Decompiled source of Glitnir Armas v1.0.0
GlitinirArmas.dll
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using ServerSync; using SoftReferenceableAssets; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("GlitinirArmas")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyProduct("GlitinirArmas")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("E74EB49A-461D-48EA-85BC-F462D60C98C4")] [assembly: AssemblyFileVersion("0.0.1")] [assembly: AssemblyCompany("Marlthon")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.1.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<4aac0d9f-6f2a-4128-8371-1f1a675554f4>Embedded] internal sealed class <4aac0d9f-6f2a-4128-8371-1f1a675554f4>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<4aac0d9f-6f2a-4128-8371-1f1a675554f4>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <686c39fa-524f-42ea-a107-551b80781a83>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <686c39fa-524f-42ea-a107-551b80781a83>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <686c39fa-524f-42ea-a107-551b80781a83>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [<4aac0d9f-6f2a-4128-8371-1f1a675554f4>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class <bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContextAttribute : Attribute { public readonly byte Flag; public <bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace GlitinirArmas { [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(1)] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] [BepInPlugin("wesley.GlitinirArmas", "GlitinirArmas", "0.0.1")] public class GlitinirArmasPlugin : BaseUnityPlugin { [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(0)] private class ConfigurationManagerAttributes { public bool? Browsable = false; } internal const string ModName = "GlitinirArmas"; internal const string ModVersion = "0.0.1"; internal const string Author = "wesley"; private const string ModGUID = "wesley.GlitinirArmas"; private static string ConfigFileName = "wesley.GlitinirArmas.cfg"; private static string ConfigFileFullPath; private readonly Harmony _harmony = new Harmony("wesley.GlitinirArmas"); public static readonly ManualLogSource GlitinirArmas; private static readonly ConfigSync ConfigSync; [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] private static ConfigEntry<bool> _serverConfigLocked; public void Awake() { _serverConfigLocked = config("General", "Force Server Config", value: true, "Force Server Config"); ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked); Item item = new Item("mar_glitnir", "ShieldGlitnir"); item.Name.English("Shield Glitnir"); item.Name.Portuguese_Brazilian("Escudo Glitnir"); item.Description.English("Shield Glitnir"); item.Description.Portuguese_Brazilian("Escudo Oficial do Servidor Glitnir"); Item item2 = new Item("mar_glitnir", "GlitnirSword"); item2.Name.English("Glitnir Sword"); item2.Name.Portuguese_Brazilian("Espada Glitnir"); item2.Description.English("Glitnir Sword"); item2.Description.Portuguese_Brazilian("Espada Oficial do Servidor Glitnir"); Item item3 = new Item("mar_glitnir", "Axe_Fire_Glitnir"); item3.Name.English("Glitnir Fire Axe"); item3.Name.Portuguese_Brazilian("Machado de Fogo Glitnir"); item3.Description.English("Glitnir Fire Axe"); item3.Description.Portuguese_Brazilian("Machado de Fogo Glitnir"); item3.Crafting.Add(CraftingTable.Forge, 2); item3.RequiredItems.Add("Iron", 20); item3.RequiredItems.Add("Bronze", 20); item3.RequiredItems.Add("Wood", 20); item3.RequiredItems.Add("Resin", 20); item3.RequiredUpgradeItems.Add("Iron", 5, 2); item3.RequiredUpgradeItems.Add("Bronze", 5, 2); item3.RequiredUpgradeItems.Add("Wood", 5, 2); item3.RequiredUpgradeItems.Add("Resin", 5, 2); item3.RequiredUpgradeItems.Add("Silver", 5, 3); item3.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item3.RequiredUpgradeItems.Add("FineWood", 5, 3); item3.RequiredUpgradeItems.Add("Resin", 5, 3); item3.RequiredUpgradeItems.Add("BlackMetal", 5, 4); item3.RequiredUpgradeItems.Add("Bronze", 5, 4); item3.RequiredUpgradeItems.Add("Wood", 5, 4); item3.RequiredUpgradeItems.Add("Resin", 5, 4); item3.RequiredUpgradeItems.Add("Silver", 5, 5); item3.RequiredUpgradeItems.Add("Bronze", 5, 5); item3.RequiredUpgradeItems.Add("FineWood", 5, 5); item3.RequiredUpgradeItems.Add("Resin", 5, 5); item3.RequiredUpgradeItems.Add("Silver", 5, 6); item3.RequiredUpgradeItems.Add("Bronze", 5, 6); item3.RequiredUpgradeItems.Add("FineWood", 5, 6); item3.RequiredUpgradeItems.Add("Resin", 5, 6); item3.Configurable = Configurability.Recipe | Configurability.Stats; Item item4 = new Item("mar_glitnir", "Axe_Ice_Glitnir"); item4.Name.English("Glitnir Ice Axe"); item4.Name.Portuguese_Brazilian("Machado de Gelo Glitnir"); item4.Description.English("Glitnir Ice Axe"); item4.Description.Portuguese_Brazilian("Machado de Gelo Glitnir"); item4.Crafting.Add(CraftingTable.Forge, 2); item4.RequiredItems.Add("Iron", 20); item4.RequiredItems.Add("Bronze", 20); item4.RequiredItems.Add("Wood", 20); item4.RequiredItems.Add("Resin", 20); item4.RequiredUpgradeItems.Add("Iron", 5, 2); item4.RequiredUpgradeItems.Add("Bronze", 5, 2); item4.RequiredUpgradeItems.Add("Wood", 5, 2); item4.RequiredUpgradeItems.Add("Resin", 5, 2); item4.RequiredUpgradeItems.Add("Silver", 5, 3); item4.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item4.RequiredUpgradeItems.Add("FineWood", 5, 3); item4.RequiredUpgradeItems.Add("Resin", 5, 3); item4.RequiredUpgradeItems.Add("Iron", 5, 4); item4.RequiredUpgradeItems.Add("Bronze", 5, 4); item4.RequiredUpgradeItems.Add("Wood", 5, 4); item4.RequiredUpgradeItems.Add("Resin", 5, 4); item4.RequiredUpgradeItems.Add("Silver", 5, 5); item4.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item4.RequiredUpgradeItems.Add("FineWood", 5, 5); item4.RequiredUpgradeItems.Add("Resin", 5, 5); item4.RequiredUpgradeItems.Add("Silver", 5, 6); item4.RequiredUpgradeItems.Add("Bronze", 5, 6); item4.RequiredUpgradeItems.Add("FineWood", 5, 6); item4.RequiredUpgradeItems.Add("Resin", 5, 6); item4.Configurable = Configurability.Recipe | Configurability.Stats; Item item5 = new Item("mar_glitnir", "Axe_Poison_Glitnir"); item5.Name.English("Glitnir Poison Axe"); item5.Name.Portuguese_Brazilian("Machado de Veneno Glitnir"); item5.Description.English("Glitnir Poison Axe"); item5.Description.Portuguese_Brazilian("Machado de Veneno Glitnir"); item5.Crafting.Add(CraftingTable.Forge, 2); item5.RequiredItems.Add("Iron", 20); item5.RequiredItems.Add("Bronze", 20); item5.RequiredItems.Add("Wood", 20); item5.RequiredItems.Add("Resin", 20); item5.RequiredUpgradeItems.Add("Iron", 5, 2); item5.RequiredUpgradeItems.Add("Bronze", 5, 2); item5.RequiredUpgradeItems.Add("Wood", 5, 2); item5.RequiredUpgradeItems.Add("Resin", 5, 2); item5.RequiredUpgradeItems.Add("Silver", 5, 3); item5.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item5.RequiredUpgradeItems.Add("FineWood", 5, 3); item5.RequiredUpgradeItems.Add("Resin", 5, 3); item5.RequiredUpgradeItems.Add("Iron", 5, 4); item5.RequiredUpgradeItems.Add("Bronze", 5, 4); item5.RequiredUpgradeItems.Add("Wood", 5, 4); item5.RequiredUpgradeItems.Add("Resin", 5, 4); item5.RequiredUpgradeItems.Add("Silver", 5, 5); item5.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item5.RequiredUpgradeItems.Add("FineWood", 5, 5); item5.RequiredUpgradeItems.Add("Resin", 5, 5); item5.RequiredUpgradeItems.Add("Silver", 5, 6); item5.RequiredUpgradeItems.Add("Bronze", 5, 6); item5.RequiredUpgradeItems.Add("FineWood", 5, 6); item5.RequiredUpgradeItems.Add("Resin", 5, 6); item5.Configurable = Configurability.Recipe | Configurability.Stats; Item item6 = new Item("mar_glitnir", "Axe_Thunder_Glitnir"); item6.Name.English("Glitnir Thunder Axe"); item6.Name.Portuguese_Brazilian("Machado de Raio Glitnir"); item6.Description.English("Glitnir Thunder Axe"); item6.Description.Portuguese_Brazilian("Machado de Raio Glitnir"); item6.Crafting.Add(CraftingTable.Forge, 2); item6.RequiredItems.Add("Iron", 20); item6.RequiredItems.Add("Bronze", 20); item6.RequiredItems.Add("Wood", 20); item6.RequiredItems.Add("Resin", 20); item6.RequiredUpgradeItems.Add("Iron", 5, 2); item6.RequiredUpgradeItems.Add("Bronze", 5, 2); item6.RequiredUpgradeItems.Add("Wood", 5, 2); item6.RequiredUpgradeItems.Add("Resin", 5, 2); item6.RequiredUpgradeItems.Add("Silver", 5, 3); item6.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item6.RequiredUpgradeItems.Add("FineWood", 5, 3); item6.RequiredUpgradeItems.Add("Resin", 5, 3); item6.RequiredUpgradeItems.Add("Iron", 5, 4); item6.RequiredUpgradeItems.Add("Bronze", 5, 4); item6.RequiredUpgradeItems.Add("Wood", 5, 4); item6.RequiredUpgradeItems.Add("Resin", 5, 4); item6.RequiredUpgradeItems.Add("Silver", 5, 5); item6.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item6.RequiredUpgradeItems.Add("FineWood", 5, 5); item6.RequiredUpgradeItems.Add("Resin", 5, 5); item6.RequiredUpgradeItems.Add("Silver", 5, 6); item6.RequiredUpgradeItems.Add("Bronze", 5, 6); item6.RequiredUpgradeItems.Add("FineWood", 5, 6); item6.RequiredUpgradeItems.Add("Resin", 5, 6); item6.Configurable = Configurability.Recipe | Configurability.Stats; Item item7 = new Item("mar_glitnir", "Battleaxe_Fire_Glitnir"); item7.Name.English("Glitnir Fire BattleAxe"); item7.Name.Portuguese_Brazilian("Machadão de Fogo Glitnir"); item7.Description.English("Glitnir Fire BattleAxe"); item7.Description.Portuguese_Brazilian("Machadão de Fogo Glitnir"); item7.Crafting.Add(CraftingTable.Forge, 2); item7.RequiredItems.Add("Iron", 20); item7.RequiredItems.Add("Bronze", 20); item7.RequiredItems.Add("Wood", 20); item7.RequiredItems.Add("Resin", 20); item7.RequiredUpgradeItems.Add("Iron", 5, 2); item7.RequiredUpgradeItems.Add("Bronze", 5, 2); item7.RequiredUpgradeItems.Add("Wood", 5, 2); item7.RequiredUpgradeItems.Add("Resin", 5, 2); item7.RequiredUpgradeItems.Add("Silver", 5, 3); item7.