Horemvores Assembly Mod
Modders resource containing custom scripts.
Date uploaded | 5 months ago |
Version | 1.0.15 |
Download link | Horem-Horemvores_Assembly_Mod-1.0.15.zip |
Downloads | 4163 |
Dependency string | Horem-Horemvores_Assembly_Mod-1.0.15 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.14.4README
Description
Modders resource that contains all my custom scripts used in a variety of my mods. ATM it is mostly Custom Status Effects.
Recent Patch Notes
1.0.13
- Fixed some items having Destroy on Broken.
- Fixed some items not using Durability.
- Fixed some items having wrong Icons.
- Fixed bad naming of russian translation json.
Usage
Plug and Play for users.
Modpack Authors
See Config after first use :)
For other Unity or C# Modders
- There is a Unity Package included in the zip, import this into your Unity project to gain access to the raw scripts, contains a Assembly Definition pointing to this DLL. You can then make Status Effects from Scriptable Objects.
- Add a Reference to this dll in your mods Visual Studio project (or what ever IDE you use) and add: using HoremvoreAssembly; to your script or scripts.
- The DLL has a basic Demo you can enable in the config that adds some effects to Vanilla Monsters.
- In addition to the demo there are options to enable random effects for most of my Monster mods in the config.
- All Items, VFX, SFX and Status Effects added by this dll are loaded to ZNet or ODB with or without the demo been enabled.
- If you do not want the items added and just want to use the dll as a reference for the scripts, you can set the mod to disabled in the config and still have access to them as long as the dll is in the plugins folder.
- Do what ever you like with the scripts, I do not claim copywrite.
Current Scripts Overview
SE_DoT_HS
- Has a hit roll, Damage over Time that is scaled by Level, Skill or both. Also has the option for Leech Life effect.
SE_HoT_HS
- Heal over Time, Scaled by Level, Skill or both.
SE_SoT_HS
- Stamina over Time, Scaled by Level, Skill or both.
SE_EoT_HS
- Etir over Time, Scaled by Level, Skill or both.
SE_CureEffect_HS
- Removes listed Status Effects
SE_Infection_HS
- Has a hit roll, Damage over Time, Speed Modifier, Regeneration of Health/Stamina/Etir, Damage Resistances and Attack Skill modifiers.
SE_Random_Effect_HS
- Allows the application of Random Effects from a list, along with a Critical Success and Fail effect all based off of a Hit Chance.
SE_InjuryStacker_HS
- Applies Status effects progressively depending on what current effect the character has also has a Hit Roll.
SE_Sundered_HS
- Reduces AC Value and does a one off Damage amount based off of a Hit Roll.
SE_Curse_HS
- Has a Damage over Time, Speed Modifier, Regeneration Modifiers, Spawns random objects that can rotate around the character or basic Objects/Monsters, plays random sounds.
SE_ThrowUP
- A custom Puke effect that also has a Damage over Time.
Emissive_HS
- Allows adjusting the Emissive property on a skinned mesh rednerers material to either change color or to fade in and out.
SE_Passive_HS
- Allows bonus effects, on damaged effects, recovery of Health, Stamina and Eitr along with many of the SE_Stats modifiers.
SE_Diving_HS
- Allows swimming underwater with a surface and depth time based on skill level.
SE_Tradeskill_HS
- Can give a boon effect or random items based on skill level or both, also has hit and drop chance. Would be used for things, like pickables, tree's, ores etc.
Bug Reports
Join the discord to report any bugs: https://discord.gg/AzcEUkQyMh
Support
If you like what I do and want to support me.
Untested scripts
- SE_Diving_AH
- SE_Tradeskill_AH
WIP scripts
These scripts are still been written and may not function as intended if used.
BossStage_Object_HS
BossStage_Controller_HS
BossStage_BossObject_HS
RandomSpawner_HS
Included Pickables
Flowers
- Pickable_NightHood_AH
- Pickable_PurpleStrand_AH
- Pickable_Dracflorus_AH
- Pickable_BloodSaffron_AH
Included Items
None of the items included have recipes, these will need to be created via code or a 3rd party mod.
