You are viewing a potentially older version of this package.
View all versions.
Expand World Data
Allows adding new biomes and changing most of the world generation.
Date uploaded | 7 months ago |
Version | 1.21.0 |
Download link | JereKuusela-Expand_World_Data-1.21.0.zip |
Downloads | 3861 |
Dependency string | JereKuusela-Expand_World_Data-1.21.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Expand World Data
Allows adding new biomes and changing most of the world generation.
Always back up your world before making any changes!
Install on all clients and on the server (modding guide).
Some features are available also as server only mode.
Usage
See documentation.
See examples.
Tutorials
- How to make custom biomes: https://youtu.be/TgFhW0MtYyw (33 minutes, created by StonedProphet)
- How to use blueprints as locations with custom spawners: https://youtu.be/DXtm-WLF6KE (30 minutes, created by StonedProphet)
Credits
Thanks for Azumatt for creating the mod icon!
Thanks for blaxxun for creating the server sync!
Sources: GitHub Donations: Buy me a computer
CHANGELOG
-
v1.40
- Fixes blueprint rooms not always loading.
-
v1.39
- Another attempt at fixing dungeon generation.
- Fixes clutter error when joining a server.
- Fixes yaml files sometimes having numbers in exponential notation.
-
v1.38
- Adds a new field
boiling
to theexpand_world.yaml
to support boiling water. - Adds support for multiple prefabs to the
expand_vegetation.yaml
. - Fixes yet another dungeon generation issue.
- Improves the performance of biome generation.
- Removes deprecated fields
curveX
andcurveY
from theexpand_world.yaml
.
- Adds a new field
-
v1.37
- Fixes dungeon generation, now for real.
-
v1.36
- Fixes dungeon generation.
-
v1.35
- Wrong DLL updated previously.
-
v1.34
- Changes the default value of location
maxVegetation
from 0 to 1 so that it's disabled by default. - Changes the default values of
surroundCheckDistance
from 0 to 20 to match the game's default. - Changes the default values of
surroundCheckLayers
from 0 to 2 to match the game's default.
- Changes the default value of location