Decompiled source of Change Style Of Existing Shield v1.1.0

ChangeShieldStyle.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ChangeShieldStyle")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ChangeShieldStyle")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4f1a92ce-f667-4db7-a9f2-36a2bb7c28a1")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
namespace ChangeShieldStyle;

[BepInPlugin("goldenrevolver.ChangeShieldStyle", "Change Style Of Existing Shield", "1.1.0")]
public class ChangeShieldStylePlugin : BaseUnityPlugin
{
	public const string GUID = "goldenrevolver.ChangeShieldStyle";

	public const string NAME = "Change Style Of Existing Shield";

	public const string VERSION = "1.1.0";

	protected void Awake()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
	}
}
[HarmonyPatch]
internal static class Patches
{
	[HarmonyPatch(typeof(CraftingStation), "UseItem")]
	[HarmonyPrefix]
	public static bool UpdateShieldStylePatch(CraftingStation __instance, Humanoid user, ItemData item, ref bool __result)
	{
		string prefabName = Utils.GetPrefabName(((Component)__instance).gameObject);
		if (prefabName != "piece_workbench" && prefabName != "forge")
		{
			return true;
		}
		return !TryUpdateShieldStyle(user, item, ref __result);
	}

	public static bool TryUpdateShieldStyle(Humanoid user, ItemData item, ref bool __result)
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Invalid comparison between Unknown and I4
		if (!((Character)user).IsPlayer() || (Object)(object)user != (Object)(object)Player.m_localPlayer || !((Character)user).TakeInput())
		{
			return false;
		}
		if ((int)item.m_shared.m_itemType != 5 && item.m_shared.m_name != "$item_cape_linen")
		{
			return false;
		}
		if (item.m_shared.m_icons == null || item.m_shared.m_icons.Length == 0)
		{
			return false;
		}
		if (item.m_variant < 0 || item.m_variant >= item.m_shared.m_icons.Length)
		{
			return false;
		}
		item.m_variant = (item.m_variant + 1) % item.m_shared.m_icons.Length;
		if (item.IsEquipable() && user.IsItemEquiped(item))
		{
			user.UnequipItem(item, true);
			user.EquipItem(item, true);
		}
		__result = true;
		return true;
	}
}