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Horem-Horemvores_Assembly_Mod-1.1.2 icon

Horemvores Assembly Mod

Modders resource containing custom scripts.

Date uploaded 4 months ago
Version 1.1.2
Download link Horem-Horemvores_Assembly_Mod-1.1.2.zip
Downloads 11486
Dependency string Horem-Horemvores_Assembly_Mod-1.1.2

This mod requires the following mods to function

ValheimModding-Jotunn-2.14.4 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.14.4

README

Description

Modders resource that contains all my custom scripts used in a variety of my mods. ATM it is mostly Custom Status Effects.

Recent Patch Notes

1.0.13

  • Fixed some items having Destroy on Broken.
  • Fixed some items not using Durability.
  • Fixed some items having wrong Icons.
  • Fixed bad naming of russian translation json.

Usage

Plug and Play for users.

Modpack Authors

See Config after first use :)

For other Unity or C# Modders

  • There is a Unity Package included in the zip, import this into your Unity project to gain access to the raw scripts, contains a Assembly Definition pointing to this DLL. You can then make Status Effects from Scriptable Objects.
  • Add a Reference to this dll in your mods Visual Studio project (or what ever IDE you use) and add: using HoremvoreAssembly; to your script or scripts.
  • The DLL has a basic Demo you can enable in the config that adds some effects to Vanilla Monsters.
  • In addition to the demo there are options to enable random effects for most of my Monster mods in the config.
  • All Items, VFX, SFX and Status Effects added by this dll are loaded to ZNet or ODB with or without the demo been enabled.
  • If you do not want the items added and just want to use the dll as a reference for the scripts, you can set the mod to disabled in the config and still have access to them as long as the dll is in the plugins folder.
  • Do what ever you like with the scripts, I do not claim copywrite.

Json Recipe Loading

  • For those of you that want to make recipes for any of the items added by this mod you can create a new Json in ...Config\Horem\Assembly\Recipes and add the recipes to it or edit the existing ha_blank.json.
  • You can have as many Json files in this folder as you want.
  • In this folder there is also a txt file:- Json Recipe Layout Example.txt where you can see an example of the json layout.
  • Json files are loaded after you create or join a world. You should be able to logout to the main menu edit the json's you made and re-join or create a new world to see the changes take effect.

Current Scripts Overview

SE_DoT_HS

  • Has a hit roll, Damage over Time that is scaled by Level, Skill or both. Also has the option for Leech Life effect.

SE_HoT_HS

  • Heal over Time, Scaled by Level, Skill or both.

SE_SoT_HS

  • Stamina over Time, Scaled by Level, Skill or both.

SE_EoT_HS

  • Etir over Time, Scaled by Level, Skill or both.

SE_CureEffect_HS

  • Removes listed Status Effects

SE_Infection_HS

  • Has a hit roll, Damage over Time, Speed Modifier, Regeneration of Health/Stamina/Etir, Damage Resistances and Attack Skill modifiers.

SE_Random_Effect_HS

  • Allows the application of Random Effects from a list, along with a Critical Success and Fail effect all based off of a Hit Chance.

SE_InjuryStacker_HS

  • Applies Status effects progressively depending on what current effect the character has also has a Hit Roll.

SE_Sundered_HS

  • Reduces AC Value and does a one off Damage amount based off of a Hit Roll.

SE_Curse_HS

  • Has a Damage over Time, Speed Modifier, Regeneration Modifiers, Spawns random objects that can rotate around the character or basic Objects/Monsters, plays random sounds.

SE_ThrowUP

  • A custom Puke effect that also has a Damage over Time.

Emissive_HS

  • Allows adjusting the Emissive property on a skinned mesh rednerers material to either change color or to fade in and out.

SE_Passive_HS

  • Allows bonus effects, on damaged effects, recovery of Health, Stamina and Eitr along with many of the SE_Stats modifiers.

