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Expand World Data
Allows adding new biomes and changing most of the world generation.
Date uploaded | 9 months ago |
Version | 1.26.0 |
Download link | JereKuusela-Expand_World_Data-1.26.0.zip |
Downloads | 10862 |
Dependency string | JereKuusela-Expand_World_Data-1.26.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Expand World Data
Allows adding new biomes and changing most of the world generation.
Always back up your world before making any changes!
Install on all clients and on the server (modding guide).
Some features are available also as server only mode.
Usage
See documentation.
See examples.
Tutorials
- How to make custom biomes: https://youtu.be/TgFhW0MtYyw (33 minutes, created by StonedProphet)
- How to use blueprints as locations with custom spawners: https://youtu.be/DXtm-WLF6KE (30 minutes, created by StonedProphet)
Credits
Thanks for Azumatt for creating the mod icon!
Thanks for blaxxun for creating the server sync!
Sources: GitHub Donations: Buy me a computer
CHANGELOG
-
v1.48
- Fixes blueprint locations not working.
-
v1.47
- Adds support for negative
excessFactor
values in theexpand_biomes.yaml
. - Fixed for the new game version.
- Updated data code to match latest changes from Expand World Prefabs mod.
- Adds support for negative
-
v1.46
- Adds new settings "Ashlands width restriction" and "Ashlands length restriction".
- Adds new fields
requiredGlobalKeys
,forbiddenGlobalKeys
,requiredPlayerKeys
andforbiddenPlayerKeys
to theexpand_biomes.yaml
to support key based environments.
-
v1.45
- Adds new fields
ashlandsOverride
anddeepNorthOverride
to theexpand_biomes.yaml
to support overriding the Ocean weather in the Ashlands and Deep North areas. - Adds a new setting "Restrict Ashlands" to allow removing the Ashlands restrictions.
- Fixes location object swaps not always working on single player.
- Fixes chances not working when spawning blueprints with a location object.
- Fixed for the new update.
- Adds new fields
-
v1.44
- WARNING: This update changes terrain related code. Recommended to back up your save before updating.
- Adds new fields
wiggleDistanceLength
,wiggleDistanceWidth
,wiggleSectorLength
, andwiggleSectorWidth
to theexpand_world.yaml
to support entry specific wiggling. - Fixes the default
expand_world.yaml
file not working.
-
v1.43
- Reverts some unintended changes messing up the terrain height, sorry!
-
v1.42
- Fixes depending EW mods getting broken.
-
v1.41
- Updates the data system to match latest changes and fixes from Expand World Prefabs mod.
-
v1.40
- Fixes blueprint rooms not always loading.