Decompiled source of RavenwoodRome v1.0.0

plugins/RavenwoodRome/RavenwoodRome.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using RavenwoodRome.Managers;
using RavenwoodRome.Solution;
using RustyBuildPieces.Managers;
using ServerSync;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RavenwoodRome")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyProduct("RavenwoodRome")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyCompany("JamesJonesTV")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<be9f1c2f-a7a7-43ba-ab9c-3d8041960d74>Embedded]
	internal sealed class <be9f1c2f-a7a7-43ba-ab9c-3d8041960d74>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<be9f1c2f-a7a7-43ba-ab9c-3d8041960d74>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <e08014dc-49be-410b-9722-caad0ff6c683>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <e08014dc-49be-410b-9722-caad0ff6c683>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <e08014dc-49be-410b-9722-caad0ff6c683>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[<be9f1c2f-a7a7-43ba-ab9c-3d8041960d74>Embedded]
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RavenwoodRome
{
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	[BepInPlugin("JamesJonesTV.RavenwoodRome", "RavenwoodRome", "1.0.0")]
	public class RavenwoodRomePlugin : BaseUnityPlugin
	{
		[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)]
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
			[UsedImplicitly]
			public string Category;

			[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		internal const string ModName = "RavenwoodRome";

		internal const string ModVersion = "1.0.0";

		internal const string Author = "JamesJonesTV";

		private const string ModGUID = "JamesJonesTV.RavenwoodRome";

		private static readonly string ConfigFileName = "JamesJonesTV.RavenwoodRome.cfg";

		private static readonly string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("JamesJonesTV.RavenwoodRome");

		public static readonly ManualLogSource RavenwoodRomeLogger;

		private static readonly ConfigSync ConfigSync;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		private void InitConfigs()
		{
			_serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only.");
			ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
		}

		public void Awake()
		{
			InitConfigs();
			Localizer.Load();
			Load.Setup();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				RavenwoodRomeLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				RavenwoodRomeLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				RavenwoodRomeLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private ConfigEntry<T> config<[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		private ConfigEntry<T> config<[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static RavenwoodRomePlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			RavenwoodRomeLogger = Logger.CreateLogSource("RavenwoodRome");
			ConfigSync = new ConfigSync("JamesJonesTV.RavenwoodRome")
			{
				DisplayName = "RavenwoodRome",
				CurrentVersion = "1.0.0",
				MinimumRequiredVersion = "1.0.0"
			};
			_serverConfigLocked = null;
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	public static class RegisterAndCheckVersion
	{
		[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			RavenwoodRomePlugin.RavenwoodRomeLogger.LogDebug((object)"Registering version RPC handler");
			peer.m_rpc.Register<ZPackage>("RavenwoodRome_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_RavenwoodRome_Version);
			RavenwoodRomePlugin.RavenwoodRomeLogger.LogInfo((object)"Invoking version check");
			ZPackage val = new ZPackage();
			val.Write("1.0.0");
			peer.m_rpc.Invoke("RavenwoodRome_VersionCheck", new object[1] { val });
		}
	}
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	public static class VerifyClient
	{
		private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
		{
			if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
			{
				return true;
			}
			RavenwoodRomePlugin.RavenwoodRomeLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting"));
			rpc.Invoke("Error", new object[1] { 3 });
			return false;
		}

		private static void Postfix(ZNet __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RavenwoodRomeRequestAdminSync", new object[1] { (object)new ZPackage() });
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
	public class ShowConnectionError
	{
		[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
		private static void Postfix(FejdStartup __instance)
		{
			if (__instance.m_connectionFailedPanel.activeSelf)
			{
				__instance.m_connectionFailedError.fontSizeMax = 25f;
				__instance.m_connectionFailedError.fontSizeMin = 15f;
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + RavenwoodRomePlugin.ConnectionError;
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "Disconnect")]
	public static class RemoveDisconnectedPeerFromVerified
	{
		[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			if (__instance.IsServer())
			{
				RavenwoodRomePlugin.RavenwoodRomeLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list"));
				RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
			}
		}
	}
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	public static class RpcHandlers
	{
		public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();

		public static void RPC_RavenwoodRome_Version(ZRpc rpc, ZPackage pkg)
		{
			string text = pkg.ReadString();
			RavenwoodRomePlugin.RavenwoodRomeLogger.LogInfo((object)("Version check, local: 1.0.0,  remote: " + text));
			if (text != "1.0.0")
			{
				RavenwoodRomePlugin.ConnectionError = "RavenwoodRome Installed: 1.0.0\n Needed: " + text;
				if (ZNet.instance.IsServer())
				{
					RavenwoodRomePlugin.RavenwoodRomeLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting..."));
					rpc.Invoke("Error", new object[1] { 3 });
				}
			}
			else if (!ZNet.instance.IsServer())
			{
				RavenwoodRomePlugin.RavenwoodRomeLogger.LogInfo((object)"Received same version from server!");
			}
			else
			{
				RavenwoodRomePlugin.RavenwoodRomeLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list"));
				ValidatedPeers.Add(rpc);
			}
		}

		public static string ComputeHashForMod()
		{
			using SHA256 sHA = SHA256.Create();
			byte[] array = sHA.ComputeHash(File.ReadAllBytes(Assembly.GetExecutingAssembly().Location));
			StringBuilder stringBuilder = new StringBuilder();
			byte[] array2 = array;
			foreach (byte b in array2)
			{
				stringBuilder.Append(b.ToString("X2"));
			}
			return stringBuilder.ToString();
		}
	}
}
namespace RavenwoodRome.Solution
{
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	public static class Load
	{
		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
		private class PieceData
		{
			[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
			public class Recipe
			{
				public readonly string Prefab;

