Decompiled source of Slimes R Us v0.1.8

SlimesRUs.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using SpawnThat.Spawners;
using SpawnThat.Spawners.WorldSpawner;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Wildlife")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Wildlife")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f247181f-9da0-443a-8cd2-7b38a43a08c5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SlimesRUs;

[BepInPlugin("horemvore.SlimesRUs", "SlimesRUs", "0.1.8")]
[BepInIncompatibility("Azumatt.AzuDevMod")]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class slimesBundle : BaseUnityPlugin
{
	public const string PluginGUID = "horemvore.SlimesRUs";

	public const string PluginName = "SlimesRUs";

	public const string PluginVersion = "0.1.8";

	public static bool isModded = true;

	public static GameObject Slime1;

	public static GameObject Slime2;

	public static GameObject Slime3;

	public static GameObject Slime4;

	public static GameObject Slime5;

	public static GameObject Slime6;

	public static GameObject SBAttack1;

	public static GameObject SBAttack2;

	public static GameObject SBAttack3;

	public static GameObject SBAttack4;

	public static GameObject SGAttack1;

	public static GameObject SGAttack2;

	public static GameObject SGAttack3;

	public static GameObject SGAttack4;

	public static GameObject SRAttack1;

	public static GameObject SRAttack2;

	public static GameObject SRAttack3;

	public static GameObject SRAttack4;

	public static GameObject SPAttack1;

	public static GameObject SPAttack2;

	public static GameObject SPAttack3;

	public static GameObject SPAttack4;

	public static GameObject SPrAttack1;

	public static GameObject SPrAttack2;

	public static GameObject SPrAttack3;

	public static GameObject SPrAttack4;

	public static GameObject SYAttack1;

	public static GameObject SYAttack2;

	public static GameObject SYAttack3;

	public static GameObject SYAttack4;

	public static GameObject SFX1;

	public static GameObject SFX2;

	public static GameObject SFX3;

	public static GameObject SFX4;

	public static GameObject SFX5;

	public static GameObject VFX1;

	public static GameObject VFX2;

	public static GameObject VFX3;

	public static GameObject VFX4;

	public static GameObject VFX5;

	public static GameObject VFX6;

	public static GameObject VFX7;

	public static GameObject VFX8;

	public static GameObject VFX9;

	public static GameObject VFX10;

	public static GameObject VFX11;

	public static GameObject VFX12;

	public static GameObject VFX13;

	public static GameObject VFX14;

	public static GameObject FX1;

	public static GameObject FX2;

	public AssetBundle SlimesBundle;

	private CustomLocalization Localization;

	internal static ManualLogSource Log;

	private void Awake()
	{
		Log = ((BaseUnityPlugin)this).Logger;
		AddLocalizations();
		LoadBundle();
		LoadAssets();
		AddSlimes();
		PrefabManager.OnVanillaPrefabsAvailable += FixSFX;
		try
		{
			SpawnerConfigurationManager.OnConfigure += ConfigureBiomeSpawners;
		}
		catch (Exception value)
		{
			Console.WriteLine(value);
		}
	}

	private void AddLocalizations()
	{
		try
		{
			Localization = LocalizationManager.Instance.GetLocalization();
			CustomLocalization localization = Localization;
			string text = "English";
			localization.AddTranslation(ref text, new Dictionary<string, string>
			{
				{ "item_trophy_slimeblue_hs", "Slime" },
				{ "item_trophy_slimeblue_desc_hs", "Animated trophy of an Slime" },
				{ "enemy_slimeblue_hs", "Slime" },
				{ "enemy_slimered_hs", "Slime" },
				{ "enemy_slimegreen_hs", "Slime" },
				{ "enemy_slimepink_hs", "Slime" },
				{ "enemy_slimepurple_hs", "Slime" },
				{ "enemy_slimeyellow_hs", "Slime" }
			});
			CustomLocalization localization2 = Localization;
			text = "Russian";
			localization2.AddTranslation(ref text, new Dictionary<string, string>
			{
				{ "item_trophy_slimeblue_hs", "Cлизь" },
				{ "item_trophy_slimeblue_desc_hs", "Анимированный трофей Cлизи" },
				{ "enemy_slimeblue_hs", "Cлизь" },
				{ "enemy_slimered_hs", "Cлизь" },
				{ "enemy_slimegreen_hs", "слизь" },
				{ "enemy_slimepink_hs", "Cлизь" },
				{ "enemy_slimepurple_hs", "Cлизь" },
				{ "enemy_slimeyellow_hs", "Cлизь" }
			});
			CustomLocalization localization3 = Localization;
			text = "German";
			localization3.AddTranslation(ref text, new Dictionary<string, string>
			{
				{ "item_trophy_slimeblue_hs", "Slime" },
				{ "item_trophy_slimeblue_desc_hs", "Animierte Trophäe eines Schleims" },
				{ "enemy_slimeblue_hs", "Schleim" },
				{ "enemy_slimered_hs", "Schleim" },
				{ "enemy_slimegreen_hs", "Schleim" },
				{ "enemy_slimepink_hs", "Schleim" },
				{ "enemy_slimepurple_hs", "Schleim" },
				{ "enemy_slimeyellow_hs", "Schleim" }
			});
			CustomLocalization localization4 = Localization;
			text = "Turkish";
			localization4.AddTranslation(ref text, new Dictionary<string, string>
			{
				{ "item_trophy_slimeblue_hs", "Balçık" },
				{ "item_trophy_slimeblue_desc_hs", "Bir Slime animasyonlu kupa" },
				{ "enemy_slimeblue_hs", "Balçık" },
				{ "enemy_slimered_hs", "Balçık" },
				{ "enemy_slimegreen_hs", "Balçık" },
				{ "enemy_slimepink_hs", "Balçık" },
				{ "enemy_slimepurple_hs", "Balçık" },
				{ "enemy_slimeyellow_hs", "Balçık" }
			});
		}
		catch (Exception arg)
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding Localication for Deds Army: {arg}");
		}
	}

