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Horem-Biome_Flora-1.0.13 icon

Biome Flora

UPDATE 1.0. This mod is now a companion mod for Expand World. Note: DO NOT UPDATE if you are already using 0.3.* on a existing world. Spruces up Biomes with new Clutter, Trees, Rocks, Ores, Vegetables and Hostile Plants.

Date uploaded 6 months ago
Version 1.0.13
Download link Horem-Biome_Flora-1.0.13.zip
Downloads 4475
Dependency string Horem-Biome_Flora-1.0.13

This mod requires the following mods to function

ValheimModding-Jotunn-2.7.9 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.7.9
Horem-Horemvores_Assembly_Mod-1.0.10 icon
Horem-Horemvores_Assembly_Mod

Modders resource containing custom scripts.

Preferred version: 1.0.10

README

1.0 Overview

DO NOT UPDATE if you are already using this mod on an existing world, want the old configuration/Flora, or already have it configured and setup via a 3rd party mod. NEW GAMES ONLY! This is a complete remake. As such, most, if not all, the prefab names have changed. I do not have the original project, it was lost a while back after a SSD started to fail and corrupted the project.

Description

Modpack Resource. Adds Materials, Ice Floes, Glowing Mushrooms, Giant Mushrooms, Vegetables, Grasses, Flowers, Plants, Trees, Rocks, Ores and Crystals. Total of 751 game Objects. All prefabs are loaded into the relevent databases and have thier biome set to None, this means they do not spawn in the world. You will have to use Expand World Data mod by Jere to allow them to spawn in the world. See the relevant documentation for this mod.

Pop in the discord if you have questions.

Usage

  • All of the assets in this pack go unused, this is so mod pack makers can use a mod like Expand World to create custom biome's or Expand World Data to update existing biomes.
  • Due to this it is not intended for Plug and Play use.
  • This is a Jotunn based mod and as such, will require few to no updates to keep it up to date with Valhiem patches, as long as Jotunn is kept upto date.

Expand World Data - Manually adding Vegetation entries

  • Install Biome Flora and Expand World Data mods.
  • Load into a new game world to populate the EWD yamls.
  • Exit game and navigate to your config folder and search for expand_vegetation.
  • In the expand_vegetation.yaml you can either copy and paste a vanilla entry and change the prefab to match on of the ones listed below or make a new entry at the bottom of the file.

A basic yaml entry for vegetation

	  prefab: MineRock_Quicksilver_BF
	  biome: Mistlands
	  min: 2
	  max: 2

After you have made your edits reboot the game and load a new world, or for an existing world, you can use the Upgrade World mod to reset the world, and see the changes in game.

Alternativly you can pop in the discord, where you can find a test dll pinned in the biome_flora channel that has all that assets spawn in DeepNorth and will populate the expand_vegetation.yaml, edit the entries as you see fit.

Support

Translations

  • Json support for all translations, they can be added to: ...config/Horem/BiomeFlora/Translations/[Language]
  • Base Josn file supplied in: ...config/Horem/BiomeFlora/Translations/English folder
  • English is hardcoded, see the config file to disable this, if you want to use a Json instead.
  • Demo Json(Its just a copy of english) and folder structure is included for Spanish, French and Russian.

Content

Ice Floes

  • Default Biome: None

  • Type: Land Vegetation

  • Static: Yes

  • Prefab ID's:

      Ice_Large_1_BF
      Ice_Large_2_BF
      Ice_Large_3_BF
      Ice_Large_4_BF
      Ice_1_BF
      Ice_2_BF
      Ice_3_BF
      Ice_4_BF
    
  • Default Biome: None

  • Type: Sea Vegetation

  • Static: Yes

  • Prefab ID's:

      IceFloating_Large_1_BF
      IceFloating_Large_2_BF
      IceFloating_Large_3_BF
      IceFloating_Large_4_BF
      IceFloating_1_BF
      IceFloating_2_BF
      IceFloating_3_BF
      IceFloating_4_BF
    

Crystalized Ice

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Ice Crystal, Ice Block, Basalt Stone

  • Mining Tier: 6

  • Health: 450-600

  • Prefab ID's:

      CrystalRock_1_BF
      CrystalRock_2_BF
      IceCrystal_Group_1_BF
      IceCrystal_Group_2_BF
      IceCrystal_Group_3_BF
      IceCrystal_1_BF
      IceCrystal_2_BF
      IceCrystal_3_BF
    

Crystals

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Crystals

  • Mining Tier: Bronze

  • Health: 220

  • Prefab ID's:

      Crystal_Blue_1_BF
      Crystal_Blue_2_BF
      Crystal_Blue_3_BF
      Crystal_Blue_4_BF
      Crystal_Blue_5_BF
      Crystal_Blue_6_BF
      Crystal_Green_1_BF
      Crystal_Green_2_BF
      Crystal_Green_3_BF
      Crystal_Green_4_BF
      Crystal_Green_5_BF
      Crystal_Green_6_BF
      Crystal_Orange_1_BF
      Crystal_Orange_2_BF
      Crystal_Orange_3_BF
      Crystal_Orange_4_BF
      Crystal_Orange_5_BF
      Crystal_Orange_6_BF
      Crystal_Purple_1_BF
      Crystal_Purple_2_BF
      Crystal_Purple_3_BF
      Crystal_Purple_4_BF
      Crystal_Purple_5_BF
      Crystal_Purple_6_BF
      Crystal_Red_1_BF
      Crystal_Red_2_BF
      Crystal_Red_3_BF
      Crystal_Red_4_BF
      Crystal_Red_5_BF
      Crystal_Red_6_BF
      Crystal_Teal_1_BF
      Crystal_Teal_2_BF
      Crystal_Teal_3_BF
      Crystal_Teal_4_BF
      Crystal_Teal_5_BF
      Crystal_Teal_6_BF
    

