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JereKuusela-Infinity_Hammer-1.28.0 icon

Infinity Hammer

Bend the rules of building! Copy any object, make structures indestructible, remove all restrictions, destroy anything and more...

Date uploaded 2 years ago
Version 1.28.0
Download link JereKuusela-Infinity_Hammer-1.28.0.zip
Downloads 2149
Dependency string JereKuusela-Infinity_Hammer-1.28.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
JereKuusela-Server_devcommands-1.83.0 icon
JereKuusela-Server_devcommands

Enables devcommands and utilities for server admins.

Preferred version: 1.83.0
JereKuusela-World_Edit_Commands-1.63.0 icon
JereKuusela-World_Edit_Commands

Adds new client side commands for advanced world editing.

Preferred version: 1.63.0

README

Infinity Hammer

Bend the rules of building! Copy any object, make structures indestructible, remove all restrictions, destroy anything and more...

Install on the admin client (modding guide).

Install also Server Devcommands to enable key binds and use this on a server (as an admin).

Install also World Edit Commands for terrain tools.

Usage

See documentation.

Credits

Thanks for Azumatt for creating the mod icon!

Sources: GitHub

Donations: Buy me a computer

Changelog

  • v1.28

    • Update for Mistlands PTB.
  • v1.27

    • Fixes terrain reseting when using default hoe objects.
  • v1.26

    • Fixes incompatiblity issue with Odin Ship mod.
  • v1.25

    • Adds new shapes: grid and ring.
    • Fixes blueprints being placed incorrectly.
    • Fixes scaling issues.
    • Fixes continous commands (like terrain paint) being instantly used on select.
  • v1.24

    • Fixes compatibility issue with Comfy Gizmo.
    • Fixes scaling not working when selecting default pieces from the build menu.
  • v1.23

    • Fixes the hammer auto complete not showing Structure Tweaks mod specific parameters.
    • Fixes the black screen.
  • v1.22

    • Adds a new parameter id to commands for using the hovered object id.
    • Adds a new parameter pick to the hammer command.
    • Adds a new parameter freeze to the hammer command.
    • Adds new bind settings.
    • Adds yaml file for commands.
    • Adds "InfinityHammer" category to saved blueprints.
    • Adds cheat checks to scaling and zoom commands.
    • Improves default commands/tools.
    • Improves support for picking up and freezing at the same time.
    • Improves object copying to work better with modded objects.
    • Fixes dimensions of hanging_hairstrands, wood_beam_26, wood_beam_45, wood_wall_roof_top and wood_wall_roof_top_45 (reset the setting to get the new values).
    • Fixes the area select tool breaking up.
    • Fixes object count being saved in blueprints.
    • Fixes snapping not working on blueprints.
    • Fixes freezing sometimes making the selection disappear.
    • Fixes commands with modifier keys not working if a modifier key was unbound.
    • Fixes snappoints messing up blueprint data saving.
    • Fixes the unfreeze_on_select setting not always working.
  • v1.21

    • Adds new commands hammer_zoop_[direction] to multiply the selection.
    • Adds a new setting dimensions to define object dimensions.
    • Adds a new command hammer_measure to measure most objects.
    • Adds automatic snap points to multi selection.
  • v1.20

    • Adds new parameters fall and restrict to the hammer command for Structure Tweaks mod.
    • Adds new aliases hammer_terrain_to, hoe_terrain_to, hammer_slope and hoe_slope for World Edit Commands mod.
    • Adds visualization for edge targeted commands (instead of the usual center targeted).
    • Adds new key bindings for picking the hovered object and picking the whole building.
    • Adds a new key binding for resetting offset (unbound by default).
    • Adds a new key binding for stacking (unbound by default).
    • Adds a new setting show_command_values to always show the command on tool descriptions.
    • Adds new key bindings for modifier keys.
    • Adds amount of selected objects to the multiselect.
    • Adds settings for changing the modifier keys for tools.
    • Changes Pipette and Area Pipette tools to support picking up objects.
    • Fixes multiselect being always scalable. Now only scales if all child objects can be scaled.
    • Fixes multiselect not copying the child scale.
    • Fixes remove effects not working for building.
    • Improves multicommand support.
    • Improves instant command support.
  • v1.19

