DoOrDieMonsters
Adds vanilla monster re-skins and abilities and crafting materials. Includes and update for Yeti, Wendigo and Were monsters from Monster Mash
Date uploaded | a year ago |
Version | 1.0.5 |
Download link | Horem-DoOrDieMonsters-1.0.5.zip |
Downloads | 3146 |
Dependency string | Horem-DoOrDieMonsters-1.0.5 |
This mod requires the following mods to function
ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.0.5ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.6.7README
Description
- Includes monsters from MonsterMash:- 3 Variants of Werebear, Yeti, Wizard, Crawler, Forest and Swamp Wendigo, 5 Variants of Werewolf and The Reaper.
- Adds 6 Drake, 4 Skeleton, 3 Surtling, 3 Golem, 3 Wolf, 3 Wolf Cub, 2 Blob and 2 Ghost reskins.
- Harder custom and vanilla monsters and bosses cause negative status effects making them harder to kill.
For further assistance you can find me on my Discord:- https://discord.gg/BYtsnyHNke
Important Notes for 1.0
- Removed all the Werewolf, Werebear, Yeti and Wendigo DLL's for the Monster Mash monsters and moved most of them into a single dll, see the Lycanthrope config for options, will be generated after first load.
- Prefab names have changed for these monsters, see Lycanthrope config to enable printing of the ID's to the log.
- The remade Monster Mash monsters only have basic Bone Fragment and Bloodbag drops set.
Possible Issues
- Golem, Wizard, Crawler and Monsterloader dll's are still present but may have broken localization and or attacks.
Usage
Plug and Play
Recent Patch Notes
1.0.5
Fix for missed audio clips using Ambisonic.
1.0.4
Added SFX to the SFX mixer instead of the generic Ambient mixer.
Fixed Audio clips using Ambisonic's.
Added underground level to the Lycan Mountain.
Added more spawns to the Lycan Mountain.
1.0.3
Tweaked Lycan location.
All Area spawners now have physical bodies.
Fixed missing names on the rest of the Monster Mash monsters.
1.0.2
Skipped
1.0.1
Included the updated dll that had the fixes from 1.0.0
Fixed Monster Mash's updated monster attacks to be dodgeable abd blockable.
Some animation tweaks.
Fixed some attacks not applying status effects.
1.0.0
Fixed Bitterstump attacks.
Updated some VFX.
Fixed Werewolves, Werebears, Wendigos and Yeti.
0.9.1
Fixed time going to fast for Odins Waters.
Fixed Odins Waters only ticking twice.
Adjusted Slow length and amount.
Special Thanx
Zarboz for letting me include his monsters from Monster Mash along with his code.
DefendYourBase and Meatware Monster for sharing C# code to get all these monsters/prefabs into Valheim.
Jules and Margams for their helpful insight and help with JvL.
Hugo the Dwarf, Balrond, Shadow84, GoldenJude and anyone else I have forgotten for their help with issues I posted in the Valhiem Modding Discord.
Credits
VitByr for the Russian Translation.
Cepera for Russian Translation and Bug Fixing.
thedefside code help.
Servers
Required on both server and client, uses JvL Network Compatibility.
Incompatible Mods
- ValhiemLib and by extension any mod that still uses this defunct library.
- JotunnLib and by extension any mod that still uses this defunct library.
- Slop Combat Fix breaks large monster's, custom attacks, please use Digitalroots Slop Combat fix instead.
- Serverside Simulations (Breaks Spawners)
Support
If you like what I do and want to support me.
Boss Monsters
Ram-bore
Faction: Boss
Biome: Meadows
Abilities: Gore. (20 Damage)
725 base Health
Afflictions: Lesser Bleeding
Model: Dark Boar resking with Red Eyes and Shimmering Tusks.
Summon Type: Lair, 5 Boar Tusk.
Bitterstump
Faction: Boss
Biome: Black Forest
Abilities: Aoe Heal, Poison Spray, Cold Spray and Roots. (75-100 Damage, Heals for 100)
2250 base Health
Afflictions: Frostbite, Poison
Model: Pink/Purple Greydwarf Shaman Reskin with a shimmering Tree Stump.
Summon Type: Altar, 5 Greydwarf Hearts.
Bhygshan
Faction: Boss
Biome: Swamp
Abilities: Summon Skeletons, Fire Bolt, Fireball, Cold Spray and Posion AoE. (125 - 170 Damage)
4250 base Health
Afflictions: Frostbite, Poison, Blistered
Model: Shimmering Rancid Remains reskin.
Summon Type: Altar, 5 Skeleton Bones.
Farkas
Faction: Boss
Biome: Mountains
Abilities: Wounding Strike, Frost Bite, Hounding Strike and all 3 normal attacks can chain. (170 - 200 Damage)
5775 base Health
Afflictions: Bleeding, Slow, Frostbitten
Model: Dark Grey Wolf reskin with red eyes and white/grey smoke.
