using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GlitinirCoin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GlitinirCoin")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("20f4661b-55e0-419d-92c6-9f315eee4eaf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GlitinirCoin;
[BepInPlugin("zeno.glitinir.glitinircoin", "Glitinir Coin", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
internal class GlitinirCoin : BaseUnityPlugin
{
public const string PluginGUID = "zeno.glitinir.glitinircoin";
public const string PluginName = "Glitinir Coin";
public const string PluginVersion = "1.0.0";
private CustomLocalization Localization;
private void AddGlitinirCoin()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Expected O, but got Unknown
AssetBundle val = AssetUtils.LoadAssetBundleFromResources("glitnircoin");
GameObject val2 = val.LoadAsset<GameObject>("GlitnirCoin");
ItemConfig val3 = new ItemConfig();
val3.Name = "Moeda Glitnir";
val3.Description = "Lendária moeda utilizada no servidor Glitnir!!! Use com sabedoria.";
val3.StackSize = 9999;
val3.Weight = 0f;
CustomItem val4 = new CustomItem(val, "GlitnirCoin", false, val3);
ItemManager.Instance.AddItem(val4);
Logger.LogInfo((object)"Glitinir Coin Loaded!!!");
}
private void Awake()
{
AddGlitinirCoin();
Logger.LogInfo((object)"Glitinir Coin Mod Loaded - by ZenouvIX");
}
}