Glowing Mushrooms

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Mushroom Flesh, Mushroom Fragment, Mushroom

  • Woodcutting Tier: Iron

  • Health: 180

  • Prefab ID's:

      GlowingMushroom_White_1_BF
      GlowingMushroom_White_2_BF
      GlowingMushroom_White_3_BF
      GlowingMushroom_White_4_BF
      GlowingMushroom_Red_1_BF
      GlowingMushroom_Red_2_BF
      GlowingMushroom_Red_3_BF
      GlowingMushroom_Red_4_BF
      GlowingMushroom_Orange_1_BF
      GlowingMushroom_Orange_2_BF
      GlowingMushroom_Orange_3_BF
      GlowingMushroom_Orange_4_BF
      GlowingMushroom_Yellow_1_BF
      GlowingMushroom_Yellow_2_BF
      GlowingMushroom_Yellow_3_BF
      GlowingMushroom_Yellow_4_BF
      GlowingMushroom_Chartreuse_1_BF
      GlowingMushroom_Chartreuse_2_BF
      GlowingMushroom_Chartreuse_3_BF
      GlowingMushroom_Chartreuse_4_BF
      GlowingMushroom_Green_1_BF
      GlowingMushroom_Green_2_BF
      GlowingMushroom_Green_3_BF
      GlowingMushroom_Green_4_BF
      GlowingMushroom_Teal_1_BF
      GlowingMushroom_Teal_2_BF
      GlowingMushroom_Teal_3_BF
      GlowingMushroom_Teal_4_BF
      GlowingMushroom_Blue_1_BF
      GlowingMushroom_Blue_2_BF
      GlowingMushroom_Blue_3_BF
      GlowingMushroom_Blue_4_BF
      GlowingMushroom_Purple_1_BF
      GlowingMushroom_Purple_2_BF
      GlowingMushroom_Purple_3_BF
      GlowingMushroom_Purple_4_BF
      GlowingMushroom_Pink_1_BF
      GlowingMushroom_Pink_2_BF
      GlowingMushroom_Pink_3_BF
      GlowingMushroom_Pink_4_BF
    

Giant Mushrooms

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Mushroom Flesh, Mushroom Fragment

  • Woodcutting Tier: Bronze

  • Custom Logs: Yes

  • Health: 100-160

  • Prefab ID's:

      GiantTubeMushroom_Blue_1_BF
      GiantTubeMushroom_Blue_2_BF
      GiantTubeMushroom_Blue_3_BF
      GiantTubeMushroom_Blue_4_BF
      GiantTubeMushroom_Green_1_BF
      GiantTubeMushroom_Green_2_BF
      GiantTubeMushroom_Green_3_BF
      GiantTubeMushroom_Green_4_BF
      GiantTubeMushroom_Purple_1_BF
      GiantTubeMushroom_Purple_2_BF
      GiantTubeMushroom_Purple_3_BF
      GiantTubeMushroom_Purple_4_BF
      GiantTubeMushroom_Red_1_BF
      GiantTubeMushroom_Red_2_BF
      GiantTubeMushroom_Red_3_BF
      GiantTubeMushroom_Red_4_BF
      GiantTubeMushroom_Yellow_1_BF
      GiantTubeMushroom_Yellow_2_BF
      GiantTubeMushroom_Yellow_3_BF
      GiantTubeMushroom_Yellow_4_BF
      GiantMushroom_Yellow_1_BF
      GiantMushroom_Yellow_2_BF
      GiantMushroom_Yellow_3_BF
      GiantMushroom_Blue_1_BF
      GiantMushroom_Blue_2_BF
      GiantMushroom_Blue_3_BF
      GiantMushroom_Purple_1_BF
      GiantMushroom_Purple_2_BF
      GiantMushroom_Purple_3_BF
      GiantMushroom_Red_1_BF
      GiantMushroom_Red_2_BF
      GiantMushroom_Red_3_BF
      GiantMushroom_Green_1_BF
      GiantMushroom_Green_2_BF
      GiantMushroom_Green_3_BF
    

Corals

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Iron

  • Item Drops: Sea Pearl, Sea Mineral

  • Prefab ID's:

      Coral_1_1_BF
      Coral_1_2_BF
      Coral_2_1_BF
      Coral_3_1_BF
      Coral_3_2_BF
      Coral_4_1_BF
      Coral_4_2_BF
      Coral_5_1_BF
      Coral_5_2_BF
      Coral_6_1_BF
      Coral_7_1_BF
      Coral_7_2_BF
      Coral_9_1_BF
      Coral_9_2_BF
      Coral_9_3_BF
      Coral_13_1_BF
      Coral_13_2_BF
      Coral_13_3_BF
      Coral_14_1_BF
      Coral_14_2_BF
      Coral_14_3_BF
      Coral_14_4_BF
      Coral_15_1_BF
      Coral_15_2_BF
      Coral_15_3_BF
      Coral_16_1_BF
      Coral_16_2_BF
    

Seaweeds

  • Default Biome: None

  • Type: Clutter

  • Prefab ID's:

      Seaweed_1_BF
      Seaweed_2_BF
      RedSeaFern_1_BF
      RedSeaFern_2_BF
      SeaGrass_1_BF
      SeaGrass_2_BF
      SeaGrass_3_BF
    

Vegetables

  • Default Biome: None

  • Type: Pickable

  • Respawn Time: 0 (No Respawn)

  • Prefab ID's:

      Pickable_Beetroot_BF
      Pickable_Cabbage_BF
      Pickable_Corn_BF
      Pickable_Cucumber_BF
      Pickable_Garlic_BF
      Pickable_Potato_BF
      Pickable_Pumpkin_BF
      Pickable_Radish_BF
      Pickable_Sunflower_BF
      Pickable_Tomato_BF
      Pickable_Watermelon_BF
      Pickable_Wheat_BF
    

Hostile Plants

Nettles

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Nothing

  • Damage: 20 Poison

  • Interval: 2s

  • Prefab ID's:

      NettlesHostile_BF
      NettlesGroupHostile_BF
    

Wild Rose

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Nothing

  • Damage: 40 Poison

  • Interval: 2s

  • Prefab ID's:

      WildRoseHostile_BF
    

Poison Ivy

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Nothing

  • Damage: 10 Poison

  • Interval: 2s

  • Prefab ID's:

      PoisonIvyHostile_BF
    

Gympie

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Nothing

  • Damage: 30 Poison

  • Interval: 2s

  • Prefab ID's:

      GympieHostile_BF
    

Desert Thistle

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: 2

  • Item Drops: Plant Fibers, Resin

  • Damage: 10 Pierce

  • Interval: 1s

  • Prefab ID's:

      DesertThistle_1_BF
      DesertThistle_2_BF
      DesertThistle_3_BF
    

Cactus

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: 3

  • Item Drops: Cactus Needle, Plant Fibers, Resin

  • Damage: 20 Pierce

  • Interval: 1s

  • Prefab ID's:

      SmallCactus_1_BF
      SmallCactus_2_BF
      Cactus_1_BF
      Cactus_2_BF
      Cactus_3_BF
      Cactus_4_BF
      Cactus_5_BF
      Cactus_6_BF
      Cactus_7_BF
      Cactus_8_BF
    

Bushes

Black Cherry

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Wood, Resin

  • Prefab ID's:

      BlackCherryBush_1_BF
      BlackCherryBush_2_BF
      BlackCherryBush_3_BF
      BlackCherryBush_4_BF
      BlackCherryBush_5_BF
    

Grey Willow

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Wood, Resin

  • Prefab ID's:

      WillowBush_1_BF
      WillowBush_2_BF
      WillowBush_3_BF
      WillowBush_4_BF
    

Maple Sapling

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Wood, Resin

  • Prefab ID's:

      MapleBush_1_BF
      MapleBush_2_BF
      MapleBush_3_BF
    

Bush

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Wood

  • Prefab ID's:

      BushGreen_1_BF
      BushGreen_2_BF
      BushGreen_3_BF
      BushGreen_4_BF
      BushGreen_5_BF
      BushYellow_1_BF
      SmallPine_1_BF
    

Dead Bush

  • Default Biome: None

  • Type: Vegetation

  • Item Drops: Wood

  • Prefab ID's:

      DeadBush_1_BF
      DeadBush_2_BF
      DeadBush_3_BF
    

Desert Plants

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: 2-3

  • Item Drops: Plant Fibers, Resin

  • Prefab ID's:

      DeadPlant_Desert_BF
      Aloe_1_BF
      Aloe_2_BF
      Aloe_3_BF
      Yucca_1_BF
      Yucca_2_BF
      Astrubrac_1_Large_BF
      Astrubrac_2_Large_BF
      Astrubrac_3_Large_BF
      Astrubrac_4_Large_BF
      Astrubrac_1_BF
      Astrubrac_2_BF
      Astrubrac_3_BF
      Ekage_1_BF
      Ekage_2_BF
      Ekage_3_BF
      Vaisy_1_BF
      Vaisy_2_BF
      Vaisy_3_BF
      Vaisy_4_BF
      Vaisy_5_BF
      Shosie_1_BF
      Shosie_2_BF
      Shosie_3_BF
      Phriscus_1_BF
      Phriscus_2_BF
    

Jungle

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: 2

  • Item Drops: Fine Wood, Rubber, Plant Fibers

  • Prefab ID's:

      BushJungle_1_BF
      BushJungle_2_BF
      BushJungle_3_BF
      BushJungle_4_BF
      BushJungle_5_BF
      BushJungle_6_BF
      BushJungle_7_BF
      LargeBushJungle_1_BF
      LargeBushJungle_1S_BF
      LargeBushJungle_2_BF
      LargeBushJungle_3_BF
      LargeBushJungle_4_BF
      WhompingLotus_1_BF
      WhompingLotus_2_BF
      TangledRibwort_1_BF
      TangledRibwort_2_BF
      GraveGilliflower_1_BF
      GraveGilliflower_2_BF
      DwarfWildRose_1_BF
      DwarfWildRose_2_BF
      DwarfWildRose_3_BF
      MercysMoss_BF
      TauntingPoppy_BF
      DevilsDuscle_BF
      GrimPoke_BF
      TwistedCollard_BF
    

Flowers

Soapwort

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Soapwort Flower

  • Prefab ID's:

