Biome Flora
UPDATE 1.0. This mod is now a companion mod for Expand World. Note: DO NOT UPDATE if you are already using 0.3.* on a existing world. Spruces up Biomes with new Clutter, Trees, Rocks, Ores, Vegetables and Hostile Plants.
Date uploaded | 8 months ago |
Version | 1.0.12 |
Download link | Horem-Biome_Flora-1.0.12.zip |
Downloads | 7626 |
Dependency string | Horem-Biome_Flora-1.0.12 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.7.9README
1.0 Overview
DO NOT UPDATE if you are already using this mod on an existing world, want the old configuration/Flora, or already have it configured and setup via a 3rd party mod. NEW GAMES ONLY! This is a complete remake. As such, most, if not all, the prefab names have changed. I do not have the original project, it was lost a while back after a SSD started to fail and corrupted the project.
Description
Modpack Resource. Adds Materials, Ice Floes, Glowing Mushrooms, Giant Mushrooms, Vegetables, Grasses, Flowers, Plants, Trees, Rocks, Ores and Crystals. Total of 751 game Objects. All prefabs are loaded into the relevent databases and have thier biome set to None, this means they do not spawn in the world. You will have to use Expand World Data mod by Jere to allow them to spawn in the world. See the relevant documentation for this mod.
Pop in the discord if you have questions.
Usage
- All of the assets in this pack go unused, this is so mod pack makers can use a mod like Expand World to create custom biome's or Expand World Data to update existing biomes.
- Due to this it is not intended for Plug and Play use.
- This is a Jotunn based mod and as such, will require few to no updates to keep it up to date with Valhiem patches, as long as Jotunn is kept upto date.
Expand World Data - Manually adding Vegetation entries
- Install Biome Flora and Expand World Data mods.
- Load into a new game world to populate the EWD yamls.
- Exit game and navigate to your config folder and search for expand_vegetation.
- In the expand_vegetation.yaml you can either copy and paste a vanilla entry and change the prefab to match on of the ones listed below or make a new entry at the bottom of the file.
A basic yaml entry for vegetation
prefab: MineRock_Quicksilver_BF
biome: Mistlands
min: 2
max: 2
After you have made your edits reboot the game and load a new world, or for an existing world, you can use the Upgrade World mod to reset the world, and see the changes in game.
Alternativly you can pop in the discord, where you can find a test dll pinned in the biome_flora channel that has all that assets spawn in DeepNorth and will populate the expand_vegetation.yaml, edit the entries as you see fit.
Support
Translations
- Json support for all translations, they can be added to: ...config/Horem/BiomeFlora/Translations/[Language]
- Base Josn file supplied in: ...config/Horem/BiomeFlora/Translations/English folder
- English is hardcoded, see the config file to disable this, if you want to use a Json instead.
- Demo Json(Its just a copy of english) and folder structure is included for Spanish, French and Russian.
Content
Ice Floes
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Default Biome: None
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Type: Land Vegetation
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Static: Yes
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Prefab ID's:
Ice_Large_1_BF Ice_Large_2_BF Ice_Large_3_BF Ice_Large_4_BF Ice_1_BF Ice_2_BF Ice_3_BF Ice_4_BF
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Default Biome: None
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Type: Sea Vegetation
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Static: Yes
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Prefab ID's:
IceFloating_Large_1_BF IceFloating_Large_2_BF IceFloating_Large_3_BF IceFloating_Large_4_BF IceFloating_1_BF IceFloating_2_BF IceFloating_3_BF IceFloating_4_BF
Crystalized Ice
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Default Biome: None
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Type: Vegetation
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Item Drops: Ice Crystal, Ice Block, Basalt Stone
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Mining Tier: 6
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Health: 450-600
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Prefab ID's:
CrystalRock_1_BF CrystalRock_2_BF IceCrystal_Group_1_BF IceCrystal_Group_2_BF IceCrystal_Group_3_BF IceCrystal_1_BF IceCrystal_2_BF IceCrystal_3_BF
Crystals
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Default Biome: None
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Type: Vegetation
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Item Drops: Crystals
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Mining Tier: Bronze
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Health: 220
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Prefab ID's:
Crystal_Blue_1_BF Crystal_Blue_2_BF Crystal_Blue_3_BF Crystal_Blue_4_BF Crystal_Blue_5_BF Crystal_Blue_6_BF Crystal_Green_1_BF Crystal_Green_2_BF Crystal_Green_3_BF Crystal_Green_4_BF Crystal_Green_5_BF Crystal_Green_6_BF Crystal_Orange_1_BF Crystal_Orange_2_BF Crystal_Orange_3_BF Crystal_Orange_4_BF Crystal_Orange_5_BF Crystal_Orange_6_BF Crystal_Purple_1_BF Crystal_Purple_2_BF Crystal_Purple_3_BF Crystal_Purple_4_BF Crystal_Purple_5_BF Crystal_Purple_6_BF Crystal_Red_1_BF Crystal_Red_2_BF Crystal_Red_3_BF Crystal_Red_4_BF Crystal_Red_5_BF Crystal_Red_6_BF Crystal_Teal_1_BF Crystal_Teal_2_BF Crystal_Teal_3_BF Crystal_Teal_4_BF Crystal_Teal_5_BF Crystal_Teal_6_BF
Glowing Mushrooms
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Default Biome: None
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Type: Vegetation
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Item Drops: Mushroom Flesh, Mushroom Fragment, Mushroom
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Woodcutting Tier: Iron
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Health: 180
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Prefab ID's:
GlowingMushroom_White_1_BF GlowingMushroom_White_2_BF GlowingMushroom_White_3_BF GlowingMushroom_White_4_BF GlowingMushroom_Red_1_BF GlowingMushroom_Red_2_BF GlowingMushroom_Red_3_BF GlowingMushroom_Red_4_BF GlowingMushroom_Orange_1_BF GlowingMushroom_Orange_2_BF GlowingMushroom_Orange_3_BF GlowingMushroom_Orange_4_BF GlowingMushroom_Yellow_1_BF GlowingMushroom_Yellow_2_BF GlowingMushroom_Yellow_3_BF GlowingMushroom_Yellow_4_BF GlowingMushroom_Chartreuse_1_BF GlowingMushroom_Chartreuse_2_BF GlowingMushroom_Chartreuse_3_BF GlowingMushroom_Chartreuse_4_BF GlowingMushroom_Green_1_BF GlowingMushroom_Green_2_BF GlowingMushroom_Green_3_BF GlowingMushroom_Green_4_BF GlowingMushroom_Teal_1_BF GlowingMushroom_Teal_2_BF GlowingMushroom_Teal_3_BF GlowingMushroom_Teal_4_BF GlowingMushroom_Blue_1_BF GlowingMushroom_Blue_2_BF GlowingMushroom_Blue_3_BF GlowingMushroom_Blue_4_BF GlowingMushroom_Purple_1_BF GlowingMushroom_Purple_2_BF GlowingMushroom_Purple_3_BF GlowingMushroom_Purple_4_BF GlowingMushroom_Pink_1_BF GlowingMushroom_Pink_2_BF GlowingMushroom_Pink_3_BF GlowingMushroom_Pink_4_BF
Giant Mushrooms
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Default Biome: None
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Type: Vegetation
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Item Drops: Mushroom Flesh, Mushroom Fragment
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Woodcutting Tier: Bronze
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Custom Logs: Yes
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Health: 100-160
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Prefab ID's:
GiantTubeMushroom_Blue_1_BF GiantTubeMushroom_Blue_2_BF GiantTubeMushroom_Blue_3_BF GiantTubeMushroom_Blue_4_BF GiantTubeMushroom_Green_1_BF GiantTubeMushroom_Green_2_BF GiantTubeMushroom_Green_3_BF GiantTubeMushroom_Green_4_BF GiantTubeMushroom_Purple_1_BF GiantTubeMushroom_Purple_2_BF GiantTubeMushroom_Purple_3_BF GiantTubeMushroom_Purple_4_BF GiantTubeMushroom_Red_1_BF GiantTubeMushroom_Red_2_BF GiantTubeMushroom_Red_3_BF GiantTubeMushroom_Red_4_BF GiantTubeMushroom_Yellow_1_BF GiantTubeMushroom_Yellow_2_BF GiantTubeMushroom_Yellow_3_BF GiantTubeMushroom_Yellow_4_BF GiantMushroom_Yellow_1_BF GiantMushroom_Yellow_2_BF GiantMushroom_Yellow_3_BF GiantMushroom_Blue_1_BF GiantMushroom_Blue_2_BF GiantMushroom_Blue_3_BF GiantMushroom_Purple_1_BF GiantMushroom_Purple_2_BF GiantMushroom_Purple_3_BF GiantMushroom_Red_1_BF GiantMushroom_Red_2_BF GiantMushroom_Red_3_BF GiantMushroom_Green_1_BF GiantMushroom_Green_2_BF GiantMushroom_Green_3_BF
Corals
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Item Drops: Sea Pearl, Sea Mineral
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Prefab ID's:
Coral_1_1_BF Coral_1_2_BF Coral_2_1_BF Coral_3_1_BF Coral_3_2_BF Coral_4_1_BF Coral_4_2_BF Coral_5_1_BF Coral_5_2_BF Coral_6_1_BF Coral_7_1_BF Coral_7_2_BF Coral_9_1_BF Coral_9_2_BF Coral_9_3_BF Coral_13_1_BF Coral_13_2_BF Coral_13_3_BF Coral_14_1_BF Coral_14_2_BF Coral_14_3_BF Coral_14_4_BF Coral_15_1_BF Coral_15_2_BF Coral_15_3_BF Coral_16_1_BF Coral_16_2_BF
Seaweeds
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Default Biome: None
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Type: Clutter
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Prefab ID's:
Seaweed_1_BF Seaweed_2_BF RedSeaFern_1_BF RedSeaFern_2_BF SeaGrass_1_BF SeaGrass_2_BF SeaGrass_3_BF
Vegetables
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Default Biome: None
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Type: Pickable
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Respawn Time: 0 (No Respawn)
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Prefab ID's:
Pickable_Beetroot_BF Pickable_Cabbage_BF Pickable_Corn_BF Pickable_Cucumber_BF Pickable_Garlic_BF Pickable_Potato_BF Pickable_Pumpkin_BF Pickable_Radish_BF Pickable_Sunflower_BF Pickable_Tomato_BF Pickable_Watermelon_BF Pickable_Wheat_BF
Hostile Plants
Nettles
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Default Biome: None
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Type: Vegetation
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Item Drops: Nothing
