Infinity Hammer
Bend the rules of building! Copy any object, make structures indestructible, remove all restrictions, destroy anything and more... Compatible with unmodded clients.
Date uploaded | 2 years ago |
Version | 1.15.0 |
Download link | JereKuusela-Infinity_Hammer-1.15.0.zip |
Downloads | 2132 |
Dependency string | JereKuusela-Infinity_Hammer-1.15.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.83.0JereKuusela-World_Edit_Commands
Adds new client side commands for advanced world editing.
Preferred version: 1.63.0README
Infinity Hammer
Bend the rules of building! Copy any object, make structures indestructible, remove all restrictions, destroy anything and more...
Client-side mod that is compatible with unmodded clients.
Features
- Build anything. Trees, rocks, creatures... All can be placed with the hammer, with a precise placement!
- Copy anything. Armor stands, chests and item stands with their contents. Even boss altars!
- Make structures indestructible, even the gravity can't bring them down.
- Remove anything. Something unremovable messing up your grand design? No more!
- Build without restrictions. Dungeons and even the start temple become valid for building.
- QoL improvements: Extended range, no resouce costs, no item drops, no visual effects and more!
- Tame anything. Powerful creatures, or even bosses can become your protectors. Or just pit them against each other!
Manual Installation:
- Install the BepInExPack Valheim.
- Download the latest zip.
- Extract it in the <GameDirectory>\BepInEx\plugins\ folder.
- Recommended to also install Comfy Gizmo or Gizmo Reloaded for better rotating.
- Optionally also install the Configuration manager to configure the hammer more easily.
- Recommended to also install Server Devcommands for improved autocomplete and to use it as an admin on servers.
Commands
Note: Some commands have a direction parameter. These are intended for mouse wheel binding and are something you probably don't have to use.
hammer
: Selects the hovered object to be placed.hammer [item id]
: Selects an object by id (Item IDs) to be placed.hammer [item id] [scale=1]
: Selects an object by id while setting the initial scale (if the object can be scaled). Number or x,y,z.hammer_add_piece_components
: Adds the Piece component to every object which allows copying them with PlanBuild mod.hammer_blueprint [file name]
: Selects a Build Share or a Plan Build blueprint located on your computer.hammer_config [key] [value]
: Toggles or sets configuration values. For lists, the given value is toggled on or off (remove_blacklist
orselect_blacklist
).hammer_freeze
: Toggles whether the mouse affects placement position. Allows moving around while the object's position is frozen.hammer_grid [precision] [center=current]
: Restricts possible placement coordinates. Using the same command removes the restriction.hammer_location [location_id] [seed=0] [random damage]
: Selects a location by id. Allows setting the random result with seed ("all" value enables all child objects).hammer_move [forward,up,right]
: Moves the placement ghost offset for precise placement. Auto value can be used for the object size.hammer_move_backward [meters or number*auto] [direction=1]
: Moves the placement towards the backward direction.hammer_move_down [meters or number*auto] [direction=1]
: Moves the placement towards the down direction.hammer_move_forward [meters or number*auto] [direction=1]
: Moves the placement towards the forward direction.hammer_move_left [meters or number*auto] [direction=1]
: Moves the placement towards the left direction.hammer_move_right [meters or number*auto] [direction=1]
: Moves the placement towards right left direction.hammer_move_up [meters or number*auto] [direction=1]
: Moves the placement towards the up direction.hammer_offset [forward,up,right]
: Sets the placement ghost offset.hammer_offset_x [value]
: Sets the offset in the right / left direction.hammer_offset_y [value]
: Sets the offset in the up / down direction.hammer_offset_z [value]
: Sets the offset in the forward / backward direction.hammer_place
: Allows placing with a key press (for command bindings).hammer_redo
: Restores reverted actions. Uses Server Devcommands undo system if installed.hammer_repair
: Selects the repair tool. Useful for clearing the selection.hammer_rotate_x [degrees] [direction=1]
: Rotates around the X axis.hammer_rotate_x [number*random] [direction=1]
: Randomly rotates around the X axis with a given step size. For example3*random
