Expand World
This mod allows adding new biomes and changing most of the world generation.
Date uploaded | 2 years ago |
Version | 1.21.0 |
Download link | JereKuusela-Expand_World-1.21.0.zip |
Downloads | 4458 |
Dependency string | JereKuusela-Expand_World-1.21.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200JereKuusela-Expand_World_Rivers
Allow configuring rivers, streams, water level and waves.
Preferred version: 1.9.0JereKuusela-Expand_World_Size
Allows configuring the world size and altitude settings.
Preferred version: 1.13.0JereKuusela-Expand_World_Data
Allows adding new biomes and changing most of the world generation.
Preferred version: 1.14.0README
Expand world
This mod allows adding new biomes and changing most of the world generation.
Always back up your world before making any changes!
Install on all clients and on the server (modding guide).
Usage
See documentation.
See location examples.
See other examples.
Migration from version 1.19
- If you have modded creatures spawning in wrong places, regenerate
expand_spawns.yaml
by removing it or manually setbiome: None
when missing.
Migration for Mistlands update
- Regenerate all yaml files by removing them.
- Regenerate at least environments to remove constant raining.
Migration from version 1.15
- Regenerate
expand_clutter.yaml
by removing it to get values for the new fieldsminVegetation
,maxVegetation
andminTilt
. - Regenerate
expand_spawns.yaml
by removing it to get values for the new fieldoverrideLevelupChance
. - Regenerate
expand_vegetation.yaml
by removing it to get values for the new fieldsminVegetation
,maxVegetation
andsnapToStaticSolid
.
Credits
Thanks for Azumatt for creating the mod icon!
Thanks for blaxxun for creating the server sync!
Thanks for redseiko for the asynchronous minimap generating!
Sources: GitHub
Donations: Buy me a computer
Changelog
-
v1.21
- Adds a new field
scaleUniform
to theexpand_vegetations.yaml
(default is true). - Improves mod compatibility.
- Fixes the vegetation scaling being separate for each axis.
- Adds a new field
-
v1.20
- Fixes None biome not being saved to the
expand_spawns.yaml
which caused spawning in every biome (some mods have the default biome as None).
- Fixes None biome not being saved to the
-
v1.19
- Fixes default config generation sometimes failing.
-
v1.18
- Adds data sync for location
prefab
,exteriorRadius
andnoBuild
fields. - Fixes automatic migration for missing
exteriorRadius
overwriting blueprint and location variant names. - Fixes minimap loading error with Marketplace territories.
- Improves compatiblity with mods adding new vegetation.
- Adds data sync for location
-
v1.17
- Adds a new command
ew_seeds
to output seed information. - Adds a new setting
seed
to set the world seed. - Adds preloading for biome names (improves mod compatibility).
- Adds automatic migration for missing
exteriorRadius
inexpand_locations.yaml
. - Adds new fields
offset
andcenter
(for blueprints) to theexpand_locations.yaml
. - Changes console commands to start with
ew_
. - Changes the format of
objects
,objectData
andobjectSwap
inexpand_locations_yaml
(automatically migrated). - Changes the
levelArea
field inexpand_locations_yaml
to be a numeric (for smoothness). - Changes the location blueprints to snap to the ground.
- Increases terrain leveling performance (for blueprints).
- Increases the default altitude cap from 1000 meters to 10000 meters.
- Increases the network timeout duration to 10x of the normal.
- Fixes objects sometimes being duplicated.
- Fixes purple thunder sky if a custom environment is not set properly.
- Adds a new command
CHANGELOG
-
v1.56
- Removes EW Spawns as most modpacks that used this have Spawn That.
-
v1.55
- Adds split mods to the pack.
-
v1.54
- Adds documentation links to the readme.
- Latest versions to fix problems.
-
v1.53
- Split to pieces and made to a modpack.