Summon Type: Lair, 5 Large Fang.
Skir Sandburst
Faction: Boss
Biome: Plains
Abilities: AoE Heal, AoE Shield, Summon Voidling, Summon Forest Wolf, Firebolt, Fireball, Voidstorm and Nova. (210 - 275 Damage, Heals for 200)
7225 base Health
Afflictions: Hexed, Blistered
Model: Pink/Orange Goblin Shaman reskin.
Summon Type: Altar, 5 Rubi Foci.
Monster Reskins and Changes
Gold Drake
Faction: Players/Friendly
Biome: Any
Weapons: Firespit (200 Fire damage)
Health: 800
New Drops: Trophy
Model: Yellow/Orange/White with Green Eyes.
Purple Drake
Faction: Demon
Biome: Ash Lands
Weapons: Arcanespit (30 Fire and Lightning damage)
Health: 1200
New Drops: Trophy
Model: Red/White with Orange Eyes.
Flame Drake
Faction: Demon
Biome: Ash Lands
Weapons: Firespit (200 Fire damage)
Health: 1500
New Drops: Trophy
Model: Red/White with Orange Eyes.
Ice Drake
Faction: MountainMonsters
Biome: Deep North
Weapons: Frostspit (150 Frost damage)
Health: 1000
New Drops: Trophy
Model: Dark Blue/White with Red Eyes.
Green Drake
Faction: Undead
Biome: Swamp
Weapons: Poisonspit (25 Poison damage)
Health: 200
New Drops: Trophy
Model: Green/White with Blue Eyes.
Black Drake
Faction: PlainsMonsters
Biome: Mistlands
Weapons: Poisonspit (60 Poison damage)
Health: 750
New Drops: Trophy
Model: Deep Black/Dark Grey with Green Eyes and Horns.
Dark Drake
Faction: PlainsMonsters
Biome: Mistlands
Weapons: Voidspit (30 Frost, Lightning and Poison damage)
Health: 500
New Drops: Trophy
Model: Black/Grey with Purple Eyes and Horns.
Skeleton (Red Eyes)
Faction: Undead
Biome: Swamp/Crypt
Weapons: Sword or Bow (20 Physical and 15 Fire damage)
50 base Health
New Drops: Trophy
Model: Deeper Colour with Red Eyes and Weapons.
Skeleton (Green Eyes)
Faction: Undead
Biome: Swamp/Crypt
Weapons: Sword or Bow (25 Physical and 25 Poison damage)
100 base Health
New Drops: Trophy
Model: Lighter Colour with Green Eyes and Weapons.
Frozen Bones
Faction: MountainMonsters
Biome: Deep North
Weapons: Sword or Bow (75 Physical and 125 Frost damage)
460 base Health
New Drops: Trophy and Bones
Model: Blue with Blue Eyes/VFX and Weapons.
Charred Remains
Faction: Demon
Biome: Ash Lands
Weapons: Sword or Bow (85 Physical and 150 Fire damage)
640 base Health
New Drops: Trophy and Bones
Model: Black with Orange Eyes/VFX and Weapons.
Greater Surtling
Faction: Demon
Biome: Ash Lands
Firebolt Ability. (75 Blunt and 125 Fire damage)
500 base Health
New Drops: Trophy
Model: Flowing, Orange/Red/Black with Custom Fire VFX/SFX
Stormling
Faction: ForestMonsters
Biome: Black Forest
Stormbolt Ability. (10 Blunt and 25 Lightning damage)
100 base Health
New Drops: Stormling Core and Trophy
Model: Flowing, Blue with Custom Lightning VFX and SFX
Frostling
Faction: MountainMonsters
Biome: Mountains
Icebolt Ability. (40 Blunt and 50 Frost damage)
200 base Health
New Drops: Frostling Core and Trophy
Model: Flowing, Teal with Custom Snow/Ice VFX and SFX
Voidling
Faction: PlainsMonsters
Biome: Plains
Voidbolt Ability. (40 Frost, Lightning and Poison damage)
300 base Health
New Drops: Voidling Core and Trophy
Model: Flowing, Very Dark Burgandy with Custom Arcane/Darkness VFX and SFX
Obsidian Golem
Faction: Demon
Biome: Ash Lands
1800 base Health
New Drops: Obsidian Golem Trophy
Model: Black/Grey/White with Custom Texture
Lava Golem
Faction: Demon
Biome: Ash Lands
1800 base Health
New Drops: Lava Golem Trophy
Model: Red/Orange/Black with Custom Flowing Texture and Red/Orange body smoke
Ice Golem
Faction: MountainMonsters
Biome: Deep North
1300 base Health
New Drops: Ice Golem Trophy
Model: Teal/Blue/Black with Custom Flowing Texture and Teal/Blue body smoke