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item7.RequiredUpgradeItems.Add("FineWood", 5, 3); item7.RequiredUpgradeItems.Add("Resin", 5, 3); item7.RequiredUpgradeItems.Add("BlackMetal", 5, 4); item7.RequiredUpgradeItems.Add("Bronze", 5, 4); item7.RequiredUpgradeItems.Add("Wood", 5, 4); item7.RequiredUpgradeItems.Add("Resin", 5, 4); item7.RequiredUpgradeItems.Add("Silver", 5, 5); item7.RequiredUpgradeItems.Add("Bronze", 5, 5); item7.RequiredUpgradeItems.Add("FineWood", 5, 5); item7.RequiredUpgradeItems.Add("Resin", 5, 5); item7.RequiredUpgradeItems.Add("Silver", 5, 6); item7.RequiredUpgradeItems.Add("Bronze", 5, 6); item7.RequiredUpgradeItems.Add("FineWood", 5, 6); item7.RequiredUpgradeItems.Add("Resin", 5, 6); item7.Configurable = Configurability.Recipe | Configurability.Stats; Item item8 = new Item("mar_glitnir", "Battleaxe_Ice_Glitnir"); item8.Name.English("Glitnir Ice BattleAxe"); item8.Name.Portuguese_Brazilian("Machadão de Gelo Glitnir"); item8.Description.English("Glitnir Ice BattleAxe"); item8.Description.Portuguese_Brazilian("Machadão de Gelo Glitnir"); item8.Crafting.Add(CraftingTable.Forge, 2); item8.RequiredItems.Add("Iron", 20); item8.RequiredItems.Add("Bronze", 20); item8.RequiredItems.Add("Wood", 20); item8.RequiredItems.Add("Resin", 20); item8.RequiredUpgradeItems.Add("Iron", 5, 2); item8.RequiredUpgradeItems.Add("Bronze", 5, 2); item8.RequiredUpgradeItems.Add("Wood", 5, 2); item8.RequiredUpgradeItems.Add("Resin", 5, 2); item8.RequiredUpgradeItems.Add("Silver", 5, 3); item8.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item8.RequiredUpgradeItems.Add("FineWood", 5, 3); item8.RequiredUpgradeItems.Add("Resin", 5, 3); item8.RequiredUpgradeItems.Add("Iron", 5, 4); item8.RequiredUpgradeItems.Add("Bronze", 5, 4); item8.RequiredUpgradeItems.Add("Wood", 5, 4); item8.RequiredUpgradeItems.Add("Resin", 5, 4); item8.RequiredUpgradeItems.Add("Silver", 5, 5); item8.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item8.RequiredUpgradeItems.Add("FineWood", 5, 5); item8.RequiredUpgradeItems.Add("Resin", 5, 5); item8.RequiredUpgradeItems.Add("Silver", 5, 6); item8.RequiredUpgradeItems.Add("Bronze", 5, 6); item8.RequiredUpgradeItems.Add("FineWood", 5, 6); item8.RequiredUpgradeItems.Add("Resin", 5, 6); item8.Configurable = Configurability.Recipe | Configurability.Stats; Item item9 = new Item("mar_glitnir", "Battleaxe_Poison_Glitnir"); item9.Name.English("Glitnir Poison BattleAxe"); item9.Name.Portuguese_Brazilian("Machadão de Veneno Glitnir"); item9.Description.English("Glitnir Poison BattleAxe"); item9.Description.Portuguese_Brazilian("Machadão de Veneno Glitnir"); item9.Crafting.Add(CraftingTable.Forge, 2); item9.RequiredItems.Add("Iron", 20); item9.RequiredItems.Add("Bronze", 20); item9.RequiredItems.Add("Wood", 20); item9.RequiredItems.Add("Resin", 20); item9.RequiredUpgradeItems.Add("Iron", 5, 2); item9.RequiredUpgradeItems.Add("Bronze", 5, 2); item9.RequiredUpgradeItems.Add("Wood", 5, 2); item9.RequiredUpgradeItems.Add("Resin", 5, 2); item9.RequiredUpgradeItems.Add("Silver", 5, 3); item9.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item9.RequiredUpgradeItems.Add("FineWood", 5, 3); item9.RequiredUpgradeItems.Add("Resin", 5, 3); item9.RequiredUpgradeItems.Add("Iron", 5, 4); item9.RequiredUpgradeItems.Add("Bronze", 5, 4); item9.RequiredUpgradeItems.Add("Wood", 5, 4); item9.RequiredUpgradeItems.Add("Resin", 5, 4); item9.RequiredUpgradeItems.Add("Silver", 5, 5); item9.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item9.RequiredUpgradeItems.Add("FineWood", 5, 5); item9.RequiredUpgradeItems.Add("Resin", 5, 5); item9.RequiredUpgradeItems.Add("Silver", 5, 6); item9.RequiredUpgradeItems.Add("Bronze", 5, 6); item9.RequiredUpgradeItems.Add("FineWood", 5, 6); item9.RequiredUpgradeItems.Add("Resin", 5, 6); item9.Configurable = Configurability.Recipe | Configurability.Stats; Item item10 = new Item("mar_glitnir", "Battleaxe_Thunder_Glitnir"); item10.Name.English("Glitnir Thunder BattleAxe"); item10.Name.Portuguese_Brazilian("Machadão de Raio Glitnir"); item10.Description.English("Glitnir Thunder BattleAxe"); item10.Description.Portuguese_Brazilian("Machadão de Raio Glitnir"); item10.Crafting.Add(CraftingTable.Forge, 2); item10.RequiredItems.Add("Iron", 20); item10.RequiredItems.Add("Bronze", 20); item10.RequiredItems.Add("Wood", 20); item10.RequiredItems.Add("Resin", 20); item10.RequiredUpgradeItems.Add("Iron", 5, 2); item10.RequiredUpgradeItems.Add("Bronze", 5, 2); item10.RequiredUpgradeItems.Add("Wood", 5, 2); item10.RequiredUpgradeItems.Add("Resin", 5, 2); item10.RequiredUpgradeItems.Add("Silver", 5, 3); item10.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item10.RequiredUpgradeItems.Add("FineWood", 5, 3); item10.RequiredUpgradeItems.Add("Resin", 5, 3); item10.RequiredUpgradeItems.Add("Iron", 5, 4); item10.RequiredUpgradeItems.Add("Bronze", 5, 4); item10.RequiredUpgradeItems.Add("Wood", 5, 4); item10.RequiredUpgradeItems.Add("Resin", 5, 4); item10.RequiredUpgradeItems.Add("Silver", 5, 5); item10.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item10.RequiredUpgradeItems.Add("FineWood", 5, 5); item10.RequiredUpgradeItems.Add("Resin", 5, 5); item10.RequiredUpgradeItems.Add("Silver", 5, 6); item10.RequiredUpgradeItems.Add("Bronze", 5, 6); item10.RequiredUpgradeItems.Add("FineWood", 5, 6); item10.RequiredUpgradeItems.Add("Resin", 5, 6); item10.Configurable = Configurability.Recipe | Configurability.Stats; Item item11 = new Item("mar_glitnir", "Bow_Fire_Glitnir"); item11.Name.English("Glitnir Fire Bow"); item11.Name.Portuguese_Brazilian("Arco de Fogo Glitnir"); item11.Description.English("Glitnir Fire Bow"); item11.Description.Portuguese_Brazilian("Arco de Fogo Glitnir"); item11.Crafting.Add(CraftingTable.Forge, 2); item11.RequiredItems.Add("Iron", 20); item11.RequiredItems.Add("Bronze", 20); item11.RequiredItems.Add("Wood", 20); item11.RequiredItems.Add("Resin", 20); item11.RequiredUpgradeItems.Add("Iron", 5, 2); item11.RequiredUpgradeItems.Add("Bronze", 5, 2); item11.RequiredUpgradeItems.Add("Wood", 5, 2); item11.RequiredUpgradeItems.Add("Resin", 5, 2); item11.RequiredUpgradeItems.Add("Silver", 5, 3); item11.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item11.RequiredUpgradeItems.Add("FineWood", 5, 3); item11.RequiredUpgradeItems.Add("Resin", 5, 3); item11.RequiredUpgradeItems.Add("BlackMetal", 5, 4); item11.RequiredUpgradeItems.Add("Bronze", 5, 4); item11.RequiredUpgradeItems.Add("Wood", 5, 4); item11.RequiredUpgradeItems.Add("Resin", 5, 4); item11.RequiredUpgradeItems.Add("Silver", 5, 5); item11.RequiredUpgradeItems.Add("Bronze", 5, 5); item11.RequiredUpgradeItems.Add("FineWood", 5, 5); item11.RequiredUpgradeItems.Add("Resin", 5, 5); item11.RequiredUpgradeItems.Add("Silver", 5, 6); item11.RequiredUpgradeItems.Add("Bronze", 5, 6); item11.RequiredUpgradeItems.Add("FineWood", 5, 6); item11.RequiredUpgradeItems.Add("Resin", 5, 6); item11.Configurable = Configurability.Recipe | Configurability.Stats; Item item12 = new Item("mar_glitnir", "Bow_Ice_Glitnir"); item12.Name.English("Glitnir Ice Bow"); item12.Name.Portuguese_Brazilian("Arco de Gelo Glitnir"); item12.Description.English("Glitnir Ice Bow"); item12.Description.Portuguese_Brazilian("Arco de Gelo Glitnir"); item12.Crafting.Add(CraftingTable.Forge, 2); item12.RequiredItems.Add("Iron", 20); item12.RequiredItems.Add("Bronze", 20); item12.RequiredItems.Add("Wood", 20); item12.RequiredItems.Add("Resin", 20); item12.RequiredUpgradeItems.Add("Iron", 5, 2); item12.RequiredUpgradeItems.Add("Bronze", 5, 2); item12.RequiredUpgradeItems.Add("Wood", 5, 2); item12.RequiredUpgradeItems.Add("Resin", 5, 2); item12.RequiredUpgradeItems.Add("Silver", 5, 3); item12.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item12.RequiredUpgradeItems.Add("FineWood", 5, 3); item12.RequiredUpgradeItems.Add("Resin", 5, 3); item12.RequiredUpgradeItems.Add("Iron", 5, 4); item12.RequiredUpgradeItems.Add("Bronze", 5, 4); item12.RequiredUpgradeItems.Add("Wood", 5, 4); item12.RequiredUpgradeItems.Add("Resin", 5, 4); item12.RequiredUpgradeItems.Add("Silver", 5, 5); item12.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item12.RequiredUpgradeItems.Add("FineWood", 5, 5); item12.RequiredUpgradeItems.Add("Resin", 5, 5); item12.RequiredUpgradeItems.Add("Silver", 5, 6); item12.RequiredUpgradeItems.Add("Bronze", 5, 6); item12.RequiredUpgradeItems.Add("FineWood", 5, 6); item12.RequiredUpgradeItems.Add("Resin", 5, 6); item12.Configurable = Configurability.Recipe | Configurability.Stats; Item item13 = new Item("mar_glitnir", "Bow_Poison_Glitnir"); item13.Name.English("Glitnir Poison Bow"); item13.Name.Portuguese_Brazilian("Arco de Veneno Glitnir"); item13.Description.English("Glitnir Poison Bow"); item13.Description.Portuguese_Brazilian("Arco de Veneno Glitnir"); item13.Crafting.Add(CraftingTable.Forge, 2); item13.RequiredItems.Add("Iron", 20); item13.RequiredItems.Add("Bronze", 20); item13.RequiredItems.Add("Wood", 20); item13.RequiredItems.Add("Resin", 20); item13.RequiredUpgradeItems.Add("Iron", 5, 2); item13.RequiredUpgradeItems.Add("Bronze", 5, 2); item13.RequiredUpgradeItems.Add("Wood", 5, 2); item13.RequiredUpgradeItems.Add("Resin", 5, 2); item13.RequiredUpgradeItems.Add("Silver", 5, 3); item13.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item13.RequiredUpgradeItems.Add("FineWood", 5, 3); item13.RequiredUpgradeItems.Add("Resin", 5, 3); item13.RequiredUpgradeItems.Add("Iron", 5, 4); item13.RequiredUpgradeItems.Add("Bronze", 5, 4); item13.RequiredUpgradeItems.Add("Wood", 5, 4); item13.RequiredUpgradeItems.Add("Resin", 5, 4); item13.RequiredUpgradeItems.Add("Silver", 5, 5); item13.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item13.RequiredUpgradeItems.Add("FineWood", 5, 5); item13.RequiredUpgradeItems.Add("Resin", 5, 5); item13.RequiredUpgradeItems.Add("Silver", 5, 6); item13.RequiredUpgradeItems.Add("Bronze", 5, 6); item13.RequiredUpgradeItems.Add("FineWood", 5, 6); item13.RequiredUpgradeItems.Add("Resin", 5, 6); item13.Configurable = Configurability.Recipe | Configurability.Stats; Item item14 = new Item("mar_glitnir", "Bow_Thunder_Glitnir"); item14.Name.English("Glitnir Thunder Bow"); item14.Name.Portuguese_Brazilian("Arco de Raio Glitnir"); item14.Description.English("Glitnir Thunder Bow"); item14.Description.Portuguese_Brazilian("Arco de Raio Glitnir"); item14.Crafting.Add(CraftingTable.Forge, 2); item14.RequiredItems.Add("Iron", 20); item14.RequiredItems.Add("Bronze", 20); item14.RequiredItems.Add("Wood", 20); item14.RequiredItems.Add("Resin", 20); item14.RequiredUpgradeItems.Add("Iron", 5, 2); item14.RequiredUpgradeItems.Add("Bronze", 5, 2); item14.RequiredUpgradeItems.Add("Wood", 5, 2); item14.RequiredUpgradeItems.Add("Resin", 5, 2); item14.RequiredUpgradeItems.Add("Silver", 5, 3); item14.