Materials
- Item_Bark_SwampAspen_AH
- Item_Bark_ChillingAcacia_AH
- Item_Bark_BlisterLeaf_AH
- Item_Bark_TangledElm_AH
- Item_Bark_HollowBeech_AH
- Item_BloodSaffron_AH
- Item_Dracflorus_AH
- Item_NightHood_AH
- Item_PurpleStrand_AH
- Item_Poisonflower_AH
- Item_DeathsRye_AH
- Item_VolcanoClove_AH
- Item_ShadowLavender_AH
- Item_SneezingBower_AH
Armor Sets
-
HelmetDruid_AH
-
ArmorDruidLegs_AH
-
ArmorDruidChest_AH
-
CapeDruid_AH
-
RingDruid_AH
-
StaffDruid_AH
-
CapeRogue_AH
-
HelmetRogue_AH
-
ArmorRogueChest_AH
-
ArmorRogueLegs_AH
-
BeltRogue_AH
-
SkollRogue_AH
-
CapeWizard_AH
-
HelmetWizard_AH
-
ArmorWizardChest_AH
-
ArmorWizardLegs_AH
-
StaffWizard_AH
-
RingWizard_AH
-
CapePaladin_AH
-
HelmetPaladin_AH
-
ArmorPaladinChest_AH
-
ArmorPaladinLegs_AH
-
BeltPaladin_AH
-
SwordPaladin_AH
-
CapeWarrior_AH
-
HelmetWarrior_AH
-
ArmorWarriorChest_AH
-
ArmorWarriorLegs_AH
-
ShieldWarrior_AH
-
HammerWarrior_AH
-
CapeBarbarian_AH
-
HelmetBarbarian_AH
-
ArmorBarbarianChest_AH
-
ArmorBarbarianLegs_AH
-
RingBarbarian_AH
-
BattleaxeBarbarian_AH
-
CapeRanger_AH
-
HelmetRanger_AH
-
ArmorRangerChest_AH
-
ArmorRangerLegs_AH
-
RingRanger_AH
-
BowRanger_AH
-
CapeCleric_AH
-
HelmetCleric_AH
-
ArmorClericChest_AH
-
ArmorClericLegs_AH
-
ShieldCleric_AH
-
HammerCleric_AH
-
StaffCleric_AH
-
RingCleric_AH
Cure Potions
- Item_Potion_Bless_AH
- Item_Potion_Dispel_AH
- Item_Potion_Purify_AH
- Item_Potion_CureMinorWounds_AH
- Item_Potion_CureWounds_AH
- Item_Potion_CureMajorWounds_AH
Healing Potions
- Item_Flask_Red_3_AH
- Item_Flask_Red_2_AH
- Item_Flask_Red_1_AH
- Item_Elixir_Red_3_AH
- Item_Elixir_Red_2_AH
- Item_Elixir_Red_1_AH
- Item_Potion_Red_3_AH
- Item_Potion_Red_2_AH
- Item_Potion_Red_1_AH
Example Status Effect List
Tradeskill
- SE_PickableBuff_RareFlower_AH
- SE_PickableBuff_Haste_AH
- SE_MineRockBuff_Gems_AH
- SE_MineRockBuff_Noise_AH
- SE_TreeBaseBuff_RareWood_AH
- SE_TreeBaseBuff_Noise_AH
Frostbites
Setup with 100% Hit Chance so they can be used as randoms
- SE_DeadlyFrostbite_AH
- SE_CriticalFrostbite_AH
- SE_SeniorFrostbite_AH
- SE_MajorFrostbite_AH
- SE_Frostbite_AH
- SE_JuniorFrostbite_AH
- SE_MinorFrostbite_AH
Burns
Setup with 100% Hit Chance so they can be used as randoms:
- SE_DeadlyBurns_AH
- SE_CriticalBurns_AH
- SE_SeniorBurns_AH
- SE_MajorBurns_AH
- SE_Burns_AH
- SE_JuniorBurns_AH
- SE_MinorBurns_AH
Bleeds
- SE_Smite_AH
Setup with 100% Hit Chance so they can be used as randoms:
- SE_Rend_AH
- SE_Gore_AH
- SE_Lacerate_AH
- SE_Maul_AH
- SE_Shred_AH
- SE_Mangle_AH
- SE_Maim_AH
- SE_Hemorrage_AH
- SE_Rupture_AH
Life Drains
- SE_LeechLife_AH
- SE_VampiresTouch_AH
