Decompiled source of RavenwoodRandomRelics v1.0.5

plugins/RavenwoodRandomRelics/RavenwoodRandomRelics.dll

Decompiled a month ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RavenwoodRandomRelics")]
[assembly: AssemblyDescription("A Valheim mod that adds custom relics, statues, and decor.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("James Jones TV")]
[assembly: AssemblyProduct("Ravenwood Random Relics Mod")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("2.2.2")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.2.2.0")]
namespace RavenwoodRandomRelics;

public class HornOfThor : MonoBehaviour, Interactable
{
	public string GetHoverName()
	{
		return "";
	}

	public string HoverText()
	{
		return "";
	}

	public bool Interact(Humanoid user, bool hold, bool alt)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		if (!hold)
		{
			GameObject prefab = ZNetScene.instance.GetPrefab("sfx_gjall_alerted");
			if ((Object)(object)prefab != (Object)null)
			{
				Object.Instantiate<GameObject>(prefab, ((Component)this).transform.position + Vector3.up * 1f, Quaternion.identity);
			}
		}
		return true;
	}

	public bool UseItem(Humanoid user, ItemData item)
	{
		return false;
	}
}
public class PlacementWatcher : MonoBehaviour
{
	public List<GameObject> RegisterList;

	private void Start()
	{
		if (RegisterList != null && !RegisterList.Contains(((Component)this).gameObject))
		{
			RegisterList.Add(((Component)this).gameObject);
		}
	}

	private void OnDestroy()
	{
		if (RegisterList != null)
		{
			RegisterList.Remove(((Component)this).gameObject);
		}
	}
}
[BepInPlugin("Ravenwood.RandomRelics", "Ravenwood Random Relics", "1.0.5")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class RavenwoodRandomRelics : BaseUnityPlugin
{
	public const string PluginGUID = "Ravenwood.RandomRelics";

	public const string PluginName = "Ravenwood Random Relics";

	public const string PluginVersion = "1.0.5";

	private AssetBundle relicsBundle;

	public static ConfigEntry<string> PlayerPreferredCategory;

	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("ravenwood.randomrelics.harmony").PatchAll();
		PlayerPreferredCategory = ((BaseUnityPlugin)this).Config.Bind<string>("General", "CustomHammerTab", "RavenwoodRelics", "Custom hammer tab category name");
		Assembly executingAssembly = Assembly.GetExecutingAssembly();
		string text = executingAssembly.GetManifestResourceNames().FirstOrDefault((string r) => r.ToLower().Contains("ravenwoodrandomrelics"));
		if (string.IsNullOrEmpty(text))
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Could not find embedded asset bundle resource containing 'ravenwoodrandomrelics'.");
			return;
		}
		using (Stream stream = executingAssembly.GetManifestResourceStream(text))
		{
			if (stream == null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Embedded asset bundle stream was null for '" + text + "'."));
				return;
			}
			using MemoryStream memoryStream = new MemoryStream();
			stream.CopyTo(memoryStream);
			relicsBundle = AssetBundle.LoadFromMemory(memoryStream.ToArray());
		}
		if ((Object)(object)relicsBundle == (Object)null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load AssetBundle from embedded resource!");
		}
		else
		{
			PrefabManager.OnPrefabsRegistered += RegisterNow;
		}
	}

	private void RegisterNow()
	{
		if (!((Object)(object)relicsBundle == (Object)null))
		{
			RelicRegistrar.RegisterAllRelics(relicsBundle);
			((BaseUnityPlugin)this).Logger.LogInfo((object)("[RavenwoodRelics] Registration complete. Hammer tab: '" + PlayerPreferredCategory.Value + "'."));
		}
	}
}
public static class RelicConfigManager
{
	private static string configPath = Path.Combine(Paths.ConfigPath, "RavenwoodRandomRelics.cfg");

	public static void SaveConfig(string key, string value)
	{
		File.AppendAllText(configPath, key + "=" + value + "\n");
	}

	public static string LoadConfig(string key)
	{
		if (!File.Exists(configPath))
		{
			return null;
		}
		string[] array = File.ReadAllLines(configPath);
		foreach (string text in array)
		{
			if (text.StartsWith(key + "="))
			{
				return text.Substring(key.Length + 1);
			}
		}
		return null;
	}
}
public class RelicRegistration
{
	public string PrefabName;