      Pickable_BouncingBet_BF
    

Knapweed

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Knapweed Flower

  • Prefab ID's:

      Pickable_BrownrayKnapweed_Small_BF
      Pickable_BrownrayKnapweed_BF
    

Chamomile

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Chamomile Flower

  • Prefab ID's:

      Pickable_Chamomile_Small_BF
      Pickable_Chamomile_BF
    

Common Chickory

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Common Chickory Flower

  • Prefab ID's:

      Pickable_Chicory_Small_BF
      Pickable_Chicory_BF
    

Common Cornflower

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Common Cornflower Flower

  • Prefab ID's:

      Pickable_Cornflower_Small_BF
      Pickable_Cornflower_BF
    

Goldenrod

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Goldenrod Flower

  • Prefab ID's:

      Pickable_Goldenrod_Small_BF
      Pickable_Goldenrod_BF
    

Poppy

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Poppy Flower

  • Prefab ID's:

      Pickable_Poppy_Small_BF
      Pickable_Poppy_BF
    

Saint John Wort

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Saint John Wort Flower

  • Prefab ID's:

      Pickable_SaintJohnsWort_BF
    

Sunroot

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Sunroot Flower

  • Prefab ID's:

      Pickable_Sunroot_Small_BF
      Pickable_Sunroot_BF
    

Crystals

Blue Crystal

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Blue Crystal

  • Prefab ID's:

      Pickable_Crystal_Blue_BF
    

Red Crystal

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Red Crystal

  • Prefab ID's:

      Pickable_Crystal_Red_BF
    

Orange Crystal

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Orange Crystal

  • Prefab ID's:

      Pickable_Crystal_Orange_BF
    

Teal Crystal

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Teal Crystal

  • Prefab ID's:

      Pickable_Crystal_Teal_BF
    

Purple Crystal

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Purple Crystal

  • Prefab ID's:

      Pickable_Crystal_Purple_BF
    

Green Crystal

  • Default Biome: None

  • Type: Pickable Vegetation

  • Respawn Time: 240 Minutes

  • Item Drops: Green Crystal

  • Prefab ID's:

      Pickable_Crystal_Green_BF
    

Ore Rocks

Bloodiron

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Blackmetal

  • Fractured: Yes

  • Health per Piece: 60

  • Item Drops: Stone, Bloodiron Ore

  • Station: Blast Furnace

  • Produces: Bloodiron Bar

  • Prefab ID's:

      MineRock_Bloodiron_BF
      MineRock_Bloodiron_Small_BF
      MineRock_Bloodiron_Tiny_BF
    

Coal

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Starter

  • Fractured: Yes

  • Health per Piece: 30

  • Item Drops: Stone, Coal

  • Prefab ID's:

      MineRock_Coal_BF
      MineRock_Coal_Small_BF
      MineRock_Coal_Tiny_BF
    

Gold

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Bronze

  • Fractured: Yes

  • Health per Piece: 40

  • Item Drops: Stone, Gold Ore

  • Station: Smelter

  • Produces: Gold Bar

  • Prefab ID's:

      MineRock_Gold_BF
      MineRock_Gold_Small_BF
      MineRock_Gold_Tiny_BF
    

Mooniron

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Iron

  • Fractured: Yes

  • Health per Piece: 50

  • Item Drops: Stone, Mooniron Ore

  • Station: Smelter

  • Produces: Mooniron Bar

  • Prefab ID's:

      MineRock_MoonIron_BF
      MineRock_MoonIron_Small_BF
      MineRock_MoonIron_Tiny_BF
    

Orichalcum

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Mistlands

  • Fractured: Yes

  • Health per Piece: 70

  • Item Drops: Stone, Orichalcum Ore

  • Station: Blast Furnace

  • Produces: Orichalcum Bar

  • Prefab ID's:

      MineRock_Orichalcum_BF
      MineRock_Orichalcum_Small_BF
      MineRock_Orichalcum_Tiny_BF
    

Mithril

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Iron

  • Fractured: Yes

  • Health per Piece: 55

  • Item Drops: Stone, Mithril Ore

  • Station: Smelter

  • Produces: Mithril Bar

  • Prefab ID's:

      MineRock_Quicksilver_BF
      MineRock_Quicksilver_Small_BF
      MineRock_Quicksilver_Tiny_BF
    

Vibranium

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Ash Lands

  • Fractured: Yes

  • Health per Piece: 80

  • Item Drops: Stone, Vibranium Ore

  • Station: Blast Furnace

  • Produces: Vibranium Bar

  • Prefab ID's:

      MineRock_Vibranium_BF
      MineRock_Vibranium_Small_BF
      MineRock_Vibranium_Tiny_BF
    

Zinc

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Starter

  • Fractured: Yes

  • Health per Piece: 30

  • Item Drops: Stone, Zinc Ore

  • Station: Smelter

  • Produces: Zinc Bar

  • Prefab ID's:

      MineRock_Zinc_BF
      MineRock_Zinc_Small_BF
      MineRock_Zinc_Tiny_BF
    

Rocks

Obsidian Block

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Bloodmetal

  • Fractured: No

  • Health: 160-190

  • Item Drops: Igneous Stone, Obsidian, Black Marble

  • Prefab ID's:

      ObsidianBlock_1_BF
      ObsidianBlock_2_BF
      ObsidianBlock_3_BF
      ObsidianSmallBlock_1_BF
      ObsidianSmallBlock_2_BF
    