- SE_LifeDrain_AH
- SE_SiphonLife_AH
- SE_VampiricEmbrace_AH
- SE_DeathSiphon_AH
- SE_DeathCoil_AH
Infections
Setup with 100% Hit Chance so they can be used as randoms:
- SE_Weak_AH
- SE_Poison_AH
- SE_Venom_AH
- SE_Infection_AH
- SE_Scourge_AH
- SE_Disease_AH
- SE_Contagion_AH
- SE_Pestilence_AH
- SE_Bane_AH
- SE_Blight_AH
- SE_Corrosion_AH
- SE_Corruption_AH
Random
- SE_RandomMinorInfection_AH
- SE_RandomInfection_AH
- SE_RandomMajorInfection_AH
- SE_RandomCriticalInfection_AH
- SE_RandomDeadlyInfection_AH
- SE_RandomMinorBleed_AH
- SE_RandomBleed_AH
- SE_RandomMajorBleed_AH
- SE_RandomCriticalBleed_AH
- SE_RandomMinorFrostbite_AH
- SE_RandomFrostbite_AH
- SE_RandomMajorFrostbite_AH
- SE_RandomMinorBurn_AH
- SE_RandomBurn_AH
- SE_RandomMajorBurn_AH
Sets
- SE_DruidArmor_AH
- SE_DruidCloak_AH
- SE_DruidHelm_AH
- SE_DruidLeggings_AH
- SE_DruidUtility_AH
- SE_DruidWeapon_AH
- SE_SetEffectDruid_AH
- SE_SetEffectDruidWeapons_AH
- SE_SetDruidBuff_AH
- SE_SetBarbarianBuff_AH
- SE_SetClericBuff_AH
- SE_SetPaladinBuff_AH
- SE_SetRangerBuff_AH
- SE_SetRogueBuff_AH
- SE_SetWarriorBuff_AH
- SE_SetWizardBuff_AH
- SE_SetEffectBarbarian_AH
- SE_SetEffectCleric_AH
- SE_SetEffectPaladin_AH
- SE_SetEffectRanger_AH
- SE_SetEffectRogue_AH
- SE_SetEffectWarrior_AH
- SE_SetEffectWizard_AH
- SE_BarbarianArmor_AH
- SE_BarbarianHelm_AH
- SE_BarbarianLeggings_AH
- SE_BarbarianUtility_AH
- SE_BarbarianWeapon_AH
- SE_ClericHelm_AH
- SE_ClericArmor_AH
- SE_ClericLeggings_AH
- SE_ClericUtility_AH
- SE_ClericWeapon_AH
- SE_ClericCloak_AH
- SE_PaladinArmor_AH
- SE_PaladinHelm_AH
- SE_PaladinLeggings_AH
- SE_PaladinUtility_AH
- SE_PaladinWeapon_AH
- SE_PaladinCloak_AH
- SE_RangerArmor_AH
- SE_RangerHelm_AH
- SE_RangerLeggings_AH
- SE_RangerUtility_AH
- SE_RangerWeapon_AH
- SE_RogueArmor_AH
- SE_RogueHelm_AH
- SE_RogueLeggings_AH
- SE_RogueUtility_AH
- SE_RogueWeapon_AH
- SE_RogueCloak_AH
- SE_WarriorArmor_AH
- SE_WarriorHelm_AH
- SE_WarriorLeggings_AH
- SE_WarriorUtility_AH
- SE_WarriorWeapon_AH
- SE_WarriorCloak_AH
- SE_WizardArmor_AH
- SE_WizardHelm_AH
- SE_WizardLeggings_AH
- SE_WizardUtility_AH
- SE_WizardWeapon_AH
- SE_SetEffectClericWeapons_AH
- SE_SetEffectWarriorWeapons_AH
- SE_SetEffectPaladinWeapons_AH
- SE_SetEffectRogueWeapons_AH
- SE_SetEffectWizardWeapons_AH
- SE_SetEffectRangerWeapons_AH
- SE_SetEffectBarbarianWeapons_AH
Potions
- SE_FlaskRed_1_AH
- SE_FlaskRed_2_AH
- SE_FlaskRed_3_AH
- SE_ElixirRed_1_AH
- SE_ElixirRed_2_AH
- SE_ElixirRed_3_AH
- SE_PotionRed_1_AH
- SE_PotionRed_2_AH
- SE_PotionRed_3_AH
Other
- SE_EitrRecovery_AH
- SE_StaminaRecovery_AH
- SE_Judgement_AH
- SE_Vengance_AH