	public string DisplayName;

	public RequirementConfig[] Requirements;

	public string Description;

	public int Comfort;

	public bool IsWerewolf;

	public bool IsHorn;

	public RelicRegistration(string prefab, string display, RequirementConfig[] reqs, string desc, int comfort = 0, bool isWerewolf = false, bool isHorn = false)
	{
		PrefabName = prefab;
		DisplayName = display;
		Requirements = reqs;
		Description = desc;
		Comfort = comfort;
		IsWerewolf = isWerewolf;
		IsHorn = isHorn;
	}
}
public static class RelicRegistrar
{
	private static readonly List<GameObject> placedWerewolves = new List<GameObject>();

	private static bool wasAlreadyRegistered = false;

	public static readonly List<RelicRegistration> AllRegistrations = new List<RelicRegistration>
	{
		new RelicRegistration("valkyrie", "Norse Valkyrie", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Bronze", 100, 0, true),
			new RequirementConfig("FineWood", 25, 0, true)
		}, "Norse Valkyrie."),
		new RelicRegistration("armor", "Dark Knight", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Iron", 20, 0, true),
			new RequirementConfig("FineWood", 15, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("OdinGuard", "Heimdall", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Bronze", 20, 0, true),
			new RequirementConfig("FineWood", 15, 0, true)
		}, "Guardian of Bifröst."),
		new RelicRegistration("werewolf", "Fenrir the Devourer", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("TrophyFenring", 1, 0, true),
			new RequirementConfig("IronNails", 20, 0, true),
			new RequirementConfig("Tar", 20, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: true),
		new RelicRegistration("werewolfmirrored", "Fenrir the Devourer mirrored", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("TrophyFenring", 1, 0, true),
			new RequirementConfig("IronNails", 20, 0, true),
			new RequirementConfig("Tar", 20, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: true),
		new RelicRegistration("werewolfbust", "Fenrir Bust", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("TrophyFenring", 1, 0, true),
			new RequirementConfig("Stone", 20, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: true),
		new RelicRegistration("gargoyledog", "Gargoyle I", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("Stone", 10, 0, true),
			new RequirementConfig("FineWood", 5, 0, true),
			new RequirementConfig("Coins", 10, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("v2_gargoylestatue", "Gargoyle II", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("Stone", 10, 0, true),
			new RequirementConfig("FineWood", 5, 0, true),
			new RequirementConfig("Coins", 10, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("lion", "Lion Statue", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Stone", 40, 0, true),
			new RequirementConfig("Coins", 40, 0, true)
		}, "The Lion King."),
		new RelicRegistration("JapaneseStoneLantern", "Japanese Stone Lantern", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Stone", 20, 0, true),
			new RequirementConfig("Resin", 20, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("pedestalplanter", "Pedestal Planter", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Stone", 15, 0, true),
			new RequirementConfig("Resin", 20, 0, true)
		}, "A decorative stone urn, perfect for gardens or noble estates."),
		new RelicRegistration("clock", "Wooden Big Ben Clock", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 25, 0, true),
			new RequirementConfig("FineWood", 15, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: false, isHorn: true),
		new RelicRegistration("SWC", "Vintage Swiss Wooden Cuckoo Clock", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("Wood", 10, 0, true),
			new RequirementConfig("FineWood", 10, 0, true),
			new RequirementConfig("Coins", 20, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: false, isHorn: true),
		new RelicRegistration("HornX", "Horn of Thor", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("BoneFragments", 25, 0, true),
			new RequirementConfig("Copper", 5, 0, true)
		}, "Sound the horn to alert your allies.", 0, isWerewolf: false, isHorn: true),
		new RelicRegistration("HotAirBalloon", "Hot Air Balloon", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("GreydwarfEye", 10, 0, true),
			new RequirementConfig("Coins", 10, 0, true)
		}, "A custom decorative piece.", 1),
		new RelicRegistration("Picture1", "Ravenwood Vikings", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 10, 0, true),
			new RequirementConfig("FineWood", 10, 0, true)
		}, "Custom decorative picture."),
		new RelicRegistration("Picture2", "Ravenwood Vikings II", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 10, 0, true),
			new RequirementConfig("FineWood", 10, 0, true)
		}, "Custom decorative picture."),
		new RelicRegistration("Picture3", "Ravenwood Vikings III", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 10, 0, true),
			new RequirementConfig("FineWood", 10, 0, true)
		}, "Custom decorative picture."),
		new RelicRegistration("Picture4", "Ravenwood Vikings IV", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 10, 0, true),
			new RequirementConfig("FineWood", 10, 0, true)
		}, "Custom decorative picture."),
		new RelicRegistration("Picture5", "Ravenwood Vikings V", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 10, 0, true),
			new RequirementConfig("FineWood", 10, 0, true)
		}, "Custom decorative picture."),
		new RelicRegistration("Vikings", "Ravenwood Vikings VI", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 10, 0, true),
			new RequirementConfig("FineWood", 10, 0, true)
		}, "Custom decorative picture."),
