Biome Flora
UPDATE 1.0. This mod is now a companion mod for Expand World. Note: DO NOT UPDATE if you are already using 0.3.* on a existing world. Spruces up Biomes with new Clutter, Trees, Rocks, Ores and Hostile Plants.
| Date uploaded | 2 years ago |
| Version | 1.0.3 |
| Download link | Horem-Biome_Flora-1.0.3.zip |
| Downloads | 438 |
| Dependency string | Horem-Biome_Flora-1.0.3 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.7.9README
1.0 Overview
DO NOT UPDATE if you are already using this mod on an existing world, want the old configuration/Flora, or already have it configured and setup via a 3rd party mod. NEW GAMES ONLY! This is a complete remake. As such, most, if not all, the prefab names have changed. I do not have the original project, it was lost a while back after a SSD started to fail and corrupted the project.
Description
Modpack Resource. Adds Grasses, Flowers, Plants, Trees, Rocks, Ores. All prefabs are loaded into the relevent databases and have thier biome set to None, this means they do not spawn in the world. You will have to use Expand World Data mod by Jere to allow them to spawn in the world. See the relevant documentation for this mod.
Pop in the discord if you have questions.
Usage
- All of the assets in this pack go unused, this is so mod pack makers can use a mod like Expand World to create custom biome's or Expand World Data to update existing biomes.
- Due to this it is not intended for Plug and Play use.
- This is a Jotunn based mod and as such, will require few to no updates to keep it up to date with Valhiem patches, as long as Jotunn is kept upto date.
Support
Content
Vegetables
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Default Biome: None
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Type: Pickable
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Respawn Time: 0 (No Respawn)
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Prefab ID's:
Pickable_Beetroot_BF Pickable_Cabbage_BF Pickable_Corn_BF Pickable_Cucumber_BF Pickable_Garlic_BF Pickable_Potato_BF Pickable_Pumpkin_BF Pickable_Radish_BF Pickable_Sunflower_BF Pickable_Tomato_BF Pickable_Watermelon_BF Pickable_Wheat_BF
Hostile Plants
Nettles
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Default Biome: None
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Type: Vegetation
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Item Drops: Nothing
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Damage: 20 Poison
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Interval: 2s
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Prefab ID's:
NettlesHostile_BF NettlesGoupHostile_BF
Wild Rose
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Default Biome: None
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Type: Vegetation
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Item Drops: Nothing
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Damage: 40 Poison
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Interval: 2s
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Prefab ID's:
WildRoseHostile_BF
Poison Ivy
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Default Biome: None
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Type: Vegetation
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Item Drops: Nothing
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Damage: 10 Poison
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Interval: 2s
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Prefab ID's:
PoisonIvyHostile_BF
Gympie
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Default Biome: None
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Type: Vegetation
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Item Drops: Nothing
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Damage: 30 Poison
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Interval: 2s
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Prefab ID's:
GympieHostile_BF
Bushes
Black Cherry
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Default Biome: None
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Type: Vegetation
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Item Drops: Wood, Resin
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Prefab ID's:
BlackCherryBush_1_BF BlackCherryBush_2_BF BlackCherryBush_3_BF BlackCherryBush_4_BF BlackCherryBush_5_BF
Grey Willow
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Default Biome: None
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Type: Vegetation
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Item Drops: Wood, Resin
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Prefab ID's:
WillowBush_1_BF WillowBush_2_BF WillowBush_3_BF WillowBush_4_BF
Maple Sapling
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Default Biome: None
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Type: Vegetation
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Item Drops: Wood, Resin
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Prefab ID's:
MapleBush_1_BF MapleBush_2_BF MapleBush_3_BF
Bush
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Default Biome: None
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Type: Vegetation
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Item Drops: Wood
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Prefab ID's:
BushGreen_1_BF BushGreen_2_BF BushGreen_3_BF BushGreen_4_BF BushGreen_5_BF BushYellow_1_BF SmallPine_1_BF
Dead Bush
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Default Biome: None
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Type: Vegetation
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Item Drops: Wood
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Prefab ID's:
DeadBush_1_BF DeadBush_2_BF DeadBush_3_BF
Flowers
Soapwort
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Soapwort Flower
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Prefab ID's:
Pickable_BouncingBet_BF
Knapweed
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Knapweed Flower
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Prefab ID's:
Pickable_BrownrayKnapweed_Small_BF Pickable_BrownrayKnapweed_BF
Chamomile
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Chamomile Flower
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Prefab ID's:
Pickable_Chamomile_Small_BF Pickable_Chamomile_BF
Common Chickory
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Common Chickory Flower
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Prefab ID's:
Pickable_Chicory_Small_BF Pickable_Chicory_BF
Common Cornflower
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Common Cornflower Flower
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Prefab ID's:
Pickable_Cornflower_Small_BF Pickable_Cornflower_BF
Goldenrod
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Goldenrod Flower
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Prefab ID's:
Pickable_Goldenrod_Small_BF Pickable_Goldenrod_BF
Poppy
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Poppy Flower
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Prefab ID's:
Pickable_Poppy_Small_BF Pickable_Poppy_BF
Saint John Wort
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Saint John Wort Flower
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Prefab ID's:
Pickable_SaintJohnsWort_BF
Sunroot
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Sunroot Flower
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Prefab ID's:
Pickable_Sunroot_Small_BF Pickable_Sunroot_BF
Crystals
Blue Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Blue Crystal
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Prefab ID's:
Pickable_Crystal_Blue_BF
Red Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Red Crystal
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Prefab ID's:
Pickable_Crystal_Red_BF
Orange Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Orange Crystal
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Prefab ID's:
Pickable_Crystal_Orange_BF
Teal Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Teal Crystal
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Prefab ID's:
Pickable_Crystal_Teal_BF
Purple Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Purple Crystal
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Prefab ID's:
Pickable_Crystal_Purple_BF
Green Crystal
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Default Biome: None
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Type: Pickable Vegetation
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Respawn Time: 240 Minutes
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Item Drops: Green Crystal
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Prefab ID's:
Pickable_Crystal_Green_BF
Ore Rocks
Bloodiron
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Default Biome: None
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Type: Vegetation
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Mining Tier: Blackmetal
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Fractured: Yes
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Health per Piece: 60
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Item Drops: Stone, Bloodiron Ore
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Station: Blast Furnace
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Produces: Bloodiron Bar
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Prefab ID's:
MineRock_Bloodiron_BF MineRock_Bloodiron_Small_BF MineRock_Bloodiron_Tiny_BF
Coal
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Default Biome: None
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Type: Vegetation
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Mining Tier: Starter
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Fractured: Yes
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Health per Piece: 30
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Item Drops: Stone, Coal
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Prefab ID's:
MineRock_Coal_BF MineRock_Coal_Small_BF MineRock_Coal_Tiny_BF
Gold
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Default Biome: None
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Type: Vegetation
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Mining Tier: Bronze
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Fractured: Yes
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Health per Piece: 40
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Item Drops: Stone, Gold Ore
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Station: Smelter
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Produces: Gold Bar
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Prefab ID's:
MineRock_Gold_BF MineRock_Gold_Small_BF MineRock_Gold_Tiny_BF
Mooniron
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: Yes
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Health per Piece: 50
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Item Drops: Stone, Mooniron Ore
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Station: Smelter
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Produces: Mooniron Bar
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Prefab ID's:
MineRock_MoonIron_BF MineRock_MoonIron_Small_BF MineRock_MoonIron_Tiny_BF
Orichalcum
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Default Biome: None
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Type: Vegetation
