Mineshafts
Adds underground mining to valheim
Date uploaded | 2 years ago |
Version | 1.0.0 |
Download link | GoldenJude-Mineshafts-1.0.0.zip |
Downloads | 834 |
Dependency string | GoldenJude-Mineshafts-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2105README
Notes
Use the mod on a server to sync configs.
In case of questions you may find me on the OdinPlus or the Valheim modding discord servers.
You may also file an issue on GitHub.
Features
Underground mining
- place down a mineshaft entrance, grab your pickaxe and uncover the riches hiding deep in the earth
Abandoned mineshafts
- explore the remains of past mining operations and fight the entrapped miners
Configuration
Configuration for the mod is done within the GoldenJude_Mineshafts.cfg
file created upon game launch.
All configs reload during runtime.
General configuration
wall_health
= configures the health of underground rock
min_pickaxe_tier
= minimum pickaxe tier needed to mine generic underground rock
vein_chance
= percent chance that a vein will appear
default_drop
= default drop when mining underground rock
default_drop_min
/max
= amount of dropped default material
Building piece recipe
items
= array of items followed by their required amounts for this building piece
recover
= defines if required items should be recovered upon destruction
Abandoned mineshaft configuration
spawn_chance
= percent chance that a mineshaft will spawn if possible
quantity
= amount of abandoned mineshafts to be generated throughout the world
min_spacing
= minimum spacing between abandoned mineshafts (if an abandoned mineshaft is spawned another one cannot spawn within this distance of it)
rooms
= amount of rooms to be generated in an abandoned mineshaft
Veins
biomes
= array of possible bioms this vein may spawn in
possible biomes: Global, None, Meadows, Swamp, Mountain, BlackForest, Plains, AshLands, DeepNorth, Ocean, Mistlands
weight
= likelinnes of a vein occuring over others in the same biome
min_pickaxe_tier
= minimum pickaxe tier required to mine this vein
color
= color of the vein model defined in hex color code
emission_color
= color of the glow on the vein model, black - no glow
metallic
= adds a metallic shine to the vein
shine
= defines the smoothness/shine of the vein model
drop
= item dropped by this vein
drop min
/max
= amount of dropped material
to define a vein config the header must start with vein_
followed by anything, for example [vein_my_vein-mistlands-32]
Screenshots
Changelog
- 1.0.0
Initial upload
Prefab names
mineshaft entrance - MS_Entrance
abandoned mineshaft location - MS_D_AbandonedMineshaft
mine chunk/tile - MS_MineTile
wood planks 2x2 - MS_woodwall_2x2
damaged wood planks 2x2 - MS_woodwall_2x2_damaged
wood planks 2x4 - MS_woodwall_2x4
damaged wood planks 2x4 - MS_woodwall_2x4_damaged
wooden stairs - MS_woodstairs
damaged wooden stairs - MS_woodstairs_damaged
tier 1 chest - MS_chest_T1
tier 2 chest - MS_chest_T2
underground wall on hit effect - MS_FX_Tile_Hit
underground wall on destroy effect - MS_FX_Tile_Destroyed
bone pile skeleton spawner - MS_Bonepile