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item14.RequiredUpgradeItems.Add("Resin", 5, 3); item14.RequiredUpgradeItems.Add("Iron", 5, 4); item14.RequiredUpgradeItems.Add("Bronze", 5, 4); item14.RequiredUpgradeItems.Add("Wood", 5, 4); item14.RequiredUpgradeItems.Add("Resin", 5, 4); item14.RequiredUpgradeItems.Add("Silver", 5, 5); item14.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item14.RequiredUpgradeItems.Add("FineWood", 5, 5); item14.RequiredUpgradeItems.Add("Resin", 5, 5); item14.RequiredUpgradeItems.Add("Silver", 5, 6); item14.RequiredUpgradeItems.Add("Bronze", 5, 6); item14.RequiredUpgradeItems.Add("FineWood", 5, 6); item14.RequiredUpgradeItems.Add("Resin", 5, 6); item14.Configurable = Configurability.Recipe | Configurability.Stats; Item item15 = new Item("mar_glitnir", "Knife_Fire_Glitnir"); item15.Name.English("Glitnir Fire Knife"); item15.Name.Portuguese_Brazilian("Adaga de Fogo Glitnir"); item15.Description.English("Glitnir Fire Knife"); item15.Description.Portuguese_Brazilian("Adaga de Fogo Glitnir"); item15.Crafting.Add(CraftingTable.Forge, 2); item15.RequiredItems.Add("Iron", 20); item15.RequiredItems.Add("Bronze", 20); item15.RequiredItems.Add("Wood", 20); item15.RequiredItems.Add("Resin", 20); item15.RequiredUpgradeItems.Add("Iron", 5, 2); item15.RequiredUpgradeItems.Add("Bronze", 5, 2); item15.RequiredUpgradeItems.Add("Wood", 5, 2); item15.RequiredUpgradeItems.Add("Resin", 5, 2); item15.RequiredUpgradeItems.Add("Silver", 5, 3); item15.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item15.RequiredUpgradeItems.Add("FineWood", 5, 3); item15.RequiredUpgradeItems.Add("Resin", 5, 3); item15.RequiredUpgradeItems.Add("BlackMetal", 5, 4); item15.RequiredUpgradeItems.Add("Bronze", 5, 4); item15.RequiredUpgradeItems.Add("Wood", 5, 4); item15.RequiredUpgradeItems.Add("Resin", 5, 4); item15.RequiredUpgradeItems.Add("Silver", 5, 5); item15.RequiredUpgradeItems.Add("Bronze", 5, 5); item15.RequiredUpgradeItems.Add("FineWood", 5, 5); item15.RequiredUpgradeItems.Add("Resin", 5, 5); item15.RequiredUpgradeItems.Add("Silver", 5, 6); item15.RequiredUpgradeItems.Add("Bronze", 5, 6); item15.RequiredUpgradeItems.Add("FineWood", 5, 6); item15.RequiredUpgradeItems.Add("Resin", 5, 6); item15.Configurable = Configurability.Recipe | Configurability.Stats; Item item16 = new Item("mar_glitnir", "Knife_Ice_Glitnir"); item16.Name.English("Glitnir Ice Knife"); item16.Name.Portuguese_Brazilian("Adaga de Gelo Glitnir"); item16.Description.English("Glitnir Ice Knife"); item16.Description.Portuguese_Brazilian("Adaga de Gelo Glitnir"); item16.Crafting.Add(CraftingTable.Forge, 2); item16.RequiredItems.Add("Iron", 20); item16.RequiredItems.Add("Bronze", 20); item16.RequiredItems.Add("Wood", 20); item16.RequiredItems.Add("Resin", 20); item16.RequiredUpgradeItems.Add("Iron", 5, 2); item16.RequiredUpgradeItems.Add("Bronze", 5, 2); item16.RequiredUpgradeItems.Add("Wood", 5, 2); item16.RequiredUpgradeItems.Add("Resin", 5, 2); item16.RequiredUpgradeItems.Add("Silver", 5, 3); item16.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item16.RequiredUpgradeItems.Add("FineWood", 5, 3); item16.RequiredUpgradeItems.Add("Resin", 5, 3); item16.RequiredUpgradeItems.Add("Iron", 5, 4); item16.RequiredUpgradeItems.Add("Bronze", 5, 4); item16.RequiredUpgradeItems.Add("Wood", 5, 4); item16.RequiredUpgradeItems.Add("Resin", 5, 4); item16.RequiredUpgradeItems.Add("Silver", 5, 5); item16.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item16.RequiredUpgradeItems.Add("FineWood", 5, 5); item16.RequiredUpgradeItems.Add("Resin", 5, 5); item16.RequiredUpgradeItems.Add("Silver", 5, 6); item16.RequiredUpgradeItems.Add("Bronze", 5, 6); item16.RequiredUpgradeItems.Add("FineWood", 5, 6); item16.RequiredUpgradeItems.Add("Resin", 5, 6); item16.Configurable = Configurability.Recipe | Configurability.Stats; Item item17 = new Item("mar_glitnir", "Knife_Poison_Glitnir"); item17.Name.English("Glitnir Poison Knife"); item17.Name.Portuguese_Brazilian("Adaga de Veneno Glitnir"); item17.Description.English("Glitnir Poison Knife"); item17.Description.Portuguese_Brazilian("Adaga de Veneno Glitnir"); item17.Crafting.Add(CraftingTable.Forge, 2); item17.RequiredItems.Add("Iron", 20); item17.RequiredItems.Add("Bronze", 20); item17.RequiredItems.Add("Wood", 20); item17.RequiredItems.Add("Resin", 20); item17.RequiredUpgradeItems.Add("Iron", 5, 2); item17.RequiredUpgradeItems.Add("Bronze", 5, 2); item17.RequiredUpgradeItems.Add("Wood", 5, 2); item17.RequiredUpgradeItems.Add("Resin", 5, 2); item17.RequiredUpgradeItems.Add("Silver", 5, 3); item17.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item17.RequiredUpgradeItems.Add("FineWood", 5, 3); item17.RequiredUpgradeItems.Add("Resin", 5, 3); item17.RequiredUpgradeItems.Add("Iron", 5, 4); item17.RequiredUpgradeItems.Add("Bronze", 5, 4); item17.RequiredUpgradeItems.Add("Wood", 5, 4); item17.RequiredUpgradeItems.Add("Resin", 5, 4); item17.RequiredUpgradeItems.Add("Silver", 5, 5); item17.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item17.RequiredUpgradeItems.Add("FineWood", 5, 5); item17.RequiredUpgradeItems.Add("Resin", 5, 5); item17.RequiredUpgradeItems.Add("Silver", 5, 6); item17.RequiredUpgradeItems.Add("Bronze", 5, 6); item17.RequiredUpgradeItems.Add("FineWood", 5, 6); item17.RequiredUpgradeItems.Add("Resin", 5, 6); item17.Configurable = Configurability.Recipe | Configurability.Stats; Item item18 = new Item("mar_glitnir", "Knife_Thunder_Glitnir"); item18.Name.English("Glitnir Thunder Knife"); item18.Name.Portuguese_Brazilian("Adaga de Raio Glitnir"); item18.Description.English("Glitnir Thunder Knife"); item18.Description.Portuguese_Brazilian("Adaga de Raio Glitnir"); item18.Crafting.Add(CraftingTable.Forge, 2); item18.RequiredItems.Add("Iron", 20); item18.RequiredItems.Add("Bronze", 20); item18.RequiredItems.Add("Wood", 20); item18.RequiredItems.Add("Resin", 20); item18.RequiredUpgradeItems.Add("Iron", 5, 2); item18.RequiredUpgradeItems.Add("Bronze", 5, 2); item18.RequiredUpgradeItems.Add("Wood", 5, 2); item18.RequiredUpgradeItems.Add("Resin", 5, 2); item18.RequiredUpgradeItems.Add("Silver", 5, 3); item18.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item18.RequiredUpgradeItems.Add("Resin", 5, 3); item18.RequiredUpgradeItems.Add("Iron", 5, 4); item18.RequiredUpgradeItems.Add("Bronze", 5, 4); item18.RequiredUpgradeItems.Add("Wood", 5, 4); item18.RequiredUpgradeItems.Add("Resin", 5, 4); item18.RequiredUpgradeItems.Add("Silver", 5, 5); item18.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item18.RequiredUpgradeItems.Add("FineWood", 5, 5); item18.RequiredUpgradeItems.Add("Resin", 5, 5); item18.RequiredUpgradeItems.Add("Silver", 5, 6); item18.RequiredUpgradeItems.Add("Bronze", 5, 6); item18.RequiredUpgradeItems.Add("FineWood", 5, 6); item18.RequiredUpgradeItems.Add("Resin", 5, 6); item18.Configurable = Configurability.Recipe | Configurability.Stats; Item item19 = new Item("mar_glitnir", "Mace_Fire_Glitnir"); item19.Name.English("Glitnir Fire Mace"); item19.Name.Portuguese_Brazilian("Maça de Fogo Glitnir"); item19.Description.English("Glitnir Fire Mace"); item19.Description.Portuguese_Brazilian("Maça de Fogo Glitnir"); item19.Crafting.Add(CraftingTable.Forge, 2); item19.RequiredItems.Add("Iron", 20); item19.RequiredItems.Add("Bronze", 20); item19.RequiredItems.Add("Wood", 20); item19.RequiredItems.Add("Resin", 20); item19.RequiredUpgradeItems.Add("Iron", 5, 2); item19.RequiredUpgradeItems.Add("Bronze", 5, 2); item19.RequiredUpgradeItems.Add("Wood", 5, 2); item19.RequiredUpgradeItems.Add("Resin", 5, 2); item19.RequiredUpgradeItems.Add("Silver", 5, 3); item19.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item19.RequiredUpgradeItems.Add("FineWood", 5, 3); item19.RequiredUpgradeItems.Add("Resin", 5, 3); item19.RequiredUpgradeItems.Add("BlackMetal", 5, 4); item19.RequiredUpgradeItems.Add("Bronze", 5, 4); item19.RequiredUpgradeItems.Add("Wood", 5, 4); item19.RequiredUpgradeItems.Add("Resin", 5, 4); item19.RequiredUpgradeItems.Add("Silver", 5, 5); item19.RequiredUpgradeItems.Add("Bronze", 5, 5); item19.RequiredUpgradeItems.Add("FineWood", 5, 5); item19.RequiredUpgradeItems.Add("Resin", 5, 5); item19.RequiredUpgradeItems.Add("Silver", 5, 6); item19.RequiredUpgradeItems.Add("Bronze", 5, 6); item19.RequiredUpgradeItems.Add("FineWood", 5, 6); item19.RequiredUpgradeItems.Add("Resin", 5, 6); item19.Configurable = Configurability.Recipe | Configurability.Stats; Item item20 = new Item("mar_glitnir", "Mace_Ice_Glitnir"); item20.Name.English("Glitnir Ice Mace"); item20.Name.Portuguese_Brazilian("Maça de Gelo Glitnir"); item20.Description.English("Glitnir Ice Mace"); item20.Description.Portuguese_Brazilian("Maça de Gelo Glitnir"); item20.Crafting.Add(CraftingTable.Forge, 2); item20.RequiredItems.Add("Iron", 20); item20.RequiredItems.Add("Bronze", 20); item20.RequiredItems.Add("Wood", 20); item20.RequiredItems.Add("Resin", 20); item20.RequiredUpgradeItems.Add("Iron", 5, 2); item20.RequiredUpgradeItems.Add("Bronze", 5, 2); item20.RequiredUpgradeItems.Add("Wood", 5, 2); item20.RequiredUpgradeItems.Add("Resin", 5, 2); item20.RequiredUpgradeItems.Add("Silver", 5, 3); item20.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item20.RequiredUpgradeItems.Add("FineWood", 5, 3); item20.RequiredUpgradeItems.Add("Resin", 5, 3); item20.RequiredUpgradeItems.Add("Iron", 5, 4); item20.RequiredUpgradeItems.Add("Bronze", 5, 4); item20.RequiredUpgradeItems.Add("Wood", 5, 4); item20.RequiredUpgradeItems.Add("Resin", 5, 4); item20.RequiredUpgradeItems.Add("Silver", 5, 5); item20.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item20.RequiredUpgradeItems.Add("FineWood", 5, 5); item20.RequiredUpgradeItems.Add("Resin", 5, 5); item20.RequiredUpgradeItems.Add("Silver", 5, 6); item20.RequiredUpgradeItems.Add("Bronze", 5, 6); item20.RequiredUpgradeItems.Add("FineWood", 5, 6); item20.RequiredUpgradeItems.Add("Resin", 5, 6); item20.Configurable = Configurability.Recipe | Configurability.Stats; Item item21 = new Item("mar_glitnir", "Mace_Poison_Glitnir"); item21.Name.English("Glitnir Poison Mace"); item21.Name.Portuguese_Brazilian("Maça de Veneno Glitnir"); item21.Description.English("Glitnir Poison Mace"); item21.Description.Portuguese_Brazilian("Maça de Veneno Glitnir"); item21.Crafting.Add(CraftingTable.Forge, 2); item21.RequiredItems.Add("Iron", 20); item21.RequiredItems.Add("Bronze", 20); item21.RequiredItems.Add("Wood", 20); item21.RequiredItems.Add("Resin", 20); item21.RequiredUpgradeItems.Add("Iron", 5, 2); item21.RequiredUpgradeItems.Add("Bronze", 5, 2); item21.RequiredUpgradeItems.Add("Wood", 5, 2); item21.RequiredUpgradeItems.Add("Resin", 5, 2); item21.RequiredUpgradeItems.Add("Silver", 5, 3); item21.