
Structure Tweaks
Changes the game logic to allow invisible, invulnerable, non-colliding, non-interactable or untargetable objects. Also allow overriding visual wear and plant growth.
Date uploaded | 2 years ago |
Version | 1.4.0 |
Download link | JereKuusela-Structure_Tweaks-1.4.0.zip |
Downloads | 1445 |
Dependency string | JereKuusela-Structure_Tweaks-1.4.0 |
This mod requires the following mods to function

denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Structure Tweaks
Changes the game logic to allow invisible, invulnerable, non-colliding, non-interactable or untargetable objects. Also allow overriding visual wear and plant growth.
Install on all clients and on the server (modding guide).
Config
- All objects can be scaled : Scaling works for every object.
- Ignore damage when infinite health: Damage is fully ignored for objects with infinite health.
- Protect pieces with infinite health: Pieces with infinite health can't be deconstructed (except by the creator).
- Max support with infinite health: Pieces with infinite health have max structure support.
- No enemy targeting when no creator: Enemies won't target neutral structures.
- Override collision: Collision can be overridden (requires reloading the area).
- Override effects: New area effects can be added.
- Override falling: Object fall behavior can be overridden.
- Override growth: Growth visual can be overridden.
- Override interact: Interactability can be overridden.
- Override pickables: Pickable drops, respawn and amount can be overridden.
- Override portal restrictions: Teleporting with restricted items can be overridden.
- Override rendering: Rendering can be overridden (requires reloading the area).
- Override spawn points: Spawn point creature, respawn time, health and stars can be overridden.
- Override wear: Wear visual can be overridden.
- Command growth: Allow players to override growth for their own plants.
- Command wear: Allow players to override wear for their own structures.
- No spawn point suppression (one time): One time spawn points can't be suppressed with player base structures (even if configured to be respawning).
- No spawn point suppression (respawning): Respawning spawn points can't be suppressed with player base structures (even if configured to be one time). This is off by default because it can affect vanilla game play.
Commands
Two commands that allow changing visual growth or wear of own plants and structures. This can be disabled from the config.
growth=[big/big_bad/small/small_bad]
: Overrides the plant growth. Prevents growing up.wear=[broken/damaged/healthy]
: Overrides the wear health.
For other changes you need mods like Infinity Hammer or World Edit Commands.
Changelog
-
v1.4
- Adds overriding for spawn points.
- Adds overriding for pickables.
- Adds adding of effect, event, status and weather areas.
- Adds no spawn point suppression.
- Fixes all scaling being (usually) always enabled (now for real).
- Fixes no targeting being (usually) always enabled (now for real).
-
v1.3
- Adds hammer protection to pieces with infinite health.
- Adds fall override.
- Adds portal item restrictions override.
- Fixes all scaling being (usually) always enabled.
- Fixes no targeting being (usually) always enabled.
-
v1.2
- Fixes plants not growing up.
-
v1.1
- Adds commands
growth
andwear
. - Adds scaling to all objects.
- Adds collision override.
- Adds growth override.
- Adds interaction override.
- Adds render override.
- Adds wear override.
- Adds commands
-
v1.0
- Initial release.
Thanks for Azumatt for creating the mod icon!
CHANGELOG
-
v1.35
- Fixes issue with AzuAreaRepair mod.
-
v1.34
- Fixes weather areas blocking some projectiles.
-
v1.33
- Fixed for the new game version.
-
v1.32
- Fixes infinite health checks not working with -1 health.
-
v1.31
- Possibly fixes some env related issues.
-
v1.30
- Fixed for the new game version.