	public void LoadBundle()
	{
		SlimesBundle = AssetUtils.LoadAssetBundleFromResources("slime", Assembly.GetExecutingAssembly());
	}

	private void LoadAssets()
	{
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Expected O, but got Unknown
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Expected O, but got Unknown
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Expected O, but got Unknown
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Expected O, but got Unknown
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Expected O, but got Unknown
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_0160: Expected O, but got Unknown
		//IL_036f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0376: Expected O, but got Unknown
		//IL_038d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0394: Expected O, but got Unknown
		//IL_03ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b2: Expected O, but got Unknown
		//IL_03c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_03d0: Expected O, but got Unknown
		//IL_03e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_03ee: Expected O, but got Unknown
		//IL_0405: Unknown result type (might be due to invalid IL or missing references)
		//IL_040c: Expected O, but got Unknown
		//IL_0423: Unknown result type (might be due to invalid IL or missing references)
		//IL_042a: Expected O, but got Unknown
		//IL_0441: Unknown result type (might be due to invalid IL or missing references)
		//IL_0448: Expected O, but got Unknown
		//IL_045f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0466: Expected O, but got Unknown
		//IL_047d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0484: Expected O, but got Unknown
		//IL_049b: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a2: Expected O, but got Unknown
		//IL_04b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c0: Expected O, but got Unknown
		//IL_04d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_04de: Expected O, but got Unknown
		//IL_04f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_04fc: Expected O, but got Unknown
		//IL_0513: Unknown result type (might be due to invalid IL or missing references)
		//IL_051a: Expected O, but got Unknown
		//IL_0531: Unknown result type (might be due to invalid IL or missing references)
		//IL_0538: Expected O, but got Unknown
		//IL_054f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0556: Expected O, but got Unknown
		//IL_056d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0574: Expected O, but got Unknown
		//IL_058b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0592: Expected O, but got Unknown
		//IL_05a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_05b0: Expected O, but got Unknown
		//IL_05c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ce: Expected O, but got Unknown
		//IL_05e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ec: Expected O, but got Unknown
		//IL_0603: Unknown result type (might be due to invalid IL or missing references)
		//IL_060a: Expected O, but got Unknown
		//IL_0621: Unknown result type (might be due to invalid IL or missing references)
		//IL_0628: Expected O, but got Unknown
		//IL_06a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_06ab: Expected O, but got Unknown
		//IL_06be: Unknown result type (might be due to invalid IL or missing references)
		//IL_06c5: Expected O, but got Unknown
		//IL_06d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_06df: Expected O, but got Unknown
		//IL_06f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_06f9: Expected O, but got Unknown
		//IL_070c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0713: Expected O, but got Unknown
		//IL_0876: Unknown result type (might be due to invalid IL or missing references)
		//IL_087d: Expected O, but got Unknown
		//IL_0890: Unknown result type (might be due to invalid IL or missing references)
		//IL_0897: Expected O, but got Unknown
		//IL_08aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_08b1: Expected O, but got Unknown
		//IL_08c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_08cb: Expected O, but got Unknown
		//IL_08de: Unknown result type (might be due to invalid IL or missing references)
		//IL_08e5: Expected O, but got Unknown
		//IL_08f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_08ff: Expected O, but got Unknown
		//IL_0912: Unknown result type (might be due to invalid IL or missing references)
		//IL_0919: Expected O, but got Unknown
		//IL_092c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0933: Expected O, but got Unknown
		//IL_0946: Unknown result type (might be due to invalid IL or missing references)
		//IL_094d: Expected O, but got Unknown
		//IL_0960: Unknown result type (might be due to invalid IL or missing references)
		//IL_0967: Expected O, but got Unknown
		//IL_097a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0981: Expected O, but got Unknown
		//IL_0994: Unknown result type (might be due to invalid IL or missing references)
		//IL_099b: Expected O, but got Unknown
		//IL_09ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_09b5: Expected O, but got Unknown