White Ghost
Biome: Burial Chamber
Same as Vanilla Ghost with Grey Smoke
Teal Ghost
Immune to Frost
Biome: Swamp
180 base Health
Model: Same as Vanilla Ghost with Teal Smoke
Dire Wolf
Faction: MountainMonsters
Biome: Deep North
Attacks: 210 Damage (Physical/Frost/Poison)
500 base Health
New Drops: Dire Wolf Trophy and Pelt
Model: Black/Grey with Red Eyes
Procration: Dire Wolf Cub (20% chance, Duration: 120)
Forest Wolf
Faction: ForestMonsters
Biome: Mountain/Plains
Attacks: 90 Damage (Physical)
300 base Health
New Drops: Forest Wolf Trophy and Pelt
Model: Tan/Grey
Procration: Forest Wolf Cub (30% chance, Duration: 75)
Vilefang
Faction: PlainsMonsters
Biome: Mistlands
Attacks: 165 Damage (Physical/Poison)
410 base Health
New Drops: Vilefang Trophy
Model: Black/Green with green eyes and green body smoke
Procration: Vilefang Cub (15% chance, Duration: 90)
Living Lava
Faction: Demon
Biome: Ashlands
Fire Nova Ability. (180 Fire Damage)
500 base Health
New Drops: Living Lava Trophy
Model: Flowing Lava with Custom Hit/Death/Jump VFX and SFX.
Living Water
Faction: Demon
Biome: Swamp/Any
Water Nova Ability. (80 Physical Damage and gives Wet status effect)
150 base Health
New Drops: Living Water Trophy and Globe of Water
Model: Flowing Water with Custom Hit/Death/Jump VFX.
Black Deer
Faction: Boss (So other factions dont attack them)
Biome: Mistlands/Any
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue Smoke.
Black Stag
Faction: Boss (So other factions dont attack them)
Biome: Mistlands/Any
200 base Health
New Drops: Black Deer Trophy and Hide.
Model: Grey/Black with Blue/Teal body smoke.
All reskins use the same animation names the reskin is based off.
Drop That
A drop to make a creature drop a boss summon item would look like this:
[Boar.100]
PrefabName=BoarTusk_DoD
EnableConfig=True
SetAmountMin=1
SetAmountMax=1
SetChanceToDrop=10
SetDropOnePerPlayer=False
SetScaleByLevel=False
You can find more detailed information about drops on the Drop That wiki.
Spawn That
A Typical boss altar spawn would look like this:
[WorldSpawner.950]
Name = bhygshan
Enabled = True
Biomes = Swamp
PrefabName = AltarBhygshan_DoD
MaxSpawned = 1
SpawnInterval = 3600
SpawnChance = 50
SpawnDistance = 3000
DistanceToTriggerPlayerConditions = 100
ConditionLocation=Runestone_Wraith,StaminaWraith
You can find more detailed information about spawning on the Spawn That wiki.
API Spawn Index ID's
-
21000 - ForestWolf_DoD
-
21001 - Stormling_DoD
-
21002 - SkeletonG_DoD
-
21003 - SkeletonR_DoD
-
21004 - FrozenBones_DoD
-
21005 - Frostling_DoD
-
21006 - Voidling_DoD
-
21007 - LivingWater_DoD
-
21008 - DarknessDrake_DoD
-
21009 - Vilefang_DoD
-
21010 - BlackDeer_DoD
-
21011 - BlackStag_DoD
-
21012 - IceDrake_DoD
-
21013 - DireWolf_DoD
-
21014 - FrozenBones_DoD
-
21015 - IceGolem_DoD
-
21016 - GreaterSurtling_DoD
-
21017 - FlameDrake_DoD
-
21018 - ObsidianGolem_DoD
-
21019 - LivingLava_DoD
-
21020 - CharredRemains_DoD
-
21021 - LavaGolem_DoD
-
21022 - Ghost_White_DoD
-
21023 - Ghost_Ice_DoD
-
21024 - WereWolfBrown
-
21025 - WendigoSwamp
-
21026 - Yeti
-
21027 - WendigoForest
-
21028 - WereWolfBlackArmored
-
21029 - WereWolfBlack
-
21030 - WereWolfDarkGrey
-
21031 - WereWolfWhite
-
21032 - PoisonDrake_DoD
-
21070 - AltarRambone_DoD
-
21071 - AltarBitterstump_DoD
-
21072 - AltarBhygshan_DoD
-
21073 - AltarFarkas_DoD
-
21074 - AltarSkirSandburst_DoD
Monster Mash ID's
- CrazyTroll
- EarthTroll
- Wizard
- EvilReaper
- TheNasty
- Nasty_Spawner
All other Prefab ID's can be printed to the log via a config option in the Lycanthrope config.
