Infinity Hammer
Bend the rules of building! Copy any object, make structures indestructible, remove all restrictions, destroy anything and more...
Date uploaded | 2 years ago |
Version | 1.23.0 |
Download link | JereKuusela-Infinity_Hammer-1.23.0.zip |
Downloads | 1155 |
Dependency string | JereKuusela-Infinity_Hammer-1.23.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.83.0JereKuusela-World_Edit_Commands
Adds new client side commands for advanced world editing.
Preferred version: 1.63.0README
Infinity Hammer
Bend the rules of building! Copy any object, make structures indestructible, remove all restrictions, destroy anything and more...
Install on the admin client (modding guide).
Install also Server Devcommands to enable key binds and use this on a server (as an admin).
Install also World Edit Commands for terrain tools.
Usage
See documentation.
Credits
Thanks for Azumatt for creating the mod icon!
Sources: GitHub
Donations: Buy me a computer
Changelog
-
v1.23
- Fixes the
hammer
auto complete not showing Structure Tweaks mod specific parameters. - Fixes the black screen.
- Fixes the
-
v1.22
- Adds a new parameter
id
to commands for using the hovered object id. - Adds a new parameter
pick
to thehammer
command. - Adds a new parameter
freeze
to thehammer
command. - Adds new bind settings.
- Adds yaml file for commands.
- Adds "InfinityHammer" category to saved blueprints.
- Adds cheat checks to scaling and zoom commands.
- Improves default commands/tools.
- Improves support for picking up and freezing at the same time.
- Improves object copying to work better with modded objects.
- Fixes dimensions of hanging_hairstrands, wood_beam_26, wood_beam_45, wood_wall_roof_top and wood_wall_roof_top_45 (reset the setting to get the new values).
- Fixes the area select tool breaking up.
- Fixes object count being saved in blueprints.
- Fixes snapping not working on blueprints.
- Fixes freezing sometimes making the selection disappear.
- Fixes commands with modifier keys not working if a modifier key was unbound.
- Fixes snappoints messing up blueprint data saving.
- Fixes the
unfreeze_on_select
setting not always working.
- Adds a new parameter
-
v1.21
- Adds new commands
hammer_zoop_[direction]
to multiply the selection. - Adds a new setting
dimensions
to define object dimensions. - Adds a new command
hammer_measure
to measure most objects. - Adds automatic snap points to multi selection.
- Adds new commands
-
v1.20
- Adds new parameters
fall
andrestrict
to thehammer
command for Structure Tweaks mod. - Adds new aliases
hammer_terrain_to
,hoe_terrain_to
,hammer_slope
andhoe_slope
for World Edit Commands mod. - Adds visualization for edge targeted commands (instead of the usual center targeted).
- Adds new key bindings for picking the hovered object and picking the whole building.
- Adds a new key binding for resetting offset (unbound by default).
- Adds a new key binding for stacking (unbound by default).
- Adds a new setting
show_command_values
to always show the command on tool descriptions. - Adds new key bindings for modifier keys.
- Adds amount of selected objects to the multiselect.
- Adds settings for changing the modifier keys for tools.
- Changes Pipette and Area Pipette tools to support picking up objects.
- Fixes multiselect being always scalable. Now only scales if all child objects can be scaled.
- Fixes multiselect not copying the child scale.
- Fixes remove effects not working for building.
- Improves multicommand support.
- Improves instant command support.
- Adds new parameters
-
v1.19
- Adds a new paramater
type
to thehammer
command to filter by object type. - Adds new paramaters to the
hammer
command for Structure Tweaks mod. - Renames commands
hammer_scale* build
tohammer_zoom*
. - Renames commands
hammer_scale* command
tohammer_zoom_cmd*
. - Adds new commands
hammer_scale*
andhammer_´scale_cmd*
to directly set the scale. - Fixes the mod not working with modded tools like PlanBuild rune.
- Fixes PlanBuild snap points not working.
- Fixes selection being shared across all tools.
- Fixes starred creatures having wrong color/size on the placement ghost.
