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JereKuusela-Expand_World_Prefabs-1.28.0 icon

Expand World Prefabs

Allows configuring build or spawned objects.

Date uploaded a week ago
Version 1.28.0
Download link JereKuusela-Expand_World_Prefabs-1.28.0.zip
Downloads 783
Dependency string JereKuusela-Expand_World_Prefabs-1.28.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Expand World Prefabs

Allows creating rules to react to objects being spawned, destroyed and more.

Install on the server (modding guide).

Usage

See documentation.

for help and examples.

Credits

Thanks for Azumatt for creating the mod icon!

Sources: GitHub

Donations: Buy me a computer

CHANGELOG

  • v1.28

    • Improves data connection support.
  • v1.27

    • Adds parameter support to the RPC field delay.
    • Fixes types "globalkey" and "event" not triggering without the field remove being set to false.
    • Removes support for custom C# functions (split to Expand World Code mod).
  • v1.26

    • Adds new functions calcf, calci, par and rest.
    • Adds a new poke field evaluate to allow turning off automatic math evaluation.
    • Adds experimental support for custom C# functions.
    • Fixes empty string being hashed for data values with the hash type.
    • Improves automatic math evaluation to less likely trigger on non-math expressions.
  • v1.25

    • Adds lots of text and number related functions as parameters.
    • Fixes animation related data not working as parameters.
  • v1.24

    • Adds support for default values in the object data parameters.
    • Adds a new field resetRadius to the terrain operations.
  • v1.23

    • Adds support for new state types (Feast eat and ItemDrop piece).
    • Adds new parameter <pos_x,z,y> to get the offset position from the object position.
    • Fixed for the new game version.
    • Fixes iten drops being spawned when stack size was explicitly set to 0.
    • Fixes addItems not working.
    • Updates the RPC.md file.
  • v1.22

    • Adds a new field owner to set the object owner when using injectData field.
    • Changes the zdo field default data value to work recursively.
    • Fixes the default item variant being 1 which caused container data loading to fail.
  • v1.21

    • Adds a new field terrain to more easily support the ApplyOperation RPC call.
    • Adds a new parameter self to poke actions.
    • Fixes arithmetic operations sometimes working incorrectly.
    • Fixes arithmetic operations not working on some parameters.
    • Fixes some rare edge cases with some parameters.
    • Fixes data with an unknown numeric key duplicating on the object.
  • v1.20

    • Fixes wrong default value for the field triggerRules.
    • Fixes parameters with empty value not working.