Decompiled source of RavenwoodBanners v1.0.4
plugins/RavenwoodBanners/RavenwoodBanners.dll
Decompiled 2 months ago
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using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using Jotunn; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("RavenwoodBanners")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("MagicMike")] [assembly: AssemblyProduct("RavenwoodBanners")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")] [assembly: AssemblyFileVersion("1.0.4")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.4.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RavenwoodBanners { public class AddBossBanners { public static EffectList buildWood; public static EffectList breakWood; public static EffectList hitWood; public static void LoadPieces() { SetupGamePrefabs(); AddBonemassBanner(); AddEikthyrBanner(); AddElderBanner(); AddFaderBanner(); AddModerBanner(); AddQueenBanner(); AddYagluthBanner(); AddHaldorBanner(); AddHildirBanner(); } public static void SetupGamePrefabs() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown GameObject prefab = Cache.GetPrefab<GameObject>("sfx_build_hammer_wood"); GameObject prefab2 = Cache.GetPrefab<GameObject>("sfx_wood_break"); GameObject prefab3 = Cache.GetPrefab<GameObject>("sfx_wood_hit"); EffectList val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab } }; buildWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab2 } }; breakWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab3 } }; hitWood = val; } public static void AddBonemassBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_bonemass_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddEikthyrBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_eikthyr_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddElderBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_elder_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddFaderBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_fader_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddModerBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_moder_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddQueenBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_queen_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddYagluthBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_yagluth_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddHaldorBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_haldor_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddHildirBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_hildir_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } } public class AddGroundBanners { public static EffectList buildWood; public static EffectList breakWood; public static EffectList hitWood; public static void LoadPieces() { SetupGamePrefabs(); AddDarkwoodBanner(); AddDeadwoodBanner(); AddElmwoodBanner(); AddFrostwoodBanner(); AddMurkwoodBanner(); AddRavenwoodBanner(); AddRedwoodBanner(); AddSakuraBanner(); AddWhitewoodBanner(); AddBlackwoodBanner(); AddDragonstoneBanner(); AddSandstoneBanner(); AddSilverstoneBanner(); AddSteelstoneBanner(); AddScarwoodBanner(); AddWhisperwoodBanner(); AddWillowwoodBanner(); AddPirateBanner1(); AddPirateBanner2(); AddPirateBanner3(); AddPirateBanner4(); AddEgyptBanner(); AddEagleBanner(); AddGorillaBanner(); AddOrangutanBanner(); AddBaboonBanner(); AddSnakeBanner(); AddJJJBanner(); AddJoneslandBanner(); AddJonestownBanner(); AddSlayerBanner(); } public static void SetupGamePrefabs() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown GameObject prefab = Cache.GetPrefab<GameObject>("sfx_build_hammer_wood"); GameObject prefab2 = Cache.GetPrefab<GameObject>("sfx_wood_break"); GameObject prefab3 = Cache.GetPrefab<GameObject>("sfx_wood_hit"); EffectList val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab } }; buildWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab2 } }; breakWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab3 } }; hitWood = val; } public static void AddDarkwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_darkwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddDeadwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_deadwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddElmwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_elmwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddFrostwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_frostwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddMurkwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_murkwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddRavenwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_ravenwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddRedwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_redwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddSakuraBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_sakura_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddWhitewoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_whitewood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddBlackwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_blackwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddDragonstoneBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_dragonstone_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddSandstoneBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_sandstone_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddSilverstoneBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_silverstone_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddSteelstoneBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_steelstone_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddScarwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_scarwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddWhisperwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_whisperwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddWillowwoodBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_willowwood_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddPirateBanner1() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_pirate1_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddPirateBanner2() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_pirate2_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddPirateBanner3() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_pirate3_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddPirateBanner4() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_pirate4_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddEgyptBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_egypt_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddEagleBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_eagle_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddGorillaBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_gorilla_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddOrangutanBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_orangutan_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddBaboonBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_baboon_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddSnakeBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_snake_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddJJJBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_jjj_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddJoneslandBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_jonesland_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddJonestownBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_jonestown_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddSlayerBanner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = RavenwoodBannersPlugin.magicBundle.LoadAsset<GameObject>("mm_slayer_banner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Banners"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerHide", Amount = 1, Recover = true }, new RequirementConfig { Item = "LeatherScraps", Amount = 5, Recover =