World Edit Commands
Adds new client side commands for advanced world editing.
Date uploaded | 2 years ago |
Version | 1.13.0 |
Download link | JereKuusela-World_Edit_Commands-1.13.0.zip |
Downloads | 685 |
Dependency string | JereKuusela-World_Edit_Commands-1.13.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.83.0README
World Edit Commands
Adds new commands for advanced world editing.
Install on the admin client (modding guide).
Install also Server Devcommands.
Commands
This mods add 4 new commands. Most parameters are given as named parameters that have a "key=value" format (or just "key" if no value is needed). All of them are optional and can be put in any order. All keys and some values are case insensitive too.
Some parameters accept ranges with "key=min-max" format. This causes each affected object to randomly get a value within the range which allows creating some random variation.
Use the alias
command to create new simpler commands. This should significantly reduce the amount of typing.
Remember to bind undo
and redo
commands for easier undoing. Recommended also to read the manual of Server Devcommands mod.
Object
The object [...args]
alters the hovered object or objects within a given radius. The undo
/redo
system is supported by saving snapshots of the object.
Following parameters are available:
angle=degrees
: Direction of the rectangle when used withrect
.baby
: Prevents offspring from growing up.center
: Setsrotate
center point at player position.center=x,z,y
: Overrides the player position and setsrotate
center point.chance=number
: Randomly filters included objects. For example 0.5 includes about half of the objects (50%).creator=player id
: Sets the piece creator. Use 0 for no creator.circle=number
orradius=number
: Radius for included objects. If not given, the hovered object is only affected.connect
: Includes entire structures.durability=number
orhealth=number
: Sets the current durability for items, the current health for structures and the maximum health for creatures. Very high values like 1E30 turn the target invulnerable (including gravity for structures).fuel=number
: Sets the fuel amount. Without number, prints the fuel amount.from=x,z,y
: Same as thecenter
.guide
: Visualizes the affected area instead of doing anything. Turn off by not giving theradius
.height
: Maximum height from thecenter
point (default is 1000 meters).id
: Filters objects by id. Supports starts with, ends with or contains by using "*". Default is*
that allows all objects which don't start with "_".info
: Prints information of objects.level=integer
: Sets levels for creatures (level = stars + 1).mirror
: Mirrors the position and rotation based on the player position. Always mirrors the x-axis.move=forward,right,up
: Moves objects (meters). Static objects only update their position for other players when they leave the area.origin=player|object|world
: Base direction formove
androtate
. Default valueplayer
uses the player's rotation,object
uses the objects rotation andworld
uses the global coordinate system (x=north/south,y=up/down,z=west/east).prefab=id
: Replaces the object with the given id.rect=width,depth
: Area for included objects. If not given, the hovered object is only affected.remove
: Removes objects. Must use theid
parameter (id=*
is ok). Can't be used with other operations.respawn
: Resets loot chests, pickables and spawn points.rotate=yaw,roll,pitch
: Rotates objects (degrees). Static objects only update their rotation for other players when they leave the area.rotate=reset
: Resets object rotation. Static objects only update their rotation for other players when they leave the area.scale=x,z,y
: Scales objects (which support it). A single value sets all of the scales.sleep
: Makes creatures fall asleep (that support it).stars=integer
: Sets stars for creatures (stars = level - 1).type=creature/structure
: Only selects creatures or structures.wild
: Untames creatures.
Additional style parameters:
chest=item id,variant
: Sets creatures to have this item as their chest (if supported).helmet=item id,variant
: Sets creatures to have this item as their helmet (if supported).left_hand=item id,variant
: Sets creatures to have this item on their left hand (if supported).legs=item id,variant
: Sets creatures to have this item as their legs (if supported).right_hand=item id,variant
: Sets creatures to have this item on their right hand (if supported).shoulders=item id,variant
: Sets creatures to have this item as their shoulders (if supported).utility=item id,variant
: Sets creatures to have this item as their utility (if supported).visual=item id,variant
: Sets item stands to have this item (including enemy weapons). Not all items work without Item Stand All Items mod.