				public readonly int Amount;

				public Recipe(string prefab, int amount)
				{
					Prefab = prefab;
					Amount = amount;
				}
			}

			public readonly string PrefabName;

			public readonly string Name;

			public readonly string Description;

			public readonly List<Recipe> RequiredItems;

			public PieceData(string prefab, string name, List<Recipe> requiredItems, string description = "")
			{
				PrefabName = prefab;
				Name = name;
				Description = description;
				RequiredItems = requiredItems;
			}
		}

		private static readonly List<PieceData> m_buildings = new List<PieceData>
		{
			new PieceData("Amphitheatre_JJ", "Amphitheatre", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("Coins", 4000),
				new PieceData.Recipe("Stone", 1000),
				new PieceData.Recipe("BronzeNails", 500)
			}),
			new PieceData("Arch_JJ", "Victory Arch", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 100),
				new PieceData.Recipe("BronzeNails", 50)
			}),
			new PieceData("Building_1_JJ", "Roman Building 1", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 40),
				new PieceData.Recipe("BronzeNails", 20)
			}),
			new PieceData("Building_2_JJ", "Roman Building 2", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 40),
				new PieceData.Recipe("BronzeNails", 20)
			}),
			new PieceData("Building_3_JJ", "Roman Building 3", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 40),
				new PieceData.Recipe("BronzeNails", 20)
			}),
			new PieceData("House_1_JJ", "Roman House 1", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 80),
				new PieceData.Recipe("Stone", 80),
				new PieceData.Recipe("RoundLog", 40),
				new PieceData.Recipe("BronzeNails", 20)
			}),
			new PieceData("House_2_JJ", "Roman House 2", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 100),
				new PieceData.Recipe("Stone", 100),
				new PieceData.Recipe("RoundLog", 50),
				new PieceData.Recipe("BronzeNails", 25)
			}),
			new PieceData("Senate_JJ", "Senate", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("Coins", 1500),
				new PieceData.Recipe("Stone", 500),
				new PieceData.Recipe("FineWood", 500),
				new PieceData.Recipe("BronzeNails", 250)
			}),
			new PieceData("Temple_1_JJ", "Roman Temple 1", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("Coins", 500),
				new PieceData.Recipe("Stone", 250),
				new PieceData.Recipe("FineWood", 250),
				new PieceData.Recipe("BronzeNails", 125)
			}),
			new PieceData("Temple_2_JJ", "Roman Temple 2", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("Coins", 1000),
				new PieceData.Recipe("Stone", 400),
				new PieceData.Recipe("FineWood", 400),
				new PieceData.Recipe("BronzeNails", 200)
			}),
			new PieceData("Tower_1_JJ", "Roman Tower 1", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 40),
				new PieceData.Recipe("BronzeNails", 20)
			}),
			new PieceData("Tower_2_JJ", "Roman Tower 2", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 100),
				new PieceData.Recipe("BronzeNails", 50)
			}),
			new PieceData("Tower_3_JJ", "Roman Tower 3", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 100),
				new PieceData.Recipe("BronzeNails", 50)
			}),
			new PieceData("Tower_4_JJ", "Roman Tower 4", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 100),
				new PieceData.Recipe("BronzeNails", 50)
			}),
			new PieceData("Tower_5_JJ", "Roman Tower 5", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 100),
				new PieceData.Recipe("BronzeNails", 50)
			})
		};

		private static readonly List<PieceData> AltBuilds = new List<PieceData>
		{
			new PieceData("Building_1_JJ", "Roman Building 1", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 40),
				new PieceData.Recipe("BronzeNails", 20)
			}),
			new PieceData("Building_2_JJ", "Roman Building 2", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 40),
				new PieceData.Recipe("BronzeNails", 20)
			}),
			new PieceData("Building_3_JJ", "Roman Building 3", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 40),
				new PieceData.Recipe("BronzeNails", 20)
			}),
			new PieceData("House_1_JJ", "Roman House 1", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 80),
				new PieceData.Recipe("Stone", 80),
				new PieceData.Recipe("RoundLog", 40),
				new PieceData.Recipe("BronzeNails", 20)
			}),
			new PieceData("House_2_JJ", "Roman House 2", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 100),
				new PieceData.Recipe("Stone", 100),
				new PieceData.Recipe("RoundLog", 50),
				new PieceData.Recipe("BronzeNails", 25)
			}),
			new PieceData("Tower_1_JJ", "Roman Tower 1", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 40),
				new PieceData.Recipe("BronzeNails", 20)
			}),
			new PieceData("Tower_2_JJ", "Roman Tower 2", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 100),
				new PieceData.Recipe("BronzeNails", 50)
			}),
			new PieceData("Tower_3_JJ", "Roman Tower 3", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 100),
				new PieceData.Recipe("BronzeNails", 50)
			}),
			new PieceData("Tower_4_JJ", "Roman Tower 4", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 100),
				new PieceData.Recipe("BronzeNails", 50)
			}),
			new PieceData("Tower_5_JJ", "Roman Tower 5", new List<PieceData.Recipe>
			{
				new PieceData.Recipe("FineWood", 200),
				new PieceData.Recipe("Stone", 200),
				new PieceData.Recipe("RoundLog", 100),
				new PieceData.Recipe("BronzeNails", 50)
			})
		};