		new RelicRegistration("WitchCat", "WitchCat", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("Coins", 50, 0, true)
		}, "A big comfy witchcat. Provides +1 comfort.", 1),
		new RelicRegistration("WoodenBear", "Wooden Brown Bear", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Coins", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("bouquet", "Flower Bouquet", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Thistle", 20, 0, true),
			new RequirementConfig("Dandelion", 5, 0, true)
		}, "A custom decorative piece.", 1),
		new RelicRegistration("AsianTeaSet", "Asian Tea Set", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Stone", 5, 0, true),
			new RequirementConfig("Coins", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("AsianTeaSetPlate", "Asian Tea Set Plate", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("FineWood", 5, 0, true),
			new RequirementConfig("Coins", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("porcelainteaset", "Porcelain Tea Set", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Stone", 5, 0, true),
			new RequirementConfig("Coins", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("skullgoblet", "Skull Goblet", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("BoneFragments", 15, 0, true),
			new RequirementConfig("Coins", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("TP", "Toilet Paper", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("Dandelion", 5, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: false, isHorn: true),
		new RelicRegistration("v2_NiceChair", "Chair of the Windweaver", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 15, 0, true),
			new RequirementConfig("DeerHide", 5, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: false, isHorn: true),
		new RelicRegistration("v2_PersianRug", "World Tree Rug", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("FineWood", 2, 0, true),
			new RequirementConfig("DeerHide", 2, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: true),
		new RelicRegistration("DragonBanner", "The Red Dragon", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("FineWood", 5, 0, true),
			new RequirementConfig("Bronze", 3, 0, true),
			new RequirementConfig("JuteRed", 3, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: true),
		new RelicRegistration("DutchBanner", "Banner of Kings", (RequirementConfig[])(object)new RequirementConfig[4]
		{
			new RequirementConfig("FineWood", 2, 0, true),
			new RequirementConfig("DeerHide", 2, 0, true),
			new RequirementConfig("Bronze", 1, 0, true),
			new RequirementConfig("Coins", 5, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: true),
		new RelicRegistration("v2_Lionking", "Banner of a Lion", (RequirementConfig[])(object)new RequirementConfig[4]
		{
			new RequirementConfig("FineWood", 2, 0, true),
			new RequirementConfig("DeerHide", 2, 0, true),
			new RequirementConfig("Bronze", 1, 0, true),
			new RequirementConfig("Coins", 5, 0, true)
		}, "A custom decorative piece.", 0, isWerewolf: true),
		new RelicRegistration("JapaneseToriiGate", "Japanese Torii Gate I", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 20, 0, true),
			new RequirementConfig("FineWood", 20, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("JPGate", "Japanese Torii Gate II", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 20, 0, true),
			new RequirementConfig("FineWood", 20, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Chinese_Lamp", "Warden’s Lantern", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Stone", 20, 0, true),
			new RequirementConfig("Resin", 20, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("bear", "Bear Statue", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("Stone", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true),
			new RequirementConfig("Coins", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("blackdragonskeleton", "Dark Angel", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("Iron", 20, 0, true),
			new RequirementConfig("FineWood", 20, 0, true),
			new RequirementConfig("Coins", 100, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("dragon", "Draco", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Eitr", 333, 0, true),
			new RequirementConfig("Coins", 3333, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("throne", "Odin", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("Stone", 100, 0, true),
			new RequirementConfig("Bronze", 100, 0, true),
			new RequirementConfig("Coins", 1000, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("greythrone", "Grey throne", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("Stone", 100, 0, true),
			new RequirementConfig("Bronze", 20, 0, true),
			new RequirementConfig("Coins", 200, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("whitethrone", "White throne", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("Stone", 100, 0, true),
			new RequirementConfig("Bronze", 20, 0, true),
			new RequirementConfig("Coins", 200, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("blackthrone", "Black throne", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("Stone", 100, 0, true),
			new RequirementConfig("Bronze", 20, 0, true),
			new RequirementConfig("Coins", 200, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("goldenthrone", "Gold throne", (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig("Stone", 100, 0, true),
			new RequirementConfig("Bronze", 20, 0, true),
			new RequirementConfig("Coins", 200, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("BoatinBottle", "The Black Pearl", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Coins", 10, 0, true),
