Valheim
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Latest version
1.79.0
Last Updated
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344KB
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  • v1.79

    • BREAKING CHANGE: Drop entries now automatically apply to the same prefab as the drop entry name.
    • Adds AND/OR support for "required" and "forbidden" fields. Within row, one requirement must be met. Across rows, all rows must be satisfied. Existing configurations are automatically migrated.
    • Adds new fields forbiddenEnvironments, forbiddenGlobalKeys, requiredLocations, forbiddenLocations, requiredObjects and forbiddenObjects to spawns.
    • Adds new field forbiddenEnvironments to events.
    • Renames event required fields to match new naming convention. Existing configurations are automatically migrated.
    • Renames requiredGlobalKey and forbiddenGlobalKey of spawns and vegetation to requiredGlobalKeys and forbiddenGlobalKeys. Existing configurations are automatically migrated.
    • Adds new field levelOnlyChance to drop entries.
    • Adds data support to drop entries.
    • Adds shorthand (type, key, value) and inline data support to data fields of vegetation, spawns, locations and drops.
    • Fixes alternative biome migration for locations and vegetations possibly affecting custom entries. Thanks warp!
    • Fixes most alternative biomes missing on world load.
    • Fixes Infinity Hammer "Ignore no build" not ignoring no build zones.
    • Fixes custom item data not working on data entries. Thanks Zeall!
    • Optimizes world load to not apply extra refresh.
  • v1.78

    • Hotfix.
  • v1.77

    • Fixes blueprint locations being in the same group for location "distance from similar" checks.
    • Fixes environments not resetting after changes.
  • v1.76

    • Fixes error when trying to override container inventory.
    • Removes obsolete fields addLocations and addVegetation from altbiomes yaml.
  • v1.75

    • Fixes custom location icons not working. Thanks sighsorry!
    • Fixes custom location group system not working.
    • Fixes error on CleanGhostInit (now should how warning instead).
    • Fixes commands ew_spawns, ew_test_spawn and ew_try_spawn missing.
    • Fixes changes to non-world data like clutter triggering full refresh.
    • Reworks data system to match Expand World Prefabs mod.
    • Reworks the world refresh system to be shared with Expand World Size mod (no double refresh).
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