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Damage: 20 Poison
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Interval: 2s
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Prefab ID's:
NettlesHostile_BF NettlesGroupHostile_BF
Wild Rose
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Default Biome: None
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Type: Vegetation
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Item Drops: Nothing
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Damage: 40 Poison
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Interval: 2s
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Prefab ID's:
WildRoseHostile_BF
Poison Ivy
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Default Biome: None
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Type: Vegetation
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Item Drops: Nothing
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Damage: 10 Poison
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Interval: 2s
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Prefab ID's:
PoisonIvyHostile_BF
Gympie
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Default Biome: None
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Type: Vegetation
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Item Drops: Nothing
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Damage: 30 Poison
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Interval: 2s
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Prefab ID's:
GympieHostile_BF
Desert Thistle
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: 2
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Item Drops: Plant Fibers, Resin
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Damage: 10 Pierce
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Interval: 1s
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Prefab ID's:
DesertThistle_1_BF DesertThistle_2_BF DesertThistle_3_BF
Cactus
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: 3
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Item Drops: Cactus Needle, Plant Fibers, Resin
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Damage: 20 Pierce
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Interval: 1s
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Prefab ID's:
SmallCactus_1_BF SmallCactus_2_BF Cactus_1_BF Cactus_2_BF Cactus_3_BF Cactus_4_BF Cactus_5_BF Cactus_6_BF Cactus_7_BF Cactus_8_BF
Bushes
Black Cherry
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Default Biome: None
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Type: Vegetation
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Item Drops: Wood, Resin
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Prefab ID's:
BlackCherryBush_1_BF BlackCherryBush_2_BF BlackCherryBush_3_BF BlackCherryBush_4_BF BlackCherryBush_5_BF
Grey Willow
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Default Biome: None
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Type: Vegetation
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Item Drops: Wood, Resin
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Prefab ID's:
WillowBush_1_BF WillowBush_2_BF WillowBush_3_BF WillowBush_4_BF
Maple Sapling
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Default Biome: None
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Type: Vegetation
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Item Drops: Wood, Resin
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Prefab ID's:
MapleBush_1_BF MapleBush_2_BF MapleBush_3_BF
Bush
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Default Biome: None
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Type: Vegetation
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Item Drops: Wood
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Prefab ID's:
BushGreen_1_BF BushGreen_2_BF BushGreen_3_BF BushGreen_4_BF BushGreen_5_BF BushYellow_1_BF SmallPine_1_BF
Dead Bush
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Default Biome: None
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Type: Vegetation
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Item Drops: Wood
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Prefab ID's:
DeadBush_1_BF DeadBush_2_BF DeadBush_3_BF
Desert Plants
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: 2-3
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Item Drops: Plant Fibers, Resin
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Prefab ID's:
DeadPlant_Desert_BF Aloe_1_BF Aloe_2_BF Aloe_3_BF Yucca_1_BF Yucca_2_BF Astrubrac_1_Large_BF Astrubrac_2_Large_BF Astrubrac_3_Large_BF Astrubrac_4_Large_BF Astrubrac_1_BF Astrubrac_2_BF Astrubrac_3_BF Ekage_1_BF Ekage_2_BF Ekage_3_BF Vaisy_1_BF Vaisy_2_BF Vaisy_3_BF Vaisy_4_BF Vaisy_5_BF Shosie_1_BF Shosie_2_BF Shosie_3_BF Phriscus_1_BF Phriscus_2_BF
Jungle
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: 2
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Item Drops: Fine Wood, Rubber, Plant Fibers
