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Expand World Prefabs
Allows configuring build or spawned objects.
Date uploaded | a day ago |
Version | 1.36.0 |
Download link | JereKuusela-Expand_World_Prefabs-1.36.0.zip |
Downloads | 397 |
Dependency string | JereKuusela-Expand_World_Prefabs-1.36.0 |
This mod requires the following mods to function

denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Expand World Prefabs
Allows creating rules to react to objects being spawned, destroyed and more.
Install on the server (modding guide).
Usage
See documentation.
Credits
Thanks for Azumatt for creating the mod icon!
Sources: GitHub
Donations: Buy me a computer
CHANGELOG
-
v1.36
- Disables type
say
until it is properly fixed. - Fixed for the new update.
- Disables type
-
v1.35
- Adds new filters
minTerrainHeight
andmaxTerrainHeight
to filter based on terrain height. - Adds new filters
minX
,maxX
,minZ
andmaxZ
to filter based on position. - Adds a new parameter
item_X_Y
to get the item name at specific inventory slot.
- Adds new filters
-
v1.34
- Adds new parameters
save
,load
andclear
to save and load server side data (moved from Expand World Code mod). - Adds a new type
key
to trigger on save and clear events. - Adds new filters
keys
andbannedKeys
to filter based on saved data.
- Adds new parameters
-
v1.33
- Fixes global key resetting not triggering global key removed event.
- Fixes custom paint values not working.
- Fixes alpha color not being checked for paint.
-
v1.32
- Adds a new parameter
safeprefab
to get prefab name with underscores replaced by dashes. - Reverts the underscore mess from v1.29-1.31.
- Adds a new parameter