SE_Diving_HS

  • Allows swimming underwater with a surface and depth time based on skill level. (Not Working)

SE_Tradeskill_HS

  • Can give a boon effect or random items based on skill level or both, also has hit and drop chance. Would be used for things, like pickables, tree's, ores etc.

Bug Reports

Join the discord to report any bugs: https://discord.gg/AzcEUkQyMh

Support

If you like what I do and want to support me.

Untested scripts

  • SE_Diving_AH
  • SE_Tradeskill_AH

WIP scripts

These scripts are still been written and may not function as intended if used.

BossStage_Object_HS
BossStage_Controller_HS
BossStage_BossObject_HS
RandomSpawner_HS	

Included Pickables

Flowers

  • Pickable_NightHood_AH
  • Pickable_PurpleStrand_AH
  • Pickable_Dracflorus_AH
  • Pickable_BloodSaffron_AH

Included Items

None of the items included have recipes, these will need to be created via code or a 3rd party mod.

Materials

  • Item_Bark_SwampAspen_AH
  • Item_Bark_ChillingAcacia_AH
  • Item_Bark_BlisterLeaf_AH
  • Item_Bark_TangledElm_AH
  • Item_Bark_HollowBeech_AH
  • Item_BloodSaffron_AH
  • Item_Dracflorus_AH
  • Item_NightHood_AH
  • Item_PurpleStrand_AH
  • Item_Poisonflower_AH
  • Item_DeathsRye_AH
  • Item_VolcanoClove_AH
  • Item_ShadowLavender_AH
  • Item_SneezingBower_AH

Armor Sets

  • HelmetDruid_AH

  • ArmorDruidLegs_AH

  • ArmorDruidChest_AH

  • CapeDruid_AH

  • RingDruid_AH

  • StaffDruid_AH

  • CapeRogue_AH

  • HelmetRogue_AH

  • ArmorRogueChest_AH

  • ArmorRogueLegs_AH

  • BeltRogue_AH

  • SkollRogue_AH

  • CapeWizard_AH

  • HelmetWizard_AH

  • ArmorWizardChest_AH

  • ArmorWizardLegs_AH

  • StaffWizard_AH

  • RingWizard_AH

  • CapePaladin_AH

  • HelmetPaladin_AH

  • ArmorPaladinChest_AH

  • ArmorPaladinLegs_AH

  • BeltPaladin_AH

  • SwordPaladin_AH

  • CapeWarrior_AH

  • HelmetWarrior_AH

  • ArmorWarriorChest_AH

  • ArmorWarriorLegs_AH

  • ShieldWarrior_AH

  • HammerWarrior_AH

  • CapeBarbarian_AH

  • HelmetBarbarian_AH

  • ArmorBarbarianChest_AH

  • ArmorBarbarianLegs_AH

  • RingBarbarian_AH

  • BattleaxeBarbarian_AH

  • CapeRanger_AH

  • HelmetRanger_AH

  • ArmorRangerChest_AH

  • ArmorRangerLegs_AH

  • RingRanger_AH

  • BowRanger_AH

  • CapeCleric_AH

  • HelmetCleric_AH

  • ArmorClericChest_AH

  • ArmorClericLegs_AH

  • ShieldCleric_AH

  • HammerCleric_AH

  • StaffCleric_AH

  • RingCleric_AH

Cure Potions

  • Item_Potion_Bless_AH
  • Item_Potion_Dispel_AH
  • Item_Potion_Purify_AH
  • Item_Potion_CureMinorWounds_AH
  • Item_Potion_CureWounds_AH
  • Item_Potion_CureMajorWounds_AH

Healing Potions

  • Item_Flask_Red_3_AH
  • Item_Flask_Red_2_AH
  • Item_Flask_Red_1_AH
  • Item_Elixir_Red_3_AH
  • Item_Elixir_Red_2_AH
  • Item_Elixir_Red_1_AH
  • Item_Potion_Red_3_AH
  • Item_Potion_Red_2_AH
  • Item_Potion_Red_1_AH

