Decompiled source of DrownDeath StamExh v0.0.1

DrownDeath_StamExh.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyCompany("DrownDeath_StamExh")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("DrownDeath_StamExh")]
[assembly: AssemblyTitle("DrownDeath_StamExh")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace 溺水无体力死亡
{
	[BepInPlugin("com.HsgtLgt.DrownDeath_StamExh", "HsgtLgt_DrownDeath_StamExh", "0.0.1")]
	public class DrownDeath_StamExh : BaseUnityPlugin
	{
		public const string modGuid = "com.HsgtLgt.DrownDeath_StamExh";

		public const string modName = "HsgtLgt_DrownDeath_StamExh";

		public const string modVersion = "0.0.1";

		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.HsgtLgt.DrownDeath_StamExh").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"HsgtLgt_DrownDeath_StamExh v0.0.1 已加载!");
		}
	}
	[HarmonyPatch(typeof(Player), "OnSwimming")]
	public static class Player_OnSwimming_Patch
	{
		private static void Prefix(Player __instance, Vector3 targetVel, float dt)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			if (((Character)__instance).IsSwimming() && !((Character)__instance).IsOnGround() && !((Character)__instance).HaveStamina(0f))
			{
				HitData val = new HitData();
				val.m_damage.m_damage = ((Character)__instance).GetMaxHealth() * 100f;
				val.m_point = ((Character)__instance).GetCenterPoint();
				val.m_dir = Vector3.down;
				val.m_pushForce = 10f;
				val.m_hitType = (HitType)4;
				((Character)__instance).Damage(val);
			}
		}
	}
}