		public static void Setup()
		{
			LoadBuildings();
			LoadStatues();
			LoadBanners();
			LoadPillars();
			LoadPedestals();
			LoadStairs();
			LoadFloors();
			LoadDoors();
			LoadWalls();
			LoadProps();
			LoadRailings();
			LoadShields();
			LoadTrees();
			LoadCandles();
			LoadTents();
			LoadFires();
		}

		private static void LoadFires()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Fire_1");
			buildPiece.Name.English("Roman Fireplace");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece.RequiredItems.Add("Coal", 10, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece.Prefab.AddComponent<ToggleLight>();
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Fire_2");
			buildPiece2.Name.English("Roman Pole Lantern");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.Workbench);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece2.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece2.RequiredItems.Add("Coal", 10, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece2.Prefab.AddComponent<ToggleLight>();
		}

		private static void LoadTents()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Tent_1");
			buildPiece.Name.English("Roman Tent 1");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.VegetationShader);
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Tent_2");
			buildPiece2.Name.English("Roman Tent 2");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.Workbench);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.VegetationShader);
			BuildPiece buildPiece3 = new BuildPiece("romebundle", "JJ_Tent_3");
			buildPiece3.Name.English("Roman Tent 3");
			buildPiece3.Description.English("");
			buildPiece3.Crafting.Set(CraftingTable.Workbench);
			buildPiece3.Category.Set("Ravenwood Rome");
			buildPiece3.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece3.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece3.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.VegetationShader);
			BuildPiece buildPiece4 = new BuildPiece("romebundle", "JJ_Tent_4");
			buildPiece4.Name.English("Roman Tent 4");
			buildPiece4.Description.English("");
			buildPiece4.Crafting.Set(CraftingTable.Workbench);
			buildPiece4.Category.Set("Ravenwood Rome");
			buildPiece4.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece4.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece4.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece4.Prefab, MaterialReplacer.ShaderType.VegetationShader);
		}

		private static void LoadCandles()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Candle_1");
			buildPiece.Name.English("Roman Candle 1");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("Honey", 10, recover: true);
			buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece.Prefab.AddComponent<ToggleLight>();
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Candle_2");
			buildPiece2.Name.English("Roman Candle 2");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.Workbench);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("Honey", 10, recover: true);
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece2.Prefab.AddComponent<ToggleLight>();
			BuildPiece buildPiece3 = new BuildPiece("romebundle", "JJ_Candle_3");
			buildPiece3.Name.English("Roman Candle 3");
			buildPiece3.Description.English("");
			buildPiece3.Crafting.Set(CraftingTable.Workbench);
			buildPiece3.Category.Set("Ravenwood Rome");
			buildPiece3.RequiredItems.Add("Honey", 10, recover: true);
			buildPiece3.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece3.Prefab.AddComponent<ToggleLight>();
		}

		private static void LoadTrees()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Tree_1");
			buildPiece.Name.English("Roman Tree 1");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.None);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Tree_2");
			buildPiece2.Name.English("Roman Tree 2");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.None);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece3 = new BuildPiece("romebundle", "JJ_Tree_3");
			buildPiece3.Name.English("Roman Tree 3");
			buildPiece3.Description.English("");
			buildPiece3.Crafting.Set(CraftingTable.None);
			buildPiece3.Category.Set("Ravenwood Rome");
			buildPiece3.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece3.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece3.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.PieceShader);
		}

		private static void LoadShields()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Shield_1");
			buildPiece.Name.English("Roman Square Shield");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.Forge);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_metal");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Shield_2");
			buildPiece2.Name.English("Roman Round Shield");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.Forge);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece2.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_metal");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader);
		}