would randomly rotate 0, 120 or 240 degrees.hammer_rotate_x [random] [direction=1]
: Randomly rotates around the X axis depending on the object shape (90 or 180 degrees precision).hammer_rotate_y [degrees/number*random/random] [direction=1]
: Rotates around the Y axis.hammer_rotate_y [number*random] [direction=1]
: Randomly rotates around the Y axis with a given step size. For example3*random
would randomly rotate 0, 120 or 240 degrees.hammer_rotate_y [random] [direction=1]
: Randomly rotates around the Y axis depending on the object shape (90 or 180 degrees precision).hammer_rotate_z [degrees/number*random/random] [direction=1]
: Rotates around the Z axis.hammer_rotate_z [number*random] [direction=1]
: Randomly rotates around the Z axis with a given step size. For example3*random
would randomly rotate 0, 120 or 240 degrees.hammer_rotate_z [random] [direction=1]
: Randomly rotates around the Z axis depending on the object shape (90 or 180 degrees precision).hammer_save [file name]
: Saves the selection to a blueprint.hammer_scale [scale=1]
: Sets the object scale (if the object can be scaled). Number or x,y,z.hammer_scale_up
: Scales up the object (if the object can be scaled).hammer_scale_down
: Scales down the object (if the object can be scaled).hammer_stack [forward,up,right or z1-z2,y1-y2,x1-x2] [step=auto,auto,auto] [direction=1]
: Places multiple objects next to each other.hammer_stack_backward [amount or min-max] [step=auto] [direction=1]
: Places multiple objects towards the backward direction.hammer_stack_down [amount or min-max] [step=auto] [direction=1]
: Places multiple objects towards the down direction.hammer_stack_forward [amount or min-max] [step=auto] [direction=1]
: Places multiple objects towards the forward direction.hammer_stack_left [amount or min-max] [step=auto] [direction=1]
: Places multiple objects towards the left direction.hammer_stack_right [amount or min-max] [step=auto] [direction=1]
: Places multiple objects towards the right direction.hammer_stack_up [amount or min-max] [step=auto] [direction=1]
: Places multiple objects towards the up direction.hammer_undo
: Reverts placing or removing. Uses Server Devcommands undo system if installed.
Note: Some interactions are quite complicated so please report any issues!
Key bindings
Bind frequently used commands to (key codes).
When sharing the config file, put bindings to the binds
setting with format keycode1 command1;keycode2 command2
. For example keypad0 hammer;keypad7 hammer_undo;keypad9 hammer_redo
.
It's recommended to install Server Devcommands mod which allows using modifier keys on bindings.
Remember that you can copy-paste commands to the console.
General usage
Quickly selects the hovered object and undo/redo:
bind keypad5 hammer
bind keypad7 hammer_undo
bind keypad9 hammer_redo
Object scaling and reset:
bind keypad1 hammer_scale_down
bind keypad2 hammer_scale
bind keypad3 hammer_scale_up
Toggles all features on/off (if even needed):
bind keypad8 hammer_config enabled
Precise placement / placement offset
Bind freezing or offset reset near arrow keys:
bind keypad0 hammer_freeze
orbind keypad0 hammer_offset
Then bind movement to arrow keys:
bind rightarrow hammer_move_right 0.1
bind leftarrow hammer_move_left 0.1
bind downarrow hammer_move_down 0.1
bind uparrow hammer_move_up 0.1
With Server Devcommands you can use modifier keys for the forward/backward direction:
bind rightarrow hammer_move_right 0.1
bind leftarrow hammer_move_left 0.1
bind downarrow,-leftcontrol hammer_move_down 0.1
bind uparrow,-leftcontrol hammer_move_up 0.1
bind downarrow,leftcontrol hammer_move_backward 0.1
bind uparrow,leftcontrol hammer_move_forward 0.1
You can also use another modifier key for a bigger offset:
bind rightarrow,-leftalt hammer_move_right 0.1
bind leftarrow,-leftalt hammer_move_left 0.1
bind downarrow,-leftalt,-leftcontrol hammer_move_down 0.1
bind uparrow,-leftalt,-leftcontrol hammer_move_up 0.1
bind downarrow,-leftalt,leftcontrol hammer_move_backward 0.1
bind uparrow,-leftalt,leftcontrol hammer_move_forward 0.1
bind rightarrow,leftalt hammer_move_right 1
bind leftarrow,leftalt hammer_move_left 1
bind downarrow,leftalt,-leftcontrol hammer_move_down 1
bind uparrow,leftalt,-leftcontrol hammer_move_up 1
bind downarrow,leftalt,leftcontrol hammer_move_backward 1
bind uparrow,leftalt,leftcontrol hammer_move_forward 1
Configuration
Following powers are available with hammer_config
command:
- Enabled (default:
true
, key:enabled
): If false, disabled most features. - All objects (default:
true
, key:all_objects
): Hammer can select and place any object. Any placed object can be removed with the hammer until the area is reloaded. - Allow in dungeons (default:
true
, key:allow_in_dungeons
): Building is allowed in dungeons. - Auto equip (default:
true
, key:auto_equip
): Automatically equips the hammer when selecting an object. - Binds (default:
binds
): Sets binds at the game start up. Any existing binds are cleared from those keys. - Build range (default:
0
, key:build_range
): Range for building (capped at about 50 meters). - Build Share folder (default:
BuildShare/Builds
, key:build_share_folder
): Folder relative to the Valheim.exe. - Copy rotation (default:
true
, key:copy_rotation
): Copies rotation of the selected object. - Copy state (default:
true
, key:copy_state
): Object state is copied (for example chest contents or item stand items). - Disable loot (default:
false
, key:disable_loot
): Creatures and structures won't drop loot when destroyed with the hammer. - Disable marker (default:
false
, key:disable_marker
): Whether the placement ghost is visualized. - Enable undo (default:
true
, key:enable_undo
): Whether the undo/redo feature is enabled. - Ignore no build (default:
true
, key:ignore_no_build
): "Mystical power" no longer prevents building. - Ignore other restrictions (default:
true
, key:ignore_other_restrictions
): Removes any other restrictions (for example campfires can be built on wood floors). - Ignore wards (default:
true
, key:ignore_wards
): Wards no longer prevent building. - Infinite health (default:
false
, key:infinite_health
): Sets the Overwrite health setting to 10E30. - No build cost (default:
true
, key:no_build_cost
): Removes resource cost and crafting station requirement. - No creator (default:
false
, key:no_creator
): Builds without setting the creator information. - No durability loss (default:
true
, key:no_durability_loss
): Hammer auto-repairs used durability. - No stamina cost (default:
true
, key:no_stamina_cost
): Hammer auto-regens used stamina. - Overwrite health (default:
0
, key:overwrite_health
): Sets the health of built or repaired objects (0 reverts to the default max health, except for creatures). - Plan Build folder (default:
BepInEx/config/PlanBuild
, key:plan_build_folder
): Folder relative to the Valheim.exe. - Remove anything (default:
false
, key:remove_anything
): Allows removing any object. - Remove area (default:
0
, key:remove_area
): Removes same objects within the radius. - Remove blacklist (key:
remove_blacklist
): Allows disabling remove for given objects (ids separated by ,). Only works if remove anything is enabled. - Remove effects (default:
false
, key:remove_effects
): Removes visual effects of building, repairing and destroying. - Remove range (default:
0
, key:remove_range
): Range for removing (capped at about 50 meters). - Repair anything (default:
false
, key:repair_anything
): Allows healing or repairing any object. - Repair range (default:
0
, key:repair_range
): Range for repairing (capped at about 50 meters). - Repair taming (default:
false
, key:repair_taming
): Repairing full health creatures will tame/untame them (works for all creatures). - Reset offset on unfreeze (default
true
, key:reset_offset_on_unfreeze
): Removes the placement offset when unfreezing the placement. - Scaling step (default:
0.05
, key:scaling_step
): How much the object is scaled up/down. - Select blacklist (key:
select_blacklist
): Allows disabling select for given objects (ids separated by ,). - Select range (default:
0
, key:select_range
): Range for selecting (capped at about 50 meters). - Unfreeze on select (default
false
, key:unfreeze_on_select
): Removes the placement freeze when selecting a new object. - Unfreeze on unequip (defualt
true
, key:unfreeze_on_unequip
): Removes the placement freeze when unequipping the hammer.
On servers, above features are disabled without cheat access (except Copy rotate, No placement marker, Remove effects, Select range and offsetting).
Messages from the mod can be configured with following settings:
chat_output
: Sends messages to the chat window (when using binds or commands in the chat window).disable_messages
: Disables all messages from the mod (console output not affected).disable_offset_messages
: Disables messages from changing the placement offset.disable_scale_messages
: Disables messages from changing the object scale.disable_select_messages
: Disables messages from selecting objects.