    • Adds a new paramater type to the hammer command to filter by object type.
    • Adds new paramaters to the hammer command for Structure Tweaks mod.
    • Renames commands hammer_scale* build to hammer_zoom*.
    • Renames commands hammer_scale* command to hammer_zoom_cmd*.
    • Adds new commands hammer_scale* and hammer_´scale_cmd* to directly set the scale.
    • Fixes the mod not working with modded tools like PlanBuild rune.
    • Fixes PlanBuild snap points not working.
    • Fixes selection being shared across all tools.
    • Fixes starred creatures having wrong color/size on the placement ghost.
  • v1.18

    • Adds new settings move_amount and move_amount_large to configure default bindings.
    • Adds new command aliases hammer_area, hammer_object and hammer_terrain.
    • Adds rectangle shape to hammer_area.
    • Changes most default bindings only work when the hammer or hoe is equipped.
    • Changes the command description to always show the actual command.
    • Fixes clicking an empty slot on build menus causing an error message.
    • Fixes the no_creator setting not working.
    • Removes the rotation normalize from multiselects (didn't really work at all).

CHANGELOG

  • v1.63

    • Adds support for placing pieces without colliders (for example Bog Witch candle).
    • Fixes hoe not working.
  • v1.62

    • Fixed for the new game version.
  • v1.61

    • Fixed for the new game version.
  • v1.60

    • Adds a new field snapPiece to tools to allow snapping to piece snap points.
    • Adds a center point to tool selection.
    • Adds sorting by piece name to saved blueprint files.
    • Fixes structure buff from Building mod being incorrectly removed even without custom health setting.
    • Fixes area remove not working.
    • Removes snapping from blueprints that use center piece.
  • v1.58

    • Adds a new command hammer_room to add rooms to dungeons.
    • Adds a new field hammer data= to load simple data entries.
    • Adds snap points to dungeon rooms.
    • Changes the "Remove anything" feature to remove single rooms from dungeons.
    • Changes the setting "No creator" to also remove data from X Ray Vision mod.
    • Fixes repairing not being able to remove invulnerability.
    • Fixes picking up existing dungeons not copying the rooms.
    • Fixes some undo issues by reworking it (now uses World Edit Commands mod).
    • Fixes some data saving issues by reworking it (now uses World Edit Commands mod).
    • Fixes error with MaterialMan.
    • Fixes error when copying MineRock5 objects.
  • v1.57

    • Adds a new setting "Snap points" for automatic snap point generation.
    • Adds a new setting "Blueprint snap piece" to set which piece is used for snap points.
    • Adds a new setting "Zoop magic mode" to do stuff.
    • Adds a new setting "Tool ignored ids" to separate ignored ids for commands.
    • Adds a new setting "Tool included ids" to support included ids for commands.
    • Adds a new parameter to the command "hammer_blueprint" to display the snap points.
    • Adds a new parameter to the command "hammer_save" to override the snap piece.
    • Adds new parameters "include" and "ignore" to the command hammer.
    • Adds setting toggling to the command "hammer_config".
    • Changes the format of command "hammer_blueprint" to have named parameters.
    • Changes the format of command "hammer_save" to have named parameters.
    • Fixes blueprint snap points not working at all.
    • Fixes escaping with "" not working on tool commands.
    • Merged Infinity Tools mod back to this mod.
    • Removes setting "Snap points for all objects" as obsolete.
    • Reorganizes the settings.
  • v1.56

    • Fixes continuous placement being bit too happy with being placed.
  • v1.55

    • Fixes compatibility issue with Marketplace NPC's mod.
  • v1.54

    • Fixed for the new game version.
  • v1.53

    • Fixes trees falling down during the placement selection.
    • Fixes custom locations from Expand World Data not being able to be placed.
  • v1.52

    • Fixed for the new game version.
  • v1.51

    • Adds a new setting "Use blueprint chance" to use the object chance from blueprints.
    • Adds a new setting "Save simpler blueprints" to only save the most important data.
    • Changes the "Ignored ids" setting to also prevent the connecting with the connect parameter.
    • Fixes compatibility issue with Building mod.
    • Fixes compatibility issue with More Vanilla Build Prefabs mod.
    • Removes description from saved blueprints (was bugged and it's not really needed).
  • v1.50

    • Adds a new value "Legacy" to the setting "Set invulnerability".
    • Fixes repairing not working with the setting "Set invulnerability" (some cases, not all).
    • Fixes changing build tab with Q/E not selecting the new object.
    • Fixes build menu showing old selection when selecting existing objects.
    • Fixes copying not always copying the rotation (for example active furnaces).