		private static void LoadProps()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Prop_1");
			buildPiece.Name.English("Roman Pole");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_metal");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Bed_1");
			buildPiece2.Name.English("Roman Bed");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.Workbench);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece2.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_metal");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece3 = new BuildPiece("romebundle", "JJ_Chair_1");
			buildPiece3.Name.English("Roman Chair");
			buildPiece3.Description.English("");
			buildPiece3.Crafting.Set(CraftingTable.Workbench);
			buildPiece3.Category.Set("Ravenwood Rome");
			buildPiece3.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece3.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece3.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece3.PlaceEffects.Add("sfx_build_hammer_metal");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece4 = new BuildPiece("romebundle", "JJ_Table_1");
			buildPiece4.Name.English("Roman Desk");
			buildPiece4.Description.English("");
			buildPiece4.Crafting.Set(CraftingTable.Workbench);
			buildPiece4.Category.Set("Ravenwood Rome");
			buildPiece4.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece4.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece4.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece4.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece4.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece5 = new BuildPiece("romebundle", "JJ_Cupboard_1");
			buildPiece5.Name.English("Roman Cupboard");
			buildPiece5.Description.English("");
			buildPiece5.Crafting.Set(CraftingTable.Workbench);
			buildPiece5.Category.Set("Ravenwood Rome");
			buildPiece5.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece5.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece5.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece5.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece5.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece6 = new BuildPiece("romebundle", "JJ_Prop_2");
			buildPiece6.Name.English("Roman Hanging Cloth 1");
			buildPiece6.Description.English("");
			buildPiece6.Crafting.Set(CraftingTable.Workbench);
			buildPiece6.Category.Set("Ravenwood Rome");
			buildPiece6.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece6.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece6.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece6.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece6.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece7 = new BuildPiece("romebundle", "JJ_Prop_3");
			buildPiece7.Name.English("Roman Hanging Fruit");
			buildPiece7.Description.English("");
			buildPiece7.Crafting.Set(CraftingTable.Workbench);
			buildPiece7.Category.Set("Ravenwood Rome");
			buildPiece7.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece7.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece7.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece7.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece7.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece8 = new BuildPiece("romebundle", "JJ_Prop_4");
			buildPiece8.Name.English("Roman Pottery Stand");
			buildPiece8.Description.English("");
			buildPiece8.Crafting.Set(CraftingTable.Workbench);
			buildPiece8.Category.Set("Ravenwood Rome");
			buildPiece8.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece8.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece8.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece8.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece8.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece9 = new BuildPiece("romebundle", "JJ_Prop_5");
			buildPiece9.Name.English("Roman Shield Stand 1");
			buildPiece9.Description.English("");
			buildPiece9.Crafting.Set(CraftingTable.Workbench);
			buildPiece9.Category.Set("Ravenwood Rome");
			buildPiece9.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece9.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece9.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece9.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece9.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece10 = new BuildPiece("romebundle", "JJ_Prop_6");
			buildPiece10.Name.English("Roman Cloth Stand");
			buildPiece10.Description.English("");
			buildPiece10.Crafting.Set(CraftingTable.Workbench);
			buildPiece10.Category.Set("Ravenwood Rome");
			buildPiece10.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece10.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece10.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece10.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece10.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece11 = new BuildPiece("romebundle", "JJ_Prop_7");
			buildPiece11.Name.English("Roman Shield Stand 2");
			buildPiece11.Description.English("");
			buildPiece11.Crafting.Set(CraftingTable.Workbench);
			buildPiece11.Category.Set("Ravenwood Rome");
			buildPiece11.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece11.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece11.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece11.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece11.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece12 = new BuildPiece("romebundle", "JJ_Prop_8");
			buildPiece12.Name.English("Roman Hanging Cloth 2");
			buildPiece12.Description.English("");
			buildPiece12.Crafting.Set(CraftingTable.Workbench);
			buildPiece12.Category.Set("Ravenwood Rome");
			buildPiece12.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece12.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece12.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece12.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece12.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece13 = new BuildPiece("romebundle", "JJ_Prop_9");
			buildPiece13.Name.English("Roman Hanging Cloth 3");
			buildPiece13.Description.English("");
			buildPiece13.Crafting.Set(CraftingTable.Workbench);
			buildPiece13.Category.Set("Ravenwood Rome");
			buildPiece13.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece13.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece13.PlaceEffects.Add("vfx_Place_wood_pole");
			buildPiece13.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece13.Prefab, MaterialReplacer.ShaderType.PieceShader);
		}

		private static void LoadWalls()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Wall_1");
			buildPiece.Name.English("White Roman Wall");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Wall_2");
			buildPiece2.Name.English("Beige Roman Wall");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece3 = new BuildPiece("romebundle", "JJ_Wall_3");
			buildPiece3.Name.English("Large White Stone Wall");
			buildPiece3.Description.English("");
			buildPiece3.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece3.Category.Set("Ravenwood Rome");
			buildPiece3.RequiredItems.Add("Stone", 200, recover: true);
			buildPiece3.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece3.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece4 = new BuildPiece("romebundle", "JJ_Wall_4");
			buildPiece4.Name.English("Small Interior Wall");
			buildPiece4.Description.English("");
			buildPiece4.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece4.Category.Set("Ravenwood Rome");
			buildPiece4.RequiredItems.Add("Stone", 25, recover: true);
			buildPiece4.RequiredItems.Add("FineWood", 5, recover: true);
			buildPiece4.RequiredItems.Add("Coins", 5, recover: true);
			buildPiece4.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece4.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece4.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece5 = new BuildPiece("romebundle", "JJ_Wall_5");
			buildPiece5.Name.English("Large Interior Wall");
			buildPiece5.Description.English("");
			buildPiece5.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece5.Category.Set("Ravenwood Rome");
			buildPiece5.RequiredItems.Add("Stone", 100, recover: true);
			buildPiece5.RequiredItems.Add("FineWood", 20, recover: true);
			buildPiece5.RequiredItems.Add("Coins", 20, recover: true);
			buildPiece5.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece5.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece5.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece6 = new BuildPiece("romebundle", "JJ_Wall_6");
			buildPiece6.Name.English("White Stone Wall");
			buildPiece6.Description.English("");
			buildPiece6.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece6.Category.Set("Ravenwood Rome");
			buildPiece6.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece6.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece6.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece6.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece7 = new BuildPiece("romebundle", "JJ_Wall_7");
			buildPiece7.Name.English("Grey Roman Wall");
			buildPiece7.Description.English("");
			buildPiece7.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece7.Category.Set("Ravenwood Rome");
			buildPiece7.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece7.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece7.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece7.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece8 = new BuildPiece("romebundle", "JJ_Wall_8");
			buildPiece8.Name.English("Grey Stone Wall");
			buildPiece8.Description.English("");
			buildPiece8.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece8.Category.Set("Ravenwood Rome");
			buildPiece8.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece8.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece8.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece8.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece9 = new BuildPiece("romebundle", "JJ_Wall_9");
			buildPiece9.Name.English("Large Grey Stone Wall");
			buildPiece9.Description.English("");
			buildPiece9.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece9.Category.Set("Ravenwood Rome");
			buildPiece9.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece9.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece9.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece9.Prefab, MaterialReplacer.ShaderType.PieceShader);
		}