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Prefab ID's:
BushJungle_1_BF BushJungle_2_BF BushJungle_3_BF BushJungle_4_BF BushJungle_5_BF BushJungle_6_BF BushJungle_7_BF LargeBushJungle_1_BF LargeBushJungle_1S_BF LargeBushJungle_2_BF LargeBushJungle_3_BF LargeBushJungle_4_BF WhompingLotus_1_BF WhompingLotus_2_BF TangledRibwort_1_BF TangledRibwort_2_BF GraveGilliflower_1_BF GraveGilliflower_2_BF DwarfWildRose_1_BF DwarfWildRose_2_BF DwarfWildRose_3_BF MercysMoss_BF TauntingPoppy_BF DevilsDuscle_BF GrimPoke_BF TwistedCollard_BF
Flowers
Soapwort
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Soapwort Flower
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Prefab ID's:
Pickable_BouncingBet_BF
Knapweed
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Knapweed Flower
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Prefab ID's:
Pickable_BrownrayKnapweed_Small_BF Pickable_BrownrayKnapweed_BF
Chamomile
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Chamomile Flower
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Prefab ID's:
Pickable_Chamomile_Small_BF Pickable_Chamomile_BF
Common Chickory
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Common Chickory Flower
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Prefab ID's:
Pickable_Chicory_Small_BF Pickable_Chicory_BF
Common Cornflower
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Common Cornflower Flower
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Prefab ID's:
Pickable_Cornflower_Small_BF Pickable_Cornflower_BF
Goldenrod
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Goldenrod Flower
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Prefab ID's:
Pickable_Goldenrod_Small_BF Pickable_Goldenrod_BF
Poppy
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Poppy Flower
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Prefab ID's:
Pickable_Poppy_Small_BF Pickable_Poppy_BF
Saint John Wort
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Saint John Wort Flower
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Prefab ID's:
Pickable_SaintJohnsWort_BF
Sunroot
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Sunroot Flower
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Prefab ID's:
Pickable_Sunroot_Small_BF Pickable_Sunroot_BF
Crystals
Blue Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Blue Crystal
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Prefab ID's:
Pickable_Crystal_Blue_BF
Red Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Red Crystal
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Prefab ID's:
Pickable_Crystal_Red_BF
Orange Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Orange Crystal
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Prefab ID's:
Pickable_Crystal_Orange_BF
Teal Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Teal Crystal
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Prefab ID's:
Pickable_Crystal_Teal_BF
Purple Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Purple Crystal
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Prefab ID's:
Pickable_Crystal_Purple_BF
Green Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Green Crystal
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Prefab ID's:
Pickable_Crystal_Green_BF
Ore Rocks
Bloodiron
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Default Biome: None
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Type: Vegetation
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Mining Tier: Blackmetal
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Fractured: Yes
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Health per Piece: 60
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Item Drops: Stone, Bloodiron Ore
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Station: Blast Furnace
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Produces: Bloodiron Bar
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Prefab ID's:
MineRock_Bloodiron_BF MineRock_Bloodiron_Small_BF MineRock_Bloodiron_Tiny_BF
Coal
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Default Biome: None
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Type: Vegetation
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Mining Tier: Starter
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Fractured: Yes
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Health per Piece: 30
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Item Drops: Stone, Coal
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Prefab ID's:
MineRock_Coal_BF MineRock_Coal_Small_BF MineRock_Coal_Tiny_BF
Gold
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Default Biome: None
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Type: Vegetation
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Mining Tier: Bronze
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Fractured: Yes
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Health per Piece: 40
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Item Drops: Stone, Gold Ore
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Station: Smelter
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Produces: Gold Bar
