WeaponSkillsSync
All weapon skills level together. No more sunk-cost fallacy when it comes to what weapons you want to use. Includes a config for balancing.
| Last updated | a week ago |
| Total downloads | 1138 |
| Total rating | 1 |
| Categories | Tweaks Client-side Bog Witch Update |
| Dependency string | Grat-WeaponSkillsSync-1.2.6 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
This mod syncs all your weapon skills so that you can freely switch to different weapon types throughout the playthrough without worrying about having to farm levels again. When one of your weapon skills increases, all other weapon skills will level with it.
Works with characters that haven't had the mod before, and doesn't conflict with other skill related mods.
Includes a config to exclude weapon types from the sync, and (optionally, disabled by default) sync other skill types. (read config for more info)
How it works: When one of your skills increases, the game checks which weapon skill has the highest level, and sets all other weapons to that skill.
Changelog:
[v1.2.6]
- bugfixes probably
- if this mod keeps breaking im probably just going to give up on this mod
- removed the feature that let you disable syncing progress since it was useless and just caused problems
[v1.2.5]
- Added config for extra customization with the additional sync groups.
- Slight optimization
- Bugfixes (i swear i am trying my hardest to fix all of these, i am very inexperienced please forgive me)
[v1.2.4]
- Fixed an issue that caused leveling up to not properly reset XP towards the next level. (i swear if there are more bugs im losing my mind)
[v1.2.3]
- Rewrote the main code. There are no more issues, I am so sorry for all the issues.
- Removed the thing that was flooding the console that was a leftover from debugging.
- Sync strength now goes based off of total collected xp in a level rather than the raw level value. This means that it is far more accurate.
[v1.2.2]
- Fixed another major bug. Everything SHOULD ACTUALLY be working now
[v1.2.1]
- Fixed a major bug. Everything should be working now.
- Fixed the version displaying as 1.1.0 in some areas.
[v1.2.0]
- Progress to the next skill level is now synced for more consistent leveling. This can be disabled via the config.
- Added a config option to reduce the syncing effect for balancing purposes.
- Slight optimizations.
- Removed some debug things that were accidentally left in the code. (Whoops..)
- Fixed a typo in the config.
[v1.1.0]
- Expanded the config, adding an option to sync other kinds of skills. Example: Syncing cooking \& crafting skills, separate from weapons and other groups, of course.
- Improved README file.
- Renamed the GitHub repository from Weapon-Skills-Sync-Valheim-Mod- to Valheim-Weapon-Skills-Sync (technically nothing to do with the mod itself but im including it here anyways)
[v1.0.2]
- Fixed the manifest.json file showing a different GitHub page instead of https://github.com/gratalat/Weapon-Skills-Sync-Valheim-Mod-
[v1.0.1]
- Attempted (unsuccessfully) to fix the manifest.json file showing a different GitHub page instead of https://github.com/gratalat/Weapon-Skills-Sync-Valheim-Mod-
[v1.0.0]
- Release