Example Status Effect List

Misc

  • SE_EirBlessing_AH

Tradeskill

  • SE_PickableBuff_RareFlower_AH
  • SE_PickableBuff_Haste_AH
  • SE_MineRockBuff_Gems_AH
  • SE_MineRockBuff_Noise_AH
  • SE_TreeBaseBuff_RareWood_AH
  • SE_TreeBaseBuff_Noise_AH

Frostbites

Setup with 100% Hit Chance so they can be used as randoms

  • SE_DeadlyFrostbite_AH
  • SE_CriticalFrostbite_AH
  • SE_SeniorFrostbite_AH
  • SE_MajorFrostbite_AH
  • SE_Frostbite_AH
  • SE_JuniorFrostbite_AH
  • SE_MinorFrostbite_AH

Burns

Setup with 100% Hit Chance so they can be used as randoms:

  • SE_DeadlyBurns_AH
  • SE_CriticalBurns_AH
  • SE_SeniorBurns_AH
  • SE_MajorBurns_AH
  • SE_Burns_AH
  • SE_JuniorBurns_AH
  • SE_MinorBurns_AH

Bleeds

  • SE_Smite_AH

Setup with 100% Hit Chance so they can be used as randoms:

  • SE_Rend_AH
  • SE_Gore_AH
  • SE_Lacerate_AH
  • SE_Maul_AH
  • SE_Shred_AH
  • SE_Mangle_AH
  • SE_Maim_AH
  • SE_Hemorrage_AH
  • SE_Rupture_AH

Life Drains

  • SE_LeechLife_AH
  • SE_VampiresTouch_AH
  • SE_LifeDrain_AH
  • SE_SiphonLife_AH
  • SE_VampiricEmbrace_AH
  • SE_DeathSiphon_AH
  • SE_DeathCoil_AH

Infections

Setup with 100% Hit Chance so they can be used as randoms:

  • SE_Weak_AH
  • SE_Poison_AH
  • SE_Venom_AH
  • SE_Infection_AH
  • SE_Scourge_AH
  • SE_Disease_AH
  • SE_Contagion_AH
  • SE_Pestilence_AH
  • SE_Bane_AH
  • SE_Blight_AH
  • SE_Corrosion_AH
  • SE_Corruption_AH

Random

  • SE_RandomMinorInfection_AH
  • SE_RandomInfection_AH
  • SE_RandomMajorInfection_AH
  • SE_RandomCriticalInfection_AH
  • SE_RandomDeadlyInfection_AH
  • SE_RandomMinorBleed_AH
  • SE_RandomBleed_AH
  • SE_RandomMajorBleed_AH
  • SE_RandomCriticalBleed_AH
  • SE_RandomMinorFrostbite_AH
  • SE_RandomFrostbite_AH
  • SE_RandomMajorFrostbite_AH
  • SE_RandomMinorBurn_AH
  • SE_RandomBurn_AH
  • SE_RandomMajorBurn_AH