Prefab ID's
Bosses
- SkirSandburst_DoD
- Farkas_Alt_DoD
- Bhygshan_DoD
- Bitterstump_DoD
- Rambore_DoD
Summon Items
- ShamansVessel_DoD
- LargeFang_DoD
- SkeletonBones_DoD
- GreydwarfHeart_DoD
- BoarTusk_DoD
Boss Altars
- AltarRambone_DoD
- AltarBitterstump_DoD
- AltarBhygshan_DoD
- AltarFarkas_DoD, AltarFarkasAlt_DoD
- AltarSkirSandburst_DoD
Monsters
- GreaterSurtling_DoD
- CharredRemains_DoD
- SkeletonG_DoD
- SkeletonR_DoD
- FrozenBones_DoD
- BlackDeer_DoD
- BlackStag_DoD
- IceGolem_DoD
- LavaGolem_DoD
- ObsidianGolem_DoD
- Ghost_White_DoD
- Ghost_Ice_DoD
- Frostling_DoD
- Stormling_DoD
- Voidling_DoD
- ForestWolf_DoD
- ForestWolf_Cub_DoD
- DireWolf_DoD
- DireWolf_Cub_DoD
- Vilefang_DoD
- Vilefang_Cub_DoD
- LivingLava_DoD
- LivingWater_DoD
- IceDrake_DoD
- FlameDrake_DoD
- ArcaneDrake_DoD
- GoldDrake_DoD
- DarknessDrake_DoD
- PoisonDrake_DoD
- DarkDrake_DoD
Buildables
- Rug_BlackDeer_DoD
- Rug_ForestWolf_DoD
- Rug_DireWolf_DoD
Trophies
- TrophyIceDrake_DoD
- TrophyFlameDrake_DoD
- TrophyArcaneDrake_DoD
- TrophyDarknessDrake_DoD
- TrophyGoldDrake_DoD
- TrophyPoisonDrake_DoD
- TrophyFrostling_DoD
- TrophyStormling_DoD
- TrophyVoidling_DoD
- TrophyOGolem_DoD
- TrophyLGolem_DoD
- TrophyIceGolem_DoD
- TrophyVilefang_DoD
- TrophyDireWolf_DoD
- TrophyForestWolf_DoD
- TrophyLivingLava_DoD
- TrophyLivingWater_DoD
- TrophyBlackDeer_DoD
- TrophyFrozenBones_DoD
Materials
- InfusedGemstone_DoD
- DireWolfPelt_DoD
- ForestWolfPelt_DoD
- FrostlingCore_DoD
- StormlingCore_DoD
- VoidlingCore_DoD
- WaterGlobe_DoD
- SpiderChitin_DoD
- BlackDeerHide_DoD
Monster Abilities and Items
- GhostIce_Attack_DoD
- Ghost_Attack_DoD
- Bow_SkelG_DoD
- Sword_SkelG_DoD
- Bow_SkelR_DoD
- Sword_SkelR_DoD
- Bow_FrozenBones_DoD
- Sword_FrozenBones_DoD
- BlackDeer_Ragdoll_DoD
- IceGolem_Head_DoD
- IceGolem_Ragdoll_DoD
- IceGolem_Spikes_DoD
- IceGolem_Clubs_DoD
- LavaGolem_Head_DoD
- LavaGolem_Ragdoll_DoD
- LavaGolem_Spikes_DoD
- LavaGolem_Clubs_DoD
- ObsidianGolem_Head_DoD
- ObsidianGolem_Ragdoll_DoD
- ObsidianGolem_Spikes_DoD
- ObsidianGolem_Clubs_DoD
- ForestWolf_Ragdoll_DoD
- ForestWolf_Attack1_DoD
- ForestWolf_Attack2_DoD
- ForestWolf_Attack3_DoD
- DireWolf_Ragdoll_DoD
- DireWolf_Attack1_DoD
- DireWolf_Attack2_DoD
- DireWolf_Attack3_DoD
- Vilefang_Ragdoll_DoD
- Vilefang_Attack1_DoD
- Vilefang_Attack2_DoD
- Vilefang_Attack3_DoD
- livinglava_nova_attack_dod
- livingwater_nova_attack_dod
- imp_icebolt_attack_dod
- imp_stormbolt_attack_dod
- imp_voidbolt_attack_dod
- Imp_Icebolt_projectile_dod
- Imp_stormbolt_projectile_dod
- Imp_Voidbolt_projectile_dod
- NPC_NomadAoE_Attack_DoD
- Rambore_Attack_DoD
- Rambore_Gore_DoD
- SkirSandburst_FB_Attack_DoD
- SkirSandburst_FWSum_DoD
- SkirSandburst_Heal_DoD
- SkirSandburst_Nova_DoD
- SkirSandburst_Shield_DoD
- SkirSandBurst_VoidAttack_DoD
- SkirSandburst_VoidSum_DoD
- Farkas_Attack1_DoD
- Farkas_Attack2_DoD
- Farkas_Attack3_DoD
- Farkas_Bleed_DoD
- Farkas_FrostBite_DoD
- Farkas_Hamper_Attack_DoD
- drake_arcanespit_attack_dod
- drake_firespit_attack_dod
- drake_frostspit_attack_dod
- drake_poison_attack_dod
- drake_poisonspit_attack_dod
- drake_voidspit_attack_dod
- Bhygshan_AoE_DoD
