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Expand World Prefabs
Allows configuring build or spawned objects.
| Date uploaded | 2 years ago |
| Version | 1.12.0 |
| Download link | JereKuusela-Expand_World_Prefabs-1.12.0.zip |
| Downloads | 747 |
| Dependency string | JereKuusela-Expand_World_Prefabs-1.12.0 |
This mod requires the following mods to function
ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.0denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Expand World Prefabs
Allows creating rules to react to objects being spawned, destroyed and more.
Install on the server (modding guide).
Usage
See documentation.
Credits
Sources: GitHub
Donations: Buy me a computer
CHANGELOG
-
v1.49
- Hotfix to remove debug logging.
-
v1.48
- Adds new parameter
<amount>to get the amount of poked objects. - Adds new parameters
<platform>to get the platform of the client that controls the object. - Breaking change: Changes the parameter
<pid>to return only the user id instead of the full platform user id.
- Adds new parameter
-
v1.47
- Adds automatic backup for EWP data files (once per day).
- Adds automatic backup for data files (once per day).
- Adds some new function parameters (proper, right, search, eq, even, ge, gt, large, le, lt, ne, odd, rank, small, left, findlower, findupper).
- Adds new field
overwriteto RPC calls to allow canceling existing delayed calls. - Adds default value support to
<par>. - Fixes inconsistent state for repeated pokes (first poke could modify state, now all pokes use the original state).
- Fixes
type: changenot using fieldtriggerRules. - Improves support for byte array data type (
type: changeand fielddata). - Improves base64 parsing.
-
v1.46
- Fixes delayed objects possibly targeting wrong objects if the targeted object was already removed.
- Removes
type: damagesupport - Removes
type: repairsupport. - Removes deprecated
type: statetriggers.
-
v1.45
- Breaking change: Scripts are now checked separately by default!
- This means multiple scripts can run from a single trigger.
- Weight system is only used when the field
weightis explicitly set. - Adds new field
excludePrefabto exclude prefabs from the fieldprefab. - Adds default value groups for structure material types and item drop types.
- Adds new field
parsto pokes for structured parameter handling. - Adds support for a wildcard
*in the middle of the text (for example sfx_*_destroyed). - Adds
dropssupport to plants. - Adds new field
chanceto allow randomly skipping the selected action. - Adds new field
chanceto spawns, pokes and RPC calls to allow randomly skipping them. - Adds new field
repeatto spawns, pokes and RPC calls to allow repeating after a delay. - Adds new field
weightto spawns, pokes and RPC calls to allow triggering only one of the entries. - Adds new states
death,effects,fragments,freezeframe,grow,hit,leguse,loaded,material,resetcloth,shoot,stepandunsummon.