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Decompiled source of Minotaurs v0.2.8
Minotaurs.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Jotunn; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using SpawnThat.Spawners; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Wildlife")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Wildlife")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f247181f-9da0-443a-8cd2-7b38a43a08c5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace Minotaurs; [BepInPlugin("horemvore.Minotaurs", "Minotaurs", "0.2.8")] [BepInIncompatibility("Azumatt.AzuDevMod")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] internal class minotaursBundle : BaseUnityPlugin { public const string PluginGUID = "horemvore.Minotaurs"; public const string PluginName = "Minotaurs"; public const string PluginVersion = "0.2.8"; public static bool isModded = true; public static GameObject Minotaur1; public static GameObject Minotaur2; public static GameObject Minotaur3; public static GameObject Minotaur4; public static GameObject Minotaur5; public static GameObject Minotaur6; public static GameObject MAttack1; public static GameObject MAttack2; public static GameObject MAttack3; public static GameObject FMAttack1; public static GameObject FMAttack2; public static GameObject FMAttack3; public static GameObject FrMAttack1; public static GameObject FrMAttack2; public static GameObject FrMAttack3; public static GameObject SFX1; public static GameObject SFX2; public static GameObject SFX3; public static GameObject SFX4; public static GameObject SFX5; public static GameObject SFX6; public static GameObject VFX1; public static GameObject VFX2; public static GameObject VFX3; public static GameObject FX1; public static GameObject FX2; public static GameObject MinotaurTrophy1; public static GameObject MinotaurTrophy2; public static GameObject MinotaurTrophy3; public static GameObject MinotaurTrophy4; public static GameObject MinotaurTrophy5; public static GameObject MinotaurTrophy6; public AssetBundle MinotaursBundle; private CustomLocalization Localization; internal static ManualLogSource Log; public ConfigEntry<bool> SpawnsEnable; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; CreateConfigurationValues(); AddLocalizations(); LoadBundle(); LoadAssets(); AddMinotaurs(); PrefabManager.OnVanillaPrefabsAvailable += FixSFX; try { if (SpawnsEnable.Value) { SpawnerConfigurationManager.OnConfigure += ConfigureBiomeSpawners; } } catch (Exception value) { Console.WriteLine(value); } } public void CreateConfigurationValues() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown ((BaseUnityPlugin)this).Config.SaveOnConfigSet = true; SpawnsEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("Default Spawns", "Enable", true, new ConfigDescription("Set to false if you want to setup your own spawns via a 3rd party mod.", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); SynchronizationManager.OnConfigurationSynchronized += delegate(object obj, ConfigurationSynchronizationEventArgs attr) { if (attr.InitialSynchronization) { Logger.LogMessage((object)"Initial Config sync event received for Fee Fi Fo"); } else { Logger.LogMessage((object)"Config sync event received for Fee Fi Fo"); } }; } private void AddLocalizations() { try { Localization = LocalizationManager.Instance.GetLocalization(); CustomLocalization localization = Localization; string text = "English"; localization.AddTranslation(ref text, new Dictionary<string, string> { { "item_trophy_fireminotaurarmoured_hm", "Armoured Fire Minotaur" }, { "item_trophy_fireminotaurarmoured_desc_hm", "Animated trophy of an Armoured Fire Minotaur" }, { "item_trophy_fireminotaur_hm", "Fire