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JereKuusela-Expand_World_Data-1.19.0 icon

Expand World Data

Allows adding new biomes and changing most of the world generation.

Date uploaded 7 months ago
Version 1.19.0
Download link JereKuusela-Expand_World_Data-1.19.0.zip
Downloads 3711
Dependency string JereKuusela-Expand_World_Data-1.19.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Expand World Data

Allows adding new biomes and changing most of the world generation.

Always back up your world before making any changes!

Install on all clients and on the server (modding guide).

Some features are available also as server only mode.

Usage

See documentation.

See examples.

for help and examples.

Migration for Hildir update

New dungeons, environments, events and locations are added automatically. Changes to existing dungeon rooms require manual changes.

Automatic changes

  • expand_locations.yaml should automatically add DevSpawnTest, Hildir_cave, Hildir_crypt and Hildir_plainsfortress.
    • Expand World Data version 1.7 did not add these correctly.
    • Check that Hildir_plainsfortress has noBuild: 8.75
  • expand_environments.yaml should automatically add CavesHildir and CryptHildir.
  • expand_events.yaml should automatically add hildirboss1, hildirboss2 and hildirboss3.
  • expand_dungeons.yaml should automatically add DG_Hildir_Cave, DG_Hildir_ForestCrypt and DG_Hildir_PlainsFortress.
    • Expand World Data version 1.5 did not add these correctly.
    • Search and replace:
      • 1024 to CaveHildir
      • 2048 to ForestCryptHildir
      • 4096 to PlainsFortHildir
  • expand_rooms.yaml should automatically add new rooms (for example plainsfortress_Hildir_Floor0).
    • Expand World Data version 1.5 did not add these correctly.
    • Search and replace:
      • 1024 to CaveHildir
      • 2048 to ForestCryptHildir
      • 4096 to PlainsFortHildir

Manual changes

  • expand_rooms.yaml is missing changes to the old rooms.
    • If you have changed the file, copy it to another folder.
    • Delete the expand_rooms.yaml so that it regenerates when loading a world.
    • Use any tool to compare the files. Update room themes as needed.

Tutorials

Credits

Thanks for Azumatt for creating the mod icon!

Thanks for blaxxun for creating the server sync!

Sources: GitHub Donations: Buy me a computer

CHANGELOG

  • v1.40

    • Fixes blueprint rooms not always loading.
  • v1.39

    • Another attempt at fixing dungeon generation.
    • Fixes clutter error when joining a server.
    • Fixes yaml files sometimes having numbers in exponential notation.
  • v1.38

    • Adds a new field boiling to the expand_world.yaml to support boiling water.
    • Adds support for multiple prefabs to the expand_vegetation.yaml.
    • Fixes yet another dungeon generation issue.
    • Improves the performance of biome generation.
    • Removes deprecated fields curveX and curveY from the expand_world.yaml.
  • v1.37

    • Fixes dungeon generation, now for real.
  • v1.36

    • Fixes dungeon generation.
  • v1.35

    • Wrong DLL updated previously.
  • v1.34

    • Changes the default value of location maxVegetation from 0 to 1 so that it's disabled by default.
    • Changes the default values of surroundCheckDistance from 0 to 20 to match the game's default.
    • Changes the default values of surroundCheckLayers from 0 to 2 to match the game's default.