		//IL_09c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_09cf: Expected O, but got Unknown
		//IL_09e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_09e9: Expected O, but got Unknown
		//IL_09fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a03: Expected O, but got Unknown
		Slime1 = SlimesBundle.LoadAsset<GameObject>("SlimeBlue_HS");
		Slime2 = SlimesBundle.LoadAsset<GameObject>("SlimeGreen_HS");
		Slime3 = SlimesBundle.LoadAsset<GameObject>("SlimeRed_HS");
		Slime4 = SlimesBundle.LoadAsset<GameObject>("SlimePink_HS");
		Slime5 = SlimesBundle.LoadAsset<GameObject>("SlimePurple_HS");
		Slime6 = SlimesBundle.LoadAsset<GameObject>("SlimeYellow_HS");
		GameObject val = SlimesBundle.LoadAsset<GameObject>("SlimeBlue_RD_HS");
		CustomPrefab val2 = new CustomPrefab(val, true);
		PrefabManager.Instance.AddPrefab(val2);
		GameObject val3 = SlimesBundle.LoadAsset<GameObject>("SlimeRed_RD_HS");
		CustomPrefab val4 = new CustomPrefab(val3, true);
		PrefabManager.Instance.AddPrefab(val4);
		GameObject val5 = SlimesBundle.LoadAsset<GameObject>("SlimeGreen_RD_HS");
		CustomPrefab val6 = new CustomPrefab(val5, true);
		PrefabManager.Instance.AddPrefab(val6);
		GameObject val7 = SlimesBundle.LoadAsset<GameObject>("SlimePink_RD_HS");
		CustomPrefab val8 = new CustomPrefab(val7, true);
		PrefabManager.Instance.AddPrefab(val8);
		GameObject val9 = SlimesBundle.LoadAsset<GameObject>("SlimePurple_RD_HS");
		CustomPrefab val10 = new CustomPrefab(val9, true);
		PrefabManager.Instance.AddPrefab(val10);
		GameObject val11 = SlimesBundle.LoadAsset<GameObject>("SlimeYellow_RD_HS");
		CustomPrefab val12 = new CustomPrefab(val11, true);
		PrefabManager.Instance.AddPrefab(val12);
		SBAttack1 = SlimesBundle.LoadAsset<GameObject>("SlimeBlue_Attack1_HS");
		SBAttack2 = SlimesBundle.LoadAsset<GameObject>("SlimeBlue_Attack2_HS");
		SBAttack3 = SlimesBundle.LoadAsset<GameObject>("SlimeBlue_Attack3_HS");
		SBAttack4 = SlimesBundle.LoadAsset<GameObject>("SlimeBlue_Attack4_HS");
		SGAttack1 = SlimesBundle.LoadAsset<GameObject>("SlimeGreen_Attack1_HS");
		SGAttack2 = SlimesBundle.LoadAsset<GameObject>("SlimeGreen_Attack2_HS");
		SGAttack3 = SlimesBundle.LoadAsset<GameObject>("SlimeGreen_Attack3_HS");
		SGAttack4 = SlimesBundle.LoadAsset<GameObject>("SlimeGreen_Attack4_HS");
		SRAttack1 = SlimesBundle.LoadAsset<GameObject>("SlimeRed_Attack1_HS");
		SRAttack2 = SlimesBundle.LoadAsset<GameObject>("SlimeRed_Attack2_HS");
		SRAttack3 = SlimesBundle.LoadAsset<GameObject>("SlimeRed_Attack3_HS");
		SRAttack4 = SlimesBundle.LoadAsset<GameObject>("SlimeRed_Attack4_HS");
		SPAttack1 = SlimesBundle.LoadAsset<GameObject>("SlimePink_Attack1_HS");
		SPAttack2 = SlimesBundle.LoadAsset<GameObject>("SlimePink_Attack2_HS");
		SPAttack3 = SlimesBundle.LoadAsset<GameObject>("SlimePink_Attack3_HS");
		SPAttack4 = SlimesBundle.LoadAsset<GameObject>("SlimePink_Attack4_HS");
		SPrAttack1 = SlimesBundle.LoadAsset<GameObject>("SlimePurple_Attack1_HS");
		SPrAttack2 = SlimesBundle.LoadAsset<GameObject>("SlimePurple_Attack2_HS");
		SPrAttack3 = SlimesBundle.LoadAsset<GameObject>("SlimePurple_Attack3_HS");
		SPrAttack4 = SlimesBundle.LoadAsset<GameObject>("SlimePurple_Attack4_HS");
		SYAttack1 = SlimesBundle.LoadAsset<GameObject>("SlimeYellow_Attack1_HS");
		SYAttack2 = SlimesBundle.LoadAsset<GameObject>("SlimeYellow_Attack2_HS");
		SYAttack3 = SlimesBundle.LoadAsset<GameObject>("SlimeYellow_Attack3_HS");
		SYAttack4 = SlimesBundle.LoadAsset<GameObject>("SlimeYellow_Attack4_HS");
		GameObject sBAttack = SBAttack1;
		CustomPrefab val13 = new CustomPrefab(sBAttack, false);
		PrefabManager.Instance.AddPrefab(val13);
		GameObject sBAttack2 = SBAttack2;
		CustomPrefab val14 = new CustomPrefab(sBAttack2, false);
		PrefabManager.Instance.AddPrefab(val14);
		GameObject sBAttack3 = SBAttack3;
		CustomPrefab val15 = new CustomPrefab(sBAttack3, false);
		PrefabManager.Instance.AddPrefab(val15);
		GameObject sBAttack4 = SBAttack4;
		CustomPrefab val16 = new CustomPrefab(sBAttack4, false);
		PrefabManager.Instance.AddPrefab(val16);
		GameObject sRAttack = SRAttack1;
		CustomPrefab val17 = new CustomPrefab(sRAttack, false);
		PrefabManager.Instance.AddPrefab(val17);
		GameObject sRAttack2 = SRAttack2;
		CustomPrefab val18 = new CustomPrefab(sRAttack2, false);
		PrefabManager.Instance.AddPrefab(val18);
		GameObject sRAttack3 = SRAttack3;
		CustomPrefab val19 = new CustomPrefab(sRAttack3, false);
		PrefabManager.Instance.AddPrefab(val19);
		GameObject sRAttack4 = SRAttack4;
		CustomPrefab val20 = new CustomPrefab(sRAttack4, false);
		PrefabManager.Instance.AddPrefab(val20);
		GameObject sGAttack = SGAttack1;
		CustomPrefab val21 = new CustomPrefab(sGAttack, false);
		PrefabManager.Instance.AddPrefab(val21);
		GameObject sGAttack2 = SGAttack2;
		CustomPrefab val22 = new CustomPrefab(sGAttack2, false);
		PrefabManager.Instance.AddPrefab(val22);
		GameObject sGAttack3 = SGAttack3;
		CustomPrefab val23 = new CustomPrefab(sGAttack3, false);
		PrefabManager.Instance.AddPrefab(val23);
		GameObject sGAttack4 = SGAttack4;
		CustomPrefab val24 = new CustomPrefab(sGAttack4, false);