Minotaur" }, { "item_trophy_fireminotaur_desc_hm", "Animated trophy of a Fire Minotaur" }, { "item_trophy_frostminotaurarmoured_hm", "Armoured Frost Minotaur" }, { "item_trophy_frostminotaurarmoured_desc_hm", "Animated trophy of an Armoured Frost Minotaur" }, { "item_trophy_frostminotaur_hm", "Frost Minotaur" }, { "item_trophy_frostminotaur_desc_hm", "Animated trophy of a Frost Minotaur" }, { "item_trophy_minotaurarmoured_hm", "Armoured Minotaur" }, { "item_trophy_minotaurarmoured_desc_hm", "Animated trophy of an Armoured Minotaur" }, { "item_trophy_minotaur_hm", "Minotaur" }, { "item_trophy_minotaur_desc_hm", "Animated trophy of a Minotaur" }, { "enemy_fireminotaurarmored_hm", "Armoured Fire Minotaur" }, { "enemy_fireminotaur_hm", "Fire Minotaur" }, { "enemy_frostminotaurarmored_hm", "Armoured Frost Minotaur" }, { "enemy_frostminotaur_hm", "Frost Minotaur" }, { "enemy_minotaurarmored_hm", "Armoured Minotaur" }, { "enemy_minotaur_hm", "Minotaur" } }); } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Localication for Deds Army: {arg}"); } } public void LoadBundle() { MinotaursBundle = AssetUtils.LoadAssetBundleFromResources("minotaurs", Assembly.GetExecutingAssembly()); } private void LoadAssets() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Expected O, but got Unknown //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Expected O, but got Unknown //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Expected O, but got Unknown //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Expected O, but got Unknown //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Expected O, but got Unknown //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Expected O, but got Unknown //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Expected O, but got Unknown //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Expected O, but got Unknown //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Expected O, but got Unknown //IL_0324: Unknown result type (might be due to invalid IL or missing references) //IL_032b: Expected O, but got Unknown //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Expected O, but got Unknown //IL_03d6: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Expected O, but got Unknown //IL_03f0: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Expected O, but got Unknown //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_0411: Expected O, but got Unknown //IL_0424: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Expected O, but got Unknown //IL_043e: Unknown result type (might be due to invalid IL or missing references) //IL_0445: Expected O, but got Unknown //IL_04c1: Unknown result type (might be due to invalid IL or missing references) //IL_04c8: Expected O, but got Unknown //IL_04db: Unknown result type (might be due to invalid IL or missing references) //IL_04e2: Expected O, but got Unknown //IL_04f5: Unknown result type (might be due to invalid IL or missing references) //IL_04fc: Expected O, but got Unknown //IL_050f: Unknown result type (might be due to invalid IL or missing references) //IL_0516: Expected O, but got Unknown //IL_0529: Unknown result type (might be due to invalid IL or missing references) //IL_0530: Expected O, but got Unknown //IL_0558: Unknown result type (might be due to invalid IL or missing references) //IL_055f: Expected O, but got Unknown //IL_0587: Unknown result type (might be due to invalid IL or missing references) //IL_058e: Expected O, but got Unknown //IL_05b6: Unknown result type (might be due to invalid IL or missing references) //IL_05bd: Expected O, but got Unknown //IL_05e5: Unknown result type (might be due to invalid IL or missing references) //IL_05ec: Expected O, but got Unknown //IL_0614: Unknown result