Building
Hammer configuration applies to all building, including the standard structures selected from the build menu.
When selecting an existing object, its size and rotation is copied to the placement tool. If "Copy rotation" is disabled then the selection tool keeps the last rotation. The last rotation is always used when using the build window.
Object scaling only works for some objects (mostly trees and rocks). This is restricted by the base game (scaling is not stored in the save file).
If "Overwrite health" is enabled, objects have a specified health (including creatures). For minerocks, the health is applied to the individual parts (the outer shell stays at 1 health). Repairing can be used to modify the shell health if needed.
Setting a very high health (like "1E30") can be used to make object indestructible because the damage taken is rounded down to zero. This also prevents structures collapsing from lack of support.
For creatures, the max health resets when the area is reloaded if the current health equals the max health. For this reason, the current health is set slightly higher than the max health.
"Copy state" only applies when selecting existing objects since structures from the build menu are stateless. However the creator ID is always set based on the "No creator" setting, even for non-standard structures.
"No creator" is currently quite pointless since most structures ignore the value and will get targeted by the enemies regardless of the value. But maybe someone can find some use for it.
Locations (Points of Interest) can also be copied. However only static parts are included in the actual location. For example in the start temple, each boss stone is a separate object and can be copied separately if needed.
Repairing
By default, only change is that the UI shows how much damage was repaired.
If "Repair anything" is enabled, most destructible objects can be repaired or healed. This includes creatures and players.
For minerocks, if the targeted part is already at full health, a random part is restored instead. This is not very practical but can be used to restore any accidental changes to minerocks.
If "Overwrite health" is enabled, the object is repaired or damaged to the specified health value.
For creatures, the maximum health value is also set. So they will keep their max health even when disabling "Overwrite health". Other objects will revert to the original max health when repaired.
Unfortunately, the max health resets when the area is reloaded if the current health equals the max health. For this reason, the current health is set slightly higher than the max health.
Destroying
By default, destroying only works for standard structures and placed objects. Placed objects can only be removed temporarily since the required information is lost when the area is reloaded.
If "Destroy anything" is enabled, all objects can be removed.
If "Disable loot" is enabled, destroying creatures or structures won't drop loot. This can be useful to get rid of very high starred creatures that crash the game when killed.
Blacklist can be used to avoid destroying critical objects like locations. For example hammer_config remove_blacklist LocationProxy
.
Changelog
-
v1.15
- Adds a new command
hammer_save
to create blueprints with data. - Adds support for PlanBuild scaling.
- Adds a new setting
chat_output
to control is the output show on the chat window (defaultfalse
). - Removes the setting
max_undo_steps
as obsolete (usually Server Devcommands installed).
- Adds a new command
-
v1.14
- Adds support for PlanBuild snappoints.
- Adds support for placing blueprints even when some objects are missing.
- Adds a new command
hammer_grid
to restrict the possible placement coordinates. - Improves error handling.
- Fixes the snapping disconnecting with the precise placement (non-freeze).
-
v1.13
- Improves compatibility with automatic repair mods.
-
v1.12
- Adds a new command
hammer_blueprint
to place new instances of Build Share and Plan Build blueprints. - Adds a new command
hammer_location
to place new instances of locations. - Adds a new command
hammer_freeze
to prevent mouse position affecting the placement (allows moving around). - Adds a new setting
build_share_folder
to configure the blueprint folder. - Adds a new setting
plan_build_folder
to configure the blueprint folder. - Adds a new setting
unfreeze_on_unequip
to automatically unfreeze the placement when unequipping the hammer (defaulttrue
). - Adds a new setting
unfreeze_on_select
to automatically unfreeze the placement when selecting a new piece (defaultfalse
). - Adds a new setting
reset_offset_on_unfreeze
to automatically reset the placement offset when a freeze is removed (defaulttrue
). - Adds a new setting
infinite_health
to set a very high Overwrite health (defaultfalse
). - Adds more supported truthy/falsy values for the
hammer_config
command. - Improves how the placement rule are checked with the placement offset.
- Removes the
hammer_setup_binds
as obsolete (probably just caused conflicts for most people). - Fixes item drop data not being copied.
- Adds a new command
-
v1.11
- Adds compatibility with Gizmo Reloaded.