- Bhygshan_Fireball_DoD
- Bhygshan_FireBolt_DoD
- Bhygshan_SprayFrost_DoD
- Bhygshan_Throw_DoD
- Bitterstump_Heal_DoD
- Bitterstump_Melee_DoD
- Bitterstump_Roots_DoD
- Bitterstump_SprayFrost_DoD
- Bitterstump_SprayPoison_DoD
StatusEffect ID's
- SE_Infected_DoD
- SE_Diseased_DoD
- SE_Weak_DoD
- SE_Blistered_DoD
- SE_Slow_DoD
- SE_Frostbite_DoD
- SE_Bleeding_DoD
- SE_LesserBleeding_DoD
- SE_Shield_DoD
- SE_GreaterHoT_DoD
- SE_HoT_DoD
- SE_Enraged_DoD
- SE_Berserker_DoD
- SE_Swift_DoD
- SE_Poisoned_DoD
- SE_Frostnip_DoD
CHANGELOG
1.2.2
- Reduced Ragdoll time down to 0.1s.
- Fixed some Boss Abilities causing NRE's.
1.2.1
- Bitterstump ability fixes.
1.2.0
- Updated to use my assembly mod.
- Added Lava Lakes to Ashlands.
- Re-enabled Vulkan support.
1.1.7
- Bugfixing.
- Projectile fix for Were monsters.
1.1.6
- FX fix.
- Golden Defender fix.
1.1.5
- Added missing FX To ODB.
1.1.4
- Ate all the Gremlins
1.1.3
- Fix for missing code that caused attacks to NRE.
1.1.2
- Disabled Status Effect logging.
1.1.1
- Rebuilt the Lycanthrope.dll.
1.1.0
- Added Basic Location's and Vegvisir's for DoD Bosses. (requires genloc on existing worlds)
- Fix an NRE.
- Code changes.
1.0.6
- Fix for Status Effect removal.
1.0.5
- Fix for missed audio clips using Ambisonic.
1.0.4
- Added SFX to the SFX mixer instead of the generic Ambient mixer.
- Fixed Audio clips using Ambisonic's.
- Added underground level to the Lycan Mountain.
- Added more spawns to the Lycan Mountain.
1.0.3
- Tweaked Lycan location.
- All Area spawners now have physical bodies.
- Fixed missing names on the rest of the Monster Mash monsters.
1.0.2
- Skipped or missing
1.0.1
- Included the updated dll that had the fixes from 1.0.0
- Fixed Monster Mash's updated monster attacks to be dodgeable abd blockable.
- Some animation tweaks.
- Fixed some attacks not applying status effects.
1.0.0
- Fixed Bitterstump attacks.
- Updated some VFX.
- Fixed Werewolves, Werebears, Wendigos and Yeti.
0.9.2
- Fixed zip structure.
0.9.1
- Hotfix for Frostling been so slow...
0.9.0
- Moved all monster reskins over to Jotunn's creature manager.
- Fixed missing boss ragdolls.
- Added Drops for all items.
- Bleed effects tick once every 2s instead of 1s.
- Fixed NRE when removing effects.
0.8.8
- Fix for Negative Effects not getting disabled if Monster Reskins is set to false. (Apologies to ppl that reported this and I didnt get what the issue was untill now)
0.8.7
- Hotfix for Negative Effects.
0.8.6
- Fixed Golems not have weakness to opposite element.
0.8.5
- Added Frostnip status effect. (Cant not be removed with Odins Water)
- Reduced Bitterstump Frost Cone damage down to 70 from 100.
- Changed Frost Cone effect to Frostnip, 3 damage per sec for 10s.
- Fixed Bitterstump Poison Spray attack.
- Added German localization.
0.8.4
- Reduced Living Water's health by 100 down to 50 they are no longer resistant to arrows. Time between jumps increased to 4s. Jump damage reduced to 60.
0.8.3
- Globe of Water renamed to Odin's Water and has the ability to remove negative effects.
- Added 4 more status effects.
- Localization fixes.
0.8.2
- Fix broken localization json's for russian and spanish.