Note: Creatures reset their style when attacking.
Examples
object radius=50 move=-5-5,-5,5
: Randomly moves all objects within 50 meters.object move=5
: Moves the targeted object 5 meters away from you.object move=0,5 origin=world
: Moves the targeted object 5 meters towards east.object prefab=Wolf
: Changes the targeted object to a wolf.object rotate=90 center radius=10
: Rotates nearby objects around the player.alias remove object remove id=$
: Adds a commandremove [object id]
that removes the targeted object if it matches the given object id.alias remove object remove id=*
: Adds a commandremove
that removes the targeted object without having to specify the id.alias remove50 object remove radius=50 id=$
: Adds a commandremove50 [object id]
that removes the given objects within 50 meters.alias essential object tame health=1E30 radius=$ id=$
: Adds a commandessential [radius] [object id]
that tames and turns objects invulnerable within a given radius and with a given id. If radius and id is not given, then affects the hovered object.
Structure Tweaks mod
New parameters to the object
command.
effect=radius,id
: Adds forced effect area (heat, fire, player base, burning, no monsters, warm cozy area).event=radius,id
: Adds forced random event area.collision=true/false
: Sets whether the object has collision. No value to toggle.fall=off/solid/terrain
: Overrides the fall behavior.growth=big/big_bad/small/small_bad
: Overrides the plant visual wear (and prevents growth).interact=true/false
: Sets whether the object can be interacted with. No value to toggle.show=true/false
: Sets whether the object is visible. No value to toggle.status=radius,id
: Adds forced status effect area.wear=broken/damaged/healthy
: Overrides the object visual wear.weather=radius,id,instant
: Adds forced weather area. If third parameter is given, the weather changes instantly.
Five new commands that share many parameters with the object
command.
All values can be reseted by providing no value to the parameter. force
parameter automatically adds the component if missing.
tweak_chest
:
name=text
: Display name. Use _ as the space.unlock=true/false
: Allows ignoring wards. No value to toggle.
tweak_door
:
unlock=true/false
: Allows ignoring wards. No value to toggle.
tweak_fireplace
:
smoke=off/on/ignore
: Smoke behavior.
tweak_portal
:
restrict=false
: Allows teleporting with any items.
tweak_runestone
:
discover=id,text,pintype,showmap
: Location discovery.name=text
: Display name. Use _ as the space.text=text
: Use text. Use _ as the space.topic=text
: Topic shown with the text. Use _ as the space.compendium=text
: Label added to the compendium. Use _ as the space. Start with - to remove the label.
Examples
tweak_runestone compendium=Hello compendium=-Hi text=Stuff
: Adds Hello entry to the compendium while removing the Hi entry.
Spawner Tweaks mod
Four new commands that share many parameters with the object
command.
All values can be reseted by providing no value to the parameter. force
parameter automatically adds the component if missing.
tweak_altar
:
amount=number
: Amount of needed items to interact.delay=seconds
: Duration of the spawning.faction=text
: Determines which creatures are considered hostile.itemstandprefix=text
: Prefix for included item stands.itemstandrange=meters
: Radius for included item stands.itemoffset=x,z,y
: Offset when spawning items. Also sets theuseeffect
position.levelchance=percent
: Level up chance (from 0 to 100).maxlevel=number
: Maximum level (level 1 = no star).minlevel=number
: Minimum level (level 1 = no star).name=text
: Display name. Use _ as the space.respawn=minutes
: Respawn time.spawn=id
: Spawned item or object.spawneffect=id,flag
: Effect when the spawn happens. For random rotation, use 1 as the flag.spawnhealth=number
: Overrides the creature health.spawnitem=id
: Required item.spawnmaxy=meters
: Maximum height difference from the altar.spawnoffset=meters
: Spawn distance from the ground.spawnradius=meters
: Maximum spawn radius.starteffect=id,flag
: Effect when the spawn is started. For random rotation, use 1 as the flag.text=text
: Use text. Use _ as the space.useeffect=id,flag
: Effect when used. For random rotation, use 1 as the flag.