type (might be due to invalid IL or missing references) //IL_061b: Expected O, but got Unknown //IL_0643: Unknown result type (might be due to invalid IL or missing references) //IL_064a: Expected O, but got Unknown GameObject val = MinotaursBundle.LoadAsset<GameObject>("FireMinotaur_RD_HM"); CustomPrefab val2 = new CustomPrefab(val, true); PrefabManager.Instance.AddPrefab(val2); GameObject val3 = MinotaursBundle.LoadAsset<GameObject>("FireMinotaurArmoured_RD_HM"); CustomPrefab val4 = new CustomPrefab(val3, true); PrefabManager.Instance.AddPrefab(val4); GameObject val5 = MinotaursBundle.LoadAsset<GameObject>("FrostMinotaur_RD_HM"); CustomPrefab val6 = new CustomPrefab(val5, true); PrefabManager.Instance.AddPrefab(val6); GameObject val7 = MinotaursBundle.LoadAsset<GameObject>("FrostMinotaurArmoured_RD_HM"); CustomPrefab val8 = new CustomPrefab(val7, true); PrefabManager.Instance.AddPrefab(val8); GameObject val9 = MinotaursBundle.LoadAsset<GameObject>("Minotaur_RD_HM"); CustomPrefab val10 = new CustomPrefab(val9, true); PrefabManager.Instance.AddPrefab(val10); GameObject val11 = MinotaursBundle.LoadAsset<GameObject>("MinotaurArmoured_RD_HM"); CustomPrefab val12 = new CustomPrefab(val11, true); PrefabManager.Instance.AddPrefab(val12); Minotaur6 = MinotaursBundle.LoadAsset<GameObject>("FireMinotaur_HM"); Minotaur5 = MinotaursBundle.LoadAsset<GameObject>("FireMinotaurArmoured_HM"); Minotaur4 = MinotaursBundle.LoadAsset<GameObject>("Minotaur_HM"); Minotaur3 = MinotaursBundle.LoadAsset<GameObject>("MinotaurArmoured_HM"); Minotaur2 = MinotaursBundle.LoadAsset<GameObject>("FrostMinotaur_HM"); Minotaur1 = MinotaursBundle.LoadAsset<GameObject>("FrostMinotaurArmoured_HM"); MAttack1 = MinotaursBundle.LoadAsset<GameObject>("Minotaur_Attack1_HG"); MAttack2 = MinotaursBundle.LoadAsset<GameObject>("Minotaur_Attack2_HG"); MAttack3 = MinotaursBundle.LoadAsset<GameObject>("Minotaur_Attack3_HG"); FMAttack1 = MinotaursBundle.LoadAsset<GameObject>("FrostMinotaur_Attack1_HG"); FMAttack2 = MinotaursBundle.LoadAsset<GameObject>("FrostMinotaur_Attack2_HG"); FMAttack3 = MinotaursBundle.LoadAsset<GameObject>("FrostMinotaur_Attack3_HG"); FrMAttack1 = MinotaursBundle.LoadAsset<GameObject>("FireMinotaur_Attack1_HG"); FrMAttack2 = MinotaursBundle.LoadAsset<GameObject>("FireMinotaur_Attack2_HG"); FrMAttack3 = MinotaursBundle.LoadAsset<GameObject>("FireMinotaur_Attack3_HG"); GameObject mAttack = MAttack1; CustomPrefab val13 = new CustomPrefab(mAttack, false); PrefabManager.Instance.AddPrefab(val13); GameObject mAttack2 = MAttack2; CustomPrefab val14 = new CustomPrefab(mAttack2, false); PrefabManager.Instance.AddPrefab(val14); GameObject mAttack3 = MAttack3; CustomPrefab val15 = new CustomPrefab(mAttack3, false); PrefabManager.Instance.AddPrefab(val15); GameObject fMAttack = FMAttack1; CustomPrefab val16 = new CustomPrefab(fMAttack, false); PrefabManager.Instance.AddPrefab(val16); GameObject fMAttack2 = FMAttack2; CustomPrefab val17 = new CustomPrefab(fMAttack2, false); PrefabManager.Instance.AddPrefab(val17); GameObject fMAttack3 = FMAttack3; CustomPrefab val18 = new CustomPrefab(fMAttack3, false); PrefabManager.Instance.AddPrefab(val18); GameObject frMAttack = FrMAttack1; CustomPrefab val19 = new CustomPrefab(frMAttack, false); PrefabManager.Instance.AddPrefab(val19); GameObject frMAttack2 = FrMAttack2; CustomPrefab val20 = new CustomPrefab(frMAttack2, false); PrefabManager.Instance.AddPrefab(val20); GameObject frMAttack3 = FrMAttack3; CustomPrefab val21 = new CustomPrefab(frMAttack3, false); PrefabManager.Instance.AddPrefab(val21); SFX1 = MinotaursBundle.LoadAsset<GameObject>("SFX_MinotaurAlert_HM"); SFX2 = MinotaursBundle.LoadAsset<GameObject>("SFX_MinotaurAttack_HM"); SFX3 = MinotaursBundle.LoadAsset<GameObject>("SFX_MinotaurDeath_HM"); SFX4 = MinotaursBundle.LoadAsset<GameObject>("SFX_MinotaurHit_HM"); SFX5 = MinotaursBundle.LoadAsset<GameObject>("SFX_MinotaurIdle_HM"); SFX6 = MinotaursBundle.LoadAsset<GameObject>("SFX_MinotaurFootstep_DoD"); CustomPrefab val22 = new CustomPrefab(SFX1, false); PrefabManager.Instance.AddPrefab(val22); CustomPrefab val23 = new CustomPrefab(SFX2, false); PrefabManager.Instance.AddPrefab(val23); CustomPrefab val24 = new CustomPrefab(SFX3, false); PrefabManager.Instance.AddPrefab(val24); CustomPrefab val25 = new CustomPrefab(SFX4, false); PrefabManager.Instance.AddPrefab(val25); CustomPrefab val26 = new CustomPrefab(SFX5, false); PrefabManager.Instance.AddPrefab(val26); CustomPrefab val27 = new CustomPrefab(SFX6, false); PrefabManager.Instance.AddPrefab(val27); VFX1 = MinotaursBundle.LoadAsset<GameObject>("VFX_Blood_Hit_HM"); VFX2 = MinotaursBundle.LoadAsset<GameObject>("VFX_Corpse_Destruction_HM"); VFX3 = MinotaursBundle.LoadAsset<GameObject>("VFX_HitSparks_HM"); FX1 = MinotaursBundle.LoadAsset<GameObject>("FX_Backstab_HM"); FX2 = MinotaursBundle.LoadAsset<GameObject>("FX_Crit_HM"); CustomPrefab val28 = new CustomPrefab(VFX1, false); PrefabManager.Instance.AddPrefab(val28); CustomPrefab val29 = new CustomPrefab(VFX2, false); PrefabManager.Instance.AddPrefab(val29); CustomPrefab val30 = new CustomPrefab(VFX3, false); PrefabManager.Instance.AddPrefab(val30); CustomPrefab val31 = new CustomPrefab(FX1, false); PrefabManager.Instance.AddPrefab(val31); CustomPrefab val32 = new CustomPrefab(FX2, false); PrefabManager.Instance.AddPrefab(val32); MinotaurTrophy6 = MinotaursBundle.LoadAsset<GameObject>("Trophy_FireMinotaur_HM"); CustomItem val33 = new CustomItem(MinotaurTrophy6, false); ItemManager.Instance.AddItem(val33); MinotaurTrophy5 = MinotaursBundle.LoadAsset<GameObject>("Trophy_FireMinotaurArmoured_HM"); CustomItem val34 = new CustomItem(MinotaurTrophy5, false); ItemManager.Instance.AddItem(val34); MinotaurTrophy4 = MinotaursBundle.LoadAsset<GameObject>("Trophy_Minotaur_HM"); CustomItem val35 = new CustomItem(MinotaurTrophy4, false); ItemManager.Instance.AddItem(val35); MinotaurTrophy3 = MinotaursBundle.LoadAsset<GameObject>("Trophy_MinotaurArmoured_HM"); CustomItem val36 = new CustomItem(MinotaurTrophy3, false); ItemManager.Instance.AddItem(val36); MinotaurTrophy2 = MinotaursBundle.LoadAsset<GameObject>("Trophy_FrostMinotaur_HM"); CustomItem val37 = new CustomItem(MinotaurTrophy2, false); ItemManager.Instance.AddItem(val37); MinotaurTrophy1 = MinotaursBundle.LoadAsset<GameObject>("Trophy_FrostMinotaurArmoured_HM"); CustomItem val38 = new CustomItem(MinotaurTrophy1, false); ItemManager.Instance.AddItem(val38); } private void AddMinotaurs() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Expected O, but got Unknown //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Expected O, but got Unknown //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Expected O, but got Unknown //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Expected O, but got Unknown //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Expected O, but got Unknown //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Expected O, but got Unknown //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Expected O, but got Unknown //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Expected O, but got Unknown //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Expected O, but got Unknown //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Expected O, but got Unknown //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Expected O, but got Unknown //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Expected O, but got Unknown //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_02fe: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Expected O, but got Unknown //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_032e: Unknown result type (might be due to invalid IL or missing references) //IL_0336: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Expected O, but got Unknown //IL_0353: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Expected O, but got Unknown //IL_036b: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Expected O, but got Unknown //IL_037c: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_038d: Unknown result type (might be due to invalid IL or missing references) //IL_0395: Unknown result type (might be due to invalid IL or missing references) //IL_039d: Unknown result type (might be due to invalid IL or missing references) //IL_03aa: Expected O, but got Unknown //IL_03ac: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Unknown result type (might be due to invalid IL or missing references) //IL_03cf: Unknown result type (might be due to invalid IL or missing references) //IL_03dc: Expected O, but got Unknown //IL_03de: Unknown result type (might be due to invalid IL or missing references) //IL_03e3: Unknown result type (might be due to invalid IL or missing references) //IL_03ef: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_040c: Expected O, but got Unknown //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_0413: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Unknown result type (might be due to invalid IL or missing references) //IL_0427: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_043c: Expected O, but got Unknown //IL_043e: Unknown result type (might be due to invalid IL or missing references) //IL_0443: Unknown result type (might be due to invalid IL or missing references) //IL_044f: Unknown result type (might be due to invalid IL or missing references) //IL_0457: Unknown result type (might be due to invalid IL or missing references) //IL_0460: Unknown result type (might be due to invalid IL or missing references) //IL_046d: Expected O, but got Unknown //IL_0474: Unknown result type (might be due to invalid IL or missing references) //IL_047a: Expected O, but got Unknown //IL_048c: Unknown result type (might be due to invalid IL or missing references) //IL_0493: Expected O, but got Unknown //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04a2: Unknown result type (might be due to invalid IL or missing references) //IL_04ae: Unknown result type (might be due to invalid IL or missing references) //IL_04b6: Unknown result type (might be due to invalid IL or missing references) //IL_04be: Unknown result type (might be due to invalid IL or missing references) //IL_04cb: Expected O, but got Unknown //IL_04cd: Unknown result type (might be due to invalid IL or missing references) //IL_04d2: Unknown result type (might be due to invalid IL or missing references) //IL_04de: Unknown result type (might be due to invalid IL or missing references) //IL_04e7: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) //IL_04fd: Expected O, but got Unknown //IL_04ff: Unknown result type (might be due to invalid IL or missing references) //IL_0504: Unknown result type (might be due to invalid IL or missing references) //IL_0510: Unknown result type (might be due to invalid IL or missing references) //IL_0518: Unknown result type (might be due to invalid IL or missing references) //IL_0520: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Expected O, but got Unknown //IL_052f: Unknown result type (might be due to invalid IL or missing references) //IL_0534: Unknown result type (might be due to invalid IL or missing references) //IL_0540: Unknown result type (might be due to invalid IL