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Mining Tier: 4 (Requires a 3rd party mod with a tier 4 pickaxe)
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Fractured: Yes
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Health per Piece: 70
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Item Drops: Stone, Orichalcum Ore
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Station: Blast Furnace
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Produces: Orichalcum Bar
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Prefab ID's:
MineRock_Orichalcum_BF MineRock_Orichalcum_Small_BF MineRock_Orichalcum_Tiny_BF
Mithril
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: Yes
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Health per Piece: 55
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Item Drops: Stone, Mithril Ore
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Station: Smelter
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Produces: Mithril Bar
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Prefab ID's:
MineRock_Quicksilver_BF MineRock_Quicksilver_Small_BF MineRock_Quicksilver_Tiny_BF
Vibranium
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Default Biome: None
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Type: Vegetation
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Mining Tier: 4 (Requires a 3rd party mod with a tier 4 pickaxe)
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Fractured: Yes
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Health per Piece: 80
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Item Drops: Stone, Vibranium Ore
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Station: Blast Furnace
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Produces: Vibranium Bar
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Prefab ID's:
MineRock_Vibranium_BF MineRock_Vibranium_Small_BF MineRock_Vibranium_Tiny_BF
Zinc
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Default Biome: None
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Type: Vegetation
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Mining Tier: Starter
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Fractured: Yes
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Health per Piece: 30
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Item Drops: Stone, Zinc Ore
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Station: Smelter
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Produces: Zinc Bar
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Prefab ID's:
MineRock_Zinc_BF MineRock_Zinc_Small_BF MineRock_Zinc_Tiny_BF
Rocks
Desert Rock
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: No
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Health: 100
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Item Drops: Sandstone
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Prefab ID's:
Prop_SandRock_1_BF Prop_SandRock_2_BF Prop_SandRock_3_BF Prop_SandRock_4_BF Prop_SandRock_5_BF Prop_SandRock_6_BF Prop_SandRock_7_BF Prop_SandRock_8_BF Prop_SandRock_9_BF Prop_SandRock_10_BF Prop_SandRock_11_BF Prop_SandRock_12_BF Prop_SandRock_13_BF Prop_SandRock_14_BF Prop_SandRock_15_BF
Desert Block Rock
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: No
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Health: 200
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Item Drops: Sandstone
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Prefab ID's:
Prop_SandBlock_1_BF Prop_SandBlock_2_BF Prop_SandBlock_3_BF Prop_SandBlock_4_BF Prop_SandBlock_5_BF Prop_SandBlock_6_BF Prop_SandBlock_7_BF Prop_SandBlock_8_BF
Desert Fin Rock
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: No
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Health: 300
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Item Drops: Sandstone
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Prefab ID's:
Prop_SandFin_1_BF Prop_SandFin_2_BF Prop_SandFin_3_BF Prop_SandFin_4_BF
Desert Plate Rock
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: No
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Health: 150
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Item Drops: Sandstone
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Prefab ID's:
Prop_SandPlate_1_BF Prop_SandPlate_2_BF Prop_SandPlate_3_BF Prop_SandPlate_4_BF Prop_SandPlate_5_BF Prop_SandPlate_6_BF Prop_SandPlate_7_BF Prop_SandPlate_8_BF Prop_SandPlate_9_BF Prop_SandPlate_10_BF Prop_SandPlate_11_BF Prop_SandPlate_12_BF Prop_SandPlate_13_BF Prop_SandPlate_14_BF Prop_SandPlate_15_BF
Desert Sediment Rock
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: No
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Health: 400
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Item Drops: Sandstone
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Prefab ID's:
Prop_SandSediment_1_BF Prop_SandSediment_2_BF Prop_SandSediment_3_BF Prop_SandSediment_4_BF Prop_SandSediment_5_BF Prop_SandSediment_6_BF Prop_SandSediment_7_BF Prop_SandSediment_8_BF Prop_SandSediment_9_BF Prop_SandSediment_10_BF Prop_SandSediment_11_BF Prop_SandSediment_12_BF Prop_SandSediment_13_BF Prop_SandSediment_14_BF
Desert Spire Rock
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Default Biome: None
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Type: Vegetation
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Mining Tier: Iron
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Fractured: No
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Health: 500
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Item Drops: Sandstone
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Prefab ID's:
Prop_SandSpire_1_BF Prop_SandSpire_2_BF Prop_SandSpire_3_BF Prop_SandSpire_4_BF Prop_SandSpire_5_BF Prop_SandSpire_6_BF Prop_SandSpire_7_BF Prop_SandSpire_8_BF Prop_SandSpire_9_BF Prop_SandSpire_10_BF Prop_SandSpire_11_BF Prop_SandSpire_12_BF Prop_SandSpire_13_BF Prop_SandSpire_14_BF Prop_SandSpire_15_BF Prop_SandSpire_16_BF Prop_SandSpire_17_BF Prop_SandSpire_18_BF Prop_SandSpire_19_BF
Trees
Red Maple
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: Iron
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Custom Logs: Yes
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Health: 240
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Item Drops: Resin, Wood, Fine Wood, Maple Wood
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Prefab ID's:
RedMapleSmall_BF RedMapleYoung_BF RedMapleTree_BF RedMapleMature_BF RedMapleOld_BF RedMapleAged_BF RedMapleAncient_BF
Maple
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: Iron
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Custom Logs: Yes
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Health: 240
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Item Drops: Resin, Wood, Fine Wood, Maple Wood
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Prefab ID's:
MapleSmall_BF MapleYoung_BF MapleTree_BF MapleMature_BF MapleOld_BF MapleAged_BF MapleAncient_BF
Willow
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: Blackmetal
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Custom Logs: Yes
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Health: 320
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Item Drops: Resin, Wood, Fine Wood, Willow Wood
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Prefab ID's:
WillowYoung_BF WillowTree_BF WillowMature_BF WillowOld_BF WillowAged_BF WillowAncient_BF
Poplar
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: Iron
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Custom Logs: Yes
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Health: 260
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Item Drops: Resin, Wood, Fine Wood, Poplar Wood
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Prefab ID's:
PoplarYoung_BF PoplarTree_BF PoplarMature_BF PoplarOld_BF PoplarAged_BF PoplarAncient_BF
Ponderossa Pine
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: Bronze
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Custom Logs: Yes
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Health: 170
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Item Drops: Resin, Wood, Fine Wood, Ponderossa Pine
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Prefab ID's:
PonderossaYoung_BF PonderossaPine_BF PonderossaMature_BF PonderossaOld_BF PonderossaAged_BF PonderossaAncient_BF
Eastern Pine
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: Bronze
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Custom Logs: Yes
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Health: 180
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Item Drops: Resin, Wood, Fine Wood, Eastern Pine
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Prefab ID's:
EasternYoung_BF EasternPine_BF EasternMature_BF EasternOld_BF EasternAged_BF EasternAncient_BF
Palm Tree
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: Bronze
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Custom Logs: Yes
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Health: 160
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Item Drops: Resin, Wood, Fine Wood, Palm Wood
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Prefab ID's:
PalmYoung_BF PalmTree_BF PalmMature_BF PalmOld_BF PalmAged_BF PalmAncient_BF
Aspen
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: Bronze
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Custom Logs: Yes
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Health: 260
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Item Drops: Resin, Wood, Fine Wood, Aspen Wood
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Prefab ID's:
AspenSmall_BF AspenYoung_BF AspenTree_BF AspenMature_BF AspenOld_BF AspenAged_BF AspenAncient_BF
Linden
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: Starter
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Custom Logs: Yes
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Health: 90
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Item Drops: Resin, Wood, Fine Wood, Linden Wood
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Prefab ID's:
LindenSmall_BF LindenYoung_BF LindenTree_BF LindenMature_BF LindenOld_BF LindenAged_BF LindenAncient_BF
Crimean Pine
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: Blackmetal
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Custom Logs: Yes
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Health: 320
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Item Drops: Resin, Wood, Fine Wood, Crimean Pine
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Prefab ID's:
CrimeanSmall_BF CrimeanYoung_BF CrimeanPine_BF CrimeanMature_BF CrimeanOld_BF CrimeanAged_BF CrimeanAncient_BF
Redwood
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Default Biome: None
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Type: Vegetation
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Woodcutting Tier: 4 (Requires a 3rd party mod with a tier 4 axe)
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Custom Logs: Yes
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Health: 520
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Item Drops: Resin, Wood, Fine Wood, Redwood
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Prefab ID's:
RedWoodSmall_BF RedWood_BF RedWoodMature_BF RedWoodOld_BF
Clutter
- Default Biome: None
- Type: Grass
CHANGELOG
1.0.17
- Fix for some items dropping through the world.