- Adds a new paramater
-
v1.18
- Adds new settings
move_amount
andmove_amount_large
to configure default bindings. - Adds new command aliases
hammer_area
,hammer_object
andhammer_terrain
. - Adds rectangle shape to
hammer_area
. - Changes most default bindings only work when the hammer or hoe is equipped.
- Changes the command description to always show the actual command.
- Fixes clicking an empty slot on build menus causing an error message.
- Fixes the
no_creator
setting not working. - Removes the rotation normalize from multiselects (didn't really work at all).
- Adds new settings
CHANGELOG
-
v1.63
- Adds support for placing pieces without colliders (for example Bog Witch candle).
- Fixes hoe not working.
-
v1.62
- Fixed for the new game version.
-
v1.61
- Fixed for the new game version.
-
v1.60
- Adds a new field
snapPiece
to tools to allow snapping to piece snap points. - Adds a center point to tool selection.
- Adds sorting by piece name to saved blueprint files.
- Fixes structure buff from Building mod being incorrectly removed even without custom health setting.
- Fixes area remove not working.
- Removes snapping from blueprints that use center piece.
- Adds a new field
-
v1.58
- Adds a new command
hammer_room
to add rooms to dungeons. - Adds a new field
hammer data=
to load simple data entries. - Adds snap points to dungeon rooms.
- Changes the "Remove anything" feature to remove single rooms from dungeons.
- Changes the setting "No creator" to also remove data from X Ray Vision mod.
- Fixes repairing not being able to remove invulnerability.
- Fixes picking up existing dungeons not copying the rooms.
- Fixes some undo issues by reworking it (now uses World Edit Commands mod).
- Fixes some data saving issues by reworking it (now uses World Edit Commands mod).
- Fixes error with MaterialMan.
- Fixes error when copying MineRock5 objects.
- Adds a new command
-
v1.57
- Adds a new setting "Snap points" for automatic snap point generation.
- Adds a new setting "Blueprint snap piece" to set which piece is used for snap points.
- Adds a new setting "Zoop magic mode" to do stuff.
- Adds a new setting "Tool ignored ids" to separate ignored ids for commands.
- Adds a new setting "Tool included ids" to support included ids for commands.
- Adds a new parameter to the command "hammer_blueprint" to display the snap points.
- Adds a new parameter to the command "hammer_save" to override the snap piece.
- Adds new parameters "include" and "ignore" to the command
hammer
. - Adds setting toggling to the command "hammer_config".
- Changes the format of command "hammer_blueprint" to have named parameters.
- Changes the format of command "hammer_save" to have named parameters.
- Fixes blueprint snap points not working at all.
- Fixes escaping with "" not working on tool commands.
- Merged Infinity Tools mod back to this mod.
- Removes setting "Snap points for all objects" as obsolete.
- Reorganizes the settings.
-
v1.56
- Fixes continuous placement being bit too happy with being placed.
-
v1.55
- Fixes compatibility issue with Marketplace NPC's mod.
-
v1.54
- Fixed for the new game version.
-
v1.53
- Fixes trees falling down during the placement selection.
- Fixes custom locations from Expand World Data not being able to be placed.
-
v1.52
- Fixed for the new game version.
-
v1.51
- Adds a new setting "Use blueprint chance" to use the object chance from blueprints.
- Adds a new setting "Save simpler blueprints" to only save the most important data.
- Changes the "Ignored ids" setting to also prevent the connecting with the
connect
parameter. - Fixes compatibility issue with Building mod.
- Fixes compatibility issue with More Vanilla Build Prefabs mod.
- Removes description from saved blueprints (was bugged and it's not really needed).
-
v1.50
- Adds a new value "Legacy" to the setting "Set invulnerability".
- Fixes repairing not working with the setting "Set invulnerability" (some cases, not all).
- Fixes changing build tab with Q/E not selecting the new object.
- Fixes build menu showing old selection when selecting existing objects.
- Fixes copying not always copying the rotation (for example active furnaces).