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Expand World Prefabs
Allows configuring build or spawned objects.
Date uploaded | 4 months ago |
Version | 1.17.0 |
Download link | JereKuusela-Expand_World_Prefabs-1.17.0.zip |
Downloads | 6805 |
Dependency string | JereKuusela-Expand_World_Prefabs-1.17.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Expand World Prefabs
Allows creating rules to react to objects being spawned, destroyed and more.
Install on the server (modding guide).
Usage
See documentation.
Credits
Sources: GitHub
Donations: Buy me a computer
CHANGELOG
-
v1.24
- Adds support for default values in the object data parameters.
- Adds a new field
resetRadius
to the terrain operations.
-
v1.23
- Adds support for new state types (Feast eat and ItemDrop piece).
- Adds new parameter
<pos_x,z,y>
to get the offset position from the object position. - Fixed for the new game version.
- Fixes iten drops being spawned when stack size was explicitly set to 0.
- Fixes
addItems
not working. - Updates the RPC.md file.
-
v1.22
- Adds a new field
owner
to set the object owner when usinginjectData
field. - Changes the zdo field default data value to work recursively.
- Fixes the default item variant being 1 which caused container data loading to fail.
- Adds a new field
-
v1.21
- Adds a new field
terrain
to more easily support the ApplyOperation RPC call. - Adds a new parameter
self
to poke actions. - Fixes arithmetic operations sometimes working incorrectly.
- Fixes arithmetic operations not working on some parameters.
- Fixes some rare edge cases with some parameters.
- Fixes data with an unknown numeric key duplicating on the object.
- Adds a new field
-
v1.20
- Fixes wrong default value for the field
triggerRules
. - Fixes parameters with empty value not working.
- Fixes wrong default value for the field