- SE_Smite_AH
CHANGELOG
1.1.2
- Added Json item recipe loading from:- ...Config\Horem\Assembly\Recipes. In this folder there is a txt file:- Json Recipe Layout Example.txt
1.1.1
- Added 240 new Status Effects for Items, OnEquip.
- Adjusted Potion heal effects, lower durations for better heals.
- Added Eir's Blessing Status Effect.
1.1.0
- Rebanlaced Cleric, Druid, Paladin and Mage skill effects to repect thier class names more.
1.0.17
- Fix bad code for Starter set.
1.0.16
- Added Starter Set, based on Rags 2 piece set.
- Reduced random effect chance from 50% to 15%.
1.0.15
- Fixed SE_Passive from harming the player casting the effect if Ignore PvP is used.
- Added config options to disable Effect tooltips showing up for items.
- Fixed some armor having wrong AC values.
- Fixed some weapons and Armor not using Durability.
- Fixed SE_CureEffect trying to create effects that were null.
1.0.14
- Update for Ashlands(0.218.15)
1.0.13
- Fixed some items having Destroy on Broken.
- Fixed some items not using Durability.
- Fixed some items having wrong Icons.
- Fixed bad naming of russian translation json.
1.0.12
- Fixed some status effects not applying damage. (Typo in SE_Infection_HS.cs)
1.0.11
- Added Druid Set.
- Added Option to disable the hardcoded English Translation and use a Json instead.
- Added support for adding random effects to Creepy Crawlies mod.
1.0.10
- Added EmissionMesh_HS script.
1.0.9
- Community supplied, Russian Translation json added
- Translations moved to config folder
- Bug fixing
1.0.8
- Texture fixes for server
1.0.7
- Finished off the Armor and Weapons sets. (Wizard, Barbarian and Ranger)
- Added Cheat(Admin) Staff
- Fix for OnDamaged of SE_Passive_HS
- Redesigned Leech part of SE_DoT_HS
1.0.6
The do not rush patch.
- Fix for missing prefabs
- Added null check for VFX and SFX code to prevent errors from missing prefabs
1.0.5
- Fix for SE_HoT_HS
- Added Diving and Tradeskill scripts
- Added 4 Pickable Flowers
- Added 9 Flower Items
- Added 5 Bark Items
1.0.4
- Paladin Weapon set effect fix
- Localization fix for Shadow Cape
- Readme updated with SE's and items added with 1.0.3
1.0.3
- Added 2 more weapon sets
- Updated the SE_DoT_HS script
- Some Status Effect tweaks
- Added Frostbite and Burn SE's (20 in total)
1.0.2
- Added On Damaged to passive script
- Added 5 more armor sets and 2 weapon sets to the demo
- Tooltip tweaks
1.0.1
- Added SE_Passive_HS
- A lot of bugfixing
- Updated most scripts to give more information in the tooltip
- Added Rogue and Wizard armor sets for show casing SE_Passive_HS.
1.0.0
- Initial upload to TS