		PrefabManager.Instance.AddPrefab(val24);
		GameObject sPAttack = SPAttack1;
		CustomPrefab val25 = new CustomPrefab(sPAttack, false);
		PrefabManager.Instance.AddPrefab(val25);
		GameObject sPAttack2 = SPAttack2;
		CustomPrefab val26 = new CustomPrefab(sPAttack2, false);
		PrefabManager.Instance.AddPrefab(val26);
		GameObject sPAttack3 = SPAttack3;
		CustomPrefab val27 = new CustomPrefab(sPAttack3, false);
		PrefabManager.Instance.AddPrefab(val27);
		GameObject sPAttack4 = SPAttack4;
		CustomPrefab val28 = new CustomPrefab(sPAttack4, false);
		PrefabManager.Instance.AddPrefab(val28);
		GameObject sPrAttack = SPrAttack1;
		CustomPrefab val29 = new CustomPrefab(sPrAttack, false);
		PrefabManager.Instance.AddPrefab(val29);
		GameObject sPrAttack2 = SPrAttack2;
		CustomPrefab val30 = new CustomPrefab(sPrAttack2, false);
		PrefabManager.Instance.AddPrefab(val30);
		GameObject sPrAttack3 = SPrAttack3;
		CustomPrefab val31 = new CustomPrefab(sPrAttack3, false);
		PrefabManager.Instance.AddPrefab(val31);
		GameObject sPrAttack4 = SPrAttack4;
		CustomPrefab val32 = new CustomPrefab(sPrAttack4, false);
		PrefabManager.Instance.AddPrefab(val32);
		GameObject sYAttack = SYAttack1;
		CustomPrefab val33 = new CustomPrefab(sYAttack, false);
		PrefabManager.Instance.AddPrefab(val33);
		GameObject sYAttack2 = SYAttack2;
		CustomPrefab val34 = new CustomPrefab(sYAttack2, false);
		PrefabManager.Instance.AddPrefab(val34);
		GameObject sYAttack3 = SYAttack3;
		CustomPrefab val35 = new CustomPrefab(sYAttack3, false);
		PrefabManager.Instance.AddPrefab(val35);
		GameObject sYAttack4 = SYAttack4;
		CustomPrefab val36 = new CustomPrefab(sYAttack4, false);
		PrefabManager.Instance.AddPrefab(val36);
		SFX1 = SlimesBundle.LoadAsset<GameObject>("SFX_SlimeAlert_HS");
		SFX2 = SlimesBundle.LoadAsset<GameObject>("SFX_SlimeAttack_HS");
		SFX3 = SlimesBundle.LoadAsset<GameObject>("SFX_SlimeDeath_HS");
		SFX4 = SlimesBundle.LoadAsset<GameObject>("SFX_SlimeHit_HS");
		SFX5 = SlimesBundle.LoadAsset<GameObject>("SFX_SlimeIdle_HS");
		CustomPrefab val37 = new CustomPrefab(SFX1, false);
		PrefabManager.Instance.AddPrefab(val37);
		CustomPrefab val38 = new CustomPrefab(SFX2, false);
		PrefabManager.Instance.AddPrefab(val38);
		CustomPrefab val39 = new CustomPrefab(SFX3, false);
		PrefabManager.Instance.AddPrefab(val39);
		CustomPrefab val40 = new CustomPrefab(SFX4, false);
		PrefabManager.Instance.AddPrefab(val40);
		CustomPrefab val41 = new CustomPrefab(SFX5, false);
		PrefabManager.Instance.AddPrefab(val41);
		VFX1 = SlimesBundle.LoadAsset<GameObject>("VFX_HitSparks_HS");
		VFX2 = SlimesBundle.LoadAsset<GameObject>("VFX_Water_Hit_HS");
		VFX3 = SlimesBundle.LoadAsset<GameObject>("VFX_PurifyWater_HS");
		VFX4 = SlimesBundle.LoadAsset<GameObject>("VFX_Acid_Hit_HS");
		VFX5 = SlimesBundle.LoadAsset<GameObject>("VFX_Fire_Hit_HS");
		VFX6 = SlimesBundle.LoadAsset<GameObject>("VFX_Pyro_Hit_HS");
		VFX7 = SlimesBundle.LoadAsset<GameObject>("VFX_Shadow_Hit_HS");
		VFX8 = SlimesBundle.LoadAsset<GameObject>("VFX_Sick_Hit_HS");
		VFX9 = SlimesBundle.LoadAsset<GameObject>("VFX_SlimeSprayBlue_HS");
		VFX10 = SlimesBundle.LoadAsset<GameObject>("VFX_SlimeSprayGreen_HS");
		VFX11 = SlimesBundle.LoadAsset<GameObject>("VFX_SlimeSprayPink_HS");
		VFX12 = SlimesBundle.LoadAsset<GameObject>("VFX_SlimeSprayPurple_HS");
		VFX13 = SlimesBundle.LoadAsset<GameObject>("VFX_SlimeSprayRed_HS");
		VFX14 = SlimesBundle.LoadAsset<GameObject>("VFX_SlimeSprayYellow_HS");
		FX1 = SlimesBundle.LoadAsset<GameObject>("FX_Crit_HS");
		FX2 = SlimesBundle.LoadAsset<GameObject>("FX_Backstab_HS");
		CustomPrefab val42 = new CustomPrefab(VFX1, false);
		PrefabManager.Instance.AddPrefab(val42);
		CustomPrefab val43 = new CustomPrefab(VFX2, false);
		PrefabManager.Instance.AddPrefab(val43);
		CustomPrefab val44 = new CustomPrefab(VFX3, false);
		PrefabManager.Instance.AddPrefab(val44);
		CustomPrefab val45 = new CustomPrefab(VFX4, false);
		PrefabManager.Instance.AddPrefab(val45);
		CustomPrefab val46 = new CustomPrefab(VFX5, false);
		PrefabManager.Instance.AddPrefab(val46);
		CustomPrefab val47 = new CustomPrefab(VFX6, false);
		PrefabManager.Instance.AddPrefab(val47);
		CustomPrefab val48 = new CustomPrefab(VFX7, false);
		PrefabManager.Instance.AddPrefab(val48);
		CustomPrefab val49 = new CustomPrefab(VFX8, false);
		PrefabManager.Instance.AddPrefab(val49);
		CustomPrefab val50 = new CustomPrefab(VFX9, false);
		PrefabManager.Instance.AddPrefab(val50);
		CustomPrefab val51 = new CustomPrefab(VFX10, false);
		PrefabManager.Instance.AddPrefab(val51);
		CustomPrefab val52 = new CustomPrefab(VFX11, false);
		PrefabManager.Instance.AddPrefab(val52);
		CustomPrefab val53 = new CustomPrefab(VFX12, false);
		PrefabManager.Instance.AddPrefab(val53);
		CustomPrefab val54 = new CustomPrefab(VFX13, false);
		PrefabManager.Instance.AddPrefab(val54);
		CustomPrefab val55 = new CustomPrefab(VFX14, false);
		PrefabManager.Instance.AddPrefab(val55);
		CustomPrefab val56 = new CustomPrefab(FX1, false);
		PrefabManager.Instance.AddPrefab(val56);
		CustomPrefab val57 = new CustomPrefab(FX2, false);
		PrefabManager.Instance.AddPrefab(val57);
	}