			new RequirementConfig("FineWood", 10, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("DeerGlobe", "Deer in Snow Globe", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Coins", 10, 0, true),
			new RequirementConfig("FineWood", 10, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Rose", "Rose in a Globe", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Thistle", 10, 0, true),
			new RequirementConfig("Coins", 10, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("horse", "Horse Brust Statue", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Stone", 10, 0, true),
			new RequirementConfig("FineWood", 10, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("ItalianCypress0", "Italian Cypress Tree Tall Orange", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 20, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("ItalianCypress1", "Italian Cypress Tree Tall Green", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 20, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("ItalianCypress2", "Italian Cypress Tree Medium Green", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 10, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("ItalianCypress3", "Italian Cypress Small Green", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("ItalianCypress4", "Italian Cypress Small Orange", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("SM_ItalianCypress_Massive", "Italian Cypress Tree Massive", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 20, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("SM_ItalianCypress_Large_A", "Italian Cypress Tree Large Wide", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 10, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("SM_ItalianCypress_Large_B", "Italian Cypress Tree Large Thin", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 10, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("SM_ItalianCypress_Large_B1", "Italian Cypress Tree Extra Large ", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 30, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("SM_ItalianCypress_Medium_B", "Italian Cypress Tree Small", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("SM_ItalianCypress_Growing_A", "Italian Cypress Tree Growing", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("SM_ItalianCypress_Growing_E", "Italian Cypress Tree Growing Wide", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("SM_ItalianCypress_Growing_C", "Italian Cypress Tree Growing Thin", (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A tall decorative cypress tree."),
		new RelicRegistration("BearHead", "Bear Head Trophy", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("FineWood", 10, 0, true),
			new RequirementConfig("Coins", 40, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("BoarHead", "Boar Head Trophy", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("FineWood", 10, 0, true),
			new RequirementConfig("Coins", 40, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("DeerHead", "Deer Head Trophy", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("FineWood", 10, 0, true),
			new RequirementConfig("Coins", 40, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("ElephantHead", "Elefant Head Trophy", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("FineWood", 10, 0, true),
			new RequirementConfig("Coins", 40, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("HippoHead", "Hipo Head Trophy", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("FineWood", 10, 0, true),
			new RequirementConfig("Coins", 40, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("LionHead", "Lion Head Trophy", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("FineWood", 10, 0, true),
			new RequirementConfig("Coins", 40, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("RhinoHead", "Rhino Head Trophy", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("FineWood", 10, 0, true),
			new RequirementConfig("Coins", 40, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_01_A", "Picture 01 A", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_02_A", "Picture 02 A", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_03_A", "Picture 03 A", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_04_A", "Picture 04 A", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_05_A", "Picture 05 A", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_06_A", "Picture 06 A", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_07_A", "Picture 07 A", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_08_A", "Picture 08 A", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_09_A", "Picture 09 A", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_10_A", "Picture 10 A", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_01_B", "Picture 01 B", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_02_B", "Picture 02 B", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_03_B", "Picture 03 B", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_04_B", "Picture 04 B", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_05_B", "Picture 05 B", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_06_B", "Picture 06 B", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_07_B", "Picture 07 B", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_08_B", "Picture 08 B", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_09_B", "Picture 09 B", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece."),
		new RelicRegistration("Picture_10_B", "Picture 10 B", (RequirementConfig[])(object)new RequirementConfig[2]
		{
			new RequirementConfig("Wood", 5, 0, true),
			new RequirementConfig("FineWood", 5, 0, true)
		}, "A custom decorative piece.")
	};

