using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyCompany("DrownDeath_StamExh")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("DrownDeath_StamExh")]
[assembly: AssemblyTitle("DrownDeath_StamExh")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace 溺水无体力死亡
{
[BepInPlugin("com.HsgtLgt.DrownDeath_StamExh", "HsgtLgt_DrownDeath_StamExh", "0.0.1")]
public class DrownDeath_StamExh : BaseUnityPlugin
{
public const string modGuid = "com.HsgtLgt.DrownDeath_StamExh";
public const string modName = "HsgtLgt_DrownDeath_StamExh";
public const string modVersion = "0.0.1";
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("com.HsgtLgt.DrownDeath_StamExh").PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"HsgtLgt_DrownDeath_StamExh v0.0.1 已加载!");
}
}
[HarmonyPatch(typeof(Player), "OnSwimming")]
public static class Player_OnSwimming_Patch
{
private static void Prefix(Player __instance, Vector3 targetVel, float dt)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
if (((Character)__instance).IsSwimming() && !((Character)__instance).IsOnGround() && !((Character)__instance).HaveStamina(0f))
{
HitData val = new HitData();
val.m_damage.m_damage = ((Character)__instance).GetMaxHealth() * 100f;
val.m_point = ((Character)__instance).GetCenterPoint();
val.m_dir = Vector3.down;
val.m_pushForce = 10f;
val.m_hitType = (HitType)4;
((Character)__instance).Damage(val);
}
}
}
}