or missing references) //IL_0548: Unknown result type (might be due to invalid IL or missing references) //IL_0550: Unknown result type (might be due to invalid IL or missing references) //IL_055d: Expected O, but got Unknown //IL_055f: Unknown result type (might be due to invalid IL or missing references) //IL_0564: Unknown result type (might be due to invalid IL or missing references) //IL_0570: Unknown result type (might be due to invalid IL or missing references) //IL_0578: Unknown result type (might be due to invalid IL or missing references) //IL_0580: Unknown result type (might be due to invalid IL or missing references) //IL_058d: Expected O, but got Unknown //IL_0594: Unknown result type (might be due to invalid IL or missing references) //IL_059b: Expected O, but got Unknown //IL_05ae: Unknown result type (might be due to invalid IL or missing references) //IL_05b5: Expected O, but got Unknown //IL_05bf: Unknown result type (might be due to invalid IL or missing references) //IL_05c4: Unknown result type (might be due to invalid IL or missing references) //IL_05d0: Unknown result type (might be due to invalid IL or missing references) //IL_05d8: Unknown result type (might be due to invalid IL or missing references) //IL_05e0: Unknown result type (might be due to invalid IL or missing references) //IL_05ed: Expected O, but got Unknown //IL_05ef: Unknown result type (might be due to invalid IL or missing references) //IL_05f4: Unknown result type (might be due to invalid IL or missing references) //IL_0600: Unknown result type (might be due to invalid IL or missing references) //IL_0609: Unknown result type (might be due to invalid IL or missing references) //IL_0612: Unknown result type (might be due to invalid IL or missing references) //IL_061f: Expected O, but got Unknown //IL_0621: Unknown result type (might be due to invalid IL or missing references) //IL_0626: Unknown result type (might be due to invalid IL or missing references) //IL_0632: Unknown result type (might be due to invalid IL or missing references) //IL_063a: Unknown result type (might be due to invalid IL or missing references) //IL_0642: Unknown result type (might be due to invalid IL or missing references) //IL_064f: Expected O, but got Unknown //IL_0651: Unknown result type (might be due to invalid IL or missing references) //IL_0656: Unknown result type (might be due to invalid IL or missing references) //IL_0662: Unknown result type (might be due to invalid IL or missing references) //IL_066a: Unknown result type (might be due to invalid IL or missing references) //IL_0672: Unknown result type (might be due to invalid IL or missing references) //IL_067f: Expected O, but got Unknown //IL_0681: Unknown result type (might be due to invalid IL or missing references) //IL_0686: Unknown result type (might be due to invalid IL or missing references) //IL_0692: Unknown result type (might be due to invalid IL or missing references) //IL_069a: Unknown result type (might be due to invalid IL or missing references) //IL_06a2: Unknown result type (might be due to invalid IL or missing references) //IL_06af: Expected O, but got Unknown //IL_06b6: Unknown result type (might be due to invalid IL or missing references) //IL_06bd: Expected O, but got Unknown try { GameObject minotaur = Minotaur5; CreatureConfig val = new CreatureConfig(); val.DropConfigs = (DropConfig[])(object)new DropConfig[5] { new DropConfig { Item = "Trophy_FireMinotaur_HM", MinAmount = 1, MaxAmount = 1, Chance = 5f }, new DropConfig { Item = "Coins", MinAmount = 24, MaxAmount = 55, Chance = 100f }, new DropConfig { Item = "FlametalOre", MinAmount = 2, MaxAmount = 4, Chance = 10f }, new DropConfig { Item = "CookedLoxMeat", MinAmount = 