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item21.RequiredUpgradeItems.Add("FineWood", 5, 3); item21.RequiredUpgradeItems.Add("Resin", 5, 3); item21.RequiredUpgradeItems.Add("Iron", 5, 4); item21.RequiredUpgradeItems.Add("Bronze", 5, 4); item21.RequiredUpgradeItems.Add("Wood", 5, 4); item21.RequiredUpgradeItems.Add("Resin", 5, 4); item21.RequiredUpgradeItems.Add("Silver", 5, 5); item21.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item21.RequiredUpgradeItems.Add("FineWood", 5, 5); item21.RequiredUpgradeItems.Add("Resin", 5, 5); item21.RequiredUpgradeItems.Add("Silver", 5, 6); item21.RequiredUpgradeItems.Add("Bronze", 5, 6); item21.RequiredUpgradeItems.Add("FineWood", 5, 6); item21.RequiredUpgradeItems.Add("Resin", 5, 6); item21.Configurable = Configurability.Recipe | Configurability.Stats; Item item22 = new Item("mar_glitnir", "Mace_Thunder_Glitnir"); item22.Name.English("Glitnir Thunder Mace"); item22.Name.Portuguese_Brazilian("Maça de Raio Glitnir"); item22.Description.English("Glitnir Thunder Mace"); item22.Description.Portuguese_Brazilian("Maça de Raio Glitnir"); item22.Crafting.Add(CraftingTable.Forge, 2); item22.RequiredItems.Add("Iron", 20); item22.RequiredItems.Add("Bronze", 20); item22.RequiredItems.Add("Wood", 20); item22.RequiredItems.Add("Resin", 20); item22.RequiredUpgradeItems.Add("Iron", 5, 2); item22.RequiredUpgradeItems.Add("Bronze", 5, 2); item22.RequiredUpgradeItems.Add("Wood", 5, 2); item22.RequiredUpgradeItems.Add("Resin", 5, 2); item22.RequiredUpgradeItems.Add("Silver", 5, 3); item22.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item22.RequiredUpgradeItems.Add("Resin", 5, 3); item22.RequiredUpgradeItems.Add("Iron", 5, 4); item22.RequiredUpgradeItems.Add("Bronze", 5, 4); item22.RequiredUpgradeItems.Add("Wood", 5, 4); item22.RequiredUpgradeItems.Add("Resin", 5, 4); item22.RequiredUpgradeItems.Add("Silver", 5, 5); item22.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item22.RequiredUpgradeItems.Add("FineWood", 5, 5); item22.RequiredUpgradeItems.Add("Resin", 5, 5); item22.RequiredUpgradeItems.Add("Silver", 5, 6); item22.RequiredUpgradeItems.Add("Bronze", 5, 6); item22.RequiredUpgradeItems.Add("FineWood", 5, 6); item22.RequiredUpgradeItems.Add("Resin", 5, 6); item22.Configurable = Configurability.Recipe | Configurability.Stats; Item item23 = new Item("mar_glitnir", "Reinforced_Shield_Glitnir"); item23.Name.English("Reinforced Shield Glitnir"); item23.Name.Portuguese_Brazilian("Escudo Glitnir Reforçado"); item23.Description.English("Reinforced Shield Glitnir"); item23.Description.Portuguese_Brazilian("Escudo Glitnir Reforçado"); item23.Crafting.Add(CraftingTable.Forge, 2); item23.RequiredItems.Add("Iron", 20); item23.RequiredItems.Add("Bronze", 20); item23.RequiredItems.Add("Wood", 20); item23.RequiredItems.Add("Resin", 20); item23.RequiredUpgradeItems.Add("Iron", 5, 2); item23.RequiredUpgradeItems.Add("Bronze", 5, 2); item23.RequiredUpgradeItems.Add("Wood", 5, 2); item23.RequiredUpgradeItems.Add("Resin", 5, 2); item23.RequiredUpgradeItems.Add("Silver", 5, 3); item23.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item23.RequiredUpgradeItems.Add("FineWood", 5, 3); item23.RequiredUpgradeItems.Add("Resin", 5, 3); item23.RequiredUpgradeItems.Add("BlackMetal", 5, 4); item23.RequiredUpgradeItems.Add("Bronze", 5, 4); item23.RequiredUpgradeItems.Add("Wood", 5, 4); item23.RequiredUpgradeItems.Add("Resin", 5, 4); item23.RequiredUpgradeItems.Add("Silver", 5, 5); item23.RequiredUpgradeItems.Add("Bronze", 5, 5); item23.RequiredUpgradeItems.Add("FineWood", 5, 5); item23.RequiredUpgradeItems.Add("Resin", 5, 5); item23.RequiredUpgradeItems.Add("Silver", 5, 6); item23.RequiredUpgradeItems.Add("Bronze", 5, 6); item23.RequiredUpgradeItems.Add("FineWood", 5, 6); item23.RequiredUpgradeItems.Add("Resin", 5, 6); item23.Configurable = Configurability.Recipe | Configurability.Stats; Item item24 = new Item("mar_glitnir", "Sledge_Fire_Glitnir"); item24.Name.English("Glitnir Fire Sledge"); item24.Name.Portuguese_Brazilian("Marreta de Fogo Glitnir"); item24.Description.English("Glitnir Fire Sledge"); item24.Description.Portuguese_Brazilian("Marreta de Fogo Glitnir"); item24.Crafting.Add(CraftingTable.Forge, 2); item24.RequiredItems.Add("Iron", 20); item24.RequiredItems.Add("Bronze", 20); item24.RequiredItems.Add("Wood", 20); item24.RequiredItems.Add("Resin", 20); item24.RequiredUpgradeItems.Add("Iron", 5, 2); item24.RequiredUpgradeItems.Add("Bronze", 5, 2); item24.RequiredUpgradeItems.Add("Wood", 5, 2); item24.RequiredUpgradeItems.Add("Resin", 5, 2); item24.RequiredUpgradeItems.Add("Silver", 5, 3); item24.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item24.RequiredUpgradeItems.Add("FineWood", 5, 3); item24.RequiredUpgradeItems.Add("Resin", 5, 3); item24.RequiredUpgradeItems.Add("BlackMetal", 5, 4); item24.RequiredUpgradeItems.Add("Bronze", 5, 4); item24.RequiredUpgradeItems.Add("Wood", 5, 4); item24.RequiredUpgradeItems.Add("Resin", 5, 4); item24.RequiredUpgradeItems.Add("Silver", 5, 5); item24.RequiredUpgradeItems.Add("Bronze", 5, 5); item24.RequiredUpgradeItems.Add("FineWood", 5, 5); item24.RequiredUpgradeItems.Add("Resin", 5, 5); item24.RequiredUpgradeItems.Add("Silver", 5, 6); item24.RequiredUpgradeItems.Add("Bronze", 5, 6); item24.RequiredUpgradeItems.Add("FineWood", 5, 6); item24.RequiredUpgradeItems.Add("Resin", 5, 6); item24.Configurable = Configurability.Recipe | Configurability.Stats; Item item25 = new Item("mar_glitnir", "Sledge_Ice_Glitnir"); item25.Name.English("Glitnir Ice Sledge"); item25.Name.Portuguese_Brazilian("Marreta de Gelo Glitnir"); item25.Description.English("Glitnir Ice Sledge"); item25.Description.Portuguese_Brazilian("Marreta de Gelo Glitnir"); item25.Crafting.Add(CraftingTable.Forge, 2); item25.RequiredItems.Add("Iron", 20); item25.RequiredItems.Add("Bronze", 20); item25.RequiredItems.Add("Wood", 20); item25.RequiredItems.Add("Resin", 20); item25.RequiredUpgradeItems.Add("Iron", 5, 2); item25.RequiredUpgradeItems.Add("Bronze", 5, 2); item25.RequiredUpgradeItems.Add("Wood", 5, 2); item25.RequiredUpgradeItems.Add("Resin", 5, 2); item25.RequiredUpgradeItems.Add("Silver", 5, 3); item25.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item25.RequiredUpgradeItems.Add("FineWood", 5, 3); item25.RequiredUpgradeItems.Add("Resin", 5, 3); item25.RequiredUpgradeItems.Add("Iron", 5, 4); item25.RequiredUpgradeItems.Add("Bronze", 5, 4); item25.RequiredUpgradeItems.Add("Wood", 5, 4); item25.RequiredUpgradeItems.Add("Resin", 5, 4); item25.RequiredUpgradeItems.Add("Silver", 5, 5); item25.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item25.RequiredUpgradeItems.Add("FineWood", 5, 5); item25.RequiredUpgradeItems.Add("Resin", 5, 5); item25.RequiredUpgradeItems.Add("Silver", 5, 6); item25.RequiredUpgradeItems.Add("Bronze", 5, 6); item25.RequiredUpgradeItems.Add("FineWood", 5, 6); item25.RequiredUpgradeItems.Add("Resin", 5, 6); item25.Configurable = Configurability.Recipe | Configurability.Stats; Item item26 = new Item("mar_glitnir", "Sledge_Poison_Glitnir"); item26.Name.English("Glitnir Poison Sledge"); item26.Name.Portuguese_Brazilian("Marreta de Veneno Glitnir"); item26.Description.English("Glitnir Poison Sledge"); item26.Description.Portuguese_Brazilian("Marreta de Veneno Glitnir"); item26.Crafting.Add(CraftingTable.Forge, 2); item26.RequiredItems.Add("Iron", 20); item26.RequiredItems.Add("Bronze", 20); item26.RequiredItems.Add("Wood", 20); item26.RequiredItems.Add("Resin", 20); item26.RequiredUpgradeItems.Add("Iron", 5, 2); item26.RequiredUpgradeItems.Add("Bronze", 5, 2); item26.RequiredUpgradeItems.Add("Wood", 5, 2); item26.RequiredUpgradeItems.Add("Resin", 5, 2); item26.RequiredUpgradeItems.Add("Silver", 5, 3); item26.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item26.RequiredUpgradeItems.Add("FineWood", 5, 3); item26.RequiredUpgradeItems.Add("Resin", 5, 3); item26.RequiredUpgradeItems.Add("Iron", 5, 4); item26.RequiredUpgradeItems.Add("Bronze", 5, 4); item26.RequiredUpgradeItems.Add("Wood", 5, 4); item26.RequiredUpgradeItems.Add("Resin", 5, 4); item26.RequiredUpgradeItems.Add("Silver", 5, 5); item26.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item26.RequiredUpgradeItems.Add("FineWood", 5, 5); item26.RequiredUpgradeItems.Add("Resin", 5, 5); item26.RequiredUpgradeItems.Add("Silver", 5, 6); item26.RequiredUpgradeItems.Add("Bronze", 5, 6); item26.RequiredUpgradeItems.Add("FineWood", 5, 6); item26.RequiredUpgradeItems.Add("Resin", 5, 6); item26.Configurable = Configurability.Recipe | Configurability.Stats; Item item27 = new Item("mar_glitnir", "Sledge_Thunder_Glitnir"); item27.Name.English("Glitnir Thunder Sledge"); item27.Name.Portuguese_Brazilian("Marreta de Raio Glitnir"); item27.Description.English("Glitnir Thunder Sledge"); item27.Description.Portuguese_Brazilian("Marreta de Raio Glitnir"); item27.Crafting.Add(CraftingTable.Forge, 2); item27.RequiredItems.Add("Iron", 20); item27.RequiredItems.Add("Bronze", 20); item27.RequiredItems.Add("Wood", 20); item27.RequiredItems.Add("Resin", 20); item27.RequiredUpgradeItems.Add("Iron", 5, 2); item27.RequiredUpgradeItems.Add("Bronze", 5, 2); item27.RequiredUpgradeItems.Add("Wood", 5, 2); item27.RequiredUpgradeItems.Add("Resin", 5, 2); item27.RequiredUpgradeItems.Add("Silver", 5, 3); item27.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item27.RequiredUpgradeItems.Add("Resin", 5, 3); item27.RequiredUpgradeItems.Add("Iron", 5, 4); item27.RequiredUpgradeItems.Add("Bronze", 5, 4); item27.RequiredUpgradeItems.Add("Wood", 5, 4); item27.RequiredUpgradeItems.Add("Resin", 5, 4); item27.RequiredUpgradeItems.Add("Silver", 5, 5); item27.