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Prefab ID's:
MineRock_Gold_BF MineRock_Gold_Small_BF MineRock_Gold_Tiny_BF
Mooniron
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: Yes
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Health per Piece: 50
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Item Drops: Stone, Mooniron Ore
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Station: Smelter
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Produces: Mooniron Bar
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Prefab ID's:
MineRock_MoonIron_BF MineRock_MoonIron_Small_BF MineRock_MoonIron_Tiny_BF
Orichalcum
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Default Biome: None
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Type: Vegetation
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Mining Tier: Mistlands
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Fractured: Yes
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Health per Piece: 70
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Item Drops: Stone, Orichalcum Ore
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Station: Blast Furnace
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Produces: Orichalcum Bar
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Prefab ID's:
MineRock_Orichalcum_BF MineRock_Orichalcum_Small_BF MineRock_Orichalcum_Tiny_BF
Mithril
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: Yes
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Health per Piece: 55
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Item Drops: Stone, Mithril Ore
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Station: Smelter
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Produces: Mithril Bar
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Prefab ID's:
MineRock_Quicksilver_BF MineRock_Quicksilver_Small_BF MineRock_Quicksilver_Tiny_BF
Vibranium
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Default Biome: None
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Type: Vegetation
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Mining Tier: Ash Lands
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Fractured: Yes
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Health per Piece: 80
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Item Drops: Stone, Vibranium Ore
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Station: Blast Furnace
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Produces: Vibranium Bar
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Prefab ID's:
MineRock_Vibranium_BF MineRock_Vibranium_Small_BF MineRock_Vibranium_Tiny_BF
Zinc
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Default Biome: None
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Type: Vegetation
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Mining Tier: Starter
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Fractured: Yes
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Health per Piece: 30
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Item Drops: Stone, Zinc Ore
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Station: Smelter
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Produces: Zinc Bar
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Prefab ID's:
MineRock_Zinc_BF MineRock_Zinc_Small_BF MineRock_Zinc_Tiny_BF
Rocks
Obsidian Block
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Default Biome: None
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Type: Vegetation
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Mining Tier: Bloodmetal
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Fractured: No
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Health: 160-190
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Item Drops: Igneous Stone, Obsidian, Black Marble
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Prefab ID's:
ObsidianBlock_1_BF ObsidianBlock_2_BF ObsidianBlock_3_BF ObsidianSmallBlock_1_BF ObsidianSmallBlock_2_BF
Obsidian Rock
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Default Biome: None
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Type: Vegetation
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Mining Tier: Bloodmetal
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Fractured: No
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Health: 90-140
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Item Drops: Igneous Stone, Obsidian, Black Marble
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Prefab ID's:
ObsidianRockSmall_1_BF ObsidianRockSmall_2_BF ObsidianRockSmall_3_BF ObsidianRockTiny_1_BF ObsidianRockTiny_2_BF
Obsidian Pillar
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Default Biome: None
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Type: Vegetation
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Mining Tier: Bloodmetal
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Fractured: No
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Health: 90-310
