Expand World Data
Allows adding new biomes, changing world generation, and configuring spawns, events, and drops.-
v1.78
- Hotfix.
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v1.77
- Fixes blueprint locations being in the same group for location "distance from similar" checks.
- Fixes environments not resetting after changes.
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v1.76
- Fixes error when trying to override container inventory.
- Removes obsolete fields
addLocationsandaddVegetationfrom altbiomes yaml.
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v1.75
- Fixes custom location icons not working. Thanks sighsorry!
- Fixes custom location group system not working.
- Fixes error on CleanGhostInit (now should how warning instead).
- Fixes commands
ew_spawns,ew_test_spawnandew_try_spawnmissing. - Fixes changes to non-world data like clutter triggering full refresh.
- Reworks data system to match Expand World Prefabs mod.
- Reworks the world refresh system to be shared with Expand World Size mod (no double refresh).
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v1.74
- Adds field
altBiometo the world data to assign alternative biomes to specific areas. - Adds fields
sizeX,sizeY,rotationandwiggleRectangleto the world data for rectangular areas. - Adds field
requiredPersistentEventto the spawn data for specifying persistent event requirements. - Adds field
addBaseSeedToRandomSpawnto the dungeon data for including the dungeon base seed in random spawner seeds. - Adds field
snowBuildupto the environment data for specifying snow accumulation levels. - Adds fields
auroraIntensity*,auroraColors,cloudOpacity*,aoIntensity*,colorAmbientOcclusionandpsystemsOutsideOnlyto the environment data. - Adds fields
interiorRadius,interiorEnvironment,enemyMinLevel,enemyMaxLevel,enemyLevelUpChance,enemyLevelExcludeGroupsandblockSpawnGroupsto the location data. - Adds syncing of client side location data (
discoverLabel,noBuild,exteriorRadius,interiorRadius,interiorEnvironment, enemy level and spawn group fields). - Adds migration for new fields (fixes some Deep North spawns spawning everywhere).
- Fixes default world data putting Mountains before Deep North.
- Fixes drops.yaml not being loaded.
- Fixes some possible data sync issues.
- Fixes clutter data triggering world regeneration.
- Improves data reloading to only regenerate the affected parts (terrain, water, map, clutter) instead of the whole world.
- Removes the
Regenerate mapsetting (the map is always regenerated when needed). - Optimizes the mod by conditionally patching only necessary parts of the game.
- Adds field