- Adds a new setting
binds
to automatically set binds at the game start up. - Adds support for random rotation to
hammer_rotate_*
commands.
-
v1.10
- Renames and splits commands
hammer_move_*
to be more clear about the direction. - Renames and splits commands
hammer_stack_*
to be more clear about the direction. - Improves autocomplete and output for most commands.
- Fixes the undo feature breaking hoe usage.
- Renames and splits commands
-
v1.9
- Fixes
hammer_move_*
commands not working properly. - Fixes
hammer_stack_*
not working with rotated objects.
- Fixes
-
v1.8
- Adds compatibility with Comfy Gizmo.
- Adds supports for
number*auto
value to the commandshammer_move_x
,hammer_move_y
andhammer_move_z
(automatically sets the step size). - Adds a new direction parameter to the commands
hammer_move_x
,hammer_move_y
andhammer_move_z
for Server Devcommands mouse wheel binding. - Adds a new command
hammer_repair
to select the repair tool. - Adds a new command
hammer_place
to place pieces with commands. - Adds new commands
hammer_rotate_x
,hammer_rotate_y
andhammer_rotate_z
to change rotation with commands. - Adds new commands
hammer_stack_x
,hammer_stack_y
,hammer_stack_z
andhammer_stack
to place multiple objects next to each other. - Adds new settings
disable_messages
,disable_offset_messages
,disable_scale_messages
anddisable_select_messages
to configure the output. - Adds a new setting
remove_area
for removing the same objects within a radius. - Improves autocomplete with Server Devcommands.
- Improves the
hammer_config
command to allow directly setting flags with values 1 and 0. - Improves the
hammer_config
command to work better when giving multiple values to some commands. - Improves the
hammer_config
command to print the current value for non-flags if no parameter is given. - Fixes repair range not working for creatures and other non-piece objects.
- Fixes repair taming.
-
v1.7
- Adds new setting
remove_blacklist
that allows disabling remove for some objects. - Adds new setting
select_blacklist
that allows disabling select for some objects. - Changes Server devcommands compatibility to work with the newest version (old versions won't work anymore as the name was changed).
- Fixes
ignore_other_restrictions
being able to ignore no build zones, etc. - Fixes
ignore_other_restrictions
allowing placement to arbitrary position when the placement ghost is not active. - Fixes undo/redo not working for locations and creature stars.
- Fixes taming and untaming not working with the repair.
- Fixes
hammer_add_piece_components
affecting players. - Fixes incompatibility with some remove mods.
- Adds new setting
-
v1.6:
- Adds a new setting
auto_equip
to automatically equip the hammer when selecting an object (enabled by default). - Adds a version number check to the Server devcommands mod compatibility.
- Fixes
disable_marker
setting also disabling the Gizmo visual or the Plan Build visual. - Fixes scale not being set when selecting objects from the build menu (better compatibility with some mods).
- Fixes Piece components being added to the object library when selecting objects (no known issues).
- Adds a new setting
-
v1.5
- Adds support for the undo system of Server devcommands mod (if installed).
- Adds a new command
hammer_add_piece_components
to allow copying anything with PlanBuild. - Removes the
hammer_setup_binds_DEV
command as obsolete (Server devcommands mod is used automatically, if installed). - Fixes some error messages appearing when placing spawners and other objects.
- Fixes error messages when using the hoe.
-
v1.4
- Adds new commands to offset the placement to precisely set the position.
- Adds new commands to set recommended key bindings.
- Adds new setting to disable the placement marker.
- Adds new parameter to hammer command to set the initial scale.
- Adds messages for undo and redo actions.
- Changes overwrite health to set the current health slightly higher than the maximum (makes it less likely to reset).
- Fixes scale being applied to objects that don't support it.
- Fixes tamed status not being copied for creatures.
- Fixes hammer_scale not working with different scales per axis.
- Fixes "Select range" setting not working.
- Fixes "Remove range" setting not working.
-
v1.3
- Fixes health not being copied for creatures (got overwritten by stars).
-
v1.2
- Adds object names to the build overlay.
- Adds setting to disable build, repair and destroy effects.
- Adds setting to tame/untame creatures with repair.
- Adds setting to disable creature and structure loot when destroyed with the hammer.
- Fixes creature stars not getting copied.
- Fixes error when copying creatures.
- Fixed "creator" data being added to non-piece objects.