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Item Drops: Igneous Stone, Obsidian, Black Marble
-
Prefab ID's:
ObsidianPillar_1_BF ObsidianPillarSmall_1_BF ObsidianPillarSmall_2_BF ObsidianPillarSmall_3_BF
Lava Rock
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Default Biome: None
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Type: Vegetation
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Mining Tier: Bloodmetal
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Fractured: No
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Health: 160
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Item Drops: Volcanic Stone
-
Prefab ID's:
LavaRock_1_BF LavaRock_2_BF LavaRock_3_BF LavaRock_4_BF
Lava Block
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Default Biome: None
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Type: Vegetation
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Mining Tier: Bloodmetal
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Fractured: No
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Health: 220
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Item Drops: Volcanic Stone
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Prefab ID's:
LavaBlock_1_BF LavaBlock_2_BF LavaBlock_3_BF LavaBlock_4_BF LavaBlock_5_BF
Lava Plate
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Default Biome: None
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Type: Vegetation
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Mining Tier: Bloodmetal
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Fractured: No
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Health: 280
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Item Drops: Volcanic Stone
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Prefab ID's:
LavaPlate_1_BF LavaPlate_2_BF LavaPlate_3_BF LavaPlate_4_BF LavaPlate_5_BF
Lava Pillar
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Default Biome: None
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Type: Vegetation
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Mining Tier: Bloodmetal
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Fractured: No
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Health: 340
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Item Drops: Volcanic Stone
-
Prefab ID's:
LavaPillar_1_BF LavaPillar_2_BF LavaPillar_3_BF LavaPillar_4_BF LavaPillar_5_BF LavaPillar_6_BF
Desert Rock
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Default Biome: None
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Type: Vegetation
-
Mining Tier: Iron
-
Fractured: No
-
Health: 100
-
Item Drops: Sandstone
-
Prefab ID's:
Prop_SandRock_1_BF Prop_SandRock_2_BF Prop_SandRock_3_BF Prop_SandRock_4_BF Prop_SandRock_5_BF Prop_SandRock_6_BF Prop_SandRock_7_BF Prop_SandRock_8_BF Prop_SandRock_9_BF Prop_SandRock_10_BF Prop_SandRock_11_BF Prop_SandRock_12_BF Prop_SandRock_13_BF Prop_SandRock_14_BF Prop_SandRock_15_BF
Desert Block Rock
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Default Biome: None
-
Type: Vegetation
-
Mining Tier: Iron
-
Fractured: No
-
Health: 200
-
Item Drops: Sandstone
-
Prefab ID's:
Prop_SandBlock_1_BF Prop_SandBlock_2_BF Prop_SandBlock_3_BF Prop_SandBlock_4_BF Prop_SandBlock_5_BF Prop_SandBlock_6_BF Prop_SandBlock_7_BF Prop_SandBlock_8_BF
Desert Fin Rock
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: No
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Health: 300
-
Item Drops: Sandstone
-
Prefab ID's:
Prop_SandFin_1_BF Prop_SandFin_2_BF Prop_SandFin_3_BF Prop_SandFin_4_BF
Desert Plate Rock
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Default Biome: None
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Type: Vegetation
-
Mining Tier: Iron
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Fractured: No
-
Health: 150
-
Item Drops: Sandstone
-
Prefab ID's:
Prop_SandPlate_1_BF Prop_SandPlate_2_BF Prop_SandPlate_3_BF Prop_SandPlate_4_BF Prop_SandPlate_5_BF Prop_SandPlate_6_BF Prop_SandPlate_7_BF Prop_SandPlate_8_BF Prop_SandPlate_9_BF Prop_SandPlate_10_BF Prop_SandPlate_11_BF Prop_SandPlate_12_BF Prop_SandPlate_13_BF Prop_SandPlate_14_BF Prop_SandPlate_15_BF
Desert Sediment Rock
-
Default Biome: None
-
Type: Vegetation
-
Mining Tier: Iron
-
Fractured: No
-
Health: 400
-
Item Drops: Sandstone
-
Prefab ID's:
Prop_SandSediment_1_BF Prop_SandSediment_2_BF Prop_SandSediment_3_BF Prop_SandSediment_4_BF Prop_SandSediment_5_BF Prop_SandSediment_6_BF Prop_SandSediment_7_BF Prop_SandSediment_8_BF Prop_SandSediment_9_BF Prop_SandSediment_10_BF Prop_SandSediment_11_BF Prop_SandSediment_12_BF Prop_SandSediment_13_BF Prop_SandSediment_14_BF
Desert Spire Rock
-
Default Biome: None
-
Type: Vegetation
-
Mining Tier: Iron
-
Fractured: No
-
Health: 500
-
Item Drops: Sandstone
-
Prefab ID's:
Prop_SandSpire_1_BF Prop_SandSpire_2_BF Prop_SandSpire_3_BF Prop_SandSpire_4_BF Prop_SandSpire_5_BF Prop_SandSpire_6_BF Prop_SandSpire_7_BF Prop_SandSpire_8_BF Prop_SandSpire_9_BF Prop_SandSpire_10_BF Prop_SandSpire_11_BF Prop_SandSpire_12_BF Prop_SandSpire_13_BF Prop_SandSpire_14_BF Prop_SandSpire_15_BF Prop_SandSpire_16_BF Prop_SandSpire_17_BF Prop_SandSpire_18_BF Prop_SandSpire_19_BF