	public static void RegisterAllRelics(AssetBundle bundle)
	{
		if (wasAlreadyRegistered || (Object)(object)bundle == (Object)null)
		{
			return;
		}
		int num = 0;
		int num2 = 0;
		foreach (RelicRegistration allRegistration in AllRegistrations)
		{
			if (RegisterRelic(bundle, allRegistration))
			{
				num++;
			}
			else
			{
				num2++;
			}
		}
		wasAlreadyRegistered = true;
	}

	private static bool RegisterRelic(AssetBundle bundle, RelicRegistration reg)
	{
		//IL_0808: Unknown result type (might be due to invalid IL or missing references)
		//IL_080f: Expected O, but got Unknown
		//IL_0825: Unknown result type (might be due to invalid IL or missing references)
		//IL_082a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0831: Unknown result type (might be due to invalid IL or missing references)
		//IL_083d: Expected O, but got Unknown
		//IL_084e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0853: Unknown result type (might be due to invalid IL or missing references)
		//IL_085b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0867: Expected O, but got Unknown
		//IL_08a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_08ab: Expected O, but got Unknown
		//IL_08c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_08c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_08cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_08db: Expected O, but got Unknown
		//IL_08ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_08f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_08f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0905: Expected O, but got Unknown
		//IL_0993: Unknown result type (might be due to invalid IL or missing references)
		//IL_0998: Unknown result type (might be due to invalid IL or missing references)
		//IL_09a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_09b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_09be: Unknown result type (might be due to invalid IL or missing references)
		//IL_09cd: Expected O, but got Unknown
		//IL_09fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a04: Expected O, but got Unknown
		if ((Object)(object)bundle == (Object)null)
		{
			return false;
		}
		GameObject val = bundle.LoadAsset<GameObject>(reg.PrefabName);
		if ((Object)(object)val == (Object)null)
		{
			return false;
		}
		((Object)val).name = reg.PrefabName;
		ZNetView val2 = val.GetComponent<ZNetView>();
		if ((Object)(object)val2 == (Object)null)
		{
			val2 = val.AddComponent<ZNetView>();
		}
		val2.m_persistent = true;
		val2.m_syncInitialScale = true;
		if (!Object.op_Implicit((Object)(object)val.GetComponent<ZSyncTransform>()))
		{
			val.AddComponent<ZSyncTransform>();
		}
		Piece val3 = val.GetComponent<Piece>() ?? val.AddComponent<Piece>();
		val3.m_name = reg.DisplayName;
		val3.m_description = reg.Description;
		val3.m_groundOnly = false;
		GameObject val4;
		GameObject val5;
		GameObject val6;
		GameObject val7;
		if (reg.PrefabName == "HornX")
		{
			val4 = null;
			ZNetScene instance = ZNetScene.instance;
			val5 = ((instance != null) ? instance.GetPrefab("sfx_build_hammer_crystal") : null);
			val6 = null;
			ZNetScene instance2 = ZNetScene.instance;
			val7 = ((instance2 != null) ? instance2.GetPrefab("sfx_clay_pot_break") : null);
		}
		else if (reg.PrefabName == "OdinGuard" || reg.PrefabName == "armor" || reg.PrefabName == "Chinese_Lamp" || reg.PrefabName == "blackdragonskeleton")
		{
			ZNetScene instance3 = ZNetScene.instance;
			val4 = ((instance3 != null) ? instance3.GetPrefab("vfx_Place_stone") : null);
			ZNetScene instance4 = ZNetScene.instance;