- Fixes structures having a higher destroy priority even with "Destroy anything" enabled.
- Fixes "Overwrite health" not working when selecting a piece from the build menu.
-
v1.1
- Adds new setting to overwrite the health of built and repaired objects (including creatures).
- Adds no stamina and durability cost to also affect repairing.
- Adds new setting to change repair range.
- Adds new setting to repair anything (including creatures).
- Adds support for non-uniform scaling with hammer_scale command.
- Changes Auto rotate setting to Copy rotation.
- Changes messages to have a high priority (fixes scaling messages lagging behind).
- Fixes size being shown for objects that don't support changing it.
- Fixes creator not being set for copied objects (unless "No Creator" is on).
- Fixes selection keeping the hover color when selecting a structure.
- Fixes selection being removed when the selected objects is destroyed.
-
v1.0
- Initial release.
Thanks for Azumatt for creating the mod icon!
CHANGELOG
-
v1.63
- Adds support for placing pieces without colliders (for example Bog Witch candle).
- Fixes hoe not working.
-
v1.62
- Fixed for the new game version.
-
v1.61
- Fixed for the new game version.
-
v1.60
- Adds a new field
snapPiece
to tools to allow snapping to piece snap points. - Adds a center point to tool selection.
- Adds sorting by piece name to saved blueprint files.
- Fixes structure buff from Building mod being incorrectly removed even without custom health setting.
- Fixes area remove not working.
- Removes snapping from blueprints that use center piece.
- Adds a new field
-
v1.58
- Adds a new command
hammer_room
to add rooms to dungeons. - Adds a new field
hammer data=
to load simple data entries. - Adds snap points to dungeon rooms.
- Changes the "Remove anything" feature to remove single rooms from dungeons.
- Changes the setting "No creator" to also remove data from X Ray Vision mod.
- Fixes repairing not being able to remove invulnerability.
- Fixes picking up existing dungeons not copying the rooms.
- Fixes some undo issues by reworking it (now uses World Edit Commands mod).
- Fixes some data saving issues by reworking it (now uses World Edit Commands mod).
- Fixes error with MaterialMan.
- Fixes error when copying MineRock5 objects.
- Adds a new command
-
v1.57
- Adds a new setting "Snap points" for automatic snap point generation.
- Adds a new setting "Blueprint snap piece" to set which piece is used for snap points.
- Adds a new setting "Zoop magic mode" to do stuff.
- Adds a new setting "Tool ignored ids" to separate ignored ids for commands.
- Adds a new setting "Tool included ids" to support included ids for commands.
- Adds a new parameter to the command "hammer_blueprint" to display the snap points.
- Adds a new parameter to the command "hammer_save" to override the snap piece.
- Adds new parameters "include" and "ignore" to the command
hammer
. - Adds setting toggling to the command "hammer_config".
- Changes the format of command "hammer_blueprint" to have named parameters.
- Changes the format of command "hammer_save" to have named parameters.
- Fixes blueprint snap points not working at all.
- Fixes escaping with "" not working on tool commands.
- Merged Infinity Tools mod back to this mod.
- Removes setting "Snap points for all objects" as obsolete.
- Reorganizes the settings.
-
v1.56
- Fixes continuous placement being bit too happy with being placed.
-
v1.55
- Fixes compatibility issue with Marketplace NPC's mod.
-
v1.54
- Fixed for the new game version.
-
v1.53
- Fixes trees falling down during the placement selection.
- Fixes custom locations from Expand World Data not being able to be placed.
-
v1.52
- Fixed for the new game version.
-
v1.51
- Adds a new setting "Use blueprint chance" to use the object chance from blueprints.
- Adds a new setting "Save simpler blueprints" to only save the most important data.
- Changes the "Ignored ids" setting to also prevent the connecting with the
connect
parameter. - Fixes compatibility issue with Building mod.
- Fixes compatibility issue with More Vanilla Build Prefabs mod.
- Removes description from saved blueprints (was bugged and it's not really needed).
-
v1.50
- Adds a new value "Legacy" to the setting "Set invulnerability".
- Fixes repairing not working with the setting "Set invulnerability" (some cases, not all).
- Fixes changing build tab with Q/E not selecting the new object.
- Fixes build menu showing old selection when selecting existing objects.
- Fixes copying not always copying the rotation (for example active furnaces).