Trees
Palo Verde
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Iron
-
Custom Logs: Yes
-
Health: 280
-
Item Drops: Wood, Fine Wood, Palo Verde Wood
-
Prefab ID's:
DesertTree_BF DesertTree_Dead_BF
Northen Red Oak
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Mistlands
-
Custom Logs: Yes
-
Health: 650
-
Item Drops: Resin, Wood, Fine Wood, Oak Wood
-
Prefab ID's:
RedOakOld_BF RedOakAged_BF RedOakAncient_BF
Blackjack Oak
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Mistlands
-
Custom Logs: Yes
-
Health: 650
-
Item Drops: Resin, Wood, Fine Wood, Oak Wood
-
Prefab ID's:
OakOld_BF OakAged_BF OakAncient_BF
Red Maple
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Iron
-
Custom Logs: Yes
-
Health: 240
-
Item Drops: Resin, Wood, Fine Wood, Maple Wood
-
Prefab ID's:
RedMapleSmall_BF RedMapleYoung_BF RedMapleTree_BF RedMapleMature_BF RedMapleOld_BF RedMapleAged_BF RedMapleAncient_BF
Maple
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Iron
-
Custom Logs: Yes
-
Health: 240
-
Item Drops: Resin, Wood, Fine Wood, Maple Wood
-
Prefab ID's:
MapleSmall_BF MapleYoung_BF MapleTree_BF MapleMature_BF MapleOld_BF MapleAged_BF MapleAncient_BF
Willow
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Blackmetal
-
Custom Logs: Yes
-
Health: 320
-
Item Drops: Resin, Wood, Fine Wood, Willow Wood
-
Prefab ID's:
WillowYoung_BF WillowTree_BF WillowMature_BF WillowOld_BF WillowAged_BF WillowAncient_BF
Poplar
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Iron
-
Custom Logs: Yes
-
Health: 260
-
Item Drops: Resin, Wood, Fine Wood, Poplar Wood
-
Prefab ID's:
PoplarYoung_BF PoplarTree_BF PoplarMature_BF PoplarOld_BF PoplarAged_BF PoplarAncient_BF
Ponderossa Pine
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Bronze
-
Custom Logs: Yes
-
Health: 170
-
Item Drops: Resin, Wood, Fine Wood, Ponderossa Pine
-
Prefab ID's:
PonderossaYoung_BF PonderossaPine_BF PonderossaMature_BF PonderossaOld_BF PonderossaAged_BF PonderossaAncient_BF
Eastern Pine
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Bronze
-
Custom Logs: Yes
-
Health: 180
-
Item Drops: Resin, Wood, Fine Wood, Eastern Pine
-
Prefab ID's:
EasternYoung_BF EasternPine_BF EasternMature_BF EasternOld_BF EasternAged_BF EasternAncient_BF
Palm Tree
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Bronze
-
Custom Logs: Yes
-
Health: 160
-
Item Drops: Resin, Wood, Fine Wood, Palm Wood
-
Prefab ID's:
PalmYoung_BF PalmTree_BF PalmMature_BF PalmOld_BF PalmAged_BF PalmAncient_BF
Aspen
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Bronze
-
Custom Logs: Yes
-
Health: 260
-
Item Drops: Resin, Wood, Fine Wood, Aspen Wood
-
Prefab ID's:
AspenSmall_BF AspenYoung_BF AspenTree_BF AspenMature_BF AspenOld_BF AspenAged_BF AspenAncient_BF
Linden
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Starter
-
Custom Logs: Yes
-
Health: 90
-
Item Drops: Resin, Wood, Fine Wood, Linden Wood
-
Prefab ID's:
LindenSmall_BF LindenYoung_BF LindenTree_BF LindenMature_BF LindenOld_BF LindenAged_BF LindenAncient_BF
Crimean Pine
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Blackmetal
-
Custom Logs: Yes
-
Health: 320
-
Item Drops: Resin, Wood, Fine Wood, Crimean Pine
-
Prefab ID's:
CrimeanSmall_BF CrimeanYoung_BF CrimeanPine_BF CrimeanMature_BF CrimeanOld_BF CrimeanAged_BF CrimeanAncient_BF
Redwood
-
Default Biome: None
-
Type: Vegetation
-
Woodcutting Tier: Mistlands
-
Custom Logs: Yes
-
Health: 520
-
Item Drops: Resin, Wood, Fine Wood, Redwood
-
Prefab ID's:
RedWoodSmall_BF RedWood_BF RedWoodMature_BF RedWoodOld_BF
Clutter
-
Default Biome: None
-
Type: Grass
-
Prefab ID's:
GrassJungle_1_BF GrassJungle_2_BF GrassJungle_3_BF ClutterJungle_1_BF ClutterJungle_1L_BF ClutterJungle_2_BF ClutterJungle_3_BF ClutterJungle_4_BF ClutterJungle_5_BF ClutterJungle_6_BF ClutterJungle_6F_BF ClutterJungle_7_BF ClutterJungle_7F_BF Chrysanthemum_Single_BF Chrysanthemum_Group_BF Daisy_Single_BF Daisy_Group_BF Dahlia_Single_BF Dahlia_Group_BF GerberaDaisy_Single_BF GerberaDaisy_Group_BF Verbena_BF FieldGrass_1_BF FieldGrass_2_BF FieldGrass_3_BF FieldGrass_4_BF Grass_Plains_1_BF Grass_Plains_2_BF Grass_Plains_3_BF Grass_Plains_4_BF DesertSage_BF Fern_01_BF Fern_02_BF Fern_03_BF Ivy_01_BF Ivy_02_BF Ivy_03_BF LillyValley_01_BF LillyValley_02_BF Plant_Forest_1_01_BF Plant_Forest_1_02_BF Plant_Forest_1_03_BF Plant_Forest_1_04_BF Plant_Forest_2_01_BF Plant_Forest_2_02_BF Plant_Forest_3_01_BF ShaggySoldier_01_BF ShaggySoldier_02_BF ShaggySoldier_03_BF Grass_Forest_01_BF Grass_Forest_02_BF Grass_Forest_03_BF Grass_Meadow_1_01_BF Grass_Meadow_1_02_BF Grass_Meadow_1_03_BF Grass_Meadow_1_04_BF Grass_Meadow_1_05_BF Grass_Meadow_1_06_BF Grass_Meadow_2_01_BF Grass_Meadow_2_02_BF Grass_Meadow_2_03_BF Grass_Meadow_2_04_BF Grass_Meadow_2_05_BF Grass_Meadow_2_06_BF Grass_Meadow_3_01_BF Grass_Meadow_3_02_BF Grass_Meadow_3_03_BF Grass_Meadow_3_04_BF
Item ID's
- PickaxeVibranium_BF
- PickaxeNetherite_BF
- PickaxeBloodMetal_BF
Material ID's
Misc
- Item_IceCrystal_BF
- Item_IceBlock_BF
- Item_CactusNeedle_BF
- Item_PlantFibers_BF
- Item_Rubber_BF
Ocean
- Item_SeaPearl_BF
- Item_SeaMineral_BF
Mushroom
