BetterCreative
An improved creative mode experience.
Date uploaded | 6 months ago |
Version | 1.5.0 |
Download link | Heinermann-BetterCreative-1.5.0.zip |
Downloads | 5513 |
Dependency string | Heinermann-BetterCreative-1.5.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.19.3README
An improved creative mode experience.
Installation
- Install dependencies - Jotunn.
- Copy the contents of
plugins
to yourValheim/BepInEx/plugins
directory or use your favourite mod manager.
Note: The mod must be installed on both client and server if playing multiplayer.
Github
To get issues addressed, you must submit them directly to github.
Features
- Console access without needing the command line argument.
- Automatically set commonly used creative console commands (devcommands, god, ghost, etc.).
- Unlimited stamina.
- Allow placing most prefabs.
- No deconstruction drops to get in your way.
- No durability drain.
- No placement delay.
- No over encumberance.
- No unlock messages.
- Undo/Redo (Ctrl+Z and Ctrl+Shift+Z or Ctrl+Y by default, note you will need to change it to avoid conflicts).
- Area deletion (Delete key, select the object type you want to delete and move the placement ghost near the objects before pressing Delete)
- Configurable.
Config Options
You can change the configuration options through a separate configuration mod. Note that a game restart may be required for some changes to take effect.
Command States
See Console Commands for context.
- debugmode - Enables fly mode and debug hotkeys.
- decommands - Enable devcommands automatically. Required for other commands to function.
- ghost - Prevents mobs from seeing you.
- god - Makes it so you don't take damage from monsters.
- nocost - No build cost, unlocks everything.
Improvements
- All Prefabs - Allow placement of all functional prefabs.
- Delete Range - Range to delete objects with the delete key. This is the radius from the placement ghost's center. Default: 5
- No Durability Drain - Tools don't lose durability.
- No Encumbered - No effect when surpassing maximum carry weight.
- No Piece Drops - Don't drop materials when pieces are destroyed.
- No Placement Delay - No cooldowns for the hammer, cultivator, or hoe.
- No Unlock Messages - No popup message when unlocking a recipe.
- Unlimited Stamina - Can always perform stamina actions regardless of stamina amount.
- Unrestricted Placement - Allow unrestricted placements (no collision, campfire on wood, etc).
Hotkeys
- Delete - Destroys all prefabs that match the currently selected piece in the area. Default: Delete
- Delete (alt)
- Redo - Default: Ctrl+Shift+Z
- Redo (alt) - Default: Ctrl+Y
- Undo - Default: Ctrl+Z
- Undo (alt)
Known Issues
- Sometimes the icon colours are messed up, usually restarting the game fixes it.
If your issue is not listed, submit a new issue here.
CHANGELOG
1.5.0
- Update for Ashlands PTB
1.4.1
- Work around an issue that caused categories to disappear.
- Fix issue where the last piece on a category page could be cut off.
1.4.0
- Update for latest Valheim version.
- Removed ice pillar murderer (I think this has been long fixed)
- Fixed an issue that would reset devcommands in a new game
1.3.0
- Changed some rules for the Mistlands update.
- Added the ability to ignore max carry weight.
- Added the ability to suppress unlock messages.
- Fix MountainGraveStone01 and Rock_7 from floating.
- Fixed Fish under NPCs.
- Fixed beehives.
- tolroko_flyer is now persistent.
1.2.3
- Fix issues with cultivator and hoe.
- No longer modifies existing pieces.
1.2.2
- Remove the extended tab and the mod's attempt to appropriate other mods' gameobjects which caused BuildShare, PlanBuild, Gizmo, and others to malfunction.
- When constructing pieces, aggressively remove ZNetViews if there are multiple attached to an object.
- More aggressively delete the entire object if one is found to have multiple ZNetViews.
- Objects that would have had multiple ZNetViews by default (and would still break vanilla players) are removed from the hammer menu.
- Added option to aggressively murder all objects which ever had multiple ZNetViews.
- Added multiple pages when there are too many build pieces.
1.2.1
- Fixed major compatibility issues with other mods such as PlanBuild
- Fixed issues with some pieces like signs not working correctly
1.2.0
- Fixed some prefabs for the caves update.
- Now requires server to have the mod.
- No longer using MMHooks as a dependency.
- Can now remove pieces from inside no build zones.
- Removes ZNetViews when the "Double ZNetview" error is hit (note: this is a workaround).
- No longer creates a bunch of duplicated prefabs for the placement ghosts
- Build categories have been reorganized
- Software license updated
- Rulesets are now more permissive, so some additional prefabs are now available (birds, fish, and others)
1.1.0
- Piece descriptions will now include the names of the object in the user's language.
- Added undo/redo (Ctrl+Z, Ctrl+Shift+Z or Ctrl+Y by default, configurable)
- Added area delete (Del, configurable)
1.0.2
- Fixed issues where some vanilla objects clipped through floors.
- Fixed issues where many objects couldn't be placed on structures.
- Fixed an issue where workstation extensions couldn't be placed even when unrestricted placement was enabled.
- Added a note next to config items that may need a restart.
- Put the actual name of the objects in the piece descriptions (should show up in your native language).
1.0.1
- Fixed an issue where BeeHive placement ghosts could poison things in the world.
- Fixed an issue where many objects were unplaceable when Unrestricted Placement was disabled.
- Now enables all config options by default to avoid any confusion.