tweak_pickable
:
amount=number
: Amount of dropped items.name=text
: Display name. Use _ as the space.respawn=minutes
: Respawn time.spawn=id
: Spawned item or object.spawnoffset=meters
: Spawn distance from the ground.useeffect=id,flag
: Effect when used. For random rotation, use 1 as the flag.
tweak_spawner
:
farradius=meters
: Radius formaxtotal
.respawn=seconds
: Respawn time.levelchance=percent
: Level up chance (from 0 to 100).maxnear=number
: Maximum amount of spawns within thenearradius
.maxtotal=number
: Maximum amount of spawns within thefarradius
.nearradius=meters
: Radius formaxnear
.respawn=seconds
: Respawn time.spawn=id,weight,minlevel,maxlevel,faction,health
: Spawned item or object. Weight is the relative chance compared to other spawns.spawncondition=flag
: Sum up: 1 = day only, 2 = night only, 4 = ground only.spawneffect=id,flag
: Effect when the spawn happens. For random rotation, use 1 as the flag.spawnradius=meters
: Maximum spawn radius.triggerdistance=meters
: Required distance to activate the spawner.
tweak_spawnpoint
:
faction=text
: Determines which creatures are considered hostile.levelchance=percent
: Level up chance (from 0 to 100).maxlevel=number
: Maximum level (level 1 = no star).minlevel=number
: Minimum level (level 1 = no star).respawn=minutes
: Respawn time.spawn=id
: Spawned item or object.spawncondition=flag
: 1 = day only, 2 = night only.spawneffect=id,flag
: Effect when the spawn happens. For random rotation, use 1 as the flag.spawnhealth=number
: Overrides the creature health.triggerdistance=meters
: Required distance to activate the spawn point.triggernoise=meters
: Required noise to activate the spawn point.
Examples
tweak_pickable use_effect=[sfx/vfx] use_effect=[sfx/vfx]
: Makes a pickable to cause two effects when picked.tweak_spawner spawn=Boar spawn=Deer
: Makes a spawner spawn both boars and deer.tweak_spawner force spawn=lightningaoe respawn=1 spawnradius=10
: Makes any object to spawn lightning every second.
Spawn object
The spawn_object [object id] [...args]
spawns objects to the world. The undo
/redo
system is supported by saving snapshots of the created objects.
Following parameters are available:
amount=integer
: Amount of spawned objects within a random radius. Items are autostacked.crafter=value
orname=value
: Name of the crafter for items or name for tamed creatures (that support naming). Character _ is replaced with a space bar.durability=number
orhealth=number
: Overrides the current durability for items, the current health for structures and the maximum health for creatures. Very high values like 1E30 turn the target invulnerable (including gravity for structures).from=x,z,y
: Allows overriding the player's position for the command. Used byredo
and can be useful for some advanced usage.hunt
: Spawned creatures are in the hunt mode.level=integer
: Spawned creatures have this amount of level (level = stars + 1).pos=forward,right,up
: Relative position (meters) from the player. If not given, the objects are spawned 2 meters front of the player. If y coordinate is not given, the objects snaps to the ground.radius=number
: Maximum spawn distance when spawning multiple objects. Default is 0.5 meters.refPlayer=name
: Allows overriding the player's position with another player's position.refRot=yaw,roll,pick
: Allows overriding the player's rotation for the command. Used byredo
and can be useful for some advanced usage.rot=yaw,roll,pick
: Relative rotation (degrees) from the player's rotation.scale=x,z,y
: Scale for the spawned objects (which support it). A single value sets all of the scales.stars=integer
: Spawned creatures have this amount of stars (stars = level - 1).tame
: Spawned creatures are tamed.to=x,z,y
: Distributes the objects between the player and target position.variant=integer
: Style/variant for some spawned items.