		private static void LoadRailings()
		{
			for (int i = 1; i < 3; i++)
			{
				BuildPiece buildPiece = new BuildPiece("romebundle", $"JJ_Rail_{i}");
				buildPiece.Name.English($"Fence {i}");
				buildPiece.Description.English("");
				buildPiece.Crafting.Set(CraftingTable.StoneCutter);
				buildPiece.Category.Set("Ravenwood Rome");
				buildPiece.RequiredItems.Add("Stone", 10, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadDoors()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Door_1");
			buildPiece.Name.English("Stone Gate Left");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.Workbench);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			buildPiece.CloneDoorEffectsFrom = "darkwood_gate";
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Door_2");
			buildPiece2.Name.English("Wood Gate Left");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.Workbench);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader);
			buildPiece2.CloneDoorEffectsFrom = "darkwood_gate";
			BuildPiece buildPiece3 = new BuildPiece("romebundle", "JJ_Door_3");
			buildPiece3.Name.English("Large Door Right");
			buildPiece3.Description.English("");
			buildPiece3.Crafting.Set(CraftingTable.Workbench);
			buildPiece3.Category.Set("Ravenwood Rome");
			buildPiece3.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece3.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.PieceShader);
			buildPiece3.CloneDoorEffectsFrom = "darkwood_gate";
			BuildPiece buildPiece4 = new BuildPiece("romebundle", "JJ_Door_4");
			buildPiece4.Name.English("Small Door Right");
			buildPiece4.Description.English("");
			buildPiece4.Crafting.Set(CraftingTable.Workbench);
			buildPiece4.Category.Set("Ravenwood Rome");
			buildPiece4.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece4.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece4.Prefab, MaterialReplacer.ShaderType.PieceShader);
			buildPiece4.CloneDoorEffectsFrom = "darkwood_gate";
			BuildPiece buildPiece5 = new BuildPiece("romebundle", "JJ_Door_5");
			buildPiece5.Name.English("Stone Fence Door");
			buildPiece5.Description.English("");
			buildPiece5.Crafting.Set(CraftingTable.Workbench);
			buildPiece5.Category.Set("Ravenwood Rome");
			buildPiece5.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece5.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece5.Prefab, MaterialReplacer.ShaderType.PieceShader);
			buildPiece5.CloneDoorEffectsFrom = "darkwood_gate";
			BuildPiece buildPiece6 = new BuildPiece("romebundle", "JJ_Door_6");
			buildPiece6.Name.English("Stone Gate Right");
			buildPiece6.Description.English("");
			buildPiece6.Crafting.Set(CraftingTable.Workbench);
			buildPiece6.Category.Set("Ravenwood Rome");
			buildPiece6.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece6.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece6.Prefab, MaterialReplacer.ShaderType.PieceShader);
			buildPiece6.CloneDoorEffectsFrom = "darkwood_gate";
			BuildPiece buildPiece7 = new BuildPiece("romebundle", "JJ_Door_7");
			buildPiece7.Name.English("Wood Gate Right");
			buildPiece7.Description.English("");
			buildPiece7.Crafting.Set(CraftingTable.Workbench);
			buildPiece7.Category.Set("Ravenwood Rome");
			buildPiece7.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece7.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece7.Prefab, MaterialReplacer.ShaderType.PieceShader);
			buildPiece7.CloneDoorEffectsFrom = "darkwood_gate";
			BuildPiece buildPiece8 = new BuildPiece("romebundle", "JJ_Door_8");
			buildPiece8.Name.English("Large Door Left");
			buildPiece8.Description.English("");
			buildPiece8.Crafting.Set(CraftingTable.Workbench);
			buildPiece8.Category.Set("Ravenwood Rome");
			buildPiece8.RequiredItems.Add("Wood", 10, recover: true);
			buildPiece8.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece8.Prefab, MaterialReplacer.ShaderType.PieceShader);
			buildPiece8.CloneDoorEffectsFrom = "darkwood_gate";
			BuildPiece buildPiece9 = new BuildPiece("romebundle", "JJ_Door_9");
			buildPiece9.Name.English("Small Door Left");
			buildPiece9.Description.English("");
			buildPiece9.Crafting.Set(CraftingTable.Workbench);
			buildPiece9.Category.Set("Ravenwood Rome");
			buildPiece9.RequiredItems.Add("Wood", 10, recover: true);
			buildPiece9.PlaceEffects.Add("sfx_build_hammer_wood");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece9.Prefab, MaterialReplacer.ShaderType.PieceShader);
			buildPiece9.CloneDoorEffectsFrom = "darkwood_gate";
		}

		private static void LoadFloors()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Road");
			buildPiece.Name.English("Sidewalk");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Road_2");
			buildPiece2.Name.English("Gray Sidewalk");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader);
		}

