Expand World
This mod allows adding new biomes and changing most of the world generation.
Date uploaded | 2 years ago |
Version | 1.25.0 |
Download link | JereKuusela-Expand_World-1.25.0.zip |
Downloads | 5483 |
Dependency string | JereKuusela-Expand_World-1.25.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200JereKuusela-Expand_World_Size
Allows configuring the world size and altitude settings.
Preferred version: 1.13.0JereKuusela-Expand_World_Rivers
Allow configuring rivers, streams, water level and waves.
Preferred version: 1.9.0JereKuusela-Expand_World_Data
Allows adding new biomes and changing most of the world generation.
Preferred version: 1.14.0README
Expand world
This mod allows adding new biomes and changing most of the world generation.
Always back up your world before making any changes!
Install on all clients and on the server (modding guide).
Some features are available also as server only mode.
Usage
See documentation.
See location examples.
See other examples.
Tutorials
- How to make custom biomes: https://youtu.be/TgFhW0MtYyw (33 minutes, created by StonedProphet)
- How to use blueprints as locations with custom spawners: https://youtu.be/DXtm-WLF6KE (30 minutes, created by StonedProphet)
Migration from version 1.23
- If you have used paint in expand_biomes.yaml, then update the values to match the new format.
Migration from version 1.19
- If you have modded creatures spawning in wrong places, regenerate
expand_spawns.yaml
by removing it or manually setbiome: None
when missing.
Credits
Thanks for Azumatt for creating the mod icon!
Thanks for blaxxun for creating the server sync!
Thanks for redseiko for the asynchronous minimap generating!
Sources: GitHub
Donations: Buy me a computer
Changelog
-
v1.25
- Adds a new setting Zone Spawners to the config file.
- Changes the data files to be loaded in reverse order (so thaat the original files are loaded last).
- Fixes map pins moving when panning the map with higher map sizes.
-
v1.24
- Adds scale, chance and zdo data to the field
objects
in theexpand_locations.yaml
. - Adds a new field
noBuildDungeon
to theexpand_locations.yaml
(default is false). - Adds new fields
paint
,paintRadius
andpaintBorder
to theexpand_locations.yaml
. - Adds new fields
levelRadius
andlevelBorder
to theexpand_locations.yaml
. - Adds a new field
objects
to theexpand_spawns.yaml
. - Adds blueprint support to the field
objects
in theexpand_locations.yaml
. - Adds blueprint support to the blueprint files.
- Adds a new command
ew_icons
to print available location icons. - Changes the format of field
paint
in theexpand_biomes.yaml
to matchexpand_locations.yaml
. - Changes the field
noBuild
in theexpand_locations.yaml
to also accept numbers. - Changes the field
levelArea
in theexpand_locations.yaml
from number to true/false. - Changes the field
levelArea
in theexpand_locations.yaml
to also work for non-blueprint locations. - Changes the field
iconAlways
in theexpand_locations.yaml
to also accept text (to set the icon). - Changes the field
iconPlaced
in theexpand_locations.yaml
to also accept text (to set the icon). - Changes the default no build to not affect dungeons.
- Removes the Custom Raids biome compatibility (Custom Raids added proper support).
- Fixes error with the new update.
- Adds scale, chance and zdo data to the field
-
v1.23
- Adds a new field
noBuild
to theexpand_biomes.yaml
(default is false). - Fixes object swap not working for dungeon doors.
- Fixes warning message from vanilla location data.
- Fixes
expand_spawns.yaml
being affected by "Biome data" setting. - Fixes biome names being synced for every server synced mod.
- Fixes no build not working for blueprints.
- Adds a new field
-
v1.22
- Fixes error message caused by removed locations.
- Fixes location blueprints causing terrain issues when overflowing to adjacent zones.
-
v1.21
- Adds a new field
scaleUniform
to theexpand_vegetations.yaml
(default is true). - Improves mod compatibility.
- Fixes the vegetation scaling being separate for each axis.
- Adds a new field
CHANGELOG
-
v1.56
- Removes EW Spawns as most modpacks that used this have Spawn That.
-
v1.55
- Adds split mods to the pack.
-
v1.54
- Adds documentation links to the readme.
- Latest versions to fix problems.
-
v1.53
- Split to pieces and made to a modpack.