Additional style parameters:
chest=item id,variant
: Spawned creatures have this item as their chest (if supported).helmet=item id,variant
: Spawned creatures have this item as their helmet (if supported).left_hand=item id,variant
: Spawned creatures have this item on their left hand (if supported).legs=item id,variant
: Spawned creatures have this item as their legs (if supported).right_hand=item id,variant
: Spawned creatures have this item on their right hand (if supported).shoulders=item id,variant
: Spawned creatures have this item as their shoulders (if supported).utility=item id,variant
: Spawned creatures have this item as their utility (if supported).
Note: Creatures reset their style when attacking.
Examples
spawn_object StatueCorqi rot=0-360 amount=10 radius=10
: Spawns 10 corqi status within 10 meters that have a random rotation. Undo/redo can be used to reroll the positions and rotations.spawn_object Rock_4 scale=0.5-5 rot=0-360 amount=200 radius=100
: Spawns 200 rocks with a random rotation and a random scale.spawn_object Wolf star=0-2 amount=5 radius=20
: Spawns 5 wolves with random stars from 0 to 2.spawn_object PickaxeIron refPlayer=Jay
: Spawns an iron pickaxe at the position of a player called Jay.alias spawn spawn_object $ amount=$ level=$
: Upgrades the defaultspawn
command with undo/redo.
Spawn location
The spawn_location [location id] [...args]
spawns Point of Interests to the world. The main difference to the location
command is that the game saving doesn't get disabled and all parameters can be set. The undo
/redo
system is supported by saving snapshots of the created objects.
Following parameters are available:
seed=number
: Sets the result of randomized locations. If not given, the result is random.dungeonSeed=number
: Sets the result of next dungeon generation. If not given, the result is random. If the location is not a dungeon, this will carry over to the next dungeon generation. Forcing dungeon seed randomize the dungeon room seeds (instead of being based on the room position).from=x,z,y
: Allows overriding the player's position for the command. Used byredo
and can be useful for some advanced usage.pos=forward,right,up
: Relative position (meters) from the player. If not given, the location will be placed at the player. If y coordinate is not given, the location snaps to the ground.rot=degrees
: Relative rotation (degrees) from the player's rotation.refRot=degrees
: Allows overriding the player's rotation for the command. Used byredo
and can be useful for some advanced usage.
Examples
spawn_location DevHouse1
: Spawns a location at your position (snaps to the ground).spawn_location DevHouse1 pos=10 seed=1
: Spawns a location 10 meters in front of you with a specific random outcome.alias location spawn_location
: Upgrades the default command with undo/redo, no save breaking and support for extra parameters.
Terrain
The terrain [...args]
command can create different shapes on top of the usual flattening and resetting. The undo
/redo
system is supported by saving snapshots of the terrain.
Note: If you have trouble understanding the affected area, try the guide
parameter.
Note: The granularity of the terrain system is 0.5 meters.
Note: Terrain is only affected in loaded areas. You can use Render Limits mod to increase this area.
Following parameters are available:
angle=degrees
: Determines the direction. Cardinal directions like n, ne, e, se, s, sw, w and nw work as a value too. Uses the player's direction if not given (45 degrees precision).blockcheck
: Excludes terrain that is under structures or other objects. This can be used to create specific shapes.blockcheck=on/off/inverse
:- on: Excludes terrain that is under structures or other objects.
- off: All terrain is affected (default).
- inverse: Only includes terrain that is under structures or other objects.
circle=number
: Determines the radius of the affected terrain.delta=meters
: Sets the difference from the original elevation. Without the parameter, resets terrain altitude changes.from=x,z,y
: Overwrites the player's position. Allows fixing the current position for more precise editing. The y coordinate can be used to override the current ground altitude.guide
: Visualizes the affected area instead of doing anything. Turn off by not giving thecircle
orrect
parameters.level=altitude
: Sets terrain height to the given altitude. If not given, uses the ground altitude below the player.lower=meters
: Lowers terrain by X meters. Same asraise
when a negative value is used.max=altitude
: Lowers terrain above the given altitude to the altitude.min=altitude
: Raises terrain below the given altitude to the altitude.offset=forward,right,up
: Moves the targeted position while still using the altitude of the player's position.smooth=number
: Determines how gradually the changes are applied (from 0.0 to 1.0).- 1.0: All of the terrain gets reduced changes (except the very center).