Sets

  • SE_DruidArmor_AH
  • SE_DruidCloak_AH
  • SE_DruidHelm_AH
  • SE_DruidLeggings_AH
  • SE_DruidUtility_AH
  • SE_DruidWeapon_AH
  • SE_SetEffectDruid_AH
  • SE_SetEffectDruidWeapons_AH
  • SE_SetDruidBuff_AH
  • SE_SetBarbarianBuff_AH
  • SE_SetClericBuff_AH
  • SE_SetPaladinBuff_AH
  • SE_SetRangerBuff_AH
  • SE_SetRogueBuff_AH
  • SE_SetWarriorBuff_AH
  • SE_SetWizardBuff_AH
  • SE_SetEffectBarbarian_AH
  • SE_SetEffectCleric_AH
  • SE_SetEffectPaladin_AH
  • SE_SetEffectRanger_AH
  • SE_SetEffectRogue_AH
  • SE_SetEffectWarrior_AH
  • SE_SetEffectWizard_AH
  • SE_BarbarianArmor_AH
  • SE_BarbarianHelm_AH
  • SE_BarbarianLeggings_AH
  • SE_BarbarianUtility_AH
  • SE_BarbarianWeapon_AH
  • SE_ClericHelm_AH
  • SE_ClericArmor_AH
  • SE_ClericLeggings_AH
  • SE_ClericUtility_AH
  • SE_ClericWeapon_AH
  • SE_ClericCloak_AH
  • SE_PaladinArmor_AH
  • SE_PaladinHelm_AH
  • SE_PaladinLeggings_AH
  • SE_PaladinUtility_AH
  • SE_PaladinWeapon_AH
  • SE_PaladinCloak_AH
  • SE_RangerArmor_AH
  • SE_RangerHelm_AH
  • SE_RangerLeggings_AH
  • SE_RangerUtility_AH
  • SE_RangerWeapon_AH
  • SE_RogueArmor_AH
  • SE_RogueHelm_AH
  • SE_RogueLeggings_AH
  • SE_RogueUtility_AH
  • SE_RogueWeapon_AH
  • SE_RogueCloak_AH
  • SE_WarriorArmor_AH
  • SE_WarriorHelm_AH
  • SE_WarriorLeggings_AH
  • SE_WarriorUtility_AH
  • SE_WarriorWeapon_AH
  • SE_WarriorCloak_AH
  • SE_WizardArmor_AH
  • SE_WizardHelm_AH
  • SE_WizardLeggings_AH
  • SE_WizardUtility_AH
  • SE_WizardWeapon_AH
  • SE_SetEffectClericWeapons_AH
  • SE_SetEffectWarriorWeapons_AH
  • SE_SetEffectPaladinWeapons_AH
  • SE_SetEffectRogueWeapons_AH
  • SE_SetEffectWizardWeapons_AH
  • SE_SetEffectRangerWeapons_AH
  • SE_SetEffectBarbarianWeapons_AH

Basic Armor Effects Barbarian (Axes)

  • SE_CorporealArmor_AH
  • SE_CorporealCloak_AH
  • SE_CorporealHelm_AH
  • SE_CorporealLegs_AH
  • SE_CorporealUtility_AH
  • SE_CorporealWeapon_AH
  • SE_AbominableArmor_AH
  • SE_AbominableCloak_AH
  • SE_AbominableHelm_AH
  • SE_AbominableLegs_AH
  • SE_AbominableUtility_AH
  • SE_AbominableWeapon_AH
  • SE_BlackguardArmor_AH
  • SE_BlackguardCloak_AH
  • SE_BlackguardHelm_AH
  • SE_BlackguardLegs_AH
  • SE_BlackguardUtility_AH
  • SE_BlackguardWeapon_AH
  • SE_CarnalArmor_AH
  • SE_CarnalCloak_AH
  • SE_CarnalHelm_AH
  • SE_CarnalLegs_AH
  • SE_CarnalUtility_AH
  • SE_CarnalWeapon_AH
  • SE_BruteArmor_AH
  • SE_BruteCloak_AH
  • SE_BruteHelm_AH
  • SE_BruteLegs_AH
  • SE_BruteUtility_AH
  • SE_BruteWeapon_AH

Bruiser (Clubs)

  • SE_InvaderArmor_AH
  • SE_InvaderCloak_AH
  • SE_InvaderHelm_AH
  • SE_InvaderLegs_AH
  • SE_InvaderUtility_AH
  • SE_InvaderWeapon_AH
  • SE_EnforcerArmor_AH
  • SE_EnforcerCloak_AH
  • SE_EnforcerHelm_AH
  • SE_EnforcerLegs_AH
  • SE_EnforcerUtility_AH
  • SE_EnforcerWeapon_AH
  • SE_BetrayerArmor_AH
  • SE_BetrayerCloak_AH
  • SE_BetrayerHelm_AH
  • SE_BetrayerLegs_AH
  • SE_BetrayerUtility_AH
  • SE_BetrayerWeapon_AH
  • SE_GuerrillaArmor_AH
  • SE_GuerrillaCloak_AH
  • SE_GuerrillaHelm_AH
  • SE_GuerrillaLegs_AH
  • SE_GuerrillaUtility_AH
  • SE_GuerrillaWeapon_AH
  • SE_BushwhackerArmor_AH
  • SE_BushwhackerCloak_AH
  • SE_BushwhackerHelm_AH
  • SE_BushwhackerLegs_AH
  • SE_BushwhackerUtility_AH
  • SE_BushwhackerWeapon_AH

