
Infinity Hammer
Bend the rules of building! Copy any object, make structures indestructible, remove all restrictions, destroy anything and more...
Date uploaded | 2 years ago |
Version | 1.23.0 |
Download link | JereKuusela-Infinity_Hammer-1.23.0.zip |
Downloads | 1294 |
Dependency string | JereKuusela-Infinity_Hammer-1.23.0 |
This mod requires the following mods to function

JereKuusela-World_Edit_Commands
Adds new client side commands for advanced world editing.
Preferred version: 1.67.0
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333
JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.99.0README
Infinity Hammer
Bend the rules of building! Copy any object, make structures indestructible, remove all restrictions, destroy anything and more...
Install on the admin client (modding guide).
Install also Server Devcommands to enable key binds and use this on a server (as an admin).
Install also World Edit Commands for terrain tools.
Usage
See documentation.
Credits
Thanks for Azumatt for creating the mod icon!
Sources: GitHub
Donations: Buy me a computer
Changelog
-
v1.23
- Fixes the
hammer
auto complete not showing Structure Tweaks mod specific parameters. - Fixes the black screen.
- Fixes the
-
v1.22
- Adds a new parameter
id
to commands for using the hovered object id. - Adds a new parameter
pick
to thehammer
command. - Adds a new parameter
freeze
to thehammer
command. - Adds new bind settings.
- Adds yaml file for commands.
- Adds "InfinityHammer" category to saved blueprints.
- Adds cheat checks to scaling and zoom commands.
- Improves default commands/tools.
- Improves support for picking up and freezing at the same time.
- Improves object copying to work better with modded objects.
- Fixes dimensions of hanging_hairstrands, wood_beam_26, wood_beam_45, wood_wall_roof_top and wood_wall_roof_top_45 (reset the setting to get the new values).
- Fixes the area select tool breaking up.
- Fixes object count being saved in blueprints.
- Fixes snapping not working on blueprints.
- Fixes freezing sometimes making the selection disappear.
- Fixes commands with modifier keys not working if a modifier key was unbound.
- Fixes snappoints messing up blueprint data saving.
- Fixes the
unfreeze_on_select
setting not always working.
- Adds a new parameter
-
v1.21
- Adds new commands
hammer_zoop_[direction]
to multiply the selection. - Adds a new setting
dimensions
to define object dimensions. - Adds a new command
hammer_measure
to measure most objects. - Adds automatic snap points to multi selection.
- Adds new commands
-
v1.20
- Adds new parameters
fall
andrestrict
to thehammer
command for Structure Tweaks mod. - Adds new aliases
hammer_terrain_to
,hoe_terrain_to
,hammer_slope
andhoe_slope
for World Edit Commands mod. - Adds visualization for edge targeted commands (instead of the usual center targeted).
- Adds new key bindings for picking the hovered object and picking the whole building.
- Adds a new key binding for resetting offset (unbound by default).
- Adds a new key binding for stacking (unbound by default).
- Adds a new setting
show_command_values
to always show the command on tool descriptions. - Adds new key bindings for modifier keys.
- Adds amount of selected objects to the multiselect.
- Adds settings for changing the modifier keys for tools.
- Changes Pipette and Area Pipette tools to support picking up objects.
- Fixes multiselect being always scalable. Now only scales if all child objects can be scaled.
- Fixes multiselect not copying the child scale.
- Fixes remove effects not working for building.
- Improves multicommand support.
- Improves instant command support.
- Adds new parameters
-
v1.19
- Adds a new paramater
type
to thehammer
command to filter by object type. - Adds new paramaters to the
hammer
command for Structure Tweaks mod. - Renames commands
hammer_scale* build
tohammer_zoom*
. - Renames commands
hammer_scale* command
tohammer_zoom_cmd*
. - Adds new commands
hammer_scale*
andhammer_´scale_cmd*
to directly set the scale. - Fixes the mod not working with modded tools like PlanBuild rune.
- Fixes PlanBuild snap points not working.
- Fixes selection being shared across all tools.
- Fixes starred creatures having wrong color/size on the placement ghost.
- Adds a new paramater
-
v1.18
- Adds new settings
move_amount
andmove_amount_large
to configure default bindings. - Adds new command aliases
hammer_area
,hammer_object
andhammer_terrain
. - Adds rectangle shape to
hammer_area
. - Changes most default bindings only work when the hammer or hoe is equipped.
- Changes the command description to always show the actual command.
- Fixes clicking an empty slot on build menus causing an error message.
- Fixes the
no_creator
setting not working. - Removes the rotation normalize from multiselects (didn't really work at all).
- Adds new settings
CHANGELOG
-
v1.76
- Fixes some issues with build tables.
-
v1.75
- Reverts the fix for error message when placing some item drops (this modified vanilla behavior).
-
v1.74
- Adds a new command "hammer_zoop_reset" to reset zoop offset.
- Adds a new command "hammer_mark" to mark individual pieces for selection (experimental).
- Adds a new command "hammer_menu" to use a custom UI for selecting pieces (experimental).
- Adds automatic clean up for nearby corrupted fish.
- Fixes controller not working on build menu.
- Fixes trying to place Twig breaking the player entirely.
- Fixes placing fishes corrupting the area entirely.
- Fixes error message when placing some item drops.
- Fixes dungeon room removal removing random room from dungeon data instead of the selected one.
-
v1.73
- Fixed for the new game version.
-
v1.72
- Adds a new setting "Preserve wear levels". Thanks Haloa!
-
v1.71
- Adds support for icon variants. Thanks Haloa!
- Improves "No creator" setting to not add temporary data.