1.0.16
- Material fixed for Ocean vegetation.
- Added pickables Ores. (Like vanilla's Stone and Flint)
1.0.15
- Crystal pickables now check for solids.
- Teal Crystal description fix.
- Possible texture fix for Bush3 and Bush5.
1.0.14
- Fix for crystal pickables not been persistant.
1.0.13
- Json Translation file naming fix.
- Fixed some Material issues.
- Fixed some Instanced Clutter not having GPU Instancing enbaled.
- Small Pine and Ice Collider fixes.
- Added more Ice type objects.
- Added 3 giant skulls, for use in mountains/deep north.
1.0.12
- Adjusted Cactus AoE and sizes.
- Added Ice Floes, four types in two colours and two variations(land and sea).
- Added Ice Crystals, eight types, blue colour.
- Added a mini guide for Expand World Data to the description and fixed some miss information.
- Added Ice Crystal and Ice Block items.
1.0.11
- Localization fix.
- Small cactus collider fix.
- Rescaled all Cactus models.
1.0.10
- Added Desert Vegetation.
- Added Desert Tree and Dead Desert Tree.
- Added Jungle Clutter.
- Added Jungle Vegetation.
- Added Crystal Vegetation, six types in six colours.
- Added Glowing Giant Mushrooms, four types in ten colours.
1.0.9
- Missing/deleted icon fixes for stones.
1.0.8
- Adjusted LoD settings on Corals.
- Some translations fixes.
- Fixed collider on Sea Mineral.
- Fixed RedSeaFern_2_BF failing to load.
1.0.7
- Added Plains clutter, grasses and flowers.
- Added Giant Mushrooms.
- Fixed broken pickaxe recipes.
1.0.6
- Fix for some Read/Write errors on meshes.
- Added Corals and Sea Vegetation.
1.0.5
- Added Bloodmetal Pickaxe (Mistlands Tier(4)). Recipe located at ...Config/Horem/BiomeFlora/Recipes
- Added Netherite Pickaxe (Ash Lands Tier(5)). Recipe located at ...Config/Horem/BiomeFlora/Recipes
- Added Vibranium Pickaxe (Deep North Tier(6)). Recipe located at ...Config/Horem/BiomeFlora/Recipes
- Added Lava, Obsidian and Shattered Rocks.
- Fix for Sandstone rocks been off the zero position.
- Vibranium ore deposits increased to tier 5(Ash Lands).
- Added Igneous, Basalt and Volcanic stone.
1.0.4
- Collider layer fix for Ores.
- Missing Localization fixes.
- Added Blackjack Oaks and Northern Red Oaks. (Requested)
1.0.3
- Collider fix for Flowers and Willow Trees.
- Added more bushes and hostile plants.
- Added Vegetables.
1.0.2
- Localization fixes.
- Added option to create a json for localizations in:- ...Config/Horem/BiomeFlora/Translations
1.0.1
- Included correct DLL, big sigh. Alot of prefabs, items and item conversions were missing due to this.
1.0.0
- Initial upload of the remake.