		private static void LoadStairs()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Stair_1");
			buildPiece.Name.English("Stair 1");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Stair_2");
			buildPiece2.Name.English("Stair 2");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece3 = new BuildPiece("romebundle", "JJ_Stair_3");
			buildPiece3.Name.English("Stair 3");
			buildPiece3.Description.English("");
			buildPiece3.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece3.Category.Set("Ravenwood Rome");
			buildPiece3.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece3.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece3.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece4 = new BuildPiece("romebundle", "JJ_Stair_4");
			buildPiece4.Name.English("Stair 4");
			buildPiece4.Description.English("");
			buildPiece4.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece4.Category.Set("Ravenwood Rome");
			buildPiece4.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece4.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece4.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece4.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece5 = new BuildPiece("romebundle", "JJ_Stair_5");
			buildPiece5.Name.English("Stair 5");
			buildPiece5.Description.English("");
			buildPiece5.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece5.Category.Set("Ravenwood Rome");
			buildPiece5.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece5.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece5.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece5.Prefab, MaterialReplacer.ShaderType.PieceShader);
		}

		private static void LoadPedestals()
		{
			for (int i = 1; i < 3; i++)
			{
				BuildPiece buildPiece = new BuildPiece("romebundle", $"JJ_Pedestal_{i}");
				buildPiece.Name.English($"Pedestal {i}");
				buildPiece.Description.English("");
				buildPiece.Crafting.Set(CraftingTable.StoneCutter);
				buildPiece.Category.Set("Ravenwood Rome");
				buildPiece.RequiredItems.Add("Stone", 10, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadPillars()
		{
			for (int i = 1; i < 10; i++)
			{
				BuildPiece buildPiece = new BuildPiece("romebundle", $"JJ_Pillar_{i}");
				buildPiece.Name.English($"Pillar {i}");
				buildPiece.Description.English("");
				buildPiece.Crafting.Set(CraftingTable.StoneCutter);
				buildPiece.Category.Set("Ravenwood Rome");
				buildPiece.RequiredItems.Add("Stone", 20, recover: true);
				buildPiece.PlaceEffects.Add("sfx_build_hammer_metal");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadBanners()
		{
			for (int i = 1; i < 7; i++)
			{
				BuildPiece buildPiece = new BuildPiece("romebundle", $"JJ_Banner_{i}");
				buildPiece.Name.English($"Banner {i}");
				buildPiece.Description.English("");
				buildPiece.Crafting.Set(CraftingTable.Workbench);
				buildPiece.Category.Set("Ravenwood Rome");
				buildPiece.RequiredItems.Add("Tin", 1, recover: true);
				buildPiece.RequiredItems.Add("Wood", 10, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.CustomCreature);
			}
		}

		private static void LoadBuildings()
		{
			foreach (PieceData building in m_buildings)
			{
				BuildPiece buildPiece = new BuildPiece("romebundle", building.PrefabName);
				buildPiece.Name.English(building.Name);
				buildPiece.Description.English(building.Description);
				buildPiece.Crafting.Set(CraftingTable.StoneCutter);
				buildPiece.Category.Set("Ravenwood Rome");
				foreach (PieceData.Recipe requiredItem in building.RequiredItems)
				{
					buildPiece.RequiredItems.Add(requiredItem.Prefab, requiredItem.Amount, recover: true);
				}
				buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
			foreach (PieceData altBuild in AltBuilds)
			{
				BuildPiece buildPiece2 = new BuildPiece("romebundle", altBuild.PrefabName + "_alt");
				buildPiece2.Name.English(altBuild.Name);
				buildPiece2.Description.English(altBuild.Description);
				buildPiece2.Crafting.Set(CraftingTable.StoneCutter);
				buildPiece2.Category.Set("Ravenwood Rome");
				foreach (PieceData.Recipe requiredItem2 in altBuild.RequiredItems)
				{
					buildPiece2.RequiredItems.Add(requiredItem2.Prefab, requiredItem2.Amount, recover: true);
				}
				buildPiece2.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
				buildPiece2.PlaceEffects.Add("sfx_build_hammer_stone");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadStatues()
		{
			BuildPiece buildPiece = new BuildPiece("romebundle", "JJ_Statue_1");
			buildPiece.Name.English("Athena");
			buildPiece.Description.English("");
			buildPiece.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece.Category.Set("Ravenwood Rome");
			buildPiece.RequiredItems.Add("Stone", 20, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece2 = new BuildPiece("romebundle", "JJ_Statue_2");
			buildPiece2.Name.English("Augustus");
			buildPiece2.Description.English("");
			buildPiece2.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece2.Category.Set("Ravenwood Rome");
			buildPiece2.RequiredItems.Add("Stone", 20, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece3 = new BuildPiece("romebundle", "JJ_Statue_3");
			buildPiece3.Name.English("Roman General");
			buildPiece3.Description.English("");
			buildPiece3.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece3.Category.Set("Ravenwood Rome");
			buildPiece3.RequiredItems.Add("Stone", 20, recover: true);
			buildPiece3.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece3.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece4 = new BuildPiece("romebundle", "JJ_Statue_4");
			buildPiece4.Name.English("Roman Goddess");
			buildPiece4.Description.English("");
			buildPiece4.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece4.Category.Set("Ravenwood Rome");
			buildPiece4.RequiredItems.Add("Stone", 20, recover: true);
			buildPiece4.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece4.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece4.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece5 = new BuildPiece("romebundle", "JJ_Statue_5");
			buildPiece5.Name.English("Roman Man");
			buildPiece5.Description.English("");
			buildPiece5.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece5.Category.Set("Ravenwood Rome");
			buildPiece5.RequiredItems.Add("Stone", 20, recover: true);
			buildPiece5.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece5.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece5.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece6 = new BuildPiece("romebundle", "JJ_Statue_6");
			buildPiece6.Name.English("Midathrias");
			buildPiece6.Description.English("");
			buildPiece6.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece6.Category.Set("Ravenwood Rome");
			buildPiece6.RequiredItems.Add("Stone", 20, recover: true);
			buildPiece6.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece6.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece6.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece7 = new BuildPiece("romebundle", "JJ_Statue_7");
			buildPiece7.Name.English("Putti 1");
			buildPiece7.Description.English("");
			buildPiece7.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece7.Category.Set("Ravenwood Rome");
			buildPiece7.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece7.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece7.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece7.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece8 = new BuildPiece("romebundle", "JJ_Statue_8");
			buildPiece8.Name.English("Putti 2");
			buildPiece8.Description.English("");
			buildPiece8.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece8.Category.Set("Ravenwood Rome");
			buildPiece8.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece8.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece8.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece8.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece9 = new BuildPiece("romebundle", "JJ_Statue_9");
			buildPiece9.Name.English("Putti 3");
			buildPiece9.Description.English("");
			buildPiece9.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece9.Category.Set("Ravenwood Rome");
			buildPiece9.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece9.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece9.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece9.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece10 = new BuildPiece("romebundle", "JJ_Statue_10");
			buildPiece10.Name.English("Putti 4");
			buildPiece10.Description.English("");
			buildPiece10.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece10.Category.Set("Ravenwood Rome");
			buildPiece10.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece10.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece10.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece10.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece11 = new BuildPiece("romebundle", "JJ_Statue_11");
			buildPiece11.Name.English("Putti 5");
			buildPiece11.Description.English("");
			buildPiece11.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece11.Category.Set("Ravenwood Rome");
			buildPiece11.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece11.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece11.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece11.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece12 = new BuildPiece("romebundle", "JJ_Statue_12");
			buildPiece12.Name.English("Roman Soldier");
			buildPiece12.Description.English("");
			buildPiece12.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece12.Category.Set("Ravenwood Rome");
			buildPiece12.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece12.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece12.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece12.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece13 = new BuildPiece("romebundle", "JJ_Statue_13");
			buildPiece13.Name.English("Roman Woman");
			buildPiece13.Description.English("");
			buildPiece13.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece13.Category.Set("Ravenwood Rome");
			buildPiece13.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece13.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece13.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece13.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece14 = new BuildPiece("romebundle", "JJ_Statue_14");
			buildPiece14.Name.English("Roman Goddess Large");
			buildPiece14.Description.English("");
			buildPiece14.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece14.Category.Set("Ravenwood Rome");
			buildPiece14.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece14.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece14.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece14.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece15 = new BuildPiece("romebundle", "JJ_Statue_15");
			buildPiece15.Name.English("Roman Soldier Large");
			buildPiece15.Description.English("");
			buildPiece15.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece15.Category.Set("Ravenwood Rome");
			buildPiece15.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece15.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece15.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece15.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece16 = new BuildPiece("romebundle", "JJ_Statue_16");
			buildPiece16.Name.English("Roman General Large");
			buildPiece16.Description.English("");
			buildPiece16.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece16.Category.Set("Ravenwood Rome");
			buildPiece16.RequiredItems.Add("Stone", 50, recover: true);
			buildPiece16.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece16.PlaceEffects.Add("sfx_build_hammer_stone");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece16.Prefab, MaterialReplacer.ShaderType.PieceShader);
		}
	}
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	public class ToggleLight : MonoBehaviour, Interactable, Hoverable
	{
		public ZNetView m_nview = null;

		private readonly string m_enabledKey = "RustyEnabled";

		public List<GameObject> m_objectsToEnable = new List<GameObject>();

		public void Awake()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			m_nview = ((Component)this).GetComponent<ZNetView>();
			if (!m_nview.IsValid())
			{
				return;
			}
			foreach (Transform item in ((Component)this).transform)
			{
				Transform val = item;
				if (!((Component)val).gameObject.activeInHierarchy)
				{
					m_objectsToEnable.Add(((Component)val).gameObject);
				}
			}
			m_nview.Register<bool>("RPC_Enable", (Action<long, bool>)RPC_Enable);
			SetEnable(m_nview.GetZDO().GetBool(m_enabledKey, false));
		}

		private void SetEnable(bool enable)
		{
			foreach (GameObject item in m_objectsToEnable)
			{
				item.SetActive(enable);
			}
		}

		private void RPC_Enable(long sender, bool enable)
		{
			m_nview.GetZDO().Set(m_enabledKey, enable);
			SetEnable(enable);
		}

		public bool Interact(Humanoid user, bool hold, bool alt)
		{
			if (hold || alt)
			{
				return false;
			}
			if (!m_nview.IsValid())
			{
				return false;
			}
			m_nview.InvokeRPC("RPC_Enable", new object[1] { !m_nview.GetZDO().GetBool(m_enabledKey, false) });
			return true;
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return false;
		}

		public string GetHoverText()
		{
			if (!m_nview.IsValid())
			{
				return "";
			}
			StringBuilder stringBuilder = new StringBuilder();
			stringBuilder.AppendFormat("[<color=yellow>$KEY_Use</color>] {0}", m_nview.GetZDO().GetBool(m_enabledKey, false) ? "$hover_off" : "$hover_on");
			return Localization.instance.Localize(stringBuilder.ToString());
		}

		public string GetHoverName()
		{
			return "";
		}
	}
}
namespace RavenwoodRome.Managers
{
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	[PublicAPI]
	public static class MaterialReplacer
	{
		[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		private static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static readonly HashSet<Shader> CachedShaders;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials.Select([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
						if (val2.HasProperty("_ValueNoise"))
						{
							val2.SetFloat("_ValueNoise", 0f);
						}
					}
				}
			}
		}

		private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[PublicAPI]
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
		public string custom;
	}
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	[PublicAPI]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	[PublicAPI]
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	[PublicAPI]
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	[PublicAPI]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[PublicAPI]
	[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
	[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(1)]
	public class BuildPiece
	{
		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
			public string Category;

			[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val = ResItem(r);
					return (val == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		public List<string> PlaceEffects = new List<string>();

		public List<string> HitEffects = new List<string>();

		public List<string> DestroyedEffects = new List<string>();

		public List<string> SwitchEffects = new List<string>();

		public List<string> RandomSpeakEffects = new List<string>();

		public string CloneDoorEffectsFrom = "";

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
		public ConfigEntryBase RecipeIsActive = null;

		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
		private LocalizeKey _name;

		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
		private static object configManager;

		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
		private static Localization _english;

		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<e08014dc-49be-410b-9722-caad0ff6c683>Nullable(2)]
		private static object configSync
		{
			[<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Expected O, but got Unknown
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_048c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Expected O, but got Unknown
			//IL_0606: Unknown result type (might be due to invalid IL or missing references)
			//IL_0610: Expected O, but got Unknown
			//IL_08ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f4: Expected O, but got Unknown
			//IL_067b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0685: Expected O, but got Unknown
			//IL_0721: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Expected O, but got Unknown
			//IL_095f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0969: Expected O, but got Unknown
			//IL_0b7e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b88: Expected O, but got Unknown
			//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c22: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab2.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += [<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (object _, EventArgs _) =>
				{
					Inventory[] source = (from c in Player.s_players.Select([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array5 = piece.activeTools;
					foreach (string key in array5)
					{
						if (dictionary.TryGetValue(key, out var value3))
						{
							foreach (PieceTable item3 in value3)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						string[] array6 = piece.activeTools;
						foreach (string key2 in array6)
						{
							if (dictionary.TryGetValue(key2, out var value4))
							{
								foreach (PieceTable item4 in value4)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string group = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
					cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					PieceConfig pieceConfig4 = cfg;
					string group2 = englishName;
					float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
					string text2 = "Distance from the station that " + localizedName + " can be placed.";
					object[] array2 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes2.Order = num;
					array2[0] = configurationManagerAttributes2;
					pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
					hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
					cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes3.Order = num;
					configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					ConfigurationManagerAttributes item = configurationManagerAttributes3;
					hideWhenNoneAttributes2.Add(item);
				}
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
				if (piece.Crafting.Stations.Count > 0)
				{
					hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
					PieceConfig pieceConfig5 = cfg;
					string group3 = englishName;
					CraftingTable table2 = piece.Crafting.Stations.First().Table;
					string text3 = "Crafting station where " + localizedName + " is available.";
					object[] array3 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes4.Order = num;
					array3[0] = configurationManagerAttributes4;
					pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
					cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					cfg.table.SettingChanged += TableConfigChanged;
					cfg.customTable.SettingChanged += TableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes5.Order = num;
					configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
					ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
					hideWhenNoneAttributes.Add(item2);
				}
				cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
				cfg.craft.SettingChanged += [<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (object _, EventArgs _) =>
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
					{
						Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
						piecePrefab2.m_resources = resources;
						Piece[] array4 = Object.FindObjectsOfType<Piece>();
						foreach (Piece val in array4)
						{
							if (val.m_name == pieceName)
							{
								val.m_resources = resources;
							}
						}
					}
				};
				for (int j = 0; j < piece.Conversions.Count; j++)
				{
					string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
					Conversion conversion = piece.Conversions[j];
					conversion.config = new Conversion.ConversionConfig();
					int index = j;
					conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.input.SettingChanged += [<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance2 = ObjectDB.instance;
							if (instance2 != null)
							{
								ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
								piece.conversions[index].m_from = from;
							}
						}
					};
					conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.output.SettingChanged += [<9f80df68-5a08-404f-860a-1bbfb0bd4b5a>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance = ObjectDB.instance;
							if (instance != null)
							{
								ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
								piece.conversions[index].m_to = to;
							}
						}
					};
				}
				void BuildTableConfigChanged(object o, EventArgs e)
				{
					//IL_0066: Unknown result type (might be due to invalid IL or missing references)
					//IL_0042: Unknown result type (might be due to invalid IL or missing references)
					//IL_0047: Unknown result type (might be due to invalid IL or missing references)
					if (registeredPieces.Count > 0)
					{
						if (cfg.category.Value == BuildPieceCategory.Custom)
						{
							piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
						}
						else
						{
							piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
						}
						if (Object.op_Implicit((Object)(object)Hud.instance))