Obsidian Rock

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Bloodmetal

  • Fractured: No

  • Health: 90-140

  • Item Drops: Igneous Stone, Obsidian, Black Marble

  • Prefab ID's:

      ObsidianRockSmall_1_BF
      ObsidianRockSmall_2_BF
      ObsidianRockSmall_3_BF
      ObsidianRockTiny_1_BF
      ObsidianRockTiny_2_BF
    

Obsidian Pillar

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Bloodmetal

  • Fractured: No

  • Health: 90-310

  • Item Drops: Igneous Stone, Obsidian, Black Marble

  • Prefab ID's:

      ObsidianPillar_1_BF
      ObsidianPillarSmall_1_BF
      ObsidianPillarSmall_2_BF
      ObsidianPillarSmall_3_BF
    

Lava Rock

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Bloodmetal

  • Fractured: No

  • Health: 160

  • Item Drops: Volcanic Stone

  • Prefab ID's:

      LavaRock_1_BF
      LavaRock_2_BF
      LavaRock_3_BF
      LavaRock_4_BF
    

Lava Block

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Bloodmetal

  • Fractured: No

  • Health: 220

  • Item Drops: Volcanic Stone

  • Prefab ID's:

      LavaBlock_1_BF
      LavaBlock_2_BF
      LavaBlock_3_BF
      LavaBlock_4_BF
      LavaBlock_5_BF
    

Lava Plate

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Bloodmetal

  • Fractured: No

  • Health: 280

  • Item Drops: Volcanic Stone

  • Prefab ID's:

      LavaPlate_1_BF
      LavaPlate_2_BF
      LavaPlate_3_BF
      LavaPlate_4_BF
      LavaPlate_5_BF
    

Lava Pillar

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Bloodmetal

  • Fractured: No

  • Health: 340

  • Item Drops: Volcanic Stone

  • Prefab ID's:

      LavaPillar_1_BF
      LavaPillar_2_BF
      LavaPillar_3_BF
      LavaPillar_4_BF
      LavaPillar_5_BF
      LavaPillar_6_BF
    

Desert Rock

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Iron

  • Fractured: No

  • Health: 100

  • Item Drops: Sandstone

  • Prefab ID's:

      Prop_SandRock_1_BF
      Prop_SandRock_2_BF
      Prop_SandRock_3_BF
      Prop_SandRock_4_BF
      Prop_SandRock_5_BF
      Prop_SandRock_6_BF
      Prop_SandRock_7_BF
      Prop_SandRock_8_BF
      Prop_SandRock_9_BF
      Prop_SandRock_10_BF
      Prop_SandRock_11_BF
      Prop_SandRock_12_BF
      Prop_SandRock_13_BF
      Prop_SandRock_14_BF
      Prop_SandRock_15_BF
    

Desert Block Rock

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Iron

  • Fractured: No

  • Health: 200

  • Item Drops: Sandstone

  • Prefab ID's:

      Prop_SandBlock_1_BF
      Prop_SandBlock_2_BF
      Prop_SandBlock_3_BF
      Prop_SandBlock_4_BF
      Prop_SandBlock_5_BF
      Prop_SandBlock_6_BF
      Prop_SandBlock_7_BF
      Prop_SandBlock_8_BF
    

Desert Fin Rock

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Iron

  • Fractured: No

  • Health: 300

  • Item Drops: Sandstone

  • Prefab ID's:

      Prop_SandFin_1_BF
      Prop_SandFin_2_BF
      Prop_SandFin_3_BF
      Prop_SandFin_4_BF
    

Desert Plate Rock

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Iron

  • Fractured: No

  • Health: 150

  • Item Drops: Sandstone

  • Prefab ID's:

      Prop_SandPlate_1_BF
      Prop_SandPlate_2_BF
      Prop_SandPlate_3_BF
      Prop_SandPlate_4_BF
      Prop_SandPlate_5_BF
      Prop_SandPlate_6_BF
      Prop_SandPlate_7_BF
      Prop_SandPlate_8_BF
      Prop_SandPlate_9_BF
      Prop_SandPlate_10_BF
      Prop_SandPlate_11_BF
      Prop_SandPlate_12_BF
      Prop_SandPlate_13_BF
      Prop_SandPlate_14_BF
      Prop_SandPlate_15_BF
    

Desert Sediment Rock

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Iron

  • Fractured: No

  • Health: 400

  • Item Drops: Sandstone

  • Prefab ID's:

      Prop_SandSediment_1_BF
      Prop_SandSediment_2_BF
      Prop_SandSediment_3_BF
      Prop_SandSediment_4_BF
      Prop_SandSediment_5_BF
      Prop_SandSediment_6_BF
      Prop_SandSediment_7_BF
      Prop_SandSediment_8_BF
      Prop_SandSediment_9_BF
      Prop_SandSediment_10_BF
      Prop_SandSediment_11_BF
      Prop_SandSediment_12_BF
      Prop_SandSediment_13_BF
      Prop_SandSediment_14_BF
    

Desert Spire Rock

  • Default Biome: None

  • Type: Vegetation

  • Mining Tier: Iron

  • Fractured: No

  • Health: 500

  • Item Drops: Sandstone

  • Prefab ID's:

      Prop_SandSpire_1_BF
      Prop_SandSpire_2_BF
      Prop_SandSpire_3_BF
      Prop_SandSpire_4_BF
      Prop_SandSpire_5_BF
      Prop_SandSpire_6_BF
      Prop_SandSpire_7_BF
      Prop_SandSpire_8_BF
      Prop_SandSpire_9_BF
      Prop_SandSpire_10_BF
      Prop_SandSpire_11_BF
      Prop_SandSpire_12_BF
      Prop_SandSpire_13_BF
      Prop_SandSpire_14_BF
      Prop_SandSpire_15_BF
      Prop_SandSpire_16_BF
      Prop_SandSpire_17_BF
      Prop_SandSpire_18_BF
      Prop_SandSpire_19_BF
    

Trees

Palo Verde

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Iron

  • Custom Logs: Yes

  • Health: 280

  • Item Drops: Wood, Fine Wood, Palo Verde Wood

  • Prefab ID's:

      DesertTree_BF
      DesertTree_Dead_BF
    

Northen Red Oak

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Mistlands

  • Custom Logs: Yes

  • Health: 650

  • Item Drops: Resin, Wood, Fine Wood, Oak Wood

  • Prefab ID's:

      RedOakOld_BF
      RedOakAged_BF
      RedOakAncient_BF
    

Blackjack Oak

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Mistlands

  • Custom Logs: Yes

  • Health: 650

  • Item Drops: Resin, Wood, Fine Wood, Oak Wood

  • Prefab ID's:

      OakOld_BF
      OakAged_BF
      OakAncient_BF
    

Red Maple

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Iron

  • Custom Logs: Yes

  • Health: 240

  • Item Drops: Resin, Wood, Fine Wood, Maple Wood

  • Prefab ID's:

      RedMapleSmall_BF
      RedMapleYoung_BF
      RedMapleTree_BF
      RedMapleMature_BF
      RedMapleOld_BF
      RedMapleAged_BF
      RedMapleAncient_BF
    

Maple

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Iron

  • Custom Logs: Yes

  • Health: 240

  • Item Drops: Resin, Wood, Fine Wood, Maple Wood

  • Prefab ID's:

      MapleSmall_BF
      MapleYoung_BF
      MapleTree_BF
      MapleMature_BF
      MapleOld_BF
      MapleAged_BF
      MapleAncient_BF
    

Willow

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Blackmetal

  • Custom Logs: Yes

  • Health: 320

  • Item Drops: Resin, Wood, Fine Wood, Willow Wood

  • Prefab ID's:

      WillowYoung_BF
      WillowTree_BF
      WillowMature_BF
      WillowOld_BF
      WillowAged_BF
      WillowAncient_BF
    

Poplar

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Iron

  • Custom Logs: Yes

  • Health: 260

  • Item Drops: Resin, Wood, Fine Wood, Poplar Wood

  • Prefab ID's:

      PoplarYoung_BF
      PoplarTree_BF
      PoplarMature_BF
      PoplarOld_BF
      PoplarAged_BF
      PoplarAncient_BF
    

Ponderossa Pine

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Bronze

  • Custom Logs: Yes

  • Health: 170

  • Item Drops: Resin, Wood, Fine Wood, Ponderossa Pine

  • Prefab ID's:

      PonderossaYoung_BF
      PonderossaPine_BF
      PonderossaMature_BF
      PonderossaOld_BF
      PonderossaAged_BF
      PonderossaAncient_BF
    

Eastern Pine

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Bronze

  • Custom Logs: Yes

  • Health: 180

  • Item Drops: Resin, Wood, Fine Wood, Eastern Pine

  • Prefab ID's:

      EasternYoung_BF
      EasternPine_BF
      EasternMature_BF
      EasternOld_BF
      EasternAged_BF
      EasternAncient_BF
    

Palm Tree

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Bronze

  • Custom Logs: Yes

  • Health: 160

  • Item Drops: Resin, Wood, Fine Wood, Palm Wood

  • Prefab ID's:

      PalmYoung_BF
      PalmTree_BF
      PalmMature_BF
      PalmOld_BF
      PalmAged_BF
      PalmAncient_BF
    

Aspen

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Bronze

  • Custom Logs: Yes

  • Health: 260

  • Item Drops: Resin, Wood, Fine Wood, Aspen Wood

  • Prefab ID's:

      AspenSmall_BF
      AspenYoung_BF
      AspenTree_BF
      AspenMature_BF
      AspenOld_BF
      AspenAged_BF
      AspenAncient_BF
    

Linden

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Starter

  • Custom Logs: Yes

  • Health: 90

  • Item Drops: Resin, Wood, Fine Wood, Linden Wood

  • Prefab ID's:

      LindenSmall_BF
      LindenYoung_BF
      LindenTree_BF
      LindenMature_BF
      LindenOld_BF
      LindenAged_BF
      LindenAncient_BF
    

Crimean Pine

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Blackmetal

  • Custom Logs: Yes

  • Health: 320

  • Item Drops: Resin, Wood, Fine Wood, Crimean Pine

  • Prefab ID's:

      CrimeanSmall_BF
      CrimeanYoung_BF
      CrimeanPine_BF
      CrimeanMature_BF
      CrimeanOld_BF
      CrimeanAged_BF
      CrimeanAncient_BF
    

Redwood

  • Default Biome: None

  • Type: Vegetation

  • Woodcutting Tier: Mistlands

  • Custom Logs: Yes

  • Health: 520

  • Item Drops: Resin, Wood, Fine Wood, Redwood

  • Prefab ID's:

      RedWoodSmall_BF
      RedWood_BF
      RedWoodMature_BF
      RedWoodOld_BF
    

Clutter

  • Default Biome: None

  • Type: Grass

  • Prefab ID's:

      GrassJungle_1_BF
      GrassJungle_2_BF
      GrassJungle_3_BF
      ClutterJungle_1_BF
      ClutterJungle_1L_BF
      ClutterJungle_2_BF
      ClutterJungle_3_BF
      ClutterJungle_4_BF
      ClutterJungle_5_BF
      ClutterJungle_6_BF
      ClutterJungle_6F_BF
      ClutterJungle_7_BF
      ClutterJungle_7F_BF
      Chrysanthemum_Single_BF
      Chrysanthemum_Group_BF
      Daisy_Single_BF
      Daisy_Group_BF
      Dahlia_Single_BF
      Dahlia_Group_BF
      GerberaDaisy_Single_BF
      GerberaDaisy_Group_BF
      Verbena_BF
      FieldGrass_1_BF
      FieldGrass_2_BF
      FieldGrass_3_BF
      FieldGrass_4_BF
      Grass_Plains_1_BF
      Grass_Plains_2_BF
      Grass_Plains_3_BF
      Grass_Plains_4_BF
      DesertSage_BF
      Fern_01_BF
      Fern_02_BF
      Fern_03_BF
      Ivy_01_BF
      Ivy_02_BF
      Ivy_03_BF
      LillyValley_01_BF
      LillyValley_02_BF
      Plant_Forest_1_01_BF
      Plant_Forest_1_02_BF
      Plant_Forest_1_03_BF
      Plant_Forest_1_04_BF
      Plant_Forest_2_01_BF
      Plant_Forest_2_02_BF
      Plant_Forest_3_01_BF
      ShaggySoldier_01_BF
      ShaggySoldier_02_BF
      ShaggySoldier_03_BF
      Grass_Forest_01_BF
      Grass_Forest_02_BF
      Grass_Forest_03_BF
      Grass_Meadow_1_01_BF
      Grass_Meadow_1_02_BF
      Grass_Meadow_1_03_BF
      Grass_Meadow_1_04_BF
      Grass_Meadow_1_05_BF
      Grass_Meadow_1_06_BF
      Grass_Meadow_2_01_BF
      Grass_Meadow_2_02_BF
      Grass_Meadow_2_03_BF
      Grass_Meadow_2_04_BF
      Grass_Meadow_2_05_BF
      Grass_Meadow_2_06_BF
      Grass_Meadow_3_01_BF
      Grass_Meadow_3_02_BF
      Grass_Meadow_3_03_BF
      Grass_Meadow_3_04_BF
    

Item ID's

  • PickaxeVibranium_BF
  • PickaxeNetherite_BF
  • PickaxeBloodMetal_BF

Material ID's

Misc

  • Item_IceCrystal_BF
  • Item_IceBlock_BF
  • Item_CactusNeedle_BF
  • Item_PlantFibers_BF
  • Item_Rubber_BF

Ocean

  • Item_SeaPearl_BF
  • Item_SeaMineral_BF

Mushroom

  • Item_MushroomFragment_BF
  • Item_MushroomFlesh_BF

Vegetables

  • Item_Beetroot_BF
  • Item_Cabbage_BF
  • Item_Corn_BF
  • Item_Cucumber_BF
  • Item_Garlic_BF
  • Item_Potato_BF
  • Item_Pumpkin_BF
  • Item_Radish_BF
  • Item_Sunflower_BF
  • Item_Tomato_BF
  • Item_Watermelon_BF
  • Item_Wheat_BF
  • Seed_Beetroot_BF
  • Seed_Cabbage_BF
  • Seed_Corn_BF
  • Seed_Cucumber_BF
  • Seed_Garlic_BF
  • Seed_Potato_BF
  • Seed_Pumpkin_BF
  • Seed_Radish_BF
  • Seed_Sunflower_BF
  • Seed_Tomato_BF
  • Seed_Watermelon_BF
  • Seed_Wheat_BF

Stones

  • Item_BasaltStone_BF
  • Item_IgneousStone_BF
  • Item_Sandstone_BF
  • Item_VolcanicStone_BF

Crystals

  • Item_CrystalBlue_BF
  • Item_CrystalGreen_BF
  • Item_CrystalOrange_BF
  • Item_CrystalPurple_BF
  • Item_CrystalRed_BF
  • Item_CrystalTeal_BF

Bars and Ores

  • Item_BloodironBar_BF
  • Item_GoldBar_BF
  • Item_MoonironBar_BF
  • Item_OrichalcumBar_BF
  • Item_MithrilBar_BF
  • Item_VibraniumBar_BF
  • Item_ZincBar_BF
  • Item_QuicksilverBar_BF
  • Item_BrassBar_BF
  • Item_CelestialBronzeBar_BF
  • Item_BrightsteelBar_BF
  • Item_NetheriteBar_BF
  • Item_BloodironOre_BF
  • Item_VibraniumOre_BF
  • Item_ZincOre_BF
  • Item_GoldOre_BF
  • Item_MoonironOre_BF
  • Item_OrichalcumOre_BF
  • Item_QuicksilverOre_BF

Flowers

  • Item_BouncingBet_BF
  • Item_BrownrayKnapweed_BF
  • Item_Chamomile_BF
  • Item_CommonChickory_BF
  • Item_Cornflower_BF
  • Item_GoldenRod_BF
  • Item_Poppy_BF
  • Item_SaintJohnWort_BF
  • Item_Sunroot_BF