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item27.RequiredUpgradeItems.Add("FineWood", 5, 5); item27.RequiredUpgradeItems.Add("Resin", 5, 5); item27.RequiredUpgradeItems.Add("Silver", 5, 6); item27.RequiredUpgradeItems.Add("Bronze", 5, 6); item27.RequiredUpgradeItems.Add("FineWood", 5, 6); item27.RequiredUpgradeItems.Add("Resin", 5, 6); item27.Configurable = Configurability.Recipe | Configurability.Stats; Item item28 = new Item("mar_glitnir", "Spear_Fire_Glitnir"); item28.Name.English("Glitnir Fire Spear"); item28.Name.Portuguese_Brazilian("Lança de Fogo Glitnir"); item28.Description.English("Glitnir Fire Spear"); item28.Description.Portuguese_Brazilian("Lança de Fogo Glitnir"); item28.Crafting.Add(CraftingTable.Forge, 2); item28.RequiredItems.Add("Iron", 20); item28.RequiredItems.Add("Bronze", 20); item28.RequiredItems.Add("Wood", 20); item28.RequiredItems.Add("Resin", 20); item28.RequiredUpgradeItems.Add("Iron", 5, 2); item28.RequiredUpgradeItems.Add("Bronze", 5, 2); item28.RequiredUpgradeItems.Add("Wood", 5, 2); item28.RequiredUpgradeItems.Add("Resin", 5, 2); item28.RequiredUpgradeItems.Add("Silver", 5, 3); item28.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item28.RequiredUpgradeItems.Add("FineWood", 5, 3); item28.RequiredUpgradeItems.Add("Resin", 5, 3); item28.RequiredUpgradeItems.Add("BlackMetal", 5, 4); item28.RequiredUpgradeItems.Add("Bronze", 5, 4); item28.RequiredUpgradeItems.Add("Wood", 5, 4); item28.RequiredUpgradeItems.Add("Resin", 5, 4); item28.RequiredUpgradeItems.Add("Silver", 5, 5); item28.RequiredUpgradeItems.Add("Bronze", 5, 5); item28.RequiredUpgradeItems.Add("FineWood", 5, 5); item28.RequiredUpgradeItems.Add("Resin", 5, 5); item28.RequiredUpgradeItems.Add("Silver", 5, 6); item28.RequiredUpgradeItems.Add("Bronze", 5, 6); item28.RequiredUpgradeItems.Add("FineWood", 5, 6); item28.RequiredUpgradeItems.Add("Resin", 5, 6); item28.Configurable = Configurability.Recipe | Configurability.Stats; GameObject val = PrefabManager.RegisterPrefab("mar_glitnir", "projectile_splitner_fire_glitnir"); Item item29 = new Item("mar_glitnir", "Spear_Ice_Glitnir"); item29.Name.English("Glitnir Ice Spear"); item29.Name.Portuguese_Brazilian("Lança de Gelo Glitnir"); item29.Description.English("Glitnir Ice Spear"); item29.Description.Portuguese_Brazilian("Lança de Gelo Glitnir"); item29.Crafting.Add(CraftingTable.Forge, 2); item29.RequiredItems.Add("Iron", 20); item29.RequiredItems.Add("Bronze", 20); item29.RequiredItems.Add("Wood", 20); item29.RequiredItems.Add("Resin", 20); item29.RequiredUpgradeItems.Add("Iron", 5, 2); item29.RequiredUpgradeItems.Add("Bronze", 5, 2); item29.RequiredUpgradeItems.Add("Wood", 5, 2); item29.RequiredUpgradeItems.Add("Resin", 5, 2); item29.RequiredUpgradeItems.Add("Silver", 5, 3); item29.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item29.RequiredUpgradeItems.Add("FineWood", 5, 3); item29.RequiredUpgradeItems.Add("Resin", 5, 3); item29.RequiredUpgradeItems.Add("Iron", 5, 4); item29.RequiredUpgradeItems.Add("Bronze", 5, 4); item29.RequiredUpgradeItems.Add("Wood", 5, 4); item29.RequiredUpgradeItems.Add("Resin", 5, 4); item29.RequiredUpgradeItems.Add("Silver", 5, 5); item29.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item29.RequiredUpgradeItems.Add("FineWood", 5, 5); item29.RequiredUpgradeItems.Add("Resin", 5, 5); item29.RequiredUpgradeItems.Add("Silver", 5, 6); item29.RequiredUpgradeItems.Add("Bronze", 5, 6); item29.RequiredUpgradeItems.Add("FineWood", 5, 6); item29.RequiredUpgradeItems.Add("Resin", 5, 6); item29.Configurable = Configurability.Recipe | Configurability.Stats; GameObject val2 = PrefabManager.RegisterPrefab("mar_glitnir", "projectile_splitner_ice_glitnir"); Item item30 = new Item("mar_glitnir", "Spear_Poison_Glitnir"); item30.Name.English("Glitnir Poison Spear"); item30.Name.Portuguese_Brazilian("Lança de Veneno Glitnir"); item30.Description.English("Glitnir Poison Spear"); item30.Description.Portuguese_Brazilian("Lança de Veneno Glitnir"); item30.Crafting.Add(CraftingTable.Forge, 2); item30.RequiredItems.Add("Iron", 20); item30.RequiredItems.Add("Bronze", 20); item30.RequiredItems.Add("Wood", 20); item30.RequiredItems.Add("Resin", 20); item30.RequiredUpgradeItems.Add("Iron", 5, 2); item30.RequiredUpgradeItems.Add("Bronze", 5, 2); item30.RequiredUpgradeItems.Add("Wood", 5, 2); item30.RequiredUpgradeItems.Add("Resin", 5, 2); item30.RequiredUpgradeItems.Add("Silver", 5, 3); item30.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item30.RequiredUpgradeItems.Add("FineWood", 5, 3); item30.RequiredUpgradeItems.Add("Resin", 5, 3); item30.RequiredUpgradeItems.Add("Iron", 5, 4); item30.RequiredUpgradeItems.Add("Bronze", 5, 4); item30.RequiredUpgradeItems.Add("Wood", 5, 4); item30.RequiredUpgradeItems.Add("Resin", 5, 4); item30.RequiredUpgradeItems.Add("Silver", 5, 5); item30.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item30.RequiredUpgradeItems.Add("FineWood", 5, 5); item30.RequiredUpgradeItems.Add("Resin", 5, 5); item30.RequiredUpgradeItems.Add("Silver", 5, 6); item30.RequiredUpgradeItems.Add("Bronze", 5, 6); item30.RequiredUpgradeItems.Add("FineWood", 5, 6); item30.RequiredUpgradeItems.Add("Resin", 5, 6); item30.Configurable = Configurability.Recipe | Configurability.Stats; GameObject val3 = PrefabManager.RegisterPrefab("mar_glitnir", "projectile_splitner_poison_glitnir"); Item item31 = new Item("mar_glitnir", "Spear_Thunder_Glitnir"); item31.Name.English("Glitnir Thunder Spear"); item31.Name.Portuguese_Brazilian("Lança de Raio Glitnir"); item31.Description.English("Glitnir Thunder Spear"); item31.Description.Portuguese_Brazilian("Lança de Raio Glitnir"); item31.Crafting.Add(CraftingTable.Forge, 2); item31.RequiredItems.Add("Iron", 20); item31.RequiredItems.Add("Bronze", 20); item31.RequiredItems.Add("Wood", 20); item31.RequiredItems.Add("Resin", 20); item31.RequiredUpgradeItems.Add("Iron", 5, 2); item31.RequiredUpgradeItems.Add("Bronze", 5, 2); item31.RequiredUpgradeItems.Add("Wood", 5, 2); item31.RequiredUpgradeItems.Add("Resin", 5, 2); item31.RequiredUpgradeItems.Add("Silver", 5, 3); item31.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item31.RequiredUpgradeItems.Add("Resin", 5, 3); item31.RequiredUpgradeItems.Add("Iron", 5, 4); item31.RequiredUpgradeItems.Add("Bronze", 5, 4); item31.RequiredUpgradeItems.Add("Wood", 5, 4); item31.RequiredUpgradeItems.Add("Resin", 5, 4); item31.RequiredUpgradeItems.Add("Silver", 5, 5); item31.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item31.RequiredUpgradeItems.Add("FineWood", 5, 5); item31.RequiredUpgradeItems.Add("Resin", 5, 5); item31.RequiredUpgradeItems.Add("Silver", 5, 6); item31.RequiredUpgradeItems.Add("Bronze", 5, 6); item31.RequiredUpgradeItems.Add("FineWood", 5, 6); item31.RequiredUpgradeItems.Add("Resin", 5, 6); item31.Configurable = Configurability.Recipe | Configurability.Stats; GameObject val4 = PrefabManager.RegisterPrefab("mar_glitnir", "projectile_splitner_thunder_glitnir"); Item item32 = new Item("mar_glitnir", "OneHandSword_Fire_Glitnir"); item32.Name.English("Glitnir Fire Sword"); item32.Name.Portuguese_Brazilian("Espada de Fogo Glitnir"); item32.Description.English("Glitnir Fire Sword"); item32.Description.Portuguese_Brazilian("Espada de Fogo Glitnir"); item32.Crafting.Add(CraftingTable.Forge, 2); item32.RequiredItems.Add("Iron", 20); item32.RequiredItems.Add("Bronze", 20); item32.RequiredItems.Add("Wood", 20); item32.RequiredItems.Add("Resin", 20); item32.RequiredUpgradeItems.Add("Iron", 5, 2); item32.RequiredUpgradeItems.Add("Bronze", 5, 2); item32.RequiredUpgradeItems.Add("Wood", 5, 2); item32.RequiredUpgradeItems.Add("Resin", 5, 2); item32.RequiredUpgradeItems.Add("Silver", 5, 3); item32.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item32.RequiredUpgradeItems.Add("FineWood", 5, 3); item32.RequiredUpgradeItems.Add("Resin", 5, 3); item32.RequiredUpgradeItems.Add("BlackMetal", 5, 4); item32.RequiredUpgradeItems.Add("Bronze", 5, 4); item32.RequiredUpgradeItems.Add("Wood", 5, 4); item32.RequiredUpgradeItems.Add("Resin", 5, 4); item32.RequiredUpgradeItems.Add("Silver", 5, 5); item32.RequiredUpgradeItems.Add("Bronze", 5, 5); item32.RequiredUpgradeItems.Add("FineWood", 5, 5); item32.RequiredUpgradeItems.Add("Resin", 5, 5); item32.RequiredUpgradeItems.Add("Silver", 5, 6); item32.RequiredUpgradeItems.Add("Bronze", 5, 6); item32.RequiredUpgradeItems.Add("FineWood", 5, 6); item32.RequiredUpgradeItems.Add("Resin", 5, 6); item32.Configurable = Configurability.Recipe | Configurability.Stats; Item item33 = new Item("mar_glitnir", "OneHandSword_Ice_Glitnir"); item33.Name.English("Glitnir Ice Sword"); item33.Name.Portuguese_Brazilian("Espada de Gelo Glitnir"); item33.Description.English("Glitnir Ice Sword"); item33.Description.Portuguese_Brazilian("Espada de Gelo Glitnir"); item33.Crafting.Add(CraftingTable.Forge, 2); item33.RequiredItems.Add("Iron", 20); item33.RequiredItems.Add("Bronze", 20); item33.RequiredItems.Add("Wood", 20); item33.RequiredItems.Add("Resin", 20); item33.RequiredUpgradeItems.Add("Iron", 5, 2); item33.RequiredUpgradeItems.Add("Bronze", 5, 2); item33.RequiredUpgradeItems.Add("Wood", 5, 2); item33.RequiredUpgradeItems.Add("Resin", 5, 2); item33.RequiredUpgradeItems.Add("Silver", 5, 3); item33.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item33.RequiredUpgradeItems.Add("FineWood", 5, 3); item33.RequiredUpgradeItems.Add("Resin", 5, 3); item33.RequiredUpgradeItems.Add("Iron", 5, 4); item33.RequiredUpgradeItems.Add("Bronze", 5, 4); item33.RequiredUpgradeItems.Add("Wood", 5, 4); item33.RequiredUpgradeItems.Add("Resin", 5, 4); item33.RequiredUpgradeItems.Add("Silver", 5, 5); item33.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item33.RequiredUpgradeItems.Add("FineWood", 5, 5); item33.RequiredUpgradeItems.Add("Resin", 5, 5); item33.RequiredUpgradeItems.Add("Silver", 5, 6); item33.RequiredUpgradeItems.Add("Bronze", 5, 6); item33.RequiredUpgradeItems.Add("FineWood", 5, 6); item33.RequiredUpgradeItems.Add("Resin", 5, 6); item33.Configurable = Configurability.Recipe | Configurability.Stats; Item item34 = new Item("mar_glitnir", "OneHandSword_Poison_Glitnir"); item34.Name.English("Glitnir Poison Sword"); item34.Name.Portuguese_Brazilian("Espada de Veneno Glitnir"); item34.Description.English("Glitnir Poison Sword"); item34.Description.Portuguese_Brazilian("Espada de Veneno Glitnir"); item34.Crafting.Add(CraftingTable.Forge, 2); item34.RequiredItems.Add("Iron", 20); item34.RequiredItems.Add("Bronze", 20); item34.RequiredItems.Add("Wood", 20); item34.RequiredItems.Add("Resin", 20); item34.RequiredUpgradeItems.Add("Iron", 5, 2); item34.RequiredUpgradeItems.Add("Bronze", 5, 2); item34.RequiredUpgradeItems.Add("Wood", 5, 2); item34.RequiredUpgradeItems.Add("Resin", 5, 2); item34.RequiredUpgradeItems.Add("Silver", 5, 3); item34.