			val5 = ((instance4 != null) ? instance4.GetPrefab("sfx_build_hammer_metal") : null);
			ZNetScene instance5 = ZNetScene.instance;
			val6 = ((instance5 != null) ? instance5.GetPrefab("vfx_destroyed") : null);
			ZNetScene instance6 = ZNetScene.instance;
			val7 = ((instance6 != null) ? instance6.GetPrefab("sfx_metal_blocked") : null);
		}
		else if (reg.PrefabName == "WoodenBear" || reg.PrefabName == "v2_PersianRug" || reg.PrefabName == "HotAirBalloon" || reg.PrefabName == "clock" || reg.PrefabName == "JapaneseToriiGate" || reg.PrefabName == "JPGate" || reg.PrefabName == "TP" || reg.PrefabName == "Vikings" || reg.PrefabName == "SWC" || reg.PrefabName == "Trophy_Deer" || reg.PrefabName == "ItalianCypress0" || reg.PrefabName == "ItalianCypress1" || reg.PrefabName == "ItalianCypress2" || reg.PrefabName == "ItalianCypress3" || reg.PrefabName == "ItalianCypress4" || reg.PrefabName == "SM_ItalianCypress_Massive" || reg.PrefabName == "SM_ItalianCypress_Large_A" || reg.PrefabName == "SM_ItalianCypress_Large_B" || reg.PrefabName == "SM_ItalianCypress_Large_B1" || reg.PrefabName == "SM_ItalianCypress_Medium_B" || reg.PrefabName == "SM_ItalianCypress_Growing_A" || reg.PrefabName == "SM_ItalianCypress_Growing_E" || reg.PrefabName == "SM_ItalianCypress_Growing_C" || reg.PrefabName == "Picture1" || reg.PrefabName == "Picture2" || reg.PrefabName == "Picture3" || reg.PrefabName == "Picture4" || reg.PrefabName == "Picture5" || reg.PrefabName == "Picture_01_A" || reg.PrefabName == "Picture_02_A" || reg.PrefabName == "Picture_03_A" || reg.PrefabName == "Picture_04_A" || reg.PrefabName == "Picture_05_A" || reg.PrefabName == "Picture_06_A" || reg.PrefabName == "Picture_07_A" || reg.PrefabName == "Picture_08_A" || reg.PrefabName == "Picture_09_A" || reg.PrefabName == "Picture_10_A" || reg.PrefabName == "Picture_01_B" || reg.PrefabName == "Picture_02_B" || reg.PrefabName == "Picture_03_B" || reg.PrefabName == "Picture_04_B" || reg.PrefabName == "Picture_05_B" || reg.PrefabName == "Picture_06_B" || reg.PrefabName == "Picture_07_B" || reg.PrefabName == "Picture_08_B" || reg.PrefabName == "Picture_09_B" || reg.PrefabName == "Picture_10_B")
		{
			ZNetScene instance7 = ZNetScene.instance;
			val4 = ((instance7 != null) ? instance7.GetPrefab("vfx_Place_wood") : null);
			ZNetScene instance8 = ZNetScene.instance;
			val5 = ((instance8 != null) ? instance8.GetPrefab("sfx_build_hammer_wood") : null);
			ZNetScene instance9 = ZNetScene.instance;
			val6 = ((instance9 != null) ? instance9.GetPrefab("vfx_destroyed") : null);
			ZNetScene instance10 = ZNetScene.instance;
			val7 = ((instance10 != null) ? instance10.GetPrefab("sfx_wood_break") : null);
		}
		else if (reg.PrefabName == "bouquet")
		{
			ZNetScene instance11 = ZNetScene.instance;
			val4 = ((instance11 != null) ? instance11.GetPrefab("vfx_Place_flower") : null);
			ZNetScene instance12 = ZNetScene.instance;
			val5 = ((instance12 != null) ? instance12.GetPrefab("sfx_build_cultivator") : null);
			ZNetScene instance13 = ZNetScene.instance;
			val6 = ((instance13 != null) ? instance13.GetPrefab("vfx_bush_destroyed") : null);
			ZNetScene instance14 = ZNetScene.instance;
			val7 = ((instance14 != null) ? instance14.GetPrefab("sfx_bush_hit") : null);
		}
		else if (reg.PrefabName == "skullgoblet" || reg.PrefabName == "porcelainteaset" || reg.PrefabName == "AsianTeaSet" || reg.PrefabName == "AsianTeaSetPlate" || reg.PrefabName == "DeerGlobe" || reg.PrefabName == "BoatinBottle" || reg.PrefabName == "Rose")
		{
			val4 = null;
			ZNetScene instance15 = ZNetScene.instance;
			val5 = ((instance15 != null) ? instance15.GetPrefab("sfx_build_hammer_crystal") : null);