Wood

  • Item_WillowWood_BF
  • Item_PonderossaPineWood_BF
  • Item_PalmWood_BF
  • Item_EasternPineWood_BF
  • Item_AspenWood_BF
  • Item_CrimeanWood_BF
  • Item_LindenWood_BF
  • Item_PoplarWood_BF
  • Item_RedwoodWood_BF
  • Item_CherryWood_BF
  • Item_MapleWood_BF
  • Item_SakuraWood_BF
  • Item_StankevichWood_BF
  • Item_OakWood_BF
  • Item_DesertTreeWood_BF

Prop ID's

  • DesertTree_Stump_BF
  • DesertTree_Log_Half_BF
  • DesertTree_Log_BF
  • Mushroom_Stump_BF
  • Mushroom_Log_Half_BF
  • Mushroom_Log_BF
  • Oak_Log_BF
  • Oak_Log_Half_BF
  • Oak_Stump_BF
  • Willow_Log_BF
  • Willow_Log_Half_BF
  • Willow_Stump_BF
  • Ponderossa_Log_BF
  • Ponderossa_Log_Half_BF
  • Ponderossa_Stump_BF
  • Palm_Log_BF
  • Palm_Log_Half_BF
  • Palm_Stump_BF
  • EasternPine_Log_BF
  • EasternPine_Log_Half_BF
  • Eastern_Stump_BF
  • Aspen_Log_BF
  • Aspen_Log_Half_BF
  • AspenStump_BF
  • Cherry_Log_BF
  • Cherry_Log_Half_BF
  • CherryStump_BF
  • Crimean_Log_BF
  • Crimean_Log_Half_BF
  • CrimeanStump_BF
  • Linden_Log_BF
  • Linden_Log_Half_BF
  • LindenStump_BF
  • Maple_Log_BF
  • Maple_Log_Half_BF
  • MapleStump_BF
  • Poplar_Log_BF
  • Poplar_Log_Half_BF
  • PoplarStump_BF
  • Redwood_Log_BF
  • Redwood_Log_Half_BF
  • RedwoodStump_BF
  • Sakura_Log_BF
  • Sakura_Log_Half_BF
  • SakuraStump_BF
  • Stankevich_Log_BF
  • Stankevich_Log_Half_BF
  • StankevichStump_BF
  • Gympie_AoE_BF
  • Nettle_AoE_BF

CHANGELOG

1.0.15

  • Crystal pickables now check for solids.
  • Teal Crystal description fix.
  • Possible texture fix for Bush3 and Bush5.

1.0.14

  • Fix for crystal pickables not been persistant.

1.0.13

  • Json Translation file naming fix.
  • Fixed some Material issues.
  • Fixed some Instanced Clutter not having GPU Instancing enbaled.
  • Small Pine and Ice Collider fixes.
  • Added more Ice type objects.
  • Added 3 giant skulls, for use in mountains/deep north.

1.0.12

  • Adjusted Cactus AoE and sizes.
  • Added Ice Floes, four types in two colours and two variations(land and sea).
  • Added Ice Crystals, eight types, blue colour.
  • Added a mini guide for Expand World Data to the description and fixed some miss information.
  • Added Ice Crystal and Ice Block items.

1.0.11

  • Localization fix.
  • Small cactus collider fix.
  • Rescaled all Cactus models.

1.0.10

  • Added Desert Vegetation.
  • Added Desert Tree and Dead Desert Tree.
  • Added Jungle Clutter.
  • Added Jungle Vegetation.
  • Added Crystal Vegetation, six types in six colours.
  • Added Glowing Giant Mushrooms, four types in ten colours.

1.0.9

  • Missing/deleted icon fixes for stones.

1.0.8

  • Adjusted LoD settings on Corals.
  • Some translations fixes.
  • Fixed collider on Sea Mineral.
  • Fixed RedSeaFern_2_BF failing to load.

1.0.7

  • Added Plains clutter, grasses and flowers.
  • Added Giant Mushrooms.
  • Fixed broken pickaxe recipes.

1.0.6

  • Fix for some Read/Write errors on meshes.
  • Added Corals and Sea Vegetation.

1.0.5

  • Added Bloodmetal Pickaxe (Mistlands Tier(4)). Recipe located at ...Config/Horem/BiomeFlora/Recipes
  • Added Netherite Pickaxe (Ash Lands Tier(5)). Recipe located at ...Config/Horem/BiomeFlora/Recipes
  • Added Vibranium Pickaxe (Deep North Tier(6)). Recipe located at ...Config/Horem/BiomeFlora/Recipes
  • Added Lava, Obsidian and Shattered Rocks.
  • Fix for Sandstone rocks been off the zero position.
  • Vibranium ore deposits increased to tier 5(Ash Lands).
  • Added Igneous, Basalt and Volcanic stone.

1.0.4

  • Collider layer fix for Ores.
  • Missing Localization fixes.
  • Added Blackjack Oaks and Northern Red Oaks. (Requested)

1.0.3

  • Collider fix for Flowers and Willow Trees.
  • Added more bushes and hostile plants.
  • Added Vegetables.

1.0.2

  • Localization fixes.
  • Added option to create a json for localizations in:- ...Config/Horem/BiomeFlora/Translations

1.0.1

  • Included correct DLL, big sigh. Alot of prefabs, items and item conversions were missing due to this.

1.0.0

  • Initial upload of the remake.