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Expand World Prefabs
Allows configuring build or spawned objects.
| Date uploaded | a year ago |
| Version | 1.20.0 |
| Download link | JereKuusela-Expand_World_Prefabs-1.20.0.zip |
| Downloads | 1267 |
| Dependency string | JereKuusela-Expand_World_Prefabs-1.20.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.0README
Expand World Prefabs
Allows creating rules to react to objects being spawned, destroyed and more.
Install on the server (modding guide).
Usage
See documentation.
Credits
Sources: GitHub
Donations: Buy me a computer
CHANGELOG
-
v1.46
- Fixes delayed objects possibly targeting wrong objects if the targeted object was already removed.
- Removes
type: damagesupport - Removes
type: repairsupport. - Removes deprecated
type: statetriggers.
-
v1.45
- Breaking change: Scripts are now checked separately by default!
- This means multiple scripts can run from a single trigger.
- Weight system is only used when the field
weightis explicitly set. - Adds new field
excludePrefabto exclude prefabs from the fieldprefab. - Adds default value groups for structure material types and item drop types.
- Adds new field
parsto pokes for structured parameter handling. - Adds support for a wildcard
*in the middle of the text (for example sfx_*_destroyed). - Adds
dropssupport to plants. - Adds new field
chanceto allow randomly skipping the selected action. - Adds new field
chanceto spawns, pokes and RPC calls to allow randomly skipping them. - Adds new field
repeatto spawns, pokes and RPC calls to allow repeating after a delay. - Adds new field
weightto spawns, pokes and RPC calls to allow triggering only one of the entries. - Adds new states
death,effects,fragments,freezeframe,grow,hit,leguse,loaded,material,resetcloth,shoot,stepandunsummon.
-
v1.44
- Adds offset support to pokes.
-
v1.43
- Adds a field
bannedLocationDistanceso that different distance can be used for required and banned locations. - Adds automatic container size detection to simplify adding items.
- Adds back legacy base64 encoded data string support.
- Adds data entry support for the field
dropsto allow dropping custom items. - Changes the parameter
<hash_>to also work for location ids. - Changes poking action to not include the object itself by default (can be changed with the poke field
self). - Fixes quoted strings being split up when used as "type, key, value" in the field
data. - Fixes field value queries not checking child objects (for example Boat chests).
- Adds a field
-
v1.42
- Adds a new parameter
<biome>to get the biome of the object. - Adds a new field
filterLimitto set how many filters must match. - Fixes comment or extra space at end of the fields
spawnorswapbreaking the file parsing. - Reworks the filtering system. Now multiple filters are checked separately, instead of being combined into a single check.
- Adds a new parameter