Casters (Elemental Magic)

  • SE_SorcererArmor_AH
  • SE_SorcererCloak_AH
  • SE_SorcererHelm_AH
  • SE_SorcererLegs_AH
  • SE_SorcererUtility_AH
  • SE_SorcererWeapon_AH
  • SE_EnchanterArmor_AH
  • SE_EnchanterCloak_AH
  • SE_EnchanterHelm_AH
  • SE_EnchanterLegs_AH
  • SE_EnchanterUtility_AH
  • SE_EnchanterWeapon_AH
  • SE_ConjurerArmor_AH
  • SE_ConjurerCloak_AH
  • SE_ConjurerHelm_AH
  • SE_ConjurerLegs_AH
  • SE_ConjurerUtility_AH
  • SE_ConjurerWeapon_AH
  • SE_CharmerArmor_AH
  • SE_CharmerCloak_AH
  • SE_CharmerHelm_AH
  • SE_CharmerLegs_AH
  • SE_CharmerUtility_AH
  • SE_CharmerWeapon_AH
  • SE_AlchemistArmor_AH
  • SE_AlchemistCloak_AH
  • SE_AlchemistHelm_AH
  • SE_AlchemistLegs_AH
  • SE_AlchemistUtility_AH
  • SE_AlchemistWeapon_AH

Healers (Blood Magic)

  • SE_MysticArmor_AH
  • SE_MysticCloak_AH
  • SE_MysticHelm_AH
  • SE_MysticLegs_AH
  • SE_MysticUtility_AH
  • SE_MysticWeapon_AH
  • SE_ProphetArmor_AH
  • SE_ProphetCloak_AH
  • SE_ProphetHelm_AH
  • SE_ProphetLegs_AH
  • SE_ProphetUtility_AH
  • SE_ProphetWeapon_AH
  • SE_DivinerArmor_AH
  • SE_DivinerCloak_AH
  • SE_DivinerHelm_AH
  • SE_DivinerLegs_AH
  • SE_DivinerUtility_AH
  • SE_DivinerWeapon_AH
  • SE_SeerArmor_AH
  • SE_SeerCloak_AH
  • SE_SeerHelm_AH
  • SE_SeerLegs_AH
  • SE_SeerUtility_AH
  • SE_SeerWeapon_AH
  • SE_SoothsayerArmor_AH
  • SE_SoothsayerCloak_AH
  • SE_SoothsayerHelm_AH
  • SE_SoothsayerLegs_AH
  • SE_SoothsayerUtility_AH
  • SE_SoothsayerWeapon_AH

Ranger (Bows)

  • SE_ExecutionerArmor_AH
  • SE_ExecutionerCloak_AH
  • SE_ExecutionerHelm_AH
  • SE_ExecutionerLegs_AH
  • SE_ExecutionerUtility_AH
  • SE_ExecutionerWeapon_AH
  • SE_InquisitorArmor_AH
  • SE_InquisitorCloak_AH
  • SE_InquisitorHelm_AH
  • SE_InquisitorLegs_AH
  • SE_InquisitorUtility_AH
  • SE_InquisitorWeapon_AH
  • SE_DesecraterArmor_AH
  • SE_DesecraterCloak_AH
  • SE_DesecraterHelm_AH
  • SE_DesecraterLegs_AH
  • SE_DesecraterUtility_AH
  • SE_DesecraterWeapon_AH
  • SE_DefilerArmor_AH
  • SE_DefilerCloak_AH
  • SE_DefilerHelm_AH
  • SE_DefilerLegs_AH
  • SE_DefilerUtility_AH
  • SE_DefilerWeapon_AH
  • SE_AntagonistArmor_AH
  • SE_AntagonistCloak_AH
  • SE_AntagonistHelm_AH
  • SE_AntagonistLegs_AH
  • SE_AntagonistUtility_AH
  • SE_AntagonistWeapon_AH