- 0.5: Half of the terrain gets reduced changes.
- 0.0: No reduction (default).
paint=value
: Sets the terrain material (cultivated, grass, grass_dark,dirt, patches, paved, paved_dark, paved_dirt or paved_moss).paint=dirt,cultivated,paved
: Sets custom terrain material (values from 0.0 to 1.0).raise=meters
: Raises terrain by X meters. Same aslower
when a negative value is used.rect=width,depth
: Determines the size of the affected terrain.reset
: Resets terrain height and paint changes. Ignoressmooth
parameter.slope=meters,angle
: Creates a slope centered at current position with a given height.step=forward,right,up
: Calculates offset based on the radius (and slope height if given).to=x,z,y
: Moves the affected terrain between the current position and this position. Determines angle, slope and circle/rect size automatically.within=min-max
: Only includes terrain that is within the given altitude range.
Examples
terrain level circle=10
: Sets terrain height within 10 meters (20 meters diameter) to the same level as below you.terrain level terrain raise=4 rect=4 smooth=1 paint=paved
: Creates a pyramid.terrain level raise=4 rect=4;terrain lower=4 rect=4 smooth=1 paint=paved
: Creates a pyramid shaped hole.terrain slope rect=5 from=10,10 to=10,20
: Creates a slope between two positions (10 meters width).terrain slope=5 rect=5 from=10,10 to=10,20
: Creates a 5 meter slope between two positions (10 meters width).terrain level from=300,40,-500 rect=5,10000
: Creates a long leveled path. Walk along the path to load new areas and then use the command again to extend the path.terrain from=-23,23 angle=e rect=5 slope=4
: Creates a slope rising towards east.terrain from=-23,23 angle=e rect=5 slope=4 step=1 level
: Creates a level at the end of the slope.terrain from=-23,23 angle=e rect=5 slope=4,e step=1,1
: Creates a slope at right side of the level rising towards south (east of east).terrain from=-23,23 angle=e rect=5 slope=4 step=1,2,1 level
: Creates a level at the end of the slope. The last parameter of step is needed because the slope is not going to the original direction so it won't be raised automatically.alias level terrain level circle=$
: New commandlevel [value]
for easier leveling.alias level terrain level rect=$
: New commandlevel_sq [value]
for easier leveling.
Mechanics
Any changes made by the mod are compatible with unmodded clients which adds some significant restrictions to some commands.
Creature style
Creatures overwrite their style when they try to attack. So altering their style has mainly three uses:
- Decorating the training dummy since it never attacks.
- Decorating tamed creatures while ensuring they are safe.
- Initially decorating aggresive creatures (as long as it's ok that their style resets during the fight).
Creature health
Creatures reset their maximum health if their current health equals the maximum health. To prevent this, the mod sets creature health slightly higer than the max health.
However this means that if the creature is damaged and let to heal back to full, its health may reset when the area is loaded.
- When creating combat scenarios, manually set enemy health if the scenario is not finished.
- When creating stronger tamed creatures, manually set their health after the combat is over (recommended to bind a key for this).
Creature / structure invulnerability
Setting a very high health like 1E30 will make objects invulnerable. This is because the float variable type has a limited precision so small amounts of damage is rounded down to nothing. This may cause following:
- Lack of support doesn't break structures so build limits can be ignored (since lack of support only causes damage equal to the default max health).
killall
command doesn't kill some creatures (since it only deals very high damage to them).
Dig limit
This mod doesn't unlock the terrain dig limit so all changes will still be capped by the limit (default is +- 8 meters). However the terrain
command should be compatible with any mods affecting the dig limit.
The command however supports going over the limit which can lead to unexpected results. For example if you lower terrain by 20 meters and then raise by 10 meters, the second command probably won't do anything because the result is still below the dig limit.