0.8.1
- Localization fixes for Status Effects.
0.8.0
Re-enabled negative status effects on the harder monsters and all bosses. (Includes Vanilla) Localization fixes. Added Boss Altar spawns, they will be around the vanilla boss locations.
0.8.1
Localization fixes for status effects.
0.8.0
Re-enabled negative status effects on the harder monsters and all bosses. (Includes Vanilla)
Localization fixes.
Added Boss Altar spawns, they will be around the vanilla boss locations.
0.7.7
Bugfixing.
Attack cleanup for the new item system.
Golden Defender part fix. Still spouts a Znet error, added config to disable it if required.
Localization moved from Harmony to Jotunn.
Localizations added for Russian and Spanish.
0.7.6
Golden Drakes now de-spawn after 5-10m.
Bhygshan has a Mace again.
0.7.5
General Bugfixing (I fogot exactly what)
Added option in config to disable Hunting of players by Monster Mash monsters. Hunting is off by default.
0.7.4
Farkas Altar fix.
Infused Gemstone localization fix.
0.7.3
Bugfix
0.7.2
Removed Boss locations.
0.7.1
Fix for Gold Drake attacking player structures.
0.7.0
Added Defence piece, spawns Gold Drakes.
Material fixes.
Texture fixes.
VFX fixes.
Moved all bosses over to Creature Manager.
0.6.3
Boss location fix.
0.6.2
Minor Bugfix.
0.6.1
Bugfixing.
0.6.0
Fixed Ragdoll isues.
Fixed Farkas issues.
Added/Moved Boss Locations from DoD Biomes.
Fixed missing Skir Sandburst Altars.
0.5.6
Fix for non registered VFX.
0.5.5
Fix for Werewolves spawning where they should not.
0.5.4
- Changed item names and descriptions for mob only items, to prevent issues with WackysDB.
- Re-Added Boss Altars, use a mod like spawn that to spawn them around the world.
0.5.3
- Adjusted Spawns.
- Tweaked Farkas.
- Changed Collider on Carnivore Bait.
0.5.2
- Added Config option to disable spawning.
- Stopped mobs from spawning under water.
0.5.1
- Fixed broken rug.
0.5.0
- Updated to latest assemblies.
- Removed all remaining clutter from the mod, moved it to DoD Items, DoD NPC's and DoD Biomes.
- Updated all spawns for non boss monsters. They are all now preconfigured.
0.4.8
- Tweaked Skugga sounds.
- Some general Bug fixing and tweaks.
- Added Engineer class item.
0.4.7
- Set DoD Biomes as a Hard Dependancy.
- Some Test Monsters, they require tweaking. (Hydra, Dragon, Hobgoblin, Kobold, Ogre, Cyclops (Console spawn only))
0.4.6
- Moved Blast Furnace changes to DoD Biomes. (Where they should have been)
- Fixed NPC's not liking Carnivore Bait.
- Added Demon Lord and Elderling Mobs.
0.4.5
- Fixed materials that would not auto pick up.
- Fixed Frost Wand.
- Fixed wrong Kits on some items.
- Fixed Rag Dolls.
- Added Skugga, Einherjar and Youngling NPC's. (Yes they are tamable, yes they breed)
- Added 3 new Arrows.
- Updated Localization.
- DoD Bosses now drop Skull Tokens.
- Fixed Oak, Felmetal Ore and Frometal Ore having too low a tool tier.
- Tweaked Shields.
- Fixed a bunch of broken LoD's.
- Stopped DoD Skeletons using Bows. (Temp Fix)
- Added Moonlight sword
- Re-enabled all 23 status effects. (Some mobs have a Difficulty bump due to this)
- Added Status Effects to Vanilla Bosses, Greydwarf Shaman, Troll, Blob, Stone Golem and Fuling Shaman.
- Added Armor to DoD Skeletons. (The higher the Star the more armor that appears)
- Moved All Location and Vegetation into its own dll/mod, Do Or Die Biomes.
- Added Cumulative Level Effects as a requirement.
Contributors: Cepera and thedefside
0.4.4
- Added Bitterstump Location in Black Forest, 4 in the World.
- Fixed Mistlands Cave not appearing.
0.4.3
- Added new Rocks (10), Bushes (3) and Winter Trees(7) to Deep North.
- Added new Rocks (13) to Ash Lands.
- Added Ram'Bore Location.
- Fixed camp spawning oddly.
- Fixed Arena groundleveling.
- Fixed Animation error in Mistlands and Deep North.
- Fixed Free loot spawning at the center ring.
- Added Russian Localization by VitByr
- Included DropThat configs for all new Trees, Bushes, Rocks, Chests and Pickables.
- Included example SpawnThat World Spawner configs for monsters added by DoD in: Mistlands, Deep North and Ash Lands.