2, MaxAmount = 8, Chance = 10f }, new DropConfig { Item = "Cloudberry", MinAmount = 3, MaxAmount = 12, Chance = 25f } }; CustomCreature val2 = new CustomCreature(minotaur, true, val); CreatureManager.Instance.AddCreature(val2); GameObject minotaur2 = Minotaur6; val = new CreatureConfig(); val.DropConfigs = (DropConfig[])(object)new DropConfig[5] { new DropConfig { Item = "Trophy_FireMinotaurArmoured_HM", MinAmount = 1, MaxAmount = 1, Chance = 5f }, new DropConfig { Item = "Coins", MinAmount = 24, MaxAmount = 55, Chance = 100f }, new DropConfig { Item = "FlametalOre", MinAmount = 2, MaxAmount = 4, Chance = 10f }, new DropConfig { Item = "CookedLoxMeat", MinAmount = 2, MaxAmount = 8, Chance = 10f }, new DropConfig { Item = "Cloudberry", MinAmount = 3, MaxAmount = 12, Chance = 25f } }; CustomCreature val3 = new CustomCreature(minotaur2, true, val); CreatureManager.Instance.AddCreature(val3); GameObject minotaur3 = Minotaur4; val = new CreatureConfig(); val.DropConfigs = (DropConfig[])(object)new DropConfig[5] { new DropConfig { Item = "Trophy_Minotaur_HM", MinAmount = 1, MaxAmount = 1, Chance = 5f }, new DropConfig { Item = "Coins", MinAmount = 17, MaxAmount = 41, Chance = 100f }, new DropConfig { Item = "LoxPelt", MinAmount = 2, MaxAmount = 4, Chance = 10f }, new DropConfig { Item = "CookedLoxMeat", MinAmount = 2, MaxAmount = 8, Chance = 10f }, new DropConfig { Item = "Cloudberry", MinAmount = 3, MaxAmount = 12, Chance = 25f } }; CustomCreature val4 = new CustomCreature(minotaur3, true, val); CreatureManager.Instance.AddCreature(val4); GameObject minotaur4 = Minotaur3; val = new CreatureConfig(); val.DropConfigs = (DropConfig[])(object)new DropConfig[5] { new DropConfig { Item = "Trophy_MinotaurArmoured_HM", MinAmount = 1, MaxAmount = 1, Chance = 5f }, new DropConfig { Item = "Coins", MinAmount = 17, MaxAmount = 41, Chance = 100f }, new DropConfig { Item = "LoxPelt", MinAmount = 2, MaxAmount = 4, Chance = 10f }, new DropConfig { Item = "CookedLoxMeat", MinAmount = 2, MaxAmount = 8, Chance = 10f }, new DropConfig { Item = "Cloudberry", MinAmount = 3, MaxAmount = 12, Chance = 25f } }; CustomCreature val5 = new CustomCreature(minotaur4, true, val); CreatureManager.Instance.AddCreature(val5); GameObject minotaur5 = Minotaur2; val = new CreatureConfig(); val.DropConfigs = (DropConfig[])(object)new DropConfig[5] { new DropConfig { Item = "Trophy_FrostMinotaur_HM", MinAmount = 1, MaxAmount = 1, Chance = 5f }, new DropConfig { Item = "Coins", MinAmount = 10, MaxAmount = 28, Chance = 100f }, new DropConfig { Item = "WolfPelt", MinAmount = 2, MaxAmount = 4, Chance = 15f }, new DropConfig { Item = "FreezeGland", MinAmount = 2, MaxAmount = 4, Chance = 10f }, new DropConfig { Item = "CookedWolfMeat", MinAmount = 3, MaxAmount = 5, Chance = 25f } }; CustomCreature val6 = new CustomCreature(minotaur5, true, val); CreatureManager.Instance.AddCreature(val6); GameObject minotaur6 = Minotaur1; val = new CreatureConfig(); val.DropConfigs = (DropConfig[])(object)new DropConfig[5] { new DropConfig { Item = "Trophy_FrostMinotaurArmoured_HM", MinAmount = 1, MaxAmount = 1, Chance = 5f }, new DropConfig { Item = "Coins", MinAmount = 10, MaxAmount = 28, Chance = 100f }, new DropConfig { Item = "WolfPelt", MinAmount = 2, MaxAmount = 4, Chance = 15f }, new DropConfig { Item = "FreezeGland", MinAmount = 2, MaxAmount = 4, Chance = 10f }, new DropConfig { Item = "CookedWolfMeat", MinAmount = 3, MaxAmount = 5, Chance = 25f } }; CustomCreature val7 = new CustomCreature(minotaur6, true, val); CreatureManager.Instance.AddCreature(val7); } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom creatures: {arg}"); } finally { MinotaursBundle.Unload(false); } } private void FixSFX() { try { AudioSource prefab = Cache.GetPrefab<AudioSource>("sfx_arrow_hit"); GameObject prefab2 = Cache.GetPrefab<GameObject>("SFX_MinotaurAlert_HM"); GameObject prefab3 = Cache.GetPrefab<GameObject>("SFX_MinotaurAttack_HM"); GameObject prefab4 = Cache.GetPrefab<GameObject>("SFX_MinotaurDeath_HM"); GameObject prefab5 = Cache.GetPrefab<GameObject>("SFX_MinotaurHit_HM"); GameObject prefab6 = Cache.GetPrefab<GameObject>("SFX_MinotaurIdle_HM"); GameObject prefab7 = Cache.GetPrefab<GameObject>("SFX_MinotaurFootstep_DoD"); if ((Object)(object)prefab2 != (Object)null) { prefab2.