GetInt("lovePoints", 0);
		}

		private static void Postfix(int __state, Procreation __instance, ZNetView ___m_nview, Character ___m_character, Tameable ___m_tameable, BaseAI ___m_baseAI, GameObject ___m_myPrefab, GameObject ___m_offspringPrefab)
		{
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0237: Unknown result type (might be due to invalid IL or missing references)
			//IL_0272: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c6: Unknown result type (might be due to invalid IL or missing references)
			if (!modEnabled.Value || !isOn.Value || (Object)(object)__instance == (Object)null || !Object.op_Implicit((Object)(object)__instance) || !___m_nview.IsValid() || !___m_nview.IsOwner() || !Object.op_Implicit((Object)(object)___m_character) || (Object)(object)___m_myPrefab == (Object)null || !Object.op_Implicit((Object)(object)___m_myPrefab) || !Object.op_Implicit((Object)(object)___m_offspringPrefab) || !___m_character.IsTamed() || ___m_baseAI.IsAlerted() || (Object)(object)___m_tameable == (Object)null || !Object.op_Implicit((Object)(object)___m_tameable) || ___m_tameable.IsHungry())
			{
				return;
			}
			Dbgl(((Object)___m_myPrefab).name + " checked for breeding.");
			if (__state != ___m_nview.GetZDO().GetInt("lovePoints", 0))
			{
				MethodInfo method = typeof(Procreation).GetMethod("IsPregnant", BindingFlags.Instance | BindingFlags.NonPublic);
				bool flag = false;
				if (method != null)
				{
					flag = (bool)method.Invoke(__instance, null);
				}
				if (flag)
				{
					Dbgl(((Object)___m_myPrefab).name + " is pregnant.");
					Dbgl($"{((Object)___m_myPrefab).name} Previous love points: {__state}");
					Dbgl(string.Format("{0} Current love points: {1}", ((Object)___m_myPrefab).name, ___m_nview.GetZDO().GetInt("lovePoints", 0)));
					Dbgl($"{((Object)___m_myPrefab).name} Required love points: {__instance.m_requiredLovePoints}");
					int num = ((__state >= __instance.m_requiredLovePoints) ? (__state - __instance.m_requiredLovePoints + 1) : 0);
					Dbgl($"{((Object)___m_myPrefab).name} Setting love points to {num}");
					___m_nview.GetZDO().Set("lovePoints", num);
				}
				return;
			}
			Dbgl(" --- ");
			Dbgl(((Object)___m_myPrefab).name + " didn't breed in vanilla code.");
			int nrOfInstances = SpawnSystem.GetNrOfInstances(___m_myPrefab, ((Component)___m_baseAI).transform.position, __instance.m_totalCheckRange, false, false);
			int nrOfInstances2 = SpawnSystem.GetNrOfInstances(___m_offspringPrefab, ((Component)___m_baseAI).transform.position, __instance.m_totalCheckRange, false, false);
			if (nrOfInstances + nrOfInstances2 < __instance.m_maxCreatures)
			{
				Dbgl("There is enough room in this space.");
			}
			if (SpawnSystem.GetNrOfInstances(___m_myPrefab, ((Component)___m_baseAI).transform.position, __instance.m_partnerCheckRange, false, true) < 2)
			{
				Dbgl("Mating pair not found.");
				return;
			}
			Dbgl("No lovepoint change and there is a mating pair.");
			int @int = ___m_nview.GetZDO().GetInt("lovePoints", 0);
			Dbgl($"lovePoints: {@int}");
			Dbgl($"requiredLovePoints: {__instance.m_requiredLovePoints}");
			int num2 = 2 * __instance.m_requiredLovePoints - 2;
			if (@int < num2)
			{
				float num3 = ((@int < num2 / 2) ? (0.5f + (float)@int) : ((@int == num2 / 2) ? ((float)(num2 / 2) - 0.25f) : ((float)Math.Abs(@int - num2) + 0.5f)));
				num3 = num3 / (float)num2 * 2f;
				Dbgl($"chanceForLoveBreed: {num3}");
				float value = Random.value;
				Dbgl($"randomRoll: {value}");
				if (value <= num3)
				{
					Dbgl($"Setting lovePoints to {@int + 1}");
					__instance.m_loveEffects.Create(((Component)___m_baseAI).transform.position, ((Component)___m_baseAI).transform.rotation, (Transform)null, 1f, -1);
					___m_nview.GetZDO().Set("lovePoints", @int + 1);
				}
			}
		}
	}

	[HarmonyPatch(typeof(Terminal), "InputText")]
	private static class InputText_Patch
	{
		private static bool Prefix(Terminal __instance)
		{
			if (!modEnabled.Value)
			{
				return true;
			}
			string text = ((TMP_InputField)__instance.m_input).text;
			if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " reset"))
			{
				((BaseUnityPlugin)context).Config.Reload();
				((BaseUnityPlugin)context).Config.Save();
				__instance.AddString(text);
				__instance.AddString(((BaseUnityPlugin)context).Info.Metadata.Name + " config reloaded");
				return false;
			}
			return true;
		}
	}

	public static ConfigEntry<bool> isDebug;

	public static ConfigEntry<string> toggleKey;

	public static ConfigEntry<string> toggleString;

	public static ConfigEntry<bool> isOn;

	public static ConfigEntry<bool> modEnabled;

	public static ConfigEntry<int> nexusID;

	private static BepInExPlugin context;

	public static ManualLogSource MyLogger = Logger.CreateLogSource(Assembly.GetExecutingAssembly().GetName().Name);

	private Harmony _harmony;

	public static void Dbgl(string str = "", bool pref = true)
	{
		if (isDebug.Value)
		{
			Debug.Log((object)((pref ? (typeof(BepInExPlugin).Namespace + " ") : "") + str));
		}
	}

	private void Awake()
	{
		context = this;
		toggleKey = ((BaseUnityPlugin)this).Config.Bind<string>("General", "ToggleKey", "", "Key to toggle behaviour. Leave blank to disable the toggle key. Use https://docs.unity3d.com/Manual/ConventionalGameInput.html");
		toggleString = ((BaseUnityPlugin)this).Config.Bind<string>("General", "ToggleString", "Breed for Love: {0}", "Text to show on toggle. {0} is replaced with true/false");
		modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
		isDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "IsDebug", false, "Show debug logs");
		nexusID = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NexusID", 985, "Nexus mod ID for updates");
		isOn = ((BaseUnityPlugin)this).Config.Bind<bool>("ZAuto", "IsOn", true, "Behaviour is currently on or not");
		if (modEnabled.Value)
		{
			_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
		}
	}

	private void Update()
	{
		if (AedenthornUtils.CheckKeyDown(toggleKey.Value) && !AedenthornUtils.IgnoreKeyPresses(extra: true))
		{
			isOn.Value = !isOn.Value;
			((BaseUnityPlugin)this).Config.Save();
			((Character)Player.m_localPlayer).Message((MessageType)2, string.Format(toggleString.Value, isOn.Value), 0, (Sprite)null);
		}
	}

	private void OnDestroy()
	{
		Harmony harmony = _harmony;
		if (harmony != null)
		{
			harmony.UnpatchSelf();
		}
	}
}