0.4.2
- Added Enable/Disable config values for Weapons, Kits, Bosses and Monsters.
- Added Castle Arena location. (Red and Green Eye Skeletons and White\Teal Ghosts are default mobs (5). 1 Vilefang, outside.)
- Moved Event Ring to Multiple Biomes. (Voidling are default mobs(6))
- Re-enabled camp. (Red Eye Skeleton are default mobs (2))
- Moved Felmetal Ore deposits into Custom Resources config not Mistlands Vegetation.
- Valheim's 205.5 Patch.
- Fixed some dropables not having an attach point.
- Fixed Mistlands Vegetation and Trees.
- Added 2 maces, Mistlands and Deep North.
- Added 1 wand, Mountains.
0.4.1
- Added config values for Custom Locations and Vegetation.
0.4.0
- 10 New Shields, 1 for each boss, Vanilla and DoD, first 5 biomes.
- 6 New craftable Bows. If they shoot backwards, April Fools!? :)
- 6 New craftable Swords.
- Fixed some Icons having wrong sizes.
- Coverted rest of assets over to JvL. (Monster abilities and Items)
- Added custom Mistlands Vegetation and Locations via JvL's Zone Manager. (No longer need Forgotten Biomes for Mistlands)
- 4 New Locations, Mistlands Cave, Stone Ring Event Zone, Ore Deposit and Camp. (Spawn in Mistlands by default)
- 6 New Pickables, Banana Tree (Swamp, Plains), Apple Tree (Black Forest), Cherry Tree and Walnut Tree and 2 Mushrooms. (Mistlands)
- 4 New Fruits to go along with the new trees.
- 1 New Bush and 4 New Trees (Poplar, Willow, Old Oak and Mistland Oak) in 2 variants spawn in Mistlands and all drop hardwood.
- Updated Class Weapon icons.
- Added Carnivor Bait can be made at the Artisan Station.
- DoD Wolves require Carnivor Bait to be tamed.
0.3.13
- Fixed New drakes having wrong trophies.
- Fixed drake trophies not having Localization.
- Moved Fire Wand back to been a Club (Skillwise, seems the vanilla Fire Magic Skill breaks stuff)
0.3.12
- Added used vanilla Shaders and Materials to the JvL mock list. (Should fix the snow issue)
0.3.11
- Moved all dropable items over to JvL.
- Made Oak tree's require Blackmetal Axe to chop.
- DoD Anvils and later tier Weapon Kits now require Hardwood.
- Fixed explosion from the Fire Wand.
- Converted all vanilla used Prefabs over to JVLMock's.
- Fixed Collider on Armor and Weapon Kits. (Mesh Collider no good, had to use Box)
- Tweaked Darkness Aura.
- Class Weapons now require Weapon Kits to craft.
- Fixed Void Wand explosion.
- Fixed Class Katana equip position.
0.3.10
- Fixed typo stopping some recipies from loading.
- Fixed broken fx with Darkness Aura.
- Added Weapon Kits, Consolidates mundane mats like Metals, Woods, Hides,Pelts, and Threads into 1 material crate to open up the other 3 slots for more interesting materials in armor recipes.
- Updated Prefab IDs in the readme.
0.3.9
- Oops. No new dll in upload.
0.3.8
- Added Armor Kits, Consolidates mundane mats like Metals, Hides, Pelts, Resins and Threads into 1 material crate to open up the other 3 slots for more interesting materials in armor recipes.
0.3.7
- Moved alot more of the mod over to JvL.
- Added 6 Hatchling reskins, Arcane Drake, Gold Drake, Black Drake, Poison Drake, Ice Drake and Flame Drake.
0.3.6
- Non Entity/Thunderstore glitch.
0.3.5
- Added 3 Anvils for the Forge.
- Enabled 3 Rugs.
- Moved Class Weapons to Forge.
- Changed Paladin Item to White.
0.3.4
- Added NPC Storm, Shadow, Fire, Frost Aura's.
- Tweaked Druid spear secondary attack.
- Added a spot light to all new boss altars and made them a bit bigger.
- Tweaked all class weapons, see description (readme.md).
- Fixed value's been set on wrong items.
0.3.3
- Removed Class items from upgrade cost but increased craft cost.
- Tweaked 2H Class weapons block value.
- Fixed Class weapon upgrade levels.
0.3.2
- New Material: Infused Gemstone, drops on the DoD Bosses.
- Infused Gemstone required for all class based weapons.
- Classed based weapons can be crafted anywhere.
- New Weapon: 2h Katana, 1 variant
- Custom Battleaxe, 1 variant.
- Custom Spear, 1 variant
- Custom 2H Club, 1 variant.
- Changed 1h Battleaxe VFX.
- Change Wand's short attack animation.
