Decompiled source of RavenwoodEgypt v1.0.8
plugins/RavenwoodEgypt/RavenwoodEgypt.dll
Decompiled 2 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Jotunn; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("RavenwoodEgypt")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("MagicMike")] [assembly: AssemblyProduct("RavenwoodEgypt")] [assembly: AssemblyCopyright("Copyright © MagicMike 2025RavenwoodEgypt")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")] [assembly: AssemblyFileVersion("1.0.8")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.8.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class Elevator : MonoBehaviour { public bool m_canMove = true; public float m_speed = 2f; public int m_startPoint; public Transform[] m_points; private int i; private bool m_reverse; public static readonly int m_elevatorPosition = StringExtensionMethods.GetStableHashCode("elevatorPosition"); private ZNetView m_nview; public void Start() { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) m_nview = ((Component)this).gameObject.GetComponentInParent<ZNetView>(); if ((Object)(object)m_nview != (Object)null && m_nview.GetZDO() != null) { i = m_nview.GetZDO().GetInt(m_elevatorPosition, 0); ((Component)this).transform.position = m_points[i].position; } else { ((Component)this).transform.position = m_points[m_startPoint].position; i = m_startPoint; } } public void Update() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_nview != (Object)null) || m_nview.GetZDO() == null) { return; } if (Vector3.Distance(((Component)this).transform.position, m_points[i].position) < 0.01f) { m_canMove = false; if (i == m_points.Length - 1) { m_reverse = true; i--; return; } if (i == 0) { m_reverse = false; i++; return; } if (m_reverse) { i--; } else { i++; } } if (m_canMove) { ((Component)this).transform.position = Vector3.MoveTowards(((Component)this).transform.position, m_points[i].position, m_speed * Time.deltaTime); m_nview.GetZDO().Set(m_elevatorPosition, i, false); } } } public class ElevatorSwitch : MonoBehaviour, Hoverable, Interactable { public Elevator m_elevator; private string m_name; private Piece m_piece; private void Start() { m_piece = ((Component)this).gameObject.GetComponentInParent<Piece>(); m_name = m_piece.m_name; } public string GetHoverText() { return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $text_fb_use_elevator"); } public string GetHoverName() { return m_name; } public bool Interact(Humanoid human, bool hold, bool alt) { if (hold) { return false; } if (m_elevator.m_canMove) { return true; } m_elevator.m_speed = 2f; m_elevator.m_canMove = true; return true; } public bool UseItem(Humanoid user, ItemData item) { return false; } } public class ParentPlatform : MonoBehaviour { private Piece m_piece; private void Start() { m_piece = ((Component)this).gameObject.GetComponentInParent<Piece>(); } private void OnCollisionEnter(Collision other) { other.transform.SetParent(((Component)this).transform); other.gameObject.GetComponent<Rigidbody>().interpolation = (RigidbodyInterpolation)0; m_piece.m_canBeRemoved = false; } private void OnCollisionExit(Collision other) { other.transform.SetParent((Transform)null); other.gameObject.GetComponent<Rigidbody>().interpolation = (RigidbodyInterpolation)1; m_piece.m_canBeRemoved = true; } } public class TriggerPlatform : MonoBehaviour { public Elevator m_platform; private void OnTriggerEnter(Collider other) { } } namespace RavenwoodEgypt { internal class GamePatches { [HarmonyPatch(typeof(ZNetScene), "Awake")] private static class ZNetSceneSoundsPatch { private static void Postfix(ZNetScene __instance) { GameObject prefab = __instance.GetPrefab("sfx_pyramid_door"); GameObject prefab2 = __instance.GetPrefab("sfx_elevator_re"); try { prefab.GetComponentInChildren<AudioSource>().outputAudioMixerGroup = AudioMan.instance.m_ambientMixer; prefab2.GetComponentInChildren<AudioSource>().outputAudioMixerGroup = AudioMan.instance.m_ambientMixer; } catch { Logger.LogError((object)"Error with ZNetSceneSoundsPatch!"); } } } } [BepInPlugin("MagicMike.RavenwoodEgypt", "RavenwoodEgypt", "1.0.8")] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class RavenwoodEgyptPlugin : BaseUnityPlugin { internal const string PluginName = "RavenwoodEgypt"; internal const string PluginVersion = "1.0.8"; internal const string PluginAuthor = "MagicMike"; internal const string PluginGUID = "MagicMike.RavenwoodEgypt"; internal const string PluginCopy = "Copyright © MagicMike 2025RavenwoodEgypt"; public static RavenwoodEgyptPlugin plugininstance; public static AssetBundle rwegypt; public static string egyptBundle = "ravenwoodegypt"; public static AssetBundle rwegyptnew; public static string egyptBundleNew = "ravenwoodegyptnew"; private Harmony harmony = new Harmony("MagicMike.RavenwoodEgypt"); public void Awake() { LoadAssetBundles(); LoadAssets(); PrefabManager.OnVanillaPrefabsAvailable += AddRWPieces; harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "MagicMike.RavenwoodEgypt"); Game.isModded = true; } public static void LoadAssetBundles() { rwegypt = AssetUtils.LoadAssetBundleFromResources(egyptBundle, Assembly.GetExecutingAssembly()); if ((Object)(object)rwegypt == (Object)null) { Logger.LogError((object)("Failed to load asset bundle with name: " + egyptBundle)); } rwegyptnew = AssetUtils.LoadAssetBundleFromResources(egyptBundleNew, Assembly.GetExecutingAssembly()); if ((Object)(object)rwegyptnew == (Object)null) { Logger.LogError((object)("Failed to load asset bundle with name: " + egyptBundleNew)); } } public static void LoadAssets() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown try { CustomPrefab val = new CustomPrefab(rwegypt.LoadAsset<GameObject>("sfx_pyramid_door"), true); PrefabManager.Instance.AddPrefab(val); CustomPrefab val2 = new CustomPrefab(rwegyptnew.LoadAsset<GameObject>("sfx_elevator_re"), true); PrefabManager.Instance.AddPrefab(val2); } catch (Exception ex) { Logger.LogError((object)("Exception caught while loading Custom Assets: " + ex.Message)); } } public static void AddRWPieces() { try { RW_Pieces.AddPieces(); } catch (Exception ex) { Logger.LogError((object)("Exception caught while adding Egypt Pieces: " + ex.Message)); } finally { PrefabManager.OnVanillaPrefabsAvailable -= AddRWPieces; } } } public class RW_Pieces { public static EffectList buildWood; public static EffectList breakWood; public static EffectList hitWood; public static EffectList buildStone; public static EffectList breakStone; public static EffectList hitStone; public static EffectList buildMetal; public static EffectList breakMetal; public static EffectList hitMetal; public static EffectList addFuel; public static EffectList doorOpen; public static EffectList doorClose; public static EffectList gateOpenClose; public static ItemDrop fuelWood; public static ItemDrop fuelResin; public static GameObject _gameObject; public static CustomPiece _customPiece; public static void AddPieces() { SetupGamePrefabs(); AddPyramid(); AddPyramidEnterable(); AddPyramidDoor(); AddSphinx(); AddLargeWall(); AddLargeWallCorner(); AddLargeWallCross(); AddLargeWallTjunction(); AddLargeWallStairs(); AddLargeWallStairsReverse(); AddLargeWallGateway(); AddLargeWallTower(); AddLargeWallEnd(); AddLargeWallGate(); AddLargeTower01(); AddLargeTower02(); AddHouse01(); AddHouse02(); AddHouse03(); AddHouse04(); AddHouse05(); AddHouse06(); AddHouseDoor(); AddColumnTopSingle(); AddColumnTopDouble(); AddSquareColumn(); AddRoundColumn(); AddShortObelisk(); AddTallObelisk(); AddFancyObelisk(); AddStoneSteps(); AddBlock1(); AddBlock2(); AddBlock3(); AddBlock4(); AddBlock5(); AddWall1(); AddWall2(); AddWallCorner(); AddFirepitSmall(); AddFirepitLarge(); AddPalmTreePlanter(); AddPalmTree(); AddHorusStatue(); AddFuneralStatue(); AddAkhenatonStatue(); AddAnubisStatue(); AddAnubisStatue02(); AddAnubisStatue02Large(); AddAnubisJackalStatue(); AddAnubisSculpture(); AddEgyptianStatue(); AddKingStatue(); AddKingStatueLarge(); AddCarvedObelisk(); AddWaterFountain(); AddPharaohsMask(); AddPharaohsChair(); AddGoldEagle(); AddCoffin01(); AddCoffin02(); AddChest(); AddCanopicJar01(); AddCanopicJar02(); } public static void SetupGamePrefabs() { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Expected O, but got Unknown //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Expected O, but got Unknown //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Expected O, but got Unknown //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Expected O, but got Unknown //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Expected O, but got Unknown //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Expected O, but got Unknown //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Expected O, but got Unknown //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Expected O, but got Unknown //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Expected O, but got Unknown //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Expected O, but got Unknown //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Expected O, but got Unknown //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Expected O, but got Unknown //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Expected O, but got Unknown //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Expected O, but got Unknown //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Expected O, but got Unknown //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Expected O, but got Unknown //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Expected O, but got Unknown //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Expected O, but got Unknown //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Expected O, but got Unknown //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Expected O, but got Unknown //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Expected O, but got Unknown //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Expected O, but got Unknown //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Expected O, but got Unknown GameObject prefab = Cache.GetPrefab<GameObject>("sfx_build_hammer_wood"); GameObject prefab2 = Cache.GetPrefab<GameObject>("sfx_wood_break"); GameObject prefab3 = Cache.GetPrefab<GameObject>("sfx_wood_hit"); GameObject prefab4 = Cache.GetPrefab<GameObject>("sfx_build_hammer_stone"); GameObject prefab5 = Cache.GetPrefab<GameObject>("sfx_rock_hit"); GameObject prefab6 = Cache.GetPrefab<GameObject>("sfx_build_hammer_metal"); GameObject prefab7 = Cache.GetPrefab<GameObject>("sfx_metal_blocked"); GameObject prefab8 = Cache.GetPrefab<GameObject>("vfx_walltorch_addFuel"); GameObject