	private void AddSlimes()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Expected O, but got Unknown
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Expected O, but got Unknown
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Expected O, but got Unknown
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Expected O, but got Unknown
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Expected O, but got Unknown
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Expected O, but got Unknown
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Expected O, but got Unknown
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Expected O, but got Unknown
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0152: Unknown result type (might be due to invalid IL or missing references)
		//IL_015a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0167: Expected O, but got Unknown
		//IL_0169: Unknown result type (might be due to invalid IL or missing references)
		//IL_016e: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0197: Expected O, but got Unknown
		//IL_0199: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c7: Expected O, but got Unknown
		//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Expected O, but got Unknown
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ed: Expected O, but got Unknown
		//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0208: Unknown result type (might be due to invalid IL or missing references)
		//IL_0210: Unknown result type (might be due to invalid IL or missing references)
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_0226: Expected O, but got Unknown
		//IL_0228: Unknown result type (might be due to invalid IL or missing references)
		//IL_022d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0239: Unknown result type (might be due to invalid IL or missing references)
		//IL_0241: Unknown result type (might be due to invalid IL or missing references)
		//IL_0249: Unknown result type (might be due to invalid IL or missing references)
		//IL_0256: Expected O, but got Unknown
		//IL_0258: Unknown result type (might be due to invalid IL or missing references)
		//IL_025d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0269: Unknown result type (might be due to invalid IL or missing references)
		//IL_0271: Unknown result type (might be due to invalid IL or missing references)
		//IL_0279: Unknown result type (might be due to invalid IL or missing references)
		//IL_0286: Expected O, but got Unknown
		//IL_0288: Unknown result type (might be due to invalid IL or missing references)
		//IL_028d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0299: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b6: Expected O, but got Unknown
		//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c3: Expected O, but got Unknown
		//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dc: Expected O, but got Unknown
		//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0308: Unknown result type (might be due to invalid IL or missing references)
		//IL_0315: Expected O, but got Unknown
		//IL_0317: Unknown result type (might be due to invalid IL or missing references)
		//IL_031c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0328: Unknown result type (might be due to invalid IL or missing references)
		//IL_0330: Unknown result type (might be due to invalid IL or missing references)
		//IL_0338: Unknown result type (might be due to invalid IL or missing references)
		//IL_0345: Expected O, but got Unknown
		//IL_0347: Unknown result type (might be due to invalid IL or missing references)
		//IL_034c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0358: Unknown result type (might be due to invalid IL or missing references)
		//IL_0360: Unknown result type (might be due to invalid IL or missing references)
		//IL_0368: Unknown result type (might be due to invalid IL or missing references)
		//IL_0375: Expected O, but got Unknown
		//IL_0377: Unknown result type (might be due to invalid IL or missing references)
		//IL_037c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0388: Unknown result type (might be due to invalid IL or missing references)
		//IL_0390: Unknown result type (might be due to invalid IL or missing references)
		//IL_0398: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a5: Expected O, but got Unknown
		//IL_03ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b2: Expected O, but got Unknown
		//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_03cb: Expected O, but got Unknown
		//IL_03d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_03da: Unknown result type (might be due to invalid IL or missing references)
		//IL_03e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_03ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0404: Expected O, but got Unknown
		//IL_0406: Unknown result type (might be due to invalid IL or missing references)
		//IL_040b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0417: Unknown result type (might be due to invalid IL or missing references)
		//IL_041f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0427: Unknown result type (might be due to invalid IL or missing references)
		//IL_0434: Expected O, but got Unknown
		//IL_0436: Unknown result type (might be due to invalid IL or missing references)
		//IL_043b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0447: Unknown result type (might be due to invalid IL or missing references)
		//IL_044f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0457: Unknown result type (might be due to invalid IL or missing references)
		//IL_0464: Expected O, but got Unknown
		//IL_0466: Unknown result type (might be due to invalid IL or missing references)
		//IL_046b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0477: Unknown result type (might be due to invalid IL or missing references)
		//IL_047f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0487: Unknown result type (might be due to invalid IL or missing references)
		//IL_0494: Expected O, but got Unknown
		//IL_049b: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a2: Expected O, but got Unknown