- Item_MushroomFragment_BF
- Item_MushroomFlesh_BF
Vegetables
- Item_Beetroot_BF
- Item_Cabbage_BF
- Item_Corn_BF
- Item_Cucumber_BF
- Item_Garlic_BF
- Item_Potato_BF
- Item_Pumpkin_BF
- Item_Radish_BF
- Item_Sunflower_BF
- Item_Tomato_BF
- Item_Watermelon_BF
- Item_Wheat_BF
- Seed_Beetroot_BF
- Seed_Cabbage_BF
- Seed_Corn_BF
- Seed_Cucumber_BF
- Seed_Garlic_BF
- Seed_Potato_BF
- Seed_Pumpkin_BF
- Seed_Radish_BF
- Seed_Sunflower_BF
- Seed_Tomato_BF
- Seed_Watermelon_BF
- Seed_Wheat_BF
Stones
- Item_BasaltStone_BF
- Item_IgneousStone_BF
- Item_Sandstone_BF
- Item_VolcanicStone_BF
Crystals
- Item_CrystalBlue_BF
- Item_CrystalGreen_BF
- Item_CrystalOrange_BF
- Item_CrystalPurple_BF
- Item_CrystalRed_BF
- Item_CrystalTeal_BF
Bars and Ores
- Item_BloodironBar_BF
- Item_GoldBar_BF
- Item_MoonironBar_BF
- Item_OrichalcumBar_BF
- Item_MithrilBar_BF
- Item_VibraniumBar_BF
- Item_ZincBar_BF
- Item_QuicksilverBar_BF
- Item_BrassBar_BF
- Item_CelestialBronzeBar_BF
- Item_BrightsteelBar_BF
- Item_NetheriteBar_BF
- Item_BloodironOre_BF
- Item_VibraniumOre_BF
- Item_ZincOre_BF
- Item_GoldOre_BF
- Item_MoonironOre_BF
- Item_OrichalcumOre_BF
- Item_QuicksilverOre_BF
Flowers
- Item_BouncingBet_BF
- Item_BrownrayKnapweed_BF
- Item_Chamomile_BF
- Item_CommonChickory_BF
- Item_Cornflower_BF
- Item_GoldenRod_BF
- Item_Poppy_BF
- Item_SaintJohnWort_BF
- Item_Sunroot_BF
Wood
- Item_WillowWood_BF
- Item_PonderossaPineWood_BF
- Item_PalmWood_BF
- Item_EasternPineWood_BF
- Item_AspenWood_BF
- Item_CrimeanWood_BF
- Item_LindenWood_BF
- Item_PoplarWood_BF
- Item_RedwoodWood_BF
- Item_CherryWood_BF
- Item_MapleWood_BF
- Item_SakuraWood_BF
- Item_StankevichWood_BF
- Item_OakWood_BF
- Item_DesertTreeWood_BF
Prop ID's
- DesertTree_Stump_BF
- DesertTree_Log_Half_BF
- DesertTree_Log_BF
- Mushroom_Stump_BF
- Mushroom_Log_Half_BF
- Mushroom_Log_BF
- Oak_Log_BF
- Oak_Log_Half_BF
- Oak_Stump_BF
- Willow_Log_BF
- Willow_Log_Half_BF
- Willow_Stump_BF
- Ponderossa_Log_BF
- Ponderossa_Log_Half_BF
- Ponderossa_Stump_BF
- Palm_Log_BF
- Palm_Log_Half_BF
- Palm_Stump_BF
- EasternPine_Log_BF
- EasternPine_Log_Half_BF
- Eastern_Stump_BF
- Aspen_Log_BF
- Aspen_Log_Half_BF
- AspenStump_BF
- Cherry_Log_BF
- Cherry_Log_Half_BF
- CherryStump_BF
- Crimean_Log_BF
- Crimean_Log_Half_BF
- CrimeanStump_BF
- Linden_Log_BF
- Linden_Log_Half_BF
- LindenStump_BF
- Maple_Log_BF
- Maple_Log_Half_BF
- MapleStump_BF
- Poplar_Log_BF
- Poplar_Log_Half_BF
- PoplarStump_BF
- Redwood_Log_BF
- Redwood_Log_Half_BF
- RedwoodStump_BF
- Sakura_Log_BF
- Sakura_Log_Half_BF
- SakuraStump_BF
- Stankevich_Log_BF
- Stankevich_Log_Half_BF
- StankevichStump_BF
- Gympie_AoE_BF
- Nettle_AoE_BF
CHANGELOG
1.0.15
- Crystal pickables now check for solids.
- Teal Crystal description fix.
- Possible texture fix for Bush3 and Bush5.
1.0.14
- Fix for crystal pickables not been persistant.
1.0.13
- Json Translation file naming fix.
- Fixed some Material issues.
- Fixed some Instanced Clutter not having GPU Instancing enbaled.
- Small Pine and Ice Collider fixes.
- Added more Ice type objects.
- Added 3 giant skulls, for use in mountains/deep north.
1.0.12
- Adjusted Cactus AoE and sizes.
- Added Ice Floes, four types in two colours and two variations(land and sea).
- Added Ice Crystals, eight types, blue colour.
- Added a mini guide for Expand World Data to the description and fixed some miss information.
- Added Ice Crystal and Ice Block items.
1.0.11
- Localization fix.
- Small cactus collider fix.
- Rescaled all Cactus models.
1.0.10
- Added Desert Vegetation.
- Added Desert Tree and Dead Desert Tree.
- Added Jungle Clutter.
- Added Jungle Vegetation.
- Added Crystal Vegetation, six types in six colours.
- Added Glowing Giant Mushrooms, four types in ten colours.
1.0.9
- Missing/deleted icon fixes for stones.
1.0.8
- Adjusted LoD settings on Corals.
- Some translations fixes.
- Fixed collider on Sea Mineral.
- Fixed RedSeaFern_2_BF failing to load.
1.0.7
- Added Plains clutter, grasses and flowers.
- Added Giant Mushrooms.
- Fixed broken pickaxe recipes.
1.0.6
- Fix for some Read/Write errors on meshes.
- Added Corals and Sea Vegetation.
1.0.5
- Added Bloodmetal Pickaxe (Mistlands Tier(4)). Recipe located at ...Config/Horem/BiomeFlora/Recipes
- Added Netherite Pickaxe (Ash Lands Tier(5)). Recipe located at ...Config/Horem/BiomeFlora/Recipes
- Added Vibranium Pickaxe (Deep North Tier(6)). Recipe located at ...Config/Horem/BiomeFlora/Recipes
- Added Lava, Obsidian and Shattered Rocks.
- Fix for Sandstone rocks been off the zero position.
- Vibranium ore deposits increased to tier 5(Ash Lands).
- Added Igneous, Basalt and Volcanic stone.
1.0.4
- Collider layer fix for Ores.
- Missing Localization fixes.
- Added Blackjack Oaks and Northern Red Oaks. (Requested)
1.0.3
- Collider fix for Flowers and Willow Trees.
- Added more bushes and hostile plants.
- Added Vegetables.
1.0.2
- Localization fixes.
- Added option to create a json for localizations in:- ...Config/Horem/BiomeFlora/Translations
1.0.1
- Included correct DLL, big sigh. Alot of prefabs, items and item conversions were missing due to this.
1.0.0
- Initial upload of the remake.