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item34.RequiredUpgradeItems.Add("FineWood", 5, 3); item34.RequiredUpgradeItems.Add("Resin", 5, 3); item34.RequiredUpgradeItems.Add("Iron", 5, 4); item34.RequiredUpgradeItems.Add("Bronze", 5, 4); item34.RequiredUpgradeItems.Add("Wood", 5, 4); item34.RequiredUpgradeItems.Add("Resin", 5, 4); item34.RequiredUpgradeItems.Add("Silver", 5, 5); item34.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item34.RequiredUpgradeItems.Add("FineWood", 5, 5); item34.RequiredUpgradeItems.Add("Resin", 5, 5); item34.RequiredUpgradeItems.Add("Silver", 5, 6); item34.RequiredUpgradeItems.Add("Bronze", 5, 6); item34.RequiredUpgradeItems.Add("FineWood", 5, 6); item34.RequiredUpgradeItems.Add("Resin", 5, 6); item34.Configurable = Configurability.Recipe | Configurability.Stats; Item item35 = new Item("mar_glitnir", "OneHandSword_Thunder_Glitnir"); item35.Name.English("Glitnir Thunder Sword"); item35.Name.Portuguese_Brazilian("Espada de Raio Glitnir"); item35.Description.English("Glitnir Thunder Sword"); item35.Description.Portuguese_Brazilian("Espada de Raio Glitnir"); item35.Crafting.Add(CraftingTable.Forge, 2); item35.RequiredItems.Add("Iron", 20); item35.RequiredItems.Add("Bronze", 20); item35.RequiredItems.Add("Wood", 20); item35.RequiredItems.Add("Resin", 20); item35.RequiredUpgradeItems.Add("Iron", 5, 2); item35.RequiredUpgradeItems.Add("Bronze", 5, 2); item35.RequiredUpgradeItems.Add("Wood", 5, 2); item35.RequiredUpgradeItems.Add("Resin", 5, 2); item35.RequiredUpgradeItems.Add("Silver", 5, 3); item35.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item35.RequiredUpgradeItems.Add("Resin", 5, 3); item35.RequiredUpgradeItems.Add("Iron", 5, 4); item35.RequiredUpgradeItems.Add("Bronze", 5, 4); item35.RequiredUpgradeItems.Add("Wood", 5, 4); item35.RequiredUpgradeItems.Add("Resin", 5, 4); item35.RequiredUpgradeItems.Add("Silver", 5, 5); item35.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item35.RequiredUpgradeItems.Add("FineWood", 5, 5); item35.RequiredUpgradeItems.Add("Resin", 5, 5); item35.RequiredUpgradeItems.Add("Silver", 5, 6); item35.RequiredUpgradeItems.Add("Bronze", 5, 6); item35.RequiredUpgradeItems.Add("FineWood", 5, 6); item35.RequiredUpgradeItems.Add("Resin", 5, 6); item35.Configurable = Configurability.Recipe | Configurability.Stats; Item item36 = new Item("mar_glitnir", "TwoHandSword_Fire_Glitnir"); item36.Name.English("Glitnir Fire BastardSword"); item36.Name.Portuguese_Brazilian("Bastarda de Fogo Glitnir"); item36.Description.English("Glitnir Fire BastardSword"); item36.Description.Portuguese_Brazilian("Espada Bastarda de Fogo Glitnir"); item36.Crafting.Add(CraftingTable.Forge, 2); item36.RequiredItems.Add("Iron", 20); item36.RequiredItems.Add("Bronze", 20); item36.RequiredItems.Add("Wood", 20); item36.RequiredItems.Add("Resin", 20); item36.RequiredUpgradeItems.Add("Iron", 5, 2); item36.RequiredUpgradeItems.Add("Bronze", 5, 2); item36.RequiredUpgradeItems.Add("Wood", 5, 2); item36.RequiredUpgradeItems.Add("Resin", 5, 2); item36.RequiredUpgradeItems.Add("Silver", 5, 3); item36.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item36.RequiredUpgradeItems.Add("FineWood", 5, 3); item36.RequiredUpgradeItems.Add("Resin", 5, 3); item36.RequiredUpgradeItems.Add("BlackMetal", 5, 4); item36.RequiredUpgradeItems.Add("Bronze", 5, 4); item36.RequiredUpgradeItems.Add("Wood", 5, 4); item36.RequiredUpgradeItems.Add("Resin", 5, 4); item36.RequiredUpgradeItems.Add("Silver", 5, 5); item36.RequiredUpgradeItems.Add("Bronze", 5, 5); item36.RequiredUpgradeItems.Add("FineWood", 5, 5); item36.RequiredUpgradeItems.Add("Resin", 5, 5); item36.RequiredUpgradeItems.Add("Silver", 5, 6); item36.RequiredUpgradeItems.Add("Bronze", 5, 6); item36.RequiredUpgradeItems.Add("FineWood", 5, 6); item36.RequiredUpgradeItems.Add("Resin", 5, 6); item36.Configurable = Configurability.Recipe | Configurability.Stats; Item item37 = new Item("mar_glitnir", "TwoHandSword_Ice_Glitnir"); item37.Name.English("Glitnir Ice BastardSword"); item37.Name.Portuguese_Brazilian("Bastarda de Gelo Glitnir"); item37.Description.English("Glitnir Ice BastardSword"); item37.Description.Portuguese_Brazilian("Espada Bastarda de Gelo Glitnir"); item37.Crafting.Add(CraftingTable.Forge, 2); item37.RequiredItems.Add("Iron", 20); item37.RequiredItems.Add("Bronze", 20); item37.RequiredItems.Add("Wood", 20); item37.RequiredItems.Add("Resin", 20); item37.RequiredUpgradeItems.Add("Iron", 5, 2); item37.RequiredUpgradeItems.Add("Bronze", 5, 2); item37.RequiredUpgradeItems.Add("Wood", 5, 2); item37.RequiredUpgradeItems.Add("Resin", 5, 2); item37.RequiredUpgradeItems.Add("Silver", 5, 3); item37.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item37.RequiredUpgradeItems.Add("FineWood", 5, 3); item37.RequiredUpgradeItems.Add("Resin", 5, 3); item37.RequiredUpgradeItems.Add("Iron", 5, 4); item37.RequiredUpgradeItems.Add("Bronze", 5, 4); item37.RequiredUpgradeItems.Add("Wood", 5, 4); item37.RequiredUpgradeItems.Add("Resin", 5, 4); item37.RequiredUpgradeItems.Add("Silver", 5, 5); item37.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item37.RequiredUpgradeItems.Add("FineWood", 5, 5); item37.RequiredUpgradeItems.Add("Resin", 5, 5); item37.RequiredUpgradeItems.Add("Silver", 5, 6); item37.RequiredUpgradeItems.Add("Bronze", 5, 6); item37.RequiredUpgradeItems.Add("FineWood", 5, 6); item37.RequiredUpgradeItems.Add("Resin", 5, 6); item37.Configurable = Configurability.Recipe | Configurability.Stats; Item item38 = new Item("mar_glitnir", "TwoHandSword_Poison_Glitnir"); item38.Name.English("Glitnir Poison BastardSword"); item38.Name.Portuguese_Brazilian("Bastarda de Veneno Glitnir"); item38.Description.English("Glitnir Poison BastardSword"); item38.Description.Portuguese_Brazilian("Espada Bastarda de Veneno Glitnir"); item38.Crafting.Add(CraftingTable.Forge, 2); item38.RequiredItems.Add("Iron", 20); item38.RequiredItems.Add("Bronze", 20); item38.RequiredItems.Add("Wood", 20); item38.RequiredItems.Add("Resin", 20); item38.RequiredUpgradeItems.Add("Iron", 5, 2); item38.RequiredUpgradeItems.Add("Bronze", 5, 2); item38.RequiredUpgradeItems.Add("Wood", 5, 2); item38.RequiredUpgradeItems.Add("Resin", 5, 2); item38.RequiredUpgradeItems.Add("Silver", 5, 3); item38.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item38.RequiredUpgradeItems.Add("FineWood", 5, 3); item38.RequiredUpgradeItems.Add("Resin", 5, 3); item38.RequiredUpgradeItems.Add("Iron", 5, 4); item38.RequiredUpgradeItems.Add("Bronze", 5, 4); item38.RequiredUpgradeItems.Add("Wood", 5, 4); item38.RequiredUpgradeItems.Add("Resin", 5, 4); item38.RequiredUpgradeItems.Add("Silver", 5, 5); item38.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item38.RequiredUpgradeItems.Add("FineWood", 5, 5); item38.RequiredUpgradeItems.Add("Resin", 5, 5); item38.RequiredUpgradeItems.Add("Silver", 5, 6); item38.RequiredUpgradeItems.Add("Bronze", 5, 6); item38.RequiredUpgradeItems.Add("FineWood", 5, 6); item38.RequiredUpgradeItems.Add("Resin", 5, 6); item38.Configurable = Configurability.Recipe | Configurability.Stats; Item item39 = new Item("mar_glitnir", "TwoHandSword_Thunder_Glitnir"); item39.Name.English("Glitnir Thunder BastardSword"); item39.Name.Portuguese_Brazilian("Bastarda de Raio Glitnir"); item39.Description.English("Glitnir Thunder BastardSword"); item39.Description.Portuguese_Brazilian("Espada Bastarda de Raio Glitnir"); item39.Crafting.Add(CraftingTable.Forge, 2); item39.RequiredItems.Add("Iron", 20); item39.RequiredItems.Add("Bronze", 20); item39.RequiredItems.Add("Wood", 20); item39.RequiredItems.Add("Resin", 20); item39.RequiredUpgradeItems.Add("Iron", 5, 2); item39.RequiredUpgradeItems.Add("Bronze", 5, 2); item39.RequiredUpgradeItems.Add("Wood", 5, 2); item39.RequiredUpgradeItems.Add("Resin", 5, 2); item39.RequiredUpgradeItems.Add("Silver", 5, 3); item39.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item39.RequiredUpgradeItems.Add("Resin", 5, 3); item39.RequiredUpgradeItems.Add("Iron", 5, 4); item39.RequiredUpgradeItems.Add("Bronze", 5, 4); item39.RequiredUpgradeItems.Add("Wood", 5, 4); item39.RequiredUpgradeItems.Add("Resin", 5, 4); item39.RequiredUpgradeItems.Add("Silver", 5, 5); item39.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item39.RequiredUpgradeItems.Add("FineWood", 5, 5); item39.RequiredUpgradeItems.Add("Resin", 5, 5); item39.RequiredUpgradeItems.Add("Silver", 5, 6); item39.RequiredUpgradeItems.Add("Bronze", 5, 6); item39.RequiredUpgradeItems.Add("FineWood", 5, 6); item39.RequiredUpgradeItems.Add("Resin", 5, 6); item39.Configurable = Configurability.Recipe | Configurability.Stats; Item item40 = new Item("mar_glitnir", "Staff_Glitnir_Fire"); item40.Name.English("Glitnir Fire Staff"); item40.Name.Portuguese_Brazilian("Cajado de Fogo Glitnir"); item40.Description.English("Glitnir Fire Staff"); item40.Description.Portuguese_Brazilian("Cajado de Fogo Glitnir"); item40.Crafting.Add(CraftingTable.Forge, 1); item40.RequiredItems.Add("Iron", 20); item40.RequiredItems.Add("Bronze", 20); item40.RequiredItems.Add("Wood", 20); item40.RequiredItems.Add("Resin", 20); item40.RequiredUpgradeItems.Add("Iron", 5, 2); item40.RequiredUpgradeItems.Add("Bronze", 5, 2); item40.RequiredUpgradeItems.Add("Wood", 5, 2); item40.RequiredUpgradeItems.Add("Resin", 5, 2); item40.RequiredUpgradeItems.Add("Silver", 5, 3); item40.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item40.RequiredUpgradeItems.Add("FineWood", 5, 3); item40.RequiredUpgradeItems.Add("Resin", 5, 3); item40.RequiredUpgradeItems.Add("Iron", 5, 4); item40.RequiredUpgradeItems.Add("Bronze", 5, 4); item40.RequiredUpgradeItems.Add("Wood", 5, 4); item40.RequiredUpgradeItems.Add("Resin", 5, 4); item40.RequiredUpgradeItems.Add("Silver", 5, 5); item40.