- Added Custom SFX to all new weapons, swing motion.
0.3.1
- Fixed broken wolf animator.
- New Weapon: Short Sword, 1 variant
- New Weapon: 1h Battleaxe, 1 variant
- Added Magic Overhaul class item drops to the 5 DoD bosses.
0.3.0
- New Weapon: Wand, comes in 3 variants, Fire, Lightning and Shadow.
- Custom one handed mace added, with AoE secondary attack.
- Added Death Knight class item.
- Fixed pathing with Farkas.
0.2.12
- Fixed missing mono script warnings.
- Fixed Grey Pearl's collider.
0.2.11
- Fixed Broken Altars.
- Fixed duplicate items dropping that wont stack with other items of the same name.
- Added unique Boss summoning items.
- Added unique items for magic overhaul's classes.
0.2.10
- Fix duplicate files in zip.
0.2.9
- Fixed new ores tool level, again.
- Seperated DoDMonsters and Monster Mash.
0.2.8
- Updated for H&H Patch.
- Fixed some wonkey shaders.
- Removed Bear requirement (didnt realise it was required).
0.2.7
- Fixed Direwolf Trophy having wrong description
- Added 3 Treasure Chest reskins, one for Mistlands, Deep North and Ash Lands.
- Added Farkas alternate Altar requires 25 Dire Wolf Hides. (Request)
- Reduced vanilla resource clutter included in the bundle.
- Reduced the required tool level to mine the new Ore deposits in Mistlands and Deep North.
0.2.6
- Forgot to include dll, good job too since it was broken.
0.2.5
- Fixed Greater Surtling and Frostling trophies (for real)
- Toned down the Frostling smoke a bit.
- Fixed New metals not been smeltable in blast furnace.
0.2.4
- Added Rambore Boss and Lair.
- Added Farkas Boss and Lair.
- Added Skir Sandburst Boss and Altar.
- Fixed Boss Factions and Names.
0.2.3
- Optimized my code.
- Fixed some sword recipies from causing a UI error while crafting due to many material types (over 4).
- Added code to Add/Change Status Effects on Abilities or Items.
- Fixed Version number, sorry forgot to do this for the last 2 versions. My bad.
- Updated Exported JSON's for Monster Mash monsters, this will remove the RRRMonster errors.
- Added Bitterstump and Bhygshan Bosses with Altars and Abilities. (Requires Spawn That or equivelant to take advantage)
- Fixed Frostling and Trophies from spacking out about Particles.
- Added Eyes to Voidling, Stormling, Frostling and Greater Surtling.
- Added original Localization to Monster Mash monsters and items.
- Added Werebears from Monster Mash.
- Added Localization for Trophies, this is to keep compatability with Epic Loot.
0.2.2
- Forgot to inlcuded Updated DLL. Doh.
0.2.1
- Added missing items to the new Skeletons.
- Added missing RRR Template JSON's.
- Included most of the Monsters from Monster Mash by Zarboz. (With permission, the 2 Trolls and Werebear are missing atm)
0.2.0
- Added Texture and updated VFX for Voidling, Frostling and Stormling (And thier Trophy's).
- Added Greater Surtling.
- Added Modified Animator Controllers for all mobs.
- Added 4 Skeleton Reskins.
0.1.9
- Added Black Deer and Stag.
- Added smoke effect to Vilefang, Ice Golem and Fire Golem.
0.1.8
- Added 15 AoE Projectiles.
- Added code to load said Projectiles with Status Effects.
- Added Poisoned Status Effect.
0.1.7
- Added 25 Status Effects.
- Added Custom SFX for Stormling, Voidling and Frostling OnHit, GetHit, Death and Attack
- Added Steel bars, can convert iron via Blast Furnace.
- Added Felmetal and Frometal ore, bars and deposit, can convert via Blast Furnace.
- Added 9 Silver Swords with custom VFX and recipies that require the above mats.
- Added some logging messages in the console.
0.1.6
- Fixed Missing Living Lava and Water prefabs.
0.1.5
- Fixed Readme
0.1.4
- Added 3 Wolf and Wolf Cub reskins: Dire Wolf, Forest Wolf and Vilefang.
- Added 2 Blob reskin: Living Lava and Living Water.
0.1.3
- Updated Voidling and Frostling VFX.
- Added 3 Reskins of the Stone Golem:- Obsidian, Lava and Ice Golem.
0.1.2
- Added Patchnotes to Readme.
- Fixed Stormling VFX. (Thanx Hugo and Balrond)
0.1.1
- Fixed Freezegland Shader.
- Fixed incorrect values for Voidbolt and Icebolt.
- Fixed missing Destruction and ZNetView scripts on Hit VFX.
- Included missing Example JSON's.
- Added 2 variations of Ghost, Teal and White.
0.1.0
- Initial Release.