Decompiled source of AttackStaminaOverride v1.0.0

AttackStaminaOverride.dll

Decompiled 3 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AttackStaminaOverride")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AttackStaminaOverride")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dca406e3-4408-4a32-ad08-c357d25f0dde")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AttackStaminaOverride;

[BepInPlugin("IDRdh7.attackstaminaoverride", "Attack Stamina Override", "1.0.0")]
public class AttackStaminaOverride : BaseUnityPlugin
{
	private static ConfigEntry<float> staminaMultiplier;

	private void Awake()
	{
		staminaMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MeleeStaminaMultiplier", 1f, "Multiplier for stamina used by melee attacks (1.0 = default).");
		Harmony.CreateAndPatchAll(typeof(AttackStaminaOverride), (string)null);
	}

	[HarmonyPatch(typeof(Player), "UseStamina")]
	[HarmonyPrefix]
	private static void Prefix(Player __instance, ref float v)
	{
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Invalid comparison between Unknown and I4
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Invalid comparison between Unknown and I4
		FieldInfo field = typeof(Humanoid).GetField("m_currentAttack", BindingFlags.Instance | BindingFlags.NonPublic);
		if (!(field == null))
		{
			object? value = field.GetValue(__instance);
			Attack val = (Attack)((value is Attack) ? value : null);
			if (val != null && ((int)val.m_attackType == 0 || (int)val.m_attackType == 1 || (int)val.m_attackType == 4))
			{
				v *= staminaMultiplier.Value;
			}
		}
	}
}