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item40.RequiredUpgradeItems.Add("FineWood", 5, 5); item40.RequiredUpgradeItems.Add("Resin", 5, 5); item40.RequiredUpgradeItems.Add("Silver", 5, 6); item40.RequiredUpgradeItems.Add("Bronze", 5, 6); item40.RequiredUpgradeItems.Add("FineWood", 5, 6); item40.RequiredUpgradeItems.Add("Resin", 5, 6); item40.Configurable = Configurability.Recipe | Configurability.Stats; Item item41 = new Item("mar_glitnir", "Staff_Glitnir_Ice"); item41.Name.English("Glitnir Ice Staff"); item41.Name.Portuguese_Brazilian("Cajado de Gelo Glitnir"); item41.Description.English("Glitnir Ice Staff"); item41.Description.Portuguese_Brazilian("Cajado de Gelo Glitnir"); item41.Crafting.Add(CraftingTable.Forge, 1); item41.RequiredItems.Add("Iron", 20); item41.RequiredItems.Add("Bronze", 20); item41.RequiredItems.Add("Wood", 20); item41.RequiredItems.Add("Resin", 20); item41.RequiredUpgradeItems.Add("Iron", 5, 2); item41.RequiredUpgradeItems.Add("Bronze", 5, 2); item41.RequiredUpgradeItems.Add("Wood", 5, 2); item41.RequiredUpgradeItems.Add("Resin", 5, 2); item41.RequiredUpgradeItems.Add("Silver", 5, 3); item41.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item41.RequiredUpgradeItems.Add("FineWood", 5, 3); item41.RequiredUpgradeItems.Add("Resin", 5, 3); item41.RequiredUpgradeItems.Add("Iron", 5, 4); item41.RequiredUpgradeItems.Add("Bronze", 5, 4); item41.RequiredUpgradeItems.Add("Wood", 5, 4); item41.RequiredUpgradeItems.Add("Resin", 5, 4); item41.RequiredUpgradeItems.Add("Silver", 5, 5); item41.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item41.RequiredUpgradeItems.Add("FineWood", 5, 5); item41.RequiredUpgradeItems.Add("Resin", 5, 5); item41.RequiredUpgradeItems.Add("Silver", 5, 6); item41.RequiredUpgradeItems.Add("Bronze", 5, 6); item41.RequiredUpgradeItems.Add("FineWood", 5, 6); item41.RequiredUpgradeItems.Add("Resin", 5, 6); item41.Configurable = Configurability.Recipe | Configurability.Stats; Item item42 = new Item("mar_glitnir", "Staff_Glitnir_Poison"); item42.Name.English("Glitnir Poison Staff"); item42.Name.Portuguese_Brazilian("Cajado de Veneno Glitnir"); item42.Description.English("Glitnir Poison Staff"); item42.Description.Portuguese_Brazilian("Cajado de Veneno Glitnir"); item42.Crafting.Add(CraftingTable.Forge, 1); item42.RequiredItems.Add("Iron", 20); item42.RequiredItems.Add("Bronze", 20); item42.RequiredItems.Add("Wood", 20); item42.RequiredItems.Add("Resin", 20); item42.RequiredUpgradeItems.Add("Iron", 5, 2); item42.RequiredUpgradeItems.Add("Bronze", 5, 2); item42.RequiredUpgradeItems.Add("Wood", 5, 2); item42.RequiredUpgradeItems.Add("Resin", 5, 2); item42.RequiredUpgradeItems.Add("Silver", 5, 3); item42.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item42.RequiredUpgradeItems.Add("FineWood", 5, 3); item42.RequiredUpgradeItems.Add("Resin", 5, 3); item42.RequiredUpgradeItems.Add("Iron", 5, 4); item42.RequiredUpgradeItems.Add("Bronze", 5, 4); item42.RequiredUpgradeItems.Add("Wood", 5, 4); item42.RequiredUpgradeItems.Add("Resin", 5, 4); item42.RequiredUpgradeItems.Add("Silver", 5, 5); item42.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item42.RequiredUpgradeItems.Add("FineWood", 5, 5); item42.RequiredUpgradeItems.Add("Resin", 5, 5); item42.RequiredUpgradeItems.Add("Silver", 5, 6); item42.RequiredUpgradeItems.Add("Bronze", 5, 6); item42.RequiredUpgradeItems.Add("FineWood", 5, 6); item42.RequiredUpgradeItems.Add("Resin", 5, 6); item42.Configurable = Configurability.Recipe | Configurability.Stats; Item item43 = new Item("mar_glitnir", "Staff_Glitnir_Thunder"); item43.Name.English("Glitnir Thunder Staff"); item43.Name.Portuguese_Brazilian("Cajado de Raio Glitnir"); item43.Description.English("Glitnir Thunder Staff"); item43.Description.Portuguese_Brazilian("Cajado de Raio Glitnir"); item43.Crafting.Add(CraftingTable.Forge, 1); item43.RequiredItems.Add("Iron", 20); item43.RequiredItems.Add("Bronze", 20); item43.RequiredItems.Add("Wood", 20); item43.RequiredItems.Add("Resin", 20); item43.RequiredUpgradeItems.Add("Iron", 5, 2); item43.RequiredUpgradeItems.Add("Bronze", 5, 2); item43.RequiredUpgradeItems.Add("Wood", 5, 2); item43.RequiredUpgradeItems.Add("Resin", 5, 2); item43.RequiredUpgradeItems.Add("Silver", 5, 3); item43.RequiredUpgradeItems.Add("BlackMetal", 5, 3); item43.RequiredUpgradeItems.Add("Resin", 5, 3); item43.RequiredUpgradeItems.Add("Iron", 5, 4); item43.RequiredUpgradeItems.Add("Bronze", 5, 4); item43.RequiredUpgradeItems.Add("Wood", 5, 4); item43.RequiredUpgradeItems.Add("Resin", 5, 4); item43.RequiredUpgradeItems.Add("Silver", 5, 5); item43.RequiredUpgradeItems.Add("BlackMetal", 5, 5); item43.RequiredUpgradeItems.Add("FineWood", 5, 5); item43.RequiredUpgradeItems.Add("Resin", 5, 5); item43.RequiredUpgradeItems.Add("Silver", 5, 6); item43.RequiredUpgradeItems.Add("Bronze", 5, 6); item43.RequiredUpgradeItems.Add("FineWood", 5, 6); item43.RequiredUpgradeItems.Add("Resin", 5, 6); item43.Configurable = Configurability.Recipe | Configurability.Stats; Item item44 = new Item("mar_glitnir", "GoldBow_GDN"); item44.Name.English("Glitnir Gold Bow"); item44.Name.Portuguese_Brazilian("Arco de Ouro Glitnir"); item44.Description.English("Glitnir Gold Bow"); item44.Description.Portuguese_Brazilian("Arco de Ouro Glitnir"); item44.Crafting.Add(CraftingTable.BlackForge, 2); item44.RequiredItems.Add("Iron", 40); item44.RequiredItems.Add("Bronze", 20); item44.RequiredItems.Add("Resin", 20); item44.RequiredUpgradeItems.Add("Iron", 20); item44.RequiredUpgradeItems.Add("Bronze", 20); item44.RequiredUpgradeItems.Add("Resin", 5); item44.Configurable = Configurability.Recipe | Configurability.Stats; Item item45 = new Item("mar_glitnir", "GoldArrow_GDN"); item45.Name.English("Glitnir Gold Arrow"); item45.Name.Portuguese_Brazilian("Flecha de Ouro Glitnir"); item45.Description.English("Glitnir Champion Arrow"); item45.Description.Portuguese_Brazilian("Flecha de Ouro Glitnir"); item45.Crafting.Add(CraftingTable.BlackForge, 2); item45.RequiredItems.Add("Iron", 2); item45.RequiredItems.Add("Bronze", 1); item45.RequiredItems.Add("Resin", 5); item45.CraftAmount = 100; item45.Configurable = Configurability.Recipe | Configurability.Stats; Item item46 = new Item("mar_glitnir", "GoldStaff_GDN"); item46.Name.English("Glitnir Gold Staff"); item46.Name.Portuguese_Brazilian("Cajado de Ouro Glitnir"); item46.Description.English("Glitnir Gold Staff"); item46.Description.Portuguese_Brazilian("Cajado de Ouro Glitnir"); item46.Crafting.Add(CraftingTable.BlackForge, 2); item46.RequiredItems.Add("Iron", 40); item46.RequiredItems.Add("Bronze", 20); item46.RequiredItems.Add("Resin", 20); item46.RequiredUpgradeItems.Add("Iron", 20); item46.RequiredUpgradeItems.Add("Bronze", 20); item46.RequiredUpgradeItems.Add("Resin", 5); item46.Configurable = Configurability.Recipe | Configurability.Stats; Item item47 = new Item("mar_glitnir", "GoldSword_GDN"); item47.Name.English("Glitnir Gold Sword"); item47.Name.Portuguese_Brazilian("Espada de Ouro Glitnir"); item47.Description.English("Glitnir Gold Sword"); item47.Description.Portuguese_Brazilian("Espada de Ouro Glitnir"); item47.Crafting.Add(CraftingTable.BlackForge, 2); item47.RequiredItems.Add("Iron", 40); item47.RequiredItems.Add("Bronze", 20); item47.RequiredItems.Add("Resin", 20); item47.RequiredUpgradeItems.Add("Iron", 20); item47.RequiredUpgradeItems.Add("Bronze", 20); item47.RequiredUpgradeItems.Add("Resin", 5); item47.Configurable = Configurability.Recipe | Configurability.Stats; Item item48 = new Item("mar_glitnir", "GoldShield_GDN"); item48.Name.English("Glitnir Gold Shield"); item48.Name.Portuguese_Brazilian("Escudo de Ouro Glitnir"); item48.Description.English("Glitnir Gold Shield"); item48.Description.Portuguese_Brazilian("Escudo de Ouro Glitnir"); item48.Crafting.Add(CraftingTable.BlackForge, 2); item48.RequiredItems.Add("Iron", 40); item48.RequiredItems.Add("Bronze", 20); item48.RequiredItems.Add("Resin", 20); item48.RequiredUpgradeItems.Add("Iron", 20); item48.RequiredUpgradeItems.Add("Bronze", 20); item48.RequiredUpgradeItems.Add("Resin", 5); item48.Configurable = Configurability.Recipe | Configurability.Stats; GameObject val5 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_GoldStaff_Explosion"); GameObject val6 = PrefabManager.RegisterPrefab("mar_glitnir", "GoldArrow_Projectile"); GameObject val7 = PrefabManager.RegisterPrefab("mar_glitnir", "GoldStaff_Projectile"); GameObject val8 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_sword_swing_dnglitnir"); GameObject val9 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_bomb_throw_dng"); GameObject val10 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_bow_draw_dng"); GameObject val11 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_firestaff_launch_dng"); GameObject val12 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_sword_hit_dnglitnir"); GameObject val13 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_build_hammer_metal_glitnir"); GameObject val14 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_club_hit_glitnir"); GameObject val15 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_club_swing_glitnir"); GameObject val16 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_metal_blocked_glitnir"); GameObject val17 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_sword_hit_glitnir"); GameObject val18 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_sword_swing_glitnir"); GameObject val19 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_wood_blocked_glitnir"); GameObject val20 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_bow_draw_glitnir"); GameObject val21 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_bow_fire_glitnir"); GameObject val22 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_kromsword_swing_glitnir"); GameObject val23 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_block_camshake_glitnir"); GameObject val24 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_hit_camshake_glitnir"); GameObject val25 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_swing_camshake_glitnir"); GameObject val26 = PrefabManager.RegisterPrefab("mar_glitnir", "vfx_blocked_glitnir"); GameObject val27 = PrefabManager.RegisterPrefab("mar_glitnir", "vfx_clubhit_glitnir"); GameObject val28 = PrefabManager.RegisterPrefab("mar_glitnir", "vfx_HitSparks_glitnir"); GameObject val29 = PrefabManager.RegisterPrefab("mar_glitnir", "vfx_Place_wood_pole_glitnir"); GameObject val30 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_fortress_door_close_glitnir"); GameObject val31 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_fortress_door_open_glitnir"); GameObject val32 = PrefabManager.RegisterPrefab("mar_glitnir", "vfx_bow_fire_glitnir"); GameObject val33 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_sledge_swing_glitnir"); GameObject val34 = PrefabManager.RegisterPrefab("mar_glitnir", "vfx_sledge_iron_hit_glitnir"); GameObject val35 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_sledge_iron_hit_glitnir"); GameObject val36 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_battleaxe_hit_glitnir"); GameObject val37 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_battleaxe_swing_wosh_glitnir"); GameObject val38 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_axe_hit_glitnir"); GameObject val39 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_axe_swing_glitnir"); GameObject val40 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_arrow_hit_glitnir"); GameObject val41 = PrefabManager.RegisterPrefab("mar_glitnir", "vfx_arrowhit_glitnir"); GameObject val42 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_spear_hit_glitnir"); GameObject val43 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_spear_throw_glitnir"); GameObject val44 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_spear_poke_glitnir"); GameObject val45 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_knife_swing_glitnir"); GameObject val46 = PrefabManager.RegisterPrefab("mar_glitnir", "burn_Glitnir"); GameObject val47 = PrefabManager.RegisterPrefab("mar_glitnir", "Cinder_Glitnir"); GameObject val48 = PrefabManager.RegisterPrefab("mar_glitnir", "Fire_Glitnir"); GameObject val49 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_Cinder_hit_Glitnir"); GameObject val50 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_CinderFire_Burn_glitnir"); GameObject val51 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_fireball_staff_explosion_glitnir"); GameObject val52 = PrefabManager.RegisterPrefab("mar_glitnir", "HouseFire_Glitnir"); GameObject val53 = PrefabManager.RegisterPrefab("mar_glitnir", "SmokeBallTurbulent_Glitnir"); GameObject val54 = PrefabManager.RegisterPrefab("mar_glitnir", "staff_fireball_projectile_glitnir"); GameObject val55 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_bomb_Glitnir"); GameObject val56 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_build_cultivator_Glitnir"); GameObject val57 = PrefabManager.RegisterPrefab("mar_glitnir", "sfx_firestaff_launch_glitnir"); GameObject val58 = PrefabManager.RegisterPrefab("mar_glitnir", "vfx_Place_mud_road_glitnir"); GameObject val59 = PrefabManager.RegisterPrefab("mar_glitnir", "Burn_Glitnir_ice"); GameObject val60 = PrefabManager.RegisterPrefab("mar_glitnir", "Cinder_Glitnir_ice"); GameObject val61 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_Cinder_hit_Glitnir_ice"); GameObject val62 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_CinderFire_Burn_glitnir_ice"); GameObject val63 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_fireball_staff_explosion_glitnir_ice"); GameObject val64 = PrefabManager.RegisterPrefab("mar_glitnir", "Glitnir_ice"); GameObject val65 = PrefabManager.RegisterPrefab("mar_glitnir", "HouseFire_Glitnir_ice"); GameObject val66 = PrefabManager.RegisterPrefab("mar_glitnir", "SmokeBallTurbulent_Glitnir_ice"); GameObject val67 = PrefabManager.RegisterPrefab("mar_glitnir", "staff_iceball_projectile_glitnir"); GameObject val68 = PrefabManager.RegisterPrefab("mar_glitnir", "staff_thunderball_projectile_glitnir"); GameObject val69 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_thunderball_staff_explosion_glitnir"); GameObject val70 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_poisonball_staff_explosion_glitnir"); GameObject val71 = PrefabManager.RegisterPrefab("mar_glitnir", "staff_poisonball_projectile_glitnir"); GameObject val72 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_sledge_fire_glitnir"); GameObject val73 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_sledge_ice_glitnir"); GameObject val74 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_sledge_poison_glitnir"); GameObject val75 = PrefabManager.RegisterPrefab("mar_glitnir", "fx_sledge_thunder_glitnir"); SetupWatcher(); _harmony.PatchAll(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { GlitinirArmas.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { GlitinirArmas.LogError((object)("There was an issue loading your " + ConfigFileName)); GlitinirArmas.LogError((object)"Please check your config entries for spelling and format!"); } } private ConfigEntry<T> config<[<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2); syncedConfigEntry.SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry<T> config<[<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } static GlitinirArmasPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; GlitinirArmas = Logger.CreateLogSource("GlitinirArmas"); ConfigSync = new ConfigSync("wesley.GlitinirArmas") { DisplayName = "GlitinirArmas", CurrentVersion = "0.0.1", MinimumRequiredVersion = "0.0.1" }; } } } namespace PieceManager { [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] [PublicAPI] [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(1)] public static class MaterialReplacer { [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; private static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; private static readonly HashSet<Shader> CachedShaders; private static bool hasRun; static MaterialReplacer() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown CachedShaders = new HashSet<Shader>(); hasRun = false; OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); foreach (Material val in array) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count == 0) { GetAllMaterials(); } foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap) { GameObject key = item.Key; bool value = item.Value; ProcessGameObjectMaterials(key, value); } AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item2 in enumerable3) { CachedShaders.Add(item2); } } foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace) { GameObject key2 = item3.Key; ShaderType value2 = item3.Value; ProcessGameObjectShaders(key2, value2); } hasRun = true; } private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials.Select([<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray(); val.sharedMaterials = sharedMaterials; } } private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock) { string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_"); if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal)) { return originalMaterial; } string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, ""); if (OriginalMaterials.TryGetValue(text2, out var value)) { return value; } Debug.LogWarning((object)("No suitable material found to replace: " + text2)); return originalMaterial; } private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; foreach (Material val2 in sharedMaterials) { if ((Object)(object)val2 != (Object)null) { val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name); } } } } private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName) { return (Shader)(shaderType switch { ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), _ => FindShaderWithName(orig, "Standard"), }); } public static Shader FindShaderWithName(Shader origShader, string name) { foreach (Shader cachedShader in CachedShaders) { if (((Object)cachedShader).name == name) { return cachedShader; } } return origShader; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(1)] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(1)] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] [PublicAPI] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] public string custom; } [PublicAPI] [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(1)] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [PublicAPI] [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(1)] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [PublicAPI] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(1)] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [PublicAPI] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(1)] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(1)] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] [PublicAPI] public class BuildPiece { [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] internal class PieceConfig { public ConfigEntry<string> craft = null; public ConfigEntry<BuildPieceCategory> category = null; public ConfigEntry<string> customCategory = null; public ConfigEntry<string> tools = null; public ConfigEntry<CraftingTable> extensionTable = null; public ConfigEntry<string> customExtentionTable = null; public ConfigEntry<float> maxStationDistance = null; public ConfigEntry<CraftingTable> table = null; public ConfigEntry<string> customTable = null; } [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] public string Category; [UsedImplicitly] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(new byte[] { 2, 1 })] public Action<ConfigEntryBase> CustomDrawer; } [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } [return: <686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return val; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ItemDrop val = ResItem(r); return (val == null) ? ((Requirement)null) : new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover }; })); return dictionary.Values.Where([<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<bd34b537-5a3f-458e-ba86-d802921e60c5>NullableContext(2)] static ItemDrop ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [Description("Specifies a config entry which toggles whether a recipe is active.")] [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] public ConfigEntryBase RecipeIsActive = null; [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] private LocalizeKey _name; [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] private LocalizeKey _description; internal string[] activeTools = null; [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] private static object configManager; [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] private static Localization _english; [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<686c39fa-524f-42ea-a107-551b80781a83>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text;