Moving objects
Static objects only synchronize their position and rotation when loaded. This means that object move
and object rotate
commands won't instantly show for other clients. Instead they have to leave the area.
This shouldn't cause any issues unless objects are moved long distances (which might cause issues anyways).
Changelog
-
v1.13
- Adds faction overrides to Spawner Tweaks command.
- Fixes the
radius
parameter not working for tweak commands. - Fixes hidden area effects being targeted.
-
v1.12
- Adds a parameter to the
object info
which prints the given data value. - Adds new commands
tweak_chest
,tweak_door
,tweak_fireplace
,tweak_portal
andtweak_runestone
for Structure Tweaks mod. - Fixes
object info
printing coordinates incorrectly. - Fixes the
tweak_*
commands not data syncing correctly in some cases.
- Adds a parameter to the
-
v1.11
- Adds a new parameter
force
to thetweak_*
commands. - Fixes ids which have underscore not working with
tweak_*
commands. - Fixes ids of
tweak_*
commands being case sensitive. - Fixes the
durability
operation missing from theobject
command.
- Adds a new parameter
-
v1.10
- Adds new commands
tweak_altar
,tweak_pickable
,tweak_spawner
andtweak_spawnpoint
for Spawner Tweaks mod.
- Adds new commands
-
v1.9
- Adds smelter support to the
object fuel
command. - Adds new parameters
amount
,event
,effect
,maxlevel
,minlevel
,respawntime
,spawn
,status
andweather
to theobject
command (for Structure Tweaks mod).
- Adds smelter support to the
Thanks for Azumatt for creating the mod icon!
CHANGELOG
-
v1.64
- Fixed for the new game version.
- Fixes the command
object refresh
.
-
v1.63
- Adds a new command
data dump
to save data with default fields. - Adds some missing zdo keys.
- Changes
object f=DungeonGenerator,room0_pos
to use relative coordinates (converted automatically to absolute). - Fixes the
data keep
command not working. Thanks ddein! - Fixes autocomplete missing for normal ZDO data keys.
- Reworks the undo system.
- Adds a new command
-
v1.62
- Adds some missing zdo keys.
- Adds normal ZDO data keys to fields.
- Adds support for setting CLLC infusion with the command
tweak_creature infusion=
. - Fixes the command
data print
taking object ownership. - Fixes the command
data set
not showing "long" on the autocomplete. - Removes the id requirement when using the
object remove
command.
-
v1.61
- No real changes, just compatibility for Expand World Prefabs data changes.
-
v1.60
- Fixes for the new game version.
-
v1.59
- Fixes arithmetics not working for int and long values.
-
v1.58
- Fixes possible error when matching float, int or long values.
- Fixes undo not reverting
object move
andobject rotate
commands.
-
v1.57
- Fixes data from profile folder not being loaded.
- Fixes
tweak_runestone compendium
not working. - Fixed for the new game version.
-
v1.56
- Adds new default value groups containing all objects of a certain type.
- Changes the
ignore
parameter to also prevent the connecting with theconnect
parameter. - Fixes value groups being case sensitive.
- Fixes setting max health not updating the visual correctly.
-
v1.55
- Adds new paramater
data copy_raw
to make it easier to use the old system. - Fixes multiple data entries not working for
spawn_object data
. - Fixes multiple data entries not working for
data data
. - Fixes item generation not working from data.
- Adds new paramater
-
v1.54
- Adds support for targeting players when
id=Player
is used. - Adds new command
data
for data related operations. - Adds support for the Expand World Data system (with much more features).
- Adds keywords
creature
(Humanoid) andstructure
(WearNTear) back to thetype
parameter. - Adds new parameters
match
andunmatch
to filter objects by data. - Fixes the
type
parameter being case sensitive. - Fixes the
type
parameter not working for the hovered object. - Fixes the
field
parameter not working with thePiece
component. - Fixes the
object
command defaulting to scale 1 when no scale was provided. - Improves reliability of the undo feature.
- Replaces
object copy
command, now it copies the object id. - Removes
object data
as obsolete.
- Adds support for targeting players when