			val6 = null;
			ZNetScene instance16 = ZNetScene.instance;
			val7 = ((instance16 != null) ? instance16.GetPrefab("sfx_clay_pot_break") : null);
		}
		else if (reg.PrefabName == "werewolf" || reg.PrefabName == "werewolfmirrored")
		{
			val4 = null;
			ZNetScene instance17 = ZNetScene.instance;
			val5 = ((instance17 != null) ? instance17.GetPrefab("sfx_fenring_howl") : null);
			val6 = null;
			ZNetScene instance18 = ZNetScene.instance;
			val7 = ((instance18 != null) ? instance18.GetPrefab("sfx_fenring_death") : null);
		}
		else
		{
			ZNetScene instance19 = ZNetScene.instance;
			val4 = ((instance19 != null) ? instance19.GetPrefab("vfx_Place_stone") : null);
			ZNetScene instance20 = ZNetScene.instance;
			val5 = ((instance20 != null) ? instance20.GetPrefab("sfx_build_hammer_stone") : null);
			ZNetScene instance21 = ZNetScene.instance;
			val6 = ((instance21 != null) ? instance21.GetPrefab("vfx_destroyed") : null);
			ZNetScene instance22 = ZNetScene.instance;
			val7 = ((instance22 != null) ? instance22.GetPrefab("sfx_rock_destroyed") : null);
		}
		EffectList val8 = new EffectList();
		List<EffectData> list = new List<EffectData>();
		if ((Object)(object)val4 != (Object)null)
		{
			list.Add(new EffectData
			{
				m_prefab = val4,
				m_enabled = true
			});
		}
		if ((Object)(object)val5 != (Object)null)
		{
			list.Add(new EffectData
			{
				m_prefab = val5,
				m_enabled = true
			});
		}
		val8.m_effectPrefabs = list.ToArray();
		val3.m_placeEffect = val8;
		WearNTear val9 = val.GetComponent<WearNTear>() ?? val.AddComponent<WearNTear>();
		val9.m_health = 10000f;
		val9.m_noRoofWear = true;
		EffectList val10 = new EffectList();
		List<EffectData> list2 = new List<EffectData>();
		if ((Object)(object)val6 != (Object)null)
		{
			list2.Add(new EffectData
			{
				m_prefab = val6,
				m_enabled = true
			});
		}
		if ((Object)(object)val7 != (Object)null)
		{
			list2.Add(new EffectData
			{
				m_prefab = val7,
				m_enabled = true
			});
		}
		val10.m_effectPrefabs = list2.ToArray();
		val9.m_destroyedEffect = val10;
		if (reg.Comfort > 0)
		{
			val3.m_comfort = reg.Comfort;
		}
		Sprite val11 = bundle.LoadAsset<Sprite>(reg.PrefabName);
		if ((Object)(object)val11 != (Object)null)
		{
			val3.m_icon = val11;
		}
		string craftingStation = "piece_workbench";
		if (reg.PrefabName.StartsWith("ItalianCypress") || reg.PrefabName.StartsWith("SM_ItalianCypress"))
		{
			craftingStation = null;
		}
		PieceConfig val12 = new PieceConfig
		{
			PieceTable = "Hammer",
			Category = RavenwoodRandomRelics.PlayerPreferredCategory.Value,
			CraftingStation = craftingStation,
			Requirements = reg.Requirements
		};
		if (reg.IsHorn && (Object)(object)val.GetComponent<HornOfThor>() == (Object)null)
		{
			val.AddComponent<HornOfThor>();
		}
		PieceManager.Instance.AddPiece(new CustomPiece(val, true, val12));
		if (reg.IsWerewolf && (Object)(object)val.GetComponent<PlacementWatcher>() == (Object)null)
		{
			val.AddComponent<PlacementWatcher>().RegisterList = placedWerewolves;
		}
		return true;
	}

	private static void ValidateRequirements(RequirementConfig[] reqs)
	{
		if ((Object)(object)ObjectDB.instance == (Object)null || reqs == null)
		{
			return;
		}
		foreach (RequirementConfig val in reqs)
		{
			if (val != null && !string.IsNullOrEmpty(val.Item))
			{
				GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(val.Item);
				if ((Object)(object)itemPrefab == (Object)null)
				{
					Logger.LogWarning((object)("[RavenwoodRelics] Requirement item not found in ObjectDB: " + val.Item));
				}
			}
		}
	}
}