Structure Tweaks
Changes the game logic to allow invisible, invulnerable, non-colliding, non-interactable or untargetable objects. Also allow overriding visual wear and plant growth.
Date uploaded | a week ago |
Version | 1.33.0 |
Download link | JereKuusela-Structure_Tweaks-1.33.0.zip |
Downloads | 797 |
Dependency string | JereKuusela-Structure_Tweaks-1.33.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Structure Tweaks
Changes the game logic to allow invisible, invulnerable, non-colliding, non-interactable or untargetable objects. Also allow overriding visual wear and plant growth.
Install on all clients and on the server (modding guide).
Usage
Two commands that allow changing visual growth or wear of own plants and structures. This can be disabled from the config.
growth=[big/big_bad/small/small_bad]
: Overrides the plant growth. Prevents growing up.wear=[broken/damaged/healthy]
: Overrides the wear health.
For other changes you need mods like Infinity Hammer or World Edit Commands.
Tutorials
- World Edit basic usage: https://youtu.be/Bwkb3XadSl0 (28 minutes, created by StonedProphet)
- World Edit Structure Tweaks: https://youtu.be/OaGO9Vis6uE (16 minutes, created by StonedProphet)
Config
- All objects can be scaled : Scaling works for every object.
- Disable structure system: Structure systems are disabled for all pieces. Not enabled by default.
- Ignore damage when infinite health: Damage is fully ignored for objects with infinite health.
- Protect pieces with infinite health: Pieces with infinite health can't be deconstructed (except by the creator).
- Max support with infinite health: Pieces with infinite health have max structure support.
- No enemy targeting when no creator: Enemies won't target neutral structures.
- Override collision: Collision can be overridden (requires reloading the area).
- Override effects: New area effects can be added.
- Override falling: Object fall behavior can be overridden.
- Override growth: Growth visual can be overridden.
- Override interact: Interactability can be overridden.
- Override portal restrictions: Teleporting with restricted items can be overridden.
- Override smoke restrictions: Fireplaces going out can be overridden.
- Override rendering: Rendering can be overridden (requires reloading the area).
- Override runestones: Runestone properties can be overridden.
- Override unlock: Chests and doors can be force unlocked.
- Override wear: Wear visual can be overridden.
- Allow unlocking chests: Players can unlock chests to ignore wards.
- Allow unlocking doors: Players can unlock doors to ignore wards.
- Allow editing runestones: Runestone editing (Admin only, Owned, All).
- Command growth: Growth editing (Admin only, Owned, All).
- Command wear: Wear editing (Admin only, Owned, All).
Credits
Thanks for Azumatt for creating the mod icon!
Sources: GitHub
Donations: Buy me a computer
CHANGELOG
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v1.33
- Fixed for the new game version.
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v1.32
- Fixes infinite health checks not working with -1 health.
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v1.31
- Possibly fixes some env related issues.
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v1.30
- Fixed for the new game version.
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v1.29
- Fixes effect areas not working.
- Fixes effect areas and status effects not working for fire places.
- Fixed for the new game version.
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v1.28
- Fixes crypt water not working.
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v1.27
- Fixes some weird things.
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v1.26
- Fixes fire of fireplaces not scaling.
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v1.25
- Adds support for changing doors.
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v1.24
- Fixed for the new update.
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v1.23
- Fix to the previous fix.
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v1.22
- Fixes status effect areas without duration not being removed when exiting the area.
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v1.21
- Fixed for the new update.
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v1.20
- Fixes status effect areas not working.