More and Modified Player Cloth Colliders
This Utility Tweaks the existing Cloth Colliders of the player, and adds more so that the Head, Arms, Lower Legs, and Feet can now interact with capes and cloaks. With much needed tweaks there are now two sets of colliders, 1 for capes, and 1 for armor.
Date uploaded | 2 years ago |
Version | 3.0.1 |
Download link | HugotheDwarf-More_and_Modified_Player_Cloth_Colliders-3.0.1.zip |
Downloads | 46399 |
Dependency string | HugotheDwarf-More_and_Modified_Player_Cloth_Colliders-3.0.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1700README
This Utility is meant as a optional and modular plugin that adjusts the current Hip and Lower Back cloth colliders to be not so bulbous while also avoiding clipping (as much as possible, some armors may have something that could poke through a cape/cloak)
2 sets of colliders was created just for capes/cloaks/shoulder worn items, and a set for armor (head, chest, legs) so that everything works together nicely.
This in no way alters the play or feel of the game, only that the player's model can now interact more with Cloth base Physics wearable gear. It can be removed or added at any time (if you find or feel this may be causing any performance issues on your end)
Version 3.0.1
Hot Fix for on Player Death, Ragdoll's throwing errors for collider creation.
Version 3.0.0
Split colliders for capes and armor to make 2 sets
Adjusted Collider Size values again (I think left arm will make the lox cape deform oddly again, trying to find that right balance still, but all other capes are fine)
Version 2.0.0
Adjusted all Colliders except the shoulders/chest collider (now a bit more form fitting)
Added two more colliders that only take effect for things worn in the shoulder slot (capes), this will allow capes to be a bit further from the body and avoid some oddness around the feet area
Version 1.0.0
Tweaked Hip's Cloth Collider Direction to X axis instead of Y (across hips, instead up up and down torso) and Size (Height and Radius) also pushed it a bit back more (behind player)
Tweaked Lower Back's Cloth Collider Size (Radius)
Added Cloth Colliders to the Upper and Lower arms
Added Cloth Colliders to the Lower Legs and Feet