prefab9 = Cache.GetPrefab<GameObject>("sfx_FireAddFuel"); GameObject prefab10 = Cache.GetPrefab<GameObject>("sfx_door_open"); GameObject prefab11 = Cache.GetPrefab<GameObject>("sfx_door_close"); GameObject prefab12 = Cache.GetPrefab<GameObject>("sfx_pyramid_door"); EffectList val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab } }; buildWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab2 } }; breakWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab3 } }; hitWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab4 } }; buildStone = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab5 } }; breakStone = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab5 } }; hitStone = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab6 } }; buildMetal = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab7 } }; breakMetal = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab7 } }; hitMetal = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[2] { new EffectData { m_prefab = prefab8 }, new EffectData { m_prefab = prefab9 } }; addFuel = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab10 } }; doorOpen = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab11 } }; doorClose = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab12 } }; gateOpenClose = val; fuelWood = Cache.GetPrefab<GameObject>("Wood").GetComponent<ItemDrop>(); fuelResin = Cache.GetPrefab<GameObject>("Resin").GetComponent<ItemDrop>(); } public static void AddPyramid() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_pyramid"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "Stone", Amount = 400, Recover = true }, new RequirementConfig { Item = "Grausten", Amount = 400, Recover = true }, new RequirementConfig { Item = "Coins", Amount = 3000, Recover = true }, new RequirementConfig { Item = "Tar", Amount = 100, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddPyramidEnterable() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_pyramid_enterable"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "Stone", Amount = 400, Recover = true }, new RequirementConfig { Item = "Grausten", Amount = 400, Recover = true }, new RequirementConfig { Item = "Coins", Amount = 5000, Recover = true }, new RequirementConfig { Item = "Tar", Amount = 100, Recover = true } }; _customPiece = new CustomPiece(gameObject, true, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddPyramidDoor() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_pyramid_door"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; Door component = _gameObject.GetComponent<Door>(); component.m_openEffects = gateOpenClose; component.m_closeEffects = gateOpenClose; PieceManager.Instance.AddPiece(_customPiece); } public static void AddSphinx() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_sphinx"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "Stone", Amount = 800, Recover = true }, new RequirementConfig { Item = "Grausten", Amount = 200, Recover = true }, new RequirementConfig { Item = "Tar", Amount = 100, Recover = true }, new RequirementConfig { Item = "Coins", Amount = 2000, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeWall() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_large_wall"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 300, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeWallCorner() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_large_wall_corner"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 300, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeWallCross() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_large_wall_cross"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 500, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeWallTjunction() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_large_wall_tjunction"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 400, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeWallStairs() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_large_wall_stairs"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 400, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeWallStairsReverse() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_large_wall_stairs_reverse"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 400, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeWallGateway() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_large_wall_gateway"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 300, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeWallTower() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegyptnew.LoadAsset<GameObject>("mm_egypt_large_wall_tower"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 400, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeWallEnd() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_large_wall_end"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 200, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeWallGate() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_large_gate"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "forge"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 100, Recover = true }, new RequirementConfig { Item = "Iron", Amount = 10, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildWood; Door component = _gameObject.GetComponent<Door>(); component.m_openEffects = doorOpen; component.m_closeEffects = doorClose; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeTower01() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_tower_01"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 300, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddLargeTower02() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_tower_02"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 600, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddHouse01() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Expected O, but got Unknown //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Expected O, but got Unknown //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_house_01"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "Stone", Amount = 200, Recover = true }, new RequirementConfig { Item = "FineWood", Amount = 100, Recover = true }, new RequirementConfig { Item = "Wood", Amount = 50, Recover = true }, new RequirementConfig { Item = "Tar", Amount = 15, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddHouse02() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_house_02"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "Stone", Amount = 300, Recover = true }, new RequirementConfig { Item = "FineWood", Amount = 150, Recover = true }, new RequirementConfig { Item = "Wood", Amount = 75, Recover = true }, new RequirementConfig { Item = "Tar", Amount = 30, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddHouse03() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_house_03"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "Stone", Amount = 300, Recover = true }, new RequirementConfig { Item = "FineWood", Amount = 150, Recover = true }, new RequirementConfig { Item = "Wood", Amount = 75, Recover = true }, new RequirementConfig { Item = "Tar", Amount = 30, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddHouse04() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_house_04"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "Stone", Amount = 400, Recover = true }, new RequirementConfig { Item = "FineWood", Amount = 200, Recover = true }, new RequirementConfig { Item = "Wood", Amount = 100, Recover = true }, new RequirementConfig { Item = "Tar", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddHouse05() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_house_05"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "Stone", Amount = 400, Recover = true }, new RequirementConfig { Item = "FineWood", Amount = 200, Recover = true }, new RequirementConfig { Item = "Wood", Amount = 100, Recover = true }, new RequirementConfig { Item = "Tar", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddHouse06() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_house_06"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "Stone", Amount = 400, Recover = true }, new RequirementConfig { Item = "FineWood", Amount = 200, Recover = true }, new RequirementConfig { Item = "Wood", Amount = 100, Recover = true }, new RequirementConfig { Item = "Tar", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddHouseDoor() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_house_door"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 10, Recover = true }, new RequirementConfig { Item = "BronzeNails", Amount = 5, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildWood; Door component = _gameObject.GetComponent<Door>(); component.m_openEffects = doorOpen; component.m_closeEffects = doorClose; PieceManager.Instance.AddPiece(_customPiece); } public static void AddColumnTopSingle() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_square_column_top_single"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 25, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddColumnTopDouble() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_square_column_top_double"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddSquareColumn() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_square_column"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddRoundColumn() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_round_column"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddShortObelisk() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_short_obelisk"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 25, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddTallObelisk() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_tall_obelisk"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 100, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddFancyObelisk() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_fancy_obelisk"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Stone", Amount = 40, Recover = true }, new RequirementConfig { Item = "Bronze", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddStoneSteps() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_stone_steps"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 10, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddBlock1() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_block_1"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 100, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddBlock2() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_block_2"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 10, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddBlock3() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_block_3"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddBlock4() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_block_4"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 2, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddBlock5() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_block_5"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 10, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddWall1() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_wall_01"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddWall2() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_wall_02"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddWallCorner() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_wall_corner"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 100, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddFirepitSmall() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_brazier_small"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "forge"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "Bronze", Amount = 2, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 4, Recover = true }, new RequirementConfig { Item = "Wood", Amount = 5, Recover = true } }; _customPiece = new CustomPiece(gameObject, true, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildMetal; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakMetal; component.m_hitEffect = hitMetal; Fireplace component2 = _gameObject.GetComponent<Fireplace>(); component2.m_fuelItem = fuelWood; component2.m_fuelAddedEffects = addFuel; PieceManager.Instance.AddPiece(_customPiece); } public static void AddFirepitLarge() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_brazier_large"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "forge"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "Bronze", Amount = 3, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 8, Recover = true }, new RequirementConfig { Item = "Wood", Amount = 5, Recover = true } }; _customPiece = new CustomPiece(gameObject, true, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildMetal; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakMetal; component.m_hitEffect = hitMetal; Fireplace component2 = _gameObject.GetComponent<Fireplace>(); component2.m_fuelItem = fuelWood; component2.m_fuelAddedEffects = addFuel; PieceManager.Instance.AddPiece(_customPiece); } public static void AddPalmTreePlanter() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_palm_tree_planter"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_workbench"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Wood", Amount = 25, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(_customPiece); } public static void AddPalmTree() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_palm_tree"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_workbench"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Wood", Amount = 20, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(_customPiece); } public static void AddHorusStatue() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_horus_statue"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "forge"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Bronze", Amount = 20, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildMetal; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakMetal; component.m_hitEffect = hitMetal; PieceManager.Instance.AddPiece(_customPiece); } public static void AddFuneralStatue() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_funeral_statue"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "forge"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Bronze", Amount = 20, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildMetal; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakMetal; component.m_hitEffect = hitMetal; PieceManager.Instance.AddPiece(_customPiece); } public static void AddAkhenatonStatue() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_akhenaton_statue"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_stonecutter"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = 50, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildStone; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakStone; component.m_hitEffect = hitStone; PieceManager.Instance.AddPiece(_customPiece); } public static void AddAnubisStatue() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown _gameObject = RavenwoodEgyptPlugin.rwegypt.LoadAsset<GameObject>("mm_egypt_anubis_statue"); GameObject gameObject = _gameObject; PieceConfig val = new PieceConfig(); val.CraftingStation = "forge"; val.PieceTable = "_HammerPieceTable"; val.Category = "Ravenwood-Egypt"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Bronze", Amount = 20, Recover = true } }; _customPiece = new CustomPiece(gameObject, false, val); _gameObject.GetComponent<Piece>().m_placeEffect = buildMetal; WearNTear component = _gameObject.GetComponent<WearNTear>(); component.m_destroyedEffect = breakMetal; component.m_hitEffect = hitMetal; PieceManager.Instance.AddPiece(_customPiece); } public static void AddAnubisStatue02()