Warrior (Swords)

  • SE_GladiatorArmor_AH
  • SE_GladiatorCloak_AH
  • SE_GladiatorHelm_AH
  • SE_GladiatorLegs_AH
  • SE_GladiatorUtility_AH
  • SE_GladiatorWeapon_AH
  • SE_MercenaryArmor_AH
  • SE_MercenaryCloak_AH
  • SE_MercenaryHelm_AH
  • SE_MercenaryLegs_AH
  • SE_MercenaryUtility_AH
  • SE_MercenaryWeapon_AH
  • SE_DuelerArmor_AH
  • SE_DuelerCloak_AH
  • SE_DuelerHelm_AH
  • SE_DuelerLegs_AH
  • SE_DuelerUtility_AH
  • SE_DuelerWeapon_AH
  • SE_SwashbucklerArmor_AH
  • SE_SwashbucklerCloak_AH
  • SE_SwashbucklerHelm_AH
  • SE_SwashbucklerLegs_AH
  • SE_SwashbucklerUtility_AH
  • SE_SwashbucklerWeapon_AH
  • SE_RuffianArmor_AH
  • SE_RuffianCloak_AH
  • SE_RuffianHelm_AH
  • SE_RuffianLegs_AH
  • SE_RuffianUtility_AH
  • SE_RuffianWeapon_AH

Rogue (Knives)

  • SE_AssassinArmor_AH
  • SE_AssassinCloak_AH
  • SE_AssassinHelm_AH
  • SE_AssassinLegs_AH
  • SE_AssassinUtility_AH
  • SE_AssassinWeapon_AH
  • SE_DeceiverArmor_AH
  • SE_DeceiverCloak_AH
  • SE_DeceiverHelm_AH
  • SE_DeceiverLegs_AH
  • SE_DeceiverUtility_AH
  • SE_DeceiverWeapon_AH
  • SE_SaboteurArmor_AH
  • SE_SaboteurCloak_AH
  • SE_SaboteurHelm_AH
  • SE_SaboteurLegs_AH
  • SE_SaboteurUtility_AH
  • SE_SaboteurWeapon_AH
  • SE_BackbiterArmor_AH
  • SE_BackbiterCloak_AH
  • SE_BackbiterHelm_AH
  • SE_BackbiterLegs_AH
  • SE_BackbiterUtility_AH
  • SE_BackbiterWeapon_AH
  • SE_BanditArmor_AH
  • SE_BanditCloak_AH
  • SE_BanditHelm_AH
  • SE_BanditLegs_AH
  • SE_BanditUtility_AH
  • SE_BanditWeapon_AH

Tank (Blocking)

  • SE_ProtectorArmor_AH
  • SE_ProtectorCloak_AH
  • SE_ProtectorHelm_AH
  • SE_ProtectorLegs_AH
  • SE_ProtectorUtility_AH
  • SE_ProtectorWeapon_AH
  • SE_GuardianArmor_AH
  • SE_GuardianCloak_AH
  • SE_GuardianHelm_AH
  • SE_GuardianLegs_AH
  • SE_GuardianUtility_AH
  • SE_GuardianWeapon_AH
  • SE_StalwartArmor_AH
  • SE_StalwartCloak_AH
  • SE_StalwartHelm_AH
  • SE_StalwartLegs_AH
  • SE_StalwartUtility_AH
  • SE_StalwartWeapon_AH
  • SE_DefenderArmor_AH
  • SE_DefenderCloak_AH
  • SE_DefenderHelm_AH
  • SE_DefenderLegs_AH
  • SE_DefenderUtility_AH
  • SE_DefenderWeapon_AH
  • SE_TankArmor_AH
  • SE_TankCloak_AH
  • SE_TankHelm_AH
  • SE_TankLegs_AH
  • SE_TankUtility_AH
  • SE_TankWeapon_AH

