You are viewing a potentially older version of this package.
View all versions.
Expand World Prefabs
Allows creating rules for objects being spawned, destroyed and more.
| Date uploaded | 2 weeks ago |
| Version | 1.49.0 |
| Download link | JereKuusela-Expand_World_Prefabs-1.49.0.zip |
| Downloads | 2019 |
| Dependency string | JereKuusela-Expand_World_Prefabs-1.49.0 |
This mod requires the following mods to function
ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.0denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Expand World Prefabs
Allows creating rules for objects being spawned, destroyed and more.
Install on the server (modding guide).
Usage
See documentation.
Credits
Thanks for Azumatt for creating the mod icon!
Sources: GitHub
Donations: Buy me a computer
CHANGELOG
-
v1.49
- Hotfix to remove debug logging.
-
v1.48
- Adds new parameter
<amount>to get the amount of poked objects. - Adds new parameters
<platform>to get the platform of the client that controls the object. - Breaking change: Changes the parameter
<pid>to return only the user id instead of the full platform user id.
- Adds new parameter
-
v1.47
- Adds automatic backup for EWP data files (once per day).
- Adds automatic backup for data files (once per day).
- Adds some new function parameters (proper, right, search, eq, even, ge, gt, large, le, lt, ne, odd, rank, small, left, findlower, findupper).
- Adds new field
overwriteto RPC calls to allow canceling existing delayed calls. - Adds default value support to
<par>. - Fixes inconsistent state for repeated pokes (first poke could modify state, now all pokes use the original state).
- Fixes
type: changenot using fieldtriggerRules. - Improves support for byte array data type (
type: changeand fielddata). - Improves base64 parsing.
-
v1.46
- Fixes delayed objects possibly targeting wrong objects if the targeted object was already removed.
- Removes
type: damagesupport - Removes
type: repairsupport. - Removes deprecated
type: statetriggers.
-
v1.45
- Breaking change: Scripts are now checked separately by default!
- This means multiple scripts can run from a single trigger.
- Weight system is only used when the field
weightis explicitly set. - Adds new field
excludePrefabto exclude prefabs from the fieldprefab. - Adds default value groups for structure material types and item drop types.
- Adds new field
parsto pokes for structured parameter handling. - Adds support for a wildcard
*in the middle of the text (for example sfx_*_destroyed). - Adds
dropssupport to plants. - Adds new field
chanceto allow randomly skipping the selected action. - Adds new field
chanceto spawns, pokes and RPC calls to allow randomly skipping them. - Adds new field
repeatto spawns, pokes and RPC calls to allow repeating after a delay. - Adds new field
weightto spawns, pokes and RPC calls to allow triggering only one of the entries. - Adds new states
death,effects,fragments,freezeframe,grow,hit,leguse,loaded,material,resetcloth,shoot,stepandunsummon.