		//IL_04b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_04bc: Expected O, but got Unknown
		//IL_04c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_04cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_04d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_04df: Unknown result type (might be due to invalid IL or missing references)
		//IL_04e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_04f5: Expected O, but got Unknown
		//IL_04f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_04fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0508: Unknown result type (might be due to invalid IL or missing references)
		//IL_0510: Unknown result type (might be due to invalid IL or missing references)
		//IL_0518: Unknown result type (might be due to invalid IL or missing references)
		//IL_0525: Expected O, but got Unknown
		//IL_0527: Unknown result type (might be due to invalid IL or missing references)
		//IL_052c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0538: Unknown result type (might be due to invalid IL or missing references)
		//IL_0540: Unknown result type (might be due to invalid IL or missing references)
		//IL_0548: Unknown result type (might be due to invalid IL or missing references)
		//IL_0555: Expected O, but got Unknown
		//IL_0557: Unknown result type (might be due to invalid IL or missing references)
		//IL_055c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0568: Unknown result type (might be due to invalid IL or missing references)
		//IL_0570: Unknown result type (might be due to invalid IL or missing references)
		//IL_0578: Unknown result type (might be due to invalid IL or missing references)
		//IL_0585: Expected O, but got Unknown
		//IL_058c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0593: Expected O, but got Unknown
		try
		{
			GameObject slime = Slime1;
			CreatureConfig val = new CreatureConfig();
			val.DropConfigs = (DropConfig[])(object)new DropConfig[4]
			{
				new DropConfig
				{
					Item = "Coins",
					MinAmount = 1,
					MaxAmount = 15,
					Chance = 100f
				},
				new DropConfig
				{
					Item = "Ooze",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 25f
				},
				new DropConfig
				{
					Item = "Guck",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 2f
				},
				new DropConfig
				{
					Item = "BoneFragments",
					MinAmount = 1,
					MaxAmount = 2,
					Chance = 5f
				}
			};
			CustomCreature val2 = new CustomCreature(slime, false, val);
			CreatureManager.Instance.AddCreature(val2);
			GameObject slime2 = Slime2;
			val = new CreatureConfig();
			val.DropConfigs = (DropConfig[])(object)new DropConfig[4]
			{
				new DropConfig
				{
					Item = "Coins",
					MinAmount = 1,
					MaxAmount = 15,
					Chance = 100f
				},
				new DropConfig
				{
					Item = "Ooze",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 25f
				},
				new DropConfig
				{
					Item = "Guck",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 2f
				},
				new DropConfig
				{
					Item = "BoneFragments",
					MinAmount = 1,
					MaxAmount = 2,
					Chance = 5f
				}
			};
			CustomCreature val3 = new CustomCreature(slime2, false, val);
			CreatureManager.Instance.AddCreature(val3);
			GameObject slime3 = Slime3;
			val = new CreatureConfig();
			val.DropConfigs = (DropConfig[])(object)new DropConfig[4]
			{
				new DropConfig
				{
					Item = "Coins",
					MinAmount = 1,
					MaxAmount = 15,
					Chance = 100f
				},
				new DropConfig
				{
					Item = "Ooze",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 25f
				},
				new DropConfig
				{
					Item = "Guck",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 2f
				},
				new DropConfig
				{
					Item = "BoneFragments",
					MinAmount = 1,
					MaxAmount = 2,
					Chance = 5f
				}
			};
			CustomCreature val4 = new CustomCreature(slime3, false, val);
			CreatureManager.Instance.AddCreature(val4);
			GameObject slime4 = Slime4;
			val = new CreatureConfig();
			val.DropConfigs = (DropConfig[])(object)new DropConfig[4]
			{
				new DropConfig
				{
					Item = "Coins",
					MinAmount = 1,
					MaxAmount = 15,
					Chance = 100f
				},
				new DropConfig
				{
					Item = "Ooze",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 25f
				},
				new DropConfig
				{
					Item = "Guck",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 2f
				},
				new DropConfig
				{
					Item = "BoneFragments",
					MinAmount = 1,
					MaxAmount = 2,
					Chance = 5f
				}
			};
			CustomCreature val5 = new CustomCreature(slime4, false, val);
			CreatureManager.Instance.AddCreature(val5);
			GameObject slime5 = Slime5;
			val = new CreatureConfig();
			val.DropConfigs = (DropConfig[])(object)new DropConfig[4]
			{
				new DropConfig
				{
					Item = "Coins",
					MinAmount = 1,
					MaxAmount = 15,
					Chance = 100f
				},
				new DropConfig
				{
					Item = "Ooze",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 25f
				},
				new DropConfig
				{
					Item = "Guck",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 2f
				},
				new DropConfig
				{
					Item = "BoneFragments",
					MinAmount = 1,
					MaxAmount = 2,
					Chance = 5f
				}
			};
			CustomCreature val6 = new CustomCreature(slime5, false, val);
			CreatureManager.Instance.AddCreature(val6);
			GameObject slime6 = Slime6;
			val = new CreatureConfig();
			val.DropConfigs = (DropConfig[])(object)new DropConfig[4]
			{
				new DropConfig
				{
					Item = "Coins",
					MinAmount = 1,
					MaxAmount = 15,
					Chance = 100f
				},
				new DropConfig
				{
					Item = "Ooze",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 25f
				},
				new DropConfig
				{
					Item = "Guck",
					MinAmount = 1,
					MaxAmount = 1,
					Chance = 2f
				},
				new DropConfig
				{
					Item = "BoneFragments",
					MinAmount = 1,
					MaxAmount = 2,
					Chance = 5f
				}
			};
			CustomCreature val7 = new CustomCreature(slime6, false, val);
			CreatureManager.Instance.AddCreature(val7);
		}
		catch (Exception arg)
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom creatures: {arg}");
		}
		finally
		{
			SlimesBundle.Unload(false);
		}
	}