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup; } if ((Object)(object)prefab3 != (Object)null) { prefab3.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup; } if ((Object)(object)prefab4 != (Object)null) { prefab4.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup; } if ((Object)(object)prefab5 != (Object)null) { prefab5.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup; } if ((Object)(object)prefab6 != (Object)null) { prefab6.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup; } if ((Object)(object)prefab7 != (Object)null) { prefab7.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup; } } catch { Debug.LogWarning((object)"Minotaurs: SFX Fix Failed"); } } public static void ConfigureBiomeSpawners(ISpawnerConfigurationCollection config) { try { ConfigureWorldSpawner(config); } catch (Exception ex) { Console.WriteLine("Something went horribly wrong: " + ex.Message + "\nStackTrace:\n" + ex.StackTrace); } } private static void ConfigureWorldSpawner(ISpawnerConfigurationCollection config) { try { ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26105u).SetPrefabName("FireMinotaurArmoured_HM").SetTemplateName("Armoured Fire Minotaur") .SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)32 }) .SetSpawnChance(18f) .SetSpawnInterval(TimeSpan.FromSeconds(210.0)) .SetPackSizeMin(1u) .SetPackSizeMax(2u) .SetMaxSpawned(2u) .SetConditionAltitudeMin(1f); ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26104u).SetPrefabName("FireMinotaur_HM").SetTemplateName("Fire Minotaur") .SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)32 }) .SetSpawnChance(18f) .SetSpawnInterval(TimeSpan.FromSeconds(210.0)) .SetPackSizeMin(1u) .SetPackSizeMax(2u) .SetMaxSpawned(2u) .SetConditionAltitudeMin(1f); ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26103u).SetPrefabName("FrostMinotaurArmoured_HM").SetTemplateName("Armoured Frost Minotaur") .SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)64 }) .SetSpawnChance(18f) .SetSpawnInterval(TimeSpan.FromSeconds(210.0)) .SetPackSizeMin(1u) .SetPackSizeMax(2u) .SetMaxSpawned(2u) .SetConditionAltitudeMin(1f); ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26102u).SetPrefabName("FrostMinotaur_HM").SetTemplateName("Frost Minotaur") .SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)64 }) .SetSpawnChance(18f) .SetSpawnInterval(TimeSpan.FromSeconds(210.0)) .SetPackSizeMin(1u) .SetPackSizeMax(2u) .SetMaxSpawned(2u) .SetConditionAltitudeMin(1f); ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26101u).SetPrefabName("MinotaurArmoured_HM").SetTemplateName("Armoured Minotaur") .SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)512 }) .SetSpawnChance(18f) .SetSpawnInterval(TimeSpan.FromSeconds(210.0)) .SetPackSizeMin(1u) .SetPackSizeMax(2u) .SetMaxSpawned(2u) .SetConditionAltitudeMin(1f); ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26100u).SetPrefabName("Minotaur_HM").SetTemplateName("Minotaur") .SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)512 }) .SetSpawnChance(18f) .SetSpawnInterval(TimeSpan.FromSeconds(210.0)) .SetPackSizeMin(1u) .SetPackSizeMax(2u) .SetMaxSpawned(2u) .SetConditionAltitudeMin(1f); } catch (Exception ex) { Log.LogError((object)ex); } } }