Potions

  • SE_FlaskRed_1_AH
  • SE_FlaskRed_2_AH
  • SE_FlaskRed_3_AH
  • SE_ElixirRed_1_AH
  • SE_ElixirRed_2_AH
  • SE_ElixirRed_3_AH
  • SE_PotionRed_1_AH
  • SE_PotionRed_2_AH
  • SE_PotionRed_3_AH

Other

  • SE_EitrRecovery_AH
  • SE_StaminaRecovery_AH
  • SE_Judgement_AH
  • SE_Vengance_AH
  • SE_Smite_AH

CHANGELOG

1.1.2

  • Added Json item recipe loading from:- ...Config\Horem\Assembly\Recipes. In this folder there is a txt file:- Json Recipe Layout Example.txt

1.1.1

  • Added 240 new Status Effects for Items, OnEquip.
  • Adjusted Potion heal effects, lower durations for better heals.
  • Added Eir's Blessing Status Effect.

1.1.0

  • Rebanlaced Cleric, Druid, Paladin and Mage skill effects to repect thier class names more.

1.0.17

  • Fix bad code for Starter set.

1.0.16

  • Added Starter Set, based on Rags 2 piece set.
  • Reduced random effect chance from 50% to 15%.

1.0.15

  • Fixed SE_Passive from harming the player casting the effect if Ignore PvP is used.
  • Added config options to disable Effect tooltips showing up for items.
  • Fixed some armor having wrong AC values.
  • Fixed some weapons and Armor not using Durability.
  • Fixed SE_CureEffect trying to create effects that were null.

1.0.14

  • Update for Ashlands(0.218.15)

1.0.13

  • Fixed some items having Destroy on Broken.
  • Fixed some items not using Durability.
  • Fixed some items having wrong Icons.
  • Fixed bad naming of russian translation json.

1.0.12

  • Fixed some status effects not applying damage. (Typo in SE_Infection_HS.cs)

1.0.11

  • Added Druid Set.
  • Added Option to disable the hardcoded English Translation and use a Json instead.
  • Added support for adding random effects to Creepy Crawlies mod.

1.0.10

  • Added EmissionMesh_HS script.

1.0.9

  • Community supplied, Russian Translation json added
  • Translations moved to config folder
  • Bug fixing

1.0.8

  • Texture fixes for server

1.0.7

  • Finished off the Armor and Weapons sets. (Wizard, Barbarian and Ranger)
  • Added Cheat(Admin) Staff
  • Fix for OnDamaged of SE_Passive_HS
  • Redesigned Leech part of SE_DoT_HS

1.0.6

The do not rush patch.

  • Fix for missing prefabs
  • Added null check for VFX and SFX code to prevent errors from missing prefabs

1.0.5

  • Fix for SE_HoT_HS
  • Added Diving and Tradeskill scripts
  • Added 4 Pickable Flowers
  • Added 9 Flower Items
  • Added 5 Bark Items

1.0.4

  • Paladin Weapon set effect fix
  • Localization fix for Shadow Cape
  • Readme updated with SE's and items added with 1.0.3

1.0.3

  • Added 2 more weapon sets
  • Updated the SE_DoT_HS script
  • Some Status Effect tweaks
  • Added Frostbite and Burn SE's (20 in total)

1.0.2

  • Added On Damaged to passive script
  • Added 5 more armor sets and 2 weapon sets to the demo
  • Tooltip tweaks

1.0.1

  • Added SE_Passive_HS
  • A lot of bugfixing
  • Updated most scripts to give more information in the tooltip
  • Added Rogue and Wizard armor sets for show casing SE_Passive_HS.

1.0.0

  • Initial upload to TS