	private void FixSFX()
	{
		try
		{
			AudioSource prefab = Cache.GetPrefab<AudioSource>("sfx_arrow_hit");
			GameObject prefab2 = Cache.GetPrefab<GameObject>("SFX_MinotaurAlert_HM");
			GameObject prefab3 = Cache.GetPrefab<GameObject>("SFX_MinotaurAttack_HM");
			GameObject prefab4 = Cache.GetPrefab<GameObject>("SFX_MinotaurDeath_HM");
			GameObject prefab5 = Cache.GetPrefab<GameObject>("SFX_MinotaurHit_HM");
			GameObject prefab6 = Cache.GetPrefab<GameObject>("SFX_MinotaurIdle_HM");
			if ((Object)(object)prefab2 != (Object)null)
			{
				prefab2.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup;
			}
			if ((Object)(object)prefab3 != (Object)null)
			{
				prefab3.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup;
			}
			if ((Object)(object)prefab4 != (Object)null)
			{
				prefab4.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup;
			}
			if ((Object)(object)prefab5 != (Object)null)
			{
				prefab5.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup;
			}
			if ((Object)(object)prefab6 != (Object)null)
			{
				prefab6.GetComponent<AudioSource>().outputAudioMixerGroup = prefab.outputAudioMixerGroup;
			}
		}
		catch
		{
			Debug.LogWarning((object)"Minotaurs: SFX Fix Failed");
		}
	}

	public static void ConfigureBiomeSpawners(ISpawnerConfigurationCollection config)
	{
		try
		{
			ConfigureWorldSpawner(config);
		}
		catch (Exception ex)
		{
			Console.WriteLine("Something went horribly wrong: " + ex.Message + "\nStackTrace:\n" + ex.StackTrace);
		}
	}

	private static void ConfigureWorldSpawner(ISpawnerConfigurationCollection config)
	{
		try
		{
			IWorldSpawnBuilderModifierExtensions.SetModifierFaction(ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26205u).SetPrefabName("SlimeYellow_HS").SetTemplateName("Yellow Slime")
				.SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)512 })
				.SetSpawnChance(18f)
				.SetSpawnInterval(TimeSpan.FromSeconds(210.0))
				.SetPackSizeMin(1u)
				.SetPackSizeMax(2u)
				.SetMaxSpawned(2u)
				.SetConditionAltitudeMin(0f)
				.SetConditionAltitudeMax(1f), (Faction)7);
			IWorldSpawnBuilderModifierExtensions.SetModifierFaction(ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26204u).SetPrefabName("SlimePurple_HS").SetTemplateName("Purple Slime")
				.SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)16 })
				.SetSpawnChance(18f)
				.SetSpawnInterval(TimeSpan.FromSeconds(210.0))
				.SetPackSizeMin(1u)
				.SetPackSizeMax(2u)
				.SetMaxSpawned(2u)
				.SetConditionAltitudeMin(0f)
				.SetConditionAltitudeMax(1f), (Faction)7);
			ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26203u).SetPrefabName("SlimePink_HS").SetTemplateName("Pink Slime")
				.SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)8 })
				.SetSpawnChance(18f)
				.SetSpawnInterval(TimeSpan.FromSeconds(210.0))
				.SetPackSizeMin(1u)
				.SetPackSizeMax(2u)
				.SetMaxSpawned(2u)
				.SetConditionAltitudeMin(0f)
				.SetConditionAltitudeMax(1f);
			IWorldSpawnBuilderModifierExtensions.SetModifierFaction(ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26202u).SetPrefabName("SlimeRed_HS").SetTemplateName("Red Slime")
				.SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)32 })
				.SetSpawnChance(18f)
				.SetSpawnInterval(TimeSpan.FromSeconds(210.0))
				.SetPackSizeMin(1u)
				.SetPackSizeMax(2u)
				.SetMaxSpawned(2u)
				.SetConditionAltitudeMin(0f)
				.SetConditionAltitudeMax(1f), (Faction)4);
			IWorldSpawnBuilderModifierExtensions.SetModifierFaction(ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26201u).SetPrefabName("SlimeGreen_HS").SetTemplateName("Green Slime")
				.SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)2 })
				.SetSpawnChance(18f)
				.SetSpawnInterval(TimeSpan.FromSeconds(210.0))
				.SetPackSizeMin(1u)
				.SetPackSizeMax(2u)
				.SetMaxSpawned(2u)
				.SetConditionAltitudeMin(0f)
				.SetConditionAltitudeMax(1f), (Faction)3);
			ISpawnerConfigurationCollectionWorldSpawnerExtensions.ConfigureWorldSpawner(config, 26200u).SetPrefabName("SlimeBlue_HS").SetTemplateName("Blue Slime")
				.SetConditionBiomes((Biome[])(object)new Biome[1] { (Biome)1 })
				.SetSpawnChance(18f)
				.SetSpawnInterval(TimeSpan.FromSeconds(210.0))
				.SetPackSizeMin(1u)
				.SetPackSizeMax(2u)
				.SetMaxSpawned(2u)
				.SetConditionAltitudeMin(0f)
				.SetConditionAltitudeMax(1f);
		}
		catch (Exception ex)
		{
			Log.LogError((object)ex);
		}
	}
}