Expand World Data
Allows adding new biomes and changing most of the world generation.
CHANGELOG
-
v1.48
- Fixes blueprint locations not working.
-
v1.47
- Adds support for negative
excessFactor
values in theexpand_biomes.yaml
. - Fixed for the new game version.
- Updated data code to match latest changes from Expand World Prefabs mod.
- Adds support for negative
-
v1.46
- Adds new settings "Ashlands width restriction" and "Ashlands length restriction".
- Adds new fields
requiredGlobalKeys
,forbiddenGlobalKeys
,requiredPlayerKeys
andforbiddenPlayerKeys
to theexpand_biomes.yaml
to support key based environments.
-
v1.45
- Adds new fields
ashlandsOverride
anddeepNorthOverride
to theexpand_biomes.yaml
to support overriding the Ocean weather in the Ashlands and Deep North areas. - Adds a new setting "Restrict Ashlands" to allow removing the Ashlands restrictions.
- Fixes location object swaps not always working on single player.
- Fixes chances not working when spawning blueprints with a location object.
- Fixed for the new update.
- Adds new fields
-
v1.44
- WARNING: This update changes terrain related code. Recommended to back up your save before updating.
- Adds new fields
wiggleDistanceLength
,wiggleDistanceWidth
,wiggleSectorLength
, andwiggleSectorWidth
to theexpand_world.yaml
to support entry specific wiggling. - Fixes the default
expand_world.yaml
file not working.
-
v1.43
- Reverts some unintended changes messing up the terrain height, sorry!
-
v1.42
- Fixes depending EW mods getting broken.
-
v1.41
- Updates the data system to match latest changes and fixes from Expand World Prefabs mod.
-
v1.40
- Fixes blueprint rooms not always loading.