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Expand World Prefabs
Allows configuring build or spawned objects.
Date uploaded | a week ago |
Version | 1.28.0 |
Download link | JereKuusela-Expand_World_Prefabs-1.28.0.zip |
Downloads | 783 |
Dependency string | JereKuusela-Expand_World_Prefabs-1.28.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Expand World Prefabs
Allows creating rules to react to objects being spawned, destroyed and more.
Install on the server (modding guide).
Usage
See documentation.
Credits
Thanks for Azumatt for creating the mod icon!
Sources: GitHub
Donations: Buy me a computer
CHANGELOG
-
v1.28
- Improves data connection support.
-
v1.27
- Adds parameter support to the RPC field
delay
. - Fixes types "globalkey" and "event" not triggering without the field
remove
being set to false. - Removes support for custom C# functions (split to Expand World Code mod).
- Adds parameter support to the RPC field
-
v1.26
- Adds new functions
calcf
,calci
,par
andrest
. - Adds a new poke field
evaluate
to allow turning off automatic math evaluation. - Adds experimental support for custom C# functions.
- Fixes empty string being hashed for data values with the hash type.
- Improves automatic math evaluation to less likely trigger on non-math expressions.
- Adds new functions
-
v1.25
- Adds lots of text and number related functions as parameters.
- Fixes animation related data not working as parameters.
-
v1.24
- Adds support for default values in the object data parameters.
- Adds a new field
resetRadius
to the terrain operations.
-
v1.23
- Adds support for new state types (Feast eat and ItemDrop piece).
- Adds new parameter
<pos_x,z,y>
to get the offset position from the object position. - Fixed for the new game version.
- Fixes iten drops being spawned when stack size was explicitly set to 0.
- Fixes
addItems
not working. - Updates the RPC.md file.
-
v1.22
- Adds a new field
owner
to set the object owner when usinginjectData
field. - Changes the zdo field default data value to work recursively.
- Fixes the default item variant being 1 which caused container data loading to fail.
- Adds a new field
-
v1.21
- Adds a new field
terrain
to more easily support the ApplyOperation RPC call. - Adds a new parameter
self
to poke actions. - Fixes arithmetic operations sometimes working incorrectly.
- Fixes arithmetic operations not working on some parameters.
- Fixes some rare edge cases with some parameters.
- Fixes data with an unknown numeric key duplicating on the object.
- Adds a new field
-
v1.20
- Fixes wrong default value for the